Searcharxiv⌕ Search

arXiv subjects

Qi She

Publications and source records attributed to Qi She.

53 records · Page 3Linked to original sources

Generative adversarial networks in time series: A survey and taxonomy

Generative adversarial networks (GANs) studies have grown exponentially in the past few years. Their impact has been seen mainly in the computer vision field with realistic image and video manipulation, especially generation, making significant advancements. While these computer vision advances have garnered much attention, GAN applications have diversified across disciplines such as time series and sequence generation. As a relatively new niche for GANs, fieldwork is ongoing to develop high quality, diverse and private time series data. In this paper, we review GAN variants designed for time series related applications. We propose a taxonomy of discrete-variant GANs and continuous-variant GANs, in which GANs deal with discrete time series and continuous time series data. Here we showcase the latest and most popular literature in this field; their architectures, results, and applications. We also provide a list of the most popular evaluation metrics and their suitability across applications. Also presented is a discussion of privacy measures for these GANs and further protections and directions for dealing with sensitive data. We aim to frame clearly and concisely the latest and state-of-the-art research in this area and their applications to real-world technologies.

cs.LG↗

An Efficient and Flexible Spike Train Model via Empirical Bayes

Accurate statistical models of neural spike responses can characterize the information carried by neural populations. But the limited samples of spike counts during recording usually result in model overfitting. Besides, current models assume spike counts to be Poisson-distributed, which ignores the fact that many neurons demonstrate over-dispersed spiking behaviour. Although the Negative Binomial Generalized Linear Model (NB-GLM) provides a powerful tool for modeling over-dispersed spike counts, the maximum likelihood-based standard NB-GLM leads to highly variable and inaccurate parameter estimates. Thus, we propose a hierarchical parametric empirical Bayes method to estimate the neural spike responses among neuronal population. Our method integrates both Generalized Linear Models (GLMs) and empirical Bayes theory, which aims to (1) improve the accuracy and reliability of parameter estimation, compared to the maximum likelihood-based method for NB-GLM and Poisson-GLM; (2) effectively capture the over-dispersion nature of spike counts from both simulated data and experimental data; and (3) provide insight into both neural interactions and spiking behaviours of the neuronal populations. We apply our approach to study both simulated data and experimental neural data. The estimation of simulation data indicates that the new framework can accurately predict mean spike counts simulated from different models and recover the connectivity weights among neural populations. The estimation based on retinal neurons demonstrate the proposed method outperforms both NB-GLM and Poisson-GLM in terms of the predictive log-likelihood of held-out data. Codes are available in https://doi.org/10.5281/zenodo.4704423

q-bio.QM↗

Learning the Superpixel in a Non-iterative and Lifelong Manner

Superpixel is generated by automatically clustering pixels in an image into hundreds of compact partitions, which is widely used to perceive the object contours for its excellent contour adherence. Although some works use the Convolution Neural Network (CNN) to generate high-quality superpixel, we challenge the design principles of these networks, specifically for their dependence on manual labels and excess computation resources, which limits their flexibility compared with the traditional unsupervised segmentation methods. We target at redefining the CNN-based superpixel segmentation as a lifelong clustering task and propose an unsupervised CNN-based method called LNS-Net. The LNS-Net can learn superpixel in a non-iterative and lifelong manner without any manual labels. Specifically, a lightweight feature embedder is proposed for LNS-Net to efficiently generate the cluster-friendly features. With those features, seed nodes can be automatically assigned to cluster pixels in a non-iterative way. Additionally, our LNS-Net can adapt the sequentially lifelong learning by rescaling the gradient of weight based on both channel and spatial context to avoid overfitting. Experiments show that the proposed LNS-Net achieves significantly better performance on three benchmarks with nearly ten times lower complexity compared with other state-of-the-art methods.

cs.CV↗

Involution: Inverting the Inherence of Convolution for Visual Recognition

Convolution has been the core ingredient of modern neural networks, triggering the surge of deep learning in vision. In this work, we rethink the inherent principles of standard convolution for vision tasks, specifically spatial-agnostic and channel-specific. Instead, we present a novel atomic operation for deep neural networks by inverting the aforementioned design principles of convolution, coined as involution. We additionally demystify the recent popular self-attention operator and subsume it into our involution family as an over-complicated instantiation. The proposed involution operator could be leveraged as fundamental bricks to build the new generation of neural networks for visual recognition, powering different deep learning models on several prevalent benchmarks, including ImageNet classification, COCO detection and segmentation, together with Cityscapes segmentation. Our involution-based models improve the performance of convolutional baselines using ResNet-50 by up to 1.6% top-1 accuracy, 2.5% and 2.4% bounding box AP, and 4.7% mean IoU absolutely while compressing the computational cost to 66%, 65%, 72%, and 57% on the above benchmarks, respectively. Code and pre-trained models for all the tasks are available at https://github.com/d-li14/involution.

cs.CV↗

Avalanche: an End-to-End Library for Continual Learning

Learning continually from non-stationary data streams is a long-standing goal and a challenging problem in machine learning. Recently, we have witnessed a renewed and fast-growing interest in continual learning, especially within the deep learning community. However, algorithmic solutions are often difficult to re-implement, evaluate and port across different settings, where even results on standard benchmarks are hard to reproduce. In this work, we propose Avalanche, an open-source end-to-end library for continual learning research based on PyTorch. Avalanche is designed to provide a shared and collaborative codebase for fast prototyping, training, and reproducible evaluation of continual learning algorithms.

cs.LG↗

ACTION-Net: Multipath Excitation for Action Recognition

Spatial-temporal, channel-wise, and motion patterns are three complementary and crucial types of information for video action recognition. Conventional 2D CNNs are computationally cheap but cannot catch temporal relationships; 3D CNNs can achieve good performance but are computationally intensive. In this work, we tackle this dilemma by designing a generic and effective module that can be embedded into 2D CNNs. To this end, we propose a spAtio-temporal, Channel and moTion excitatION (ACTION) module consisting of three paths: Spatio-Temporal Excitation (STE) path, Channel Excitation (CE) path, and Motion Excitation (ME) path. The STE path employs one channel 3D convolution to characterize spatio-temporal representation. The CE path adaptively recalibrates channel-wise feature responses by explicitly modeling interdependencies between channels in terms of the temporal aspect. The ME path calculates feature-level temporal differences, which is then utilized to excite motion-sensitive channels. We equip 2D CNNs with the proposed ACTION module to form a simple yet effective ACTION-Net with very limited extra computational cost. ACTION-Net is demonstrated by consistently outperforming 2D CNN counterparts on three backbones (i.e., ResNet-50, MobileNet V2 and BNInception) employing three datasets (i.e., Something-Something V2, Jester, and EgoGesture). Codes are available at \url{https://github.com/V-Sense/ACTION-Net}.

cs.CV↗

Generative Adversarial Networks in Computer Vision: A Survey and Taxonomy

Generative adversarial networks (GANs) have been extensively studied in the past few years. Arguably their most significant impact has been in the area of computer vision where great advances have been made in challenges such as plausible image generation, image-to-image translation, facial attribute manipulation and similar domains. Despite the significant successes achieved to date, applying GANs to real-world problems still poses significant challenges, three of which we focus on here. These are: (1) the generation of high quality images, (2) diversity of image generation, and (3) stable training. Focusing on the degree to which popular GAN technologies have made progress against these challenges, we provide a detailed review of the state of the art in GAN-related research in the published scientific literature. We further structure this review through a convenient taxonomy we have adopted based on variations in GAN architectures and loss functions. While several reviews for GANs have been presented to date, none have considered the status of this field based on their progress towards addressing practical challenges relevant to computer vision. Accordingly, we review and critically discuss the most popular architecture-variant, and loss-variant GANs, for tackling these challenges. Our objective is to provide an overview as well as a critical analysis of the status of GAN research in terms of relevant progress towards important computer vision application requirements. As we do this we also discuss the most compelling applications in computer vision in which GANs have demonstrated considerable success along with some suggestions for future research directions. Code related to GAN-variants studied in this work is summarized on https://github.com/sheqi/GAN_Review.

cs.LG↗

CVPR 2020 Continual Learning in Computer Vision Competition: Approaches, Results, Current Challenges and Future Directions

In the last few years, we have witnessed a renewed and fast-growing interest in continual learning with deep neural networks with the shared objective of making current AI systems more adaptive, efficient and autonomous. However, despite the significant and undoubted progress of the field in addressing the issue of catastrophic forgetting, benchmarking different continual learning approaches is a difficult task by itself. In fact, given the proliferation of different settings, training and evaluation protocols, metrics and nomenclature, it is often tricky to properly characterize a continual learning algorithm, relate it to other solutions and gauge its real-world applicability. The first Continual Learning in Computer Vision challenge held at CVPR in 2020 has been one of the first opportunities to evaluate different continual learning algorithms on a common hardware with a large set of shared evaluation metrics and 3 different settings based on the realistic CORe50 video benchmark. In this paper, we report the main results of the competition, which counted more than 79 teams registered, 11 finalists and 2300$ in prizes. We also summarize the winning approaches, current challenges and future research directions.

cs.CV↗

IROS 2019 Lifelong Robotic Vision Challenge -- Lifelong Object Recognition Report

This report summarizes IROS 2019-Lifelong Robotic Vision Competition (Lifelong Object Recognition Challenge) with methods and results from the top $8$ finalists (out of over~$150$ teams). The competition dataset (L)ifel(O)ng (R)obotic V(IS)ion (OpenLORIS) - Object Recognition (OpenLORIS-object) is designed for driving lifelong/continual learning research and application in robotic vision domain, with everyday objects in home, office, campus, and mall scenarios. The dataset explicitly quantifies the variants of illumination, object occlusion, object size, camera-object distance/angles, and clutter information. Rules are designed to quantify the learning capability of the robotic vision system when faced with the objects appearing in the dynamic environments in the contest. Individual reports, dataset information, rules, and released source code can be found at the project homepage: "https://lifelong-robotic-vision.github.io/competition/".

cs.CV↗

CatNet: Class Incremental 3D ConvNets for Lifelong Egocentric Gesture Recognition

Egocentric gestures are the most natural form of communication for humans to interact with wearable devices such as VR/AR helmets and glasses. A major issue in such scenarios for real-world applications is that may easily become necessary to add new gestures to the system e.g., a proper VR system should allow users to customize gestures incrementally. Traditional deep learning methods require storing all previous class samples in the system and training the model again from scratch by incorporating previous samples and new samples, which costs humongous memory and significantly increases computation over time. In this work, we demonstrate a lifelong 3D convolutional framework -- c(C)la(a)ss increment(t)al net(Net)work (CatNet), which considers temporal information in videos and enables lifelong learning for egocentric gesture video recognition by learning the feature representation of an exemplar set selected from previous class samples. Importantly, we propose a two-stream CatNet, which deploys RGB and depth modalities to train two separate networks. We evaluate CatNets on a publicly available dataset -- EgoGesture dataset, and show that CatNets can learn many classes incrementally over a long period of time. Results also demonstrate that the two-stream architecture achieves the best performance on both joint training and class incremental training compared to 3 other one-stream architectures. The codes and pre-trained models used in this work are provided at https://github.com/villawang/CatNet.

cs.CV↗

A Neuro-AI Interface for Evaluating Generative Adversarial Networks

Generative adversarial networks (GANs) are increasingly attracting attention in the computer vision, natural language processing, speech synthesis and similar domains. However, evaluating the performance of GANs is still an open and challenging problem. Existing evaluation metrics primarily measure the dissimilarity between real and generated images using automated statistical methods. They often require large sample sizes for evaluation and do not directly reflect human perception of image quality. In this work, we introduce an evaluation metric called Neuroscore, for evaluating the performance of GANs, that more directly reflects psychoperceptual image quality through the utilization of brain signals. Our results show that Neuroscore has superior performance to the current evaluation metrics in that: (1) It is more consistent with human judgment; (2) The evaluation process needs much smaller numbers of samples; and (3) It is able to rank the quality of images on a per GAN basis. A convolutional neural network (CNN) based neuro-AI interface is proposed to predict Neuroscore from GAN-generated images directly without the need for neural responses. Importantly, we show that including neural responses during the training phase of the network can significantly improve the prediction capability of the proposed model. Codes and data can be referred at this link: https://github.com/villawang/Neuro-AI-Interface.

cs.CV↗

Are We Ready for Service Robots? The OpenLORIS-Scene Datasets for Lifelong SLAM

Service robots should be able to operate autonomously in dynamic and daily changing environments over an extended period of time. While Simultaneous Localization And Mapping (SLAM) is one of the most fundamental problems for robotic autonomy, most existing SLAM works are evaluated with data sequences that are recorded in a short period of time. In real-world deployment, there can be out-of-sight scene changes caused by both natural factors and human activities. For example, in home scenarios, most objects may be movable, replaceable or deformable, and the visual features of the same place may be significantly different in some successive days. Such out-of-sight dynamics pose great challenges to the robustness of pose estimation, and hence a robot's long-term deployment and operation. To differentiate the forementioned problem from the conventional works which are usually evaluated in a static setting in a single run, the term \textit{lifelong SLAM} is used here to address SLAM problems in an ever-changing environment over a long period of time. To accelerate lifelong SLAM research, we release the OpenLORIS-Scene datasets. The data are collected in real-world indoor scenes, for multiple times in each place to include scene changes in real life. We also design benchmarking metrics for lifelong SLAM, with which the robustness and accuracy of pose estimation are evaluated separately. The datasets and benchmark are available online at https://lifelong-robotic-vision.github.io/dataset/scene.

cs.RO↗

OpenLORIS-Object: A Robotic Vision Dataset and Benchmark for Lifelong Deep Learning

The recent breakthroughs in computer vision have benefited from the availability of large representative datasets (e.g. ImageNet and COCO) for training. Yet, robotic vision poses unique challenges for applying visual algorithms developed from these standard computer vision datasets due to their implicit assumption over non-varying distributions for a fixed set of tasks. Fully retraining models each time a new task becomes available is infeasible due to computational, storage and sometimes privacy issues, while naïve incremental strategies have been shown to suffer from catastrophic forgetting. It is crucial for the robots to operate continuously under open-set and detrimental conditions with adaptive visual perceptual systems, where lifelong learning is a fundamental capability. However, very few datasets and benchmarks are available to evaluate and compare emerging techniques. To fill this gap, we provide a new lifelong robotic vision dataset ("OpenLORIS-Object") collected via RGB-D cameras. The dataset embeds the challenges faced by a robot in the real-life application and provides new benchmarks for validating lifelong object recognition algorithms. Moreover, we have provided a testbed of $9$ state-of-the-art lifelong learning algorithms. Each of them involves $48$ tasks with $4$ evaluation metrics over the OpenLORIS-Object dataset. The results demonstrate that the object recognition task in the ever-changing difficulty environments is far from being solved and the bottlenecks are at the forward/backward transfer designs. Our dataset and benchmark are publicly available at at \href{https://lifelong-robotic-vision.github.io/dataset/object}{\underline{https://lifelong-robotic-vision.github.io/dataset/object}}.

cs.CV↗

A Spectral Nonlocal Block for Neural Networks

The nonlocal-based blocks are designed for capturing long-range spatial-temporal dependencies in computer vision tasks. Although having shown excellent performances, they lack the mechanism to encode the rich, structured information among elements in an image. In this paper, to theoretically analyze the property of these nonlocal-based blocks, we provide a unified approach to interpreting them, where we view them as a graph filter generated on a fully-connected graph. When the graph filter is approximated by Chebyshev polynomials, a generalized formulation can be derived for explaining the existing nonlocal-based blocks ($\mathit{e.g.,}$ nonlocal block, nonlocal stage, double attention block). Furthermore, we propose an efficient and robust spectral nonlocal block, which can be flexibly inserted into deep neural networks to catch the long-range dependencies between spatial pixels or temporal frames. Experimental results demonstrate the clear-cut improvements and practical applicabilities of the spectral nonlocal block on image classification (Cifar-10/100, ImageNet), fine-grained image classification (CUB-200), action recognition (UCF-101), and person re-identification (ILID-SVID, Mars, Prid-2011) tasks.

cs.CV↗

Synthetic-Neuroscore: Using A Neuro-AI Interface for Evaluating Generative Adversarial Networks

Generative adversarial networks (GANs) are increasingly attracting attention in the computer vision, natural language processing, speech synthesis and similar domains. Arguably the most striking results have been in the area of image synthesis. However, evaluating the performance of GANs is still an open and challenging problem. Existing evaluation metrics primarily measure the dissimilarity between real and generated images using automated statistical methods. They often require large sample sizes for evaluation and do not directly reflect human perception of image quality. In this work, we describe an evaluation metric we call Neuroscore, for evaluating the performance of GANs, that more directly reflects psychoperceptual image quality through the utilization of brain signals. Our results show that Neuroscore has superior performance to the current evaluation metrics in that: (1) It is more consistent with human judgment; (2) The evaluation process needs much smaller numbers of samples; and (3) It is able to rank the quality of images on a per GAN basis. A convolutional neural network (CNN) based neuro-AI interface is proposed to predict Neuroscore from GAN-generated images directly without the need for neural responses. Importantly, we show that including neural responses during the training phase of the network can significantly improve the prediction capability of the proposed model. Materials related to this work are provided at https://github.com/villawang/Neuro-AI-Interface.

cs.CV↗

Stochastic trajectory prediction with social graph network

Pedestrian trajectory prediction is a challenging task because of the complexity of real-world human social behaviors and uncertainty of the future motion. For the first issue, existing methods adopt fully connected topology for modeling the social behaviors, while ignoring non-symmetric pairwise relationships. To effectively capture social behaviors of relevant pedestrians, we utilize a directed social graph which is dynamically constructed on timely location and speed direction. Based on the social graph, we further propose a network to collect social effects and accumulate with individual representation, in order to generate destination-oriented and social-aware representations. For the second issue, instead of modeling the uncertainty of the entire future as a whole, we utilize a temporal stochastic method for sequentially learning a prior model of uncertainty during social interactions. The prediction on the next step is then generated by sampling on the prior model and progressively decoding with a hierarchical LSTMs. Experimental results on two public datasets show the effectiveness of our method, especially when predicting trajectories in very crowded scenes.

cs.CV↗

Neural Dynamics Discovery via Gaussian Process Recurrent Neural Networks

Latent dynamics discovery is challenging in extracting complex dynamics from high-dimensional noisy neural data. Many dimensionality reduction methods have been widely adopted to extract low-dimensional, smooth and time-evolving latent trajectories. However, simple state transition structures, linear embedding assumptions, or inflexible inference networks impede the accurate recovery of dynamic portraits. In this paper, we propose a novel latent dynamic model that is capable of capturing nonlinear, non-Markovian, long short-term time-dependent dynamics via recurrent neural networks and tackling complex nonlinear embedding via non-parametric Gaussian process. Due to the complexity and intractability of the model and its inference, we also provide a powerful inference network with bi-directional long short-term memory networks that encode both past and future information into posterior distributions. In the experiment, we show that our model outperforms other state-of-the-art methods in reconstructing insightful latent dynamics from both simulated and experimental neural datasets with either Gaussian or Poisson observations, especially in the low-sample scenario. Our codes and additional materials are available at https://github.com/sheqi/GP-RNN_UAI2019.

cs.LG↗