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Qi Dai

Publications and source records attributed to Qi Dai.

At least 55 records · Page 3Linked to original sources

RE-TRAC: REcursive TRAjectory Compression for Deep Search Agents

LLM-based deep research agents are largely built on the ReAct framework. This linear design makes it difficult to revisit earlier states, branch into alternative search directions, or maintain global awareness under long contexts, often leading to local optima, redundant exploration, and inefficient search. We propose Re-TRAC, an agentic framework that performs cross-trajectory exploration by generating a structured state representation after each trajectory to summarize evidence, uncertainties, failures, and future plans, and conditioning subsequent trajectories on this state representation. This enables iterative reflection and globally informed planning, reframing research as a progressive process. Empirical results show that Re-TRAC consistently outperforms ReAct by 15-20% on BrowseComp with frontier LLMs. For smaller models, we introduce Re-TRAC-aware supervised fine-tuning, achieving state-of-the-art performance at comparable scales. Notably, Re-TRAC shows a monotonic reduction in tool calls and token usage across rounds, indicating progressively targeted exploration driven by cross-trajectory reflection rather than redundant search.

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FlashPortrait: 6x Faster Infinite Portrait Animation with Adaptive Latent Prediction

Current diffusion-based acceleration methods for long-portrait animation struggle to ensure identity (ID) consistency. This paper presents FlashPortrait, an end-to-end video diffusion transformer capable of synthesizing ID-preserving, infinite-length videos while achieving up to 6x acceleration in inference speed. In particular, FlashPortrait begins by computing the identity-agnostic facial expression features with an off-the-shelf extractor. It then introduces a Normalized Facial Expression Block to align facial features with diffusion latents by normalizing them with their respective means and variances, thereby improving identity stability in facial modeling. During inference, FlashPortrait adopts a dynamic sliding-window scheme with weighted blending in overlapping areas, ensuring smooth transitions and ID consistency in long animations. In each context window, based on the latent variation rate at particular timesteps and the derivative magnitude ratio among diffusion layers, FlashPortrait utilizes higher-order latent derivatives at the current timestep to directly predict latents at future timesteps, thereby skipping several denoising steps and achieving 6x speed acceleration. Experiments on benchmarks show the effectiveness of FlashPortrait both qualitatively and quantitatively.

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Semantics Lead the Way: Harmonizing Semantic and Texture Modeling with Asynchronous Latent Diffusion

Latent Diffusion Models (LDMs) inherently follow a coarse-to-fine generation process, where high-level semantic structure is generated slightly earlier than fine-grained texture. This indicates the preceding semantics potentially benefit texture generation by providing a semantic anchor. Recent advances have integrated semantic priors from pretrained visual encoders to further enhance LDMs, yet they still denoise semantic and VAE-encoded texture synchronously, neglecting such ordering. Observing these, we propose Semantic-First Diffusion (SFD), a latent diffusion paradigm that explicitly prioritizes semantic formation. SFD first constructs composite latents by combining a compact semantic latent, which is extracted from a pretrained visual encoder via a dedicated Semantic VAE, with the texture latent. The core of SFD is to denoise the semantic and texture latents asynchronously using separate noise schedules: semantics precede textures by a temporal offset, providing clearer high-level guidance for texture refinement and enabling natural coarse-to-fine generation. On ImageNet 256x256 with guidance, SFD achieves FID 1.06 (LightningDiT-XL) and FID 1.04 (1.0B LightningDiT-XXL), while achieving up to 100x faster convergence than the original DiT. SFD also improves existing methods like ReDi and VA-VAE, demonstrating the effectiveness of asynchronous, semantics-led modeling. Project page and code: https://yuemingpan.github.io/SFD.github.io/.

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MagicMotion: Controllable Video Generation with Dense-to-Sparse Trajectory Guidance

Recent advances in video generation have led to remarkable improvements in visual quality and temporal coherence. Upon this, trajectory-controllable video generation has emerged to enable precise object motion control through explicitly defined spatial paths. However, existing methods struggle with complex object movements and multi-object motion control, resulting in imprecise trajectory adherence, poor object consistency, and compromised visual quality. Furthermore, these methods only support trajectory control in a single format, limiting their applicability in diverse scenarios. Additionally, there is no publicly available dataset or benchmark specifically tailored for trajectory-controllable video generation, hindering robust training and systematic evaluation. To address these challenges, we introduce MagicMotion, a novel image-to-video generation framework that enables trajectory control through three levels of conditions from dense to sparse: masks, bounding boxes, and sparse boxes. Given an input image and trajectories, MagicMotion seamlessly animates objects along defined trajectories while maintaining object consistency and visual quality. Furthermore, we present MagicData, a large-scale trajectory-controlled video dataset, along with an automated pipeline for annotation and filtering. We also introduce MagicBench, a comprehensive benchmark that assesses both video quality and trajectory control accuracy across different numbers of objects. Extensive experiments demonstrate that MagicMotion outperforms previous methods across various metrics. Our project page are publicly available at https://quanhaol.github.io/magicmotion-site.

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PACR: Progressively Ascending Confidence Reward for LLM Reasoning

Reinforcement Learning with Verifiable Rewards (RLVR) has significantly improved LLM reasoning, but its sparse, outcome-based reward provides no guidance for intermediate steps, slowing exploration. We propose Progressively Ascending Confidence Reward (PACR), a dense, model-intrinsic reward computed directly from the model's evolving belief in the correct answer. PACR encodes the inductive bias that, along a well-formed reasoning trajectory, the probability of the ground-truth answer should have a generally ascending trend. We provide empirical and theoretical analysis validating that such an inductive bias constrains the exploration search space to regions richer in logically sound reasoning. We demonstrate that PACR accelerates exploration, reaches reward saturation with fewer trajectories, and yields improvements on multiple benchmarks. Our results suggest that dense, model-intrinsic shaping signals can make RLVR training more effective and reliable.

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Video-in-the-Loop: Span-Grounded Long Video QA with Interleaved Reasoning

We present \emph{Video-in-the-Loop} (ViTL), a two-stage long-video QA framework that preserves a fixed token budget by first \emph{localizing} question-relevant interval(s) with a low-fps skim and then \emph{answering} via span-aware reallocation of visual tokens at higher effective frame rate, emitting an interleaved output with both spans and the final option for direct attribution. We also introduce \dataname{}, which converts description based event graphs into \emph{span-grounded} multiple-choice QA by pairing each question with \emph{ground-truth} time span(s) and related reasoning. ViTL is trained end-to-end with an interleaved group-relative objective that couples temporal IoU for localization with answer correctness, allowing credit to flow from answers back to spans without increasing compute. Under fixed token budgets, ViTL attains up to 8.6% with 50% less frame input on long-video QA and temporal grounding (e.g., Charades-STA, ActivityNet-Captions) and ablations show that span-aware token reallocation consistently surpasses uniform sampling. Together, \dataname{} and ViTL provide an interpretable, compute-efficient recipe for scalable long-video QA.

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Coordinated Car-following Using Distributed MPC

Within the modeling framework of Markov games, we propose a series of algorithms for coordinated car-following using distributed model predictive control (DMPC). Instead of tracking prescribed feasible trajectories, driving policies are solved directly as outcomes of the DMPC optimization given the driver's perceivable states. The coordinated solutions are derived using the best response dynamics via iterated self-play, and are facilitated by direct negotiation using inter-agent or agent-infrastructure communication. These solutions closely approximate either Nash equilibrium or centralized optimization. By re-parameterizing the action sequence in DMPC as a curve along the planning horizon, we are able to systematically reduce the original DMPC to very efficient grid searches such that the optimal solution to the original DMPC can be well executed in real-time. Within our modeling framework, it is natural to cast traffic control problems as mechanism design problems, in which all agents are endogenized on an equal footing with full incentive compatibility. We show how traffic efficiency can be dramatically improved while keeping stop-and-go phantom waves tamed at high vehicle densities. Our approach can be viewed as an alternative way to formulate coordinated adaptive cruise control (CACC) without an explicit platooning (or with all vehicles in the traffic system treated as a single extended platoon). We also address the issue of linear stability of the associated discrete-time traffic dynamics and demonstrate why it does not always tell the full story about the traffic stability.

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InfoAgent: Advancing Autonomous Information-Seeking Agents

Building Large Language Model agents that expand their capabilities by interacting with external tools represents a new frontier in AI research and applications. In this paper, we introduce InfoAgent, a deep research agent powered by an innovative data synthesis pipeline and orchestrated web search tools. To construct challenging, hard-to-find queries,we build entity trees and apply sub-tree sampling with entity fuzzification to systematically increase question difficulty. Unlike prior work that relies heavily on commercial search tools, we develop a dedicated self-hosted search infrastructure, enhancing transparency of agent environments and facilitating further advancement of agent capacity. We evaluate the effectiveness of our data pipeline by measuring the average number of tool calls required to correctly answer a question, and also show that our agent yields better performance when equipped with our tools. Our \mbox{InfoAgent} is post-trained from Qwen3-14B using a two-stage recipe: cold-start supervised finetuning to instill long-horizon search behaviors, followed by reinforcement learning which significantly improves reasoning-driven tool use. With our methods, InfoAgent achieves 15.3\% accuracy on BrowseComp, 29.2\% on BrowseComp-ZH, and 40.4\% on Xbench-DS, outperforming prior open-source deep research agents such as WebSailor-72B and DeepDive-32B.

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Taming Spontaneous Stop-and-Go Traffic Waves: A Computational Mechanism Design Perspective

It is well known that stop-and-go waves can be generated spontaneously in traffic even without bottlenecks. Can such undesirable traffic patterns, induced by intrinsic human driving behaviors, be tamed effectively and inexpensively? Taking advantage of emerging connectivity and autonomy technologies, we envision a simple yet realistic traffic control system to achieve this goal. To prove the concept, we design such a system to suppress these waves while maximizing traffic throughput in the Tadaki setting: a circular road with varying number of vehicles. We first introduce our driver behavior model and demonstrate how our calibrated human driving agents can closely reproduce the observed human driving patterns in the original Tadaki experiment. We then propose a simple control system mediated via connected automated vehicles (CAV) whose ideal speed parameter is treated as a system-level control variable adapted to the local vehicle density of the traffic. The objective of the control system is set up as a tradeoff: maximizing throughput while minimizing traffic oscillation. Following computational mechanism design, we search for the optimal control policy as a function of vehicle density and the tradeoff attitude parameter. This can be done by letting all vehicles play a simulated game of CAV-modulated traffic under such a control system. Our simulation results show that the improvements in traffic efficiency and smoothness are substantial. Finally, we envision how such a traffic control system can be realized in an environment with smart vehicles connected to a smart infrastructure or via a scheme of variable speed advisory.

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REDUCIO! Generating 1K Video within 16 Seconds using Extremely Compressed Motion Latents

Commercial video generation models have exhibited realistic, high-fidelity results but are still restricted to limited access. One crucial obstacle for large-scale applications is the expensive training and inference cost. In this paper, we argue that videos contain significantly more redundant information than images, allowing them to be encoded with very few motion latents. Towards this goal, we design an image-conditioned VAE that projects videos into extremely compressed latent space and decode them based on content images. This magic Reducio charm enables 64x reduction of latents compared to a common 2D VAE, without sacrificing the quality. Building upon Reducio-VAE, we can train diffusion models for high-resolution video generation efficiently. Specifically, we adopt a two-stage generation paradigm, first generating a condition image via text-to-image generation, followed by text-image-to-video generation with the proposed Reducio-DiT. Extensive experiments show that our model achieves strong performance in evaluation. More importantly, our method significantly boosts the training and inference efficiency of video LDMs. Reducio-DiT is trained in just 3.2K A100 GPU hours in total and can generate a 16-frame 1024$\times$1024 video clip within 15.5 seconds on a single A100 GPU. Code released at https://github.com/microsoft/Reducio-VAE .

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StableAvatar: Infinite-Length Audio-Driven Avatar Video Generation

Current diffusion models for audio-driven avatar video generation struggle to synthesize long videos with natural audio synchronization and identity consistency. This paper presents StableAvatar, the first end-to-end video diffusion transformer that synthesizes infinite-length high-quality videos without post-processing. Conditioned on a reference image and audio, StableAvatar integrates tailored training and inference modules to enable infinite-length video generation. We observe that the main reason preventing existing models from generating long videos lies in their audio modeling. They typically rely on third-party off-the-shelf extractors to obtain audio embeddings, which are then directly injected into the diffusion model via cross-attention. Since current diffusion backbones lack any audio-related priors, this approach causes severe latent distribution error accumulation across video clips, leading the latent distribution of subsequent segments to drift away from the optimal distribution gradually. To address this, StableAvatar introduces a novel Time-step-aware Audio Adapter that prevents error accumulation via time-step-aware modulation. During inference, we propose a novel Audio Native Guidance Mechanism to further enhance the audio synchronization by leveraging the diffusion's own evolving joint audio-latent prediction as a dynamic guidance signal. To enhance the smoothness of the infinite-length videos, we introduce a Dynamic Weighted Sliding-window Strategy that fuses latent over time. Experiments on benchmarks show the effectiveness of StableAvatar both qualitatively and quantitatively.

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JointDiT: Enhancing RGB-Depth Joint Modeling with Diffusion Transformers

We present JointDiT, a diffusion transformer that models the joint distribution of RGB and depth. By leveraging the architectural benefit and outstanding image prior of the state-of-the-art diffusion transformer, JointDiT not only generates high-fidelity images but also produces geometrically plausible and accurate depth maps. This solid joint distribution modeling is achieved through two simple yet effective techniques that we propose, namely, adaptive scheduling weights, which depend on the noise levels of each modality, and the unbalanced timestep sampling strategy. With these techniques, we train our model across all noise levels for each modality, enabling JointDiT to naturally handle various combinatorial generation tasks, including joint generation, depth estimation, and depth-conditioned image generation by simply controlling the timesteps of each branch. JointDiT demonstrates outstanding joint generation performance. Furthermore, it achieves comparable results in depth estimation and depth-conditioned image generation, suggesting that joint distribution modeling can serve as a viable alternative to conditional generation. The project page is available at https://byungki-k.github.io/JointDiT/.

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Phi-Ground Tech Report: Advancing Perception in GUI Grounding

With the development of multimodal reasoning models, Computer Use Agents (CUAs), akin to Jarvis from \textit{"Iron Man"}, are becoming a reality. GUI grounding is a core component for CUAs to execute actual actions, similar to mechanical control in robotics, and it directly leads to the success or failure of the system. It determines actions such as clicking and typing, as well as related parameters like the coordinates for clicks. Current end-to-end grounding models still achieve less than 65\% accuracy on challenging benchmarks like ScreenSpot-pro and UI-Vision, indicating they are far from being ready for deployment. % , as a single misclick can result in unacceptable consequences. In this work, we conduct an empirical study on the training of grounding models, examining details from data collection to model training. Ultimately, we developed the \textbf{Phi-Ground} model family, which achieves state-of-the-art performance across all five grounding benchmarks for models under $10B$ parameters in agent settings. In the end-to-end model setting, our model still achieves SOTA results with scores of \textit{\textbf{43.2}} on ScreenSpot-pro and \textit{\textbf{27.2}} on UI-Vision. We believe that the various details discussed in this paper, along with our successes and failures, not only clarify the construction of grounding models but also benefit other perception tasks. Project homepage: \href{https://zhangmiaosen2000.github.io/Phi-Ground/}{https://zhangmiaosen2000.github.io/Phi-Ground/}

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Information Entropy-Based Framework for Quantifying Tortuosity in Meibomian Gland Uneven Atrophy

In the medical image analysis field, precise quantification of curve tortuosity plays a critical role in the auxiliary diagnosis and pathological assessment of various diseases. In this study, we propose a novel framework for tortuosity quantification and demonstrate its effectiveness through the evaluation of meibomian gland atrophy uniformity,serving as a representative application scenario. We introduce an information entropy-based tortuosity quantification framework that integrates probability modeling with entropy theory and incorporates domain transformation of curve data. Unlike traditional methods such as curvature or arc-chord ratio, this approach evaluates the tortuosity of a target curve by comparing it to a designated reference curve. Consequently, it is more suitable for tortuosity assessment tasks in medical data where biologically plausible reference curves are available, providing a more robust and objective evaluation metric without relying on idealized straight-line comparisons. First, we conducted numerical simulation experiments to preliminarily assess the stability and validity of the method. Subsequently, the framework was applied to quantify the spatial uniformity of meibomian gland atrophy and to analyze the difference in this uniformity between \textit{Demodex}-negative and \textit{Demodex}-positive patient groups. The results demonstrated a significant difference in tortuosity-based uniformity between the two groups, with an area under the curve of 0.8768, sensitivity of 0.75, and specificity of 0.93. These findings highlight the clinical utility of the proposed framework in curve tortuosity analysis and its potential as a generalizable tool for quantitative morphological evaluation in medical diagnostics.

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StableAnimator++: Overcoming Pose Misalignment and Face Distortion for Human Image Animation

Current diffusion models for human image animation often struggle to maintain identity (ID) consistency, especially when the reference image and driving video differ significantly in body size or position. We introduce StableAnimator++, the first ID-preserving video diffusion framework with learnable pose alignment, capable of generating high-quality videos conditioned on a reference image and a pose sequence without any post-processing. Building upon a video diffusion model, StableAnimator++ contains carefully designed modules for both training and inference, striving for identity consistency. In particular, StableAnimator++ first uses learnable layers to predict the similarity transformation matrices between the reference image and the driven poses via injecting guidance from Singular Value Decomposition (SVD). These matrices align the driven poses with the reference image, mitigating misalignment to a great extent. StableAnimator++ then computes image and face embeddings using off-the-shelf encoders, refining the face embeddings via a global content-aware Face Encoder. To further maintain ID, we introduce a distribution-aware ID Adapter that counteracts interference caused by temporal layers while preserving ID via distribution alignment. During the inference stage, we propose a novel Hamilton-Jacobi-Bellman (HJB) based face optimization integrated into the denoising process, guiding the diffusion trajectory for enhanced facial fidelity. Experiments on benchmarks show the effectiveness of StableAnimator++ both qualitatively and quantitatively.

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ViaRL: Adaptive Temporal Grounding via Visual Iterated Amplification Reinforcement Learning

Video understanding is inherently intention-driven-humans naturally focus on relevant frames based on their goals. Recent advancements in multimodal large language models (MLLMs) have enabled flexible query-driven reasoning; however, video-based frameworks like Video Chain-of-Thought lack direct training signals to effectively identify relevant frames. Current approaches often rely on heuristic methods or pseudo-label supervised annotations, which are both costly and limited in scalability across diverse scenarios. To overcome these challenges, we introduce ViaRL, the first framework to leverage rule-based reinforcement learning (RL) for optimizing frame selection in intention-driven video understanding. An iterated amplification strategy is adopted to perform alternating cyclic training in the video CoT system, where each component undergoes iterative cycles of refinement to improve its capabilities. ViaRL utilizes the answer accuracy of a downstream model as a reward signal to train a frame selector through trial-and-error, eliminating the need for expensive annotations while closely aligning with human-like learning processes. Comprehensive experiments across multiple benchmarks, including VideoMME, LVBench, and MLVU, demonstrate that ViaRL consistently delivers superior temporal grounding performance and robust generalization across diverse video understanding tasks, highlighting its effectiveness and scalability. Notably, ViaRL achieves a nearly 15\% improvement on Needle QA, a subset of MLVU, which is required to search a specific needle within a long video and regarded as one of the most suitable benchmarks for evaluating temporal grounding.

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A Demo of Radar Sensing Aided Rotatable Antenna for Wireless Communication System

Rotatable antenna (RA) represents a novel antenna architecture that enhances wireless communication system performance by independently or collectively adjusting each antenna's boresight/orientation. In this demonstration, we develop a prototype of radar sensing-aided rotatable antenna that integrates radar sensing with dynamic antenna orientation to enhance wireless communication performance while maintaining low hardware costs. The proposed prototype consists of a transmitter (TX) module and a receiver (RX) module, both of which employ universal software radio peripherals (USRPs) for transmitting and receiving signals. Specifically, the TX utilizes a laser radar to detect the RX's location and conveys the angle of arrival (AoA) information to its antenna servo, which enables the RA to align its boresight direction with the identified RX. Experimental results examine the effectiveness of the proposed prototype and indicate that the RA significantly outperforms the traditional fixed-antenna system in terms of increasing received signal-to-noise ratio (SNR).

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FloVD: Optical Flow Meets Video Diffusion Model for Enhanced Camera-Controlled Video Synthesis

We present FloVD, a novel video diffusion model for camera-controllable video generation. FloVD leverages optical flow to represent the motions of the camera and moving objects. This approach offers two key benefits. Since optical flow can be directly estimated from videos, our approach allows for the use of arbitrary training videos without ground-truth camera parameters. Moreover, as background optical flow encodes 3D correlation across different viewpoints, our method enables detailed camera control by leveraging the background motion. To synthesize natural object motion while supporting detailed camera control, our framework adopts a two-stage video synthesis pipeline consisting of optical flow generation and flow-conditioned video synthesis. Extensive experiments demonstrate the superiority of our method over previous approaches in terms of accurate camera control and natural object motion synthesis.

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