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Przemysław Spurek

Publications and source records attributed to Przemysław Spurek.

At least 109 records · Page 6Linked to original sources

HyperCube: Implicit Field Representations of Voxelized 3D Models

Recently introduced implicit field representations offer an effective way of generating 3D object shapes. They leverage implicit decoder trained to take a 3D point coordinate concatenated with a shape encoding and to output a value which indicates whether the point is outside the shape or not. Although this approach enables efficient rendering of visually plausible objects, it has two significant limitations. First, it is based on a single neural network dedicated for all objects from a training set which results in a cumbersome training procedure and its application in real life. More importantly, the implicit decoder takes only points sampled within voxels (and not the entire voxels) which yields problems at the classification boundaries and results in empty spaces within the rendered mesh. To solve the above limitations, we introduce a new HyperCube architecture based on interval arithmetic network, that enables direct processing of 3D voxels, trained using a hypernetwork paradigm to enforce model convergence. Instead of processing individual 3D samples from within a voxel, our approach allows to input the entire voxel (3D cube) represented with its convex hull coordinates, while the target network constructed by a hypernet assigns it to an inside or outside category. As a result our HyperCube model outperforms the competing approaches both in terms of training and inference efficiency, as well as the final mesh quality.

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OneFlow: One-class flow for anomaly detection based on a minimal volume region

We propose OneFlow - a flow-based one-class classifier for anomaly (outlier) detection that finds a minimal volume bounding region. Contrary to density-based methods, OneFlow is constructed in such a way that its result typically does not depend on the structure of outliers. This is caused by the fact that during training the gradient of the cost function is propagated only over the points located near to the decision boundary (behavior similar to the support vectors in SVM). The combination of flow models and a Bernstein quantile estimator allows OneFlow to find a parametric form of bounding region, which can be useful in various applications including describing shapes from 3D point clouds. Experiments show that the proposed model outperforms related methods on real-world anomaly detection problems.

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Flow-based SVDD for anomaly detection

We propose FlowSVDD -- a flow-based one-class classifier for anomaly/outliers detection that realizes a well-known SVDD principle using deep learning tools. Contrary to other approaches to deep SVDD, the proposed model is instantiated using flow-based models, which naturally prevents from collapsing of bounding hypersphere into a single point. Experiments show that FlowSVDD achieves comparable results to the current state-of-the-art methods and significantly outperforms related deep SVDD methods on benchmark datasets.

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HyperColor: A HyperNetwork Approach for Synthesizing Auto-colored 3D Models for Game Scenes Population

Designing a 3D game scene is a tedious task that often requires a substantial amount of work. Typically, this task involves synthesis, coloring, and placement of 3D models within the game scene. To lessen this workload, we can apply machine learning to automate some aspects of the game scene development. Earlier research has already tackled automated generation of the game scene background with machine learning. However, model auto-coloring remains an underexplored problem. The automatic coloring of a 3D model is a challenging task, especially when dealing with the digital representation of a colorful, multipart object. In such a case, we have to ``understand'' the object's composition and coloring scheme of each part. Existing single-stage methods have their own caveats such as the need for segmentation of the object or generating individual parts that have to be assembled together to yield the final model. We address these limitations by proposing a two-stage training approach to synthesize auto-colored 3D models. In the first stage, we obtain a 3D point cloud representing a 3D object, whilst in the second stage, we assign colors to points within such cloud. Next, by leveraging the so-called triangulation trick, we generate a 3D mesh in which the surfaces are colored based on interpolation of colored points representing vertices of a given mesh triangle. This approach allows us to generate a smooth coloring scheme. Experimental evaluation shows that our two-stage approach gives better results in terms of shape reconstruction and coloring when compared to traditional single-stage techniques.

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HyperPocket: Generative Point Cloud Completion

Scanning real-life scenes with modern registration devices typically give incomplete point cloud representations, mostly due to the limitations of the scanning process and 3D occlusions. Therefore, completing such partial representations remains a fundamental challenge of many computer vision applications. Most of the existing approaches aim to solve this problem by learning to reconstruct individual 3D objects in a synthetic setup of an uncluttered environment, which is far from a real-life scenario. In this work, we reformulate the problem of point cloud completion into an object hallucination task. Thus, we introduce a novel autoencoder-based architecture called HyperPocket that disentangles latent representations and, as a result, enables the generation of multiple variants of the completed 3D point clouds. We split point cloud processing into two disjoint data streams and leverage a hypernetwork paradigm to fill the spaces, dubbed pockets, that are left by the missing object parts. As a result, the generated point clouds are not only smooth but also plausible and geometrically consistent with the scene. Our method offers competitive performances to the other state-of-the-art models, and it enables a~plethora of novel applications.

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WICA: nonlinear weighted ICA

Independent Component Analysis (ICA) aims to find a coordinate system in which the components of the data are independent. In this paper we construct a new nonlinear ICA model, called WICA, which obtains better and more stable results than other algorithms. A crucial tool is given by a new efficient method of verifying nonlinear dependence with the use of computation of correlation coefficients for normally weighted data. In addition, authors propose a new baseline nonlinear mixing to perform comparable experiments, and a~reliable measure which allows fair comparison of nonlinear models. Our code for WICA is available on Github https://github.com/gmum/wica.

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RegFlow: Probabilistic Flow-based Regression for Future Prediction

Predicting future states or actions of a given system remains a fundamental, yet unsolved challenge of intelligence, especially in the scope of complex and non-deterministic scenarios, such as modeling behavior of humans. Existing approaches provide results under strong assumptions concerning unimodality of future states, or, at best, assuming specific probability distributions that often poorly fit to real-life conditions. In this work we introduce a robust and flexible probabilistic framework that allows to model future predictions with virtually no constrains regarding the modality or underlying probability distribution. To achieve this goal, we leverage a hypernetwork architecture and train a continuous normalizing flow model. The resulting method dubbed RegFlow achieves state-of-the-art results on several benchmark datasets, outperforming competing approaches by a significant margin.

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Processing of incomplete images by (graph) convolutional neural networks

We investigate the problem of training neural networks from incomplete images without replacing missing values. For this purpose, we first represent an image as a graph, in which missing pixels are entirely ignored. The graph image representation is processed using a spatial graph convolutional network (SGCN) -- a type of graph convolutional networks, which is a proper generalization of classical CNNs operating on images. On one hand, our approach avoids the problem of missing data imputation while, on the other hand, there is a natural correspondence between CNNs and SGCN. Experiments confirm that our approach performs better than analogical CNNs with the imputation of missing values on typical classification and reconstruction tasks.

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Hypernetwork approach to generating point clouds

In this work, we propose a novel method for generating 3D point clouds that leverage properties of hyper networks. Contrary to the existing methods that learn only the representation of a 3D object, our approach simultaneously finds a representation of the object and its 3D surface. The main idea of our HyperCloud method is to build a hyper network that returns weights of a particular neural network (target network) trained to map points from a uniform unit ball distribution into a 3D shape. As a consequence, a particular 3D shape can be generated using point-by-point sampling from the assumed prior distribution and transforming sampled points with the target network. Since the hyper network is based on an auto-encoder architecture trained to reconstruct realistic 3D shapes, the target network weights can be considered a parametrization of the surface of a 3D shape, and not a standard representation of point cloud usually returned by competitive approaches. The proposed architecture allows finding mesh-based representation of 3D objects in a generative manner while providing point clouds en pair in quality with the state-of-the-art methods.

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Generative models with kernel distance in data space

Generative models dealing with modeling a~joint data distribution are generally either autoencoder or GAN based. Both have their pros and cons, generating blurry images or being unstable in training or prone to mode collapse phenomenon, respectively. The objective of this paper is to construct a~model situated between above architectures, one that does not inherit their main weaknesses. The proposed LCW generator (Latent Cramer-Wold generator) resembles a classical GAN in transforming Gaussian noise into data space. What is of utmost importance, instead of a~discriminator, LCW generator uses kernel distance. No adversarial training is utilized, hence the name generator. It is trained in two phases. First, an autoencoder based architecture, using kernel measures, is built to model a manifold of data. We propose a Latent Trick mapping a Gaussian to latent in order to get the final model. This results in very competitive FID values.

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Spatial Graph Convolutional Networks

Graph Convolutional Networks (GCNs) have recently become the primary choice for learning from graph-structured data, superseding hash fingerprints in representing chemical compounds. However, GCNs lack the ability to take into account the ordering of node neighbors, even when there is a geometric interpretation of the graph vertices that provides an order based on their spatial positions. To remedy this issue, we propose Spatial Graph Convolutional Network (SGCN) which uses spatial features to efficiently learn from graphs that can be naturally located in space. Our contribution is threefold: we propose a GCN-inspired architecture which (i) leverages node positions, (ii) is a proper generalization of both GCNs and Convolutional Neural Networks (CNNs), (iii) benefits from augmentation which further improves the performance and assures invariance with respect to the desired properties. Empirically, SGCN outperforms state-of-the-art graph-based methods on image classification and chemical tasks.

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Adversarial Examples Detection and Analysis with Layer-wise Autoencoders

We present a mechanism for detecting adversarial examples based on data representations taken from the hidden layers of the target network. For this purpose, we train individual autoencoders at intermediate layers of the target network. This allows us to describe the manifold of true data and, in consequence, decide whether a given example has the same characteristics as true data. It also gives us insight into the behavior of adversarial examples and their flow through the layers of a deep neural network. Experimental results show that our method outperforms the state of the art in supervised and unsupervised settings.

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HyperFlow: Representing 3D Objects as Surfaces

In this work, we present HyperFlow - a novel generative model that leverages hypernetworks to create continuous 3D object representations in a form of lightweight surfaces (meshes), directly out of point clouds. Efficient object representations are essential for many computer vision applications, including robotic manipulation and autonomous driving. However, creating those representations is often cumbersome, because it requires processing unordered sets of point clouds. Therefore, it is either computationally expensive, due to additional optimization constraints such as permutation invariance, or leads to quantization losses introduced by binning point clouds into discrete voxels. Inspired by mesh-based representations of objects used in computer graphics, we postulate a fundamentally different approach and represent 3D objects as a family of surfaces. To that end, we devise a generative model that uses a hypernetwork to return the weights of a Continuous Normalizing Flows (CNF) target network. The goal of this target network is to map points from a probability distribution into a 3D mesh. To avoid numerical instability of the CNF on compact support distributions, we propose a new Spherical Log-Normal function which models density of 3D points around object surfaces mimicking noise introduced by 3D capturing devices. As a result, we obtain continuous mesh-based object representations that yield better qualitative results than competing approaches, while reducing training time by over an order of magnitude.

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Set Aggregation Network as a Trainable Pooling Layer

Global pooling, such as max- or sum-pooling, is one of the key ingredients in deep neural networks used for processing images, texts, graphs and other types of structured data. Based on the recent DeepSets architecture proposed by Zaheer et al. (NIPS 2017), we introduce a Set Aggregation Network (SAN) as an alternative global pooling layer. In contrast to typical pooling operators, SAN allows to embed a given set of features to a vector representation of arbitrary size. We show that by adjusting the size of embedding, SAN is capable of preserving the whole information from the input. In experiments, we demonstrate that replacing global pooling layer by SAN leads to the improvement of classification accuracy. Moreover, it is less prone to overfitting and can be used as a regularizer.

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Fast and Stable Interval Bounds Propagation for Training Verifiably Robust Models

We present an efficient technique, which allows to train classification networks which are verifiably robust against norm-bounded adversarial attacks. This framework is built upon the work of Gowal et al., who applies the interval arithmetic to bound the activations at each layer and keeps the prediction invariant to the input perturbation. While that method is faster than competitive approaches, it requires careful tuning of hyper-parameters and a large number of epochs to converge. To speed up and stabilize training, we supply the cost function with an additional term, which encourages the model to keep the interval bounds at hidden layers small. Experimental results demonstrate that we can achieve comparable (or even better) results using a smaller number of training iterations, in a more stable fashion. Moreover, the proposed model is not so sensitive to the exact specification of the training process, which makes it easier to use by practitioners.

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Cramer-Wold AutoEncoder

We propose a new generative model, Cramer-Wold Autoencoder (CWAE). Following WAE, we directly encourage normality of the latent space. Our paper uses also the recent idea from Sliced WAE (SWAE) model, which uses one-dimensional projections as a method of verifying closeness of two distributions. The crucial new ingredient is the introduction of a new (Cramer-Wold) metric in the space of densities, which replaces the Wasserstein metric used in SWAE. We show that the Cramer-Wold metric between Gaussian mixtures is given by a simple analytic formula, which results in the removal of sampling necessary to estimate the cost function in WAE and SWAE models. As a consequence, while drastically simplifying the optimization procedure, CWAE produces samples of a matching perceptual quality to other SOTA models.

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One-element Batch Training by Moving Window

Several deep models, esp. the generative, compare the samples from two distributions (e.g. WAE like AutoEncoder models, set-processing deep networks, etc) in their cost functions. Using all these methods one cannot train the model directly taking small size (in extreme -- one element) batches, due to the fact that samples are to be compared. We propose a generic approach to training such models using one-element mini-batches. The idea is based on splitting the batch in latent into parts: previous, i.e. historical, elements used for latent space distribution matching and the current ones, used both for latent distribution computation and the minimization process. Due to the smaller memory requirements, this allows to train networks on higher resolution images then in the classical approach.

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Independent Component Analysis based on multiple data-weighting

Independent Component Analysis (ICA) - one of the basic tools in data analysis - aims to find a coordinate system in which the components of the data are independent. In this paper we present Multiple-weighted Independent Component Analysis (MWeICA) algorithm, a new ICA method which is based on approximate diagonalization of weighted covariance matrices. Our idea is based on theoretical result, which says that linear independence of weighted data (for gaussian weights) guarantees independence. Experiments show that MWeICA achieves better results to most state-of-the-art ICA methods, with similar computational time.

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