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Qi Ye

Publications and source records attributed to Qi Ye.

At least 73 records · Page 4Linked to original sources

mmBody Benchmark: 3D Body Reconstruction Dataset and Analysis for Millimeter Wave Radar

Millimeter Wave (mmWave) Radar is gaining popularity as it can work in adverse environments like smoke, rain, snow, poor lighting, etc. Prior work has explored the possibility of reconstructing 3D skeletons or meshes from the noisy and sparse mmWave Radar signals. However, it is unclear how accurately we can reconstruct the 3D body from the mmWave signals across scenes and how it performs compared with cameras, which are important aspects needed to be considered when either using mmWave radars alone or combining them with cameras. To answer these questions, an automatic 3D body annotation system is first designed and built up with multiple sensors to collect a large-scale dataset. The dataset consists of synchronized and calibrated mmWave radar point clouds and RGB(D) images in different scenes and skeleton/mesh annotations for humans in the scenes. With this dataset, we train state-of-the-art methods with inputs from different sensors and test them in various scenarios. The results demonstrate that 1) despite the noise and sparsity of the generated point clouds, the mmWave radar can achieve better reconstruction accuracy than the RGB camera but worse than the depth camera; 2) the reconstruction from the mmWave radar is affected by adverse weather conditions moderately while the RGB(D) camera is severely affected. Further, analysis of the dataset and the results shadow insights on improving the reconstruction from the mmWave radar and the combination of signals from different sensors.

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ImmFusion: Robust mmWave-RGB Fusion for 3D Human Body Reconstruction in All Weather Conditions

3D human reconstruction from RGB images achieves decent results in good weather conditions but degrades dramatically in rough weather. Complementary, mmWave radars have been employed to reconstruct 3D human joints and meshes in rough weather. However, combining RGB and mmWave signals for robust all-weather 3D human reconstruction is still an open challenge, given the sparse nature of mmWave and the vulnerability of RGB images. In this paper, we present ImmFusion, the first mmWave-RGB fusion solution to reconstruct 3D human bodies in all weather conditions robustly. Specifically, our ImmFusion consists of image and point backbones for token feature extraction and a Transformer module for token fusion. The image and point backbones refine global and local features from original data, and the Fusion Transformer Module aims for effective information fusion of two modalities by dynamically selecting informative tokens. Extensive experiments on a large-scale dataset, mmBody, captured in various environments demonstrate that ImmFusion can efficiently utilize the information of two modalities to achieve a robust 3D human body reconstruction in all weather conditions. In addition, our method's accuracy is significantly superior to that of state-of-the-art Transformer-based LiDAR-camera fusion methods.

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Seal-3D: Interactive Pixel-Level Editing for Neural Radiance Fields

With the popularity of implicit neural representations, or neural radiance fields (NeRF), there is a pressing need for editing methods to interact with the implicit 3D models for tasks like post-processing reconstructed scenes and 3D content creation. While previous works have explored NeRF editing from various perspectives, they are restricted in editing flexibility, quality, and speed, failing to offer direct editing response and instant preview. The key challenge is to conceive a locally editable neural representation that can directly reflect the editing instructions and update instantly. To bridge the gap, we propose a new interactive editing method and system for implicit representations, called Seal-3D, which allows users to edit NeRF models in a pixel-level and free manner with a wide range of NeRF-like backbone and preview the editing effects instantly. To achieve the effects, the challenges are addressed by our proposed proxy function mapping the editing instructions to the original space of NeRF models in the teacher model and a two-stage training strategy for the student model with local pretraining and global finetuning. A NeRF editing system is built to showcase various editing types. Our system can achieve compelling editing effects with an interactive speed of about 1 second.

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InterTracker: Discovering and Tracking General Objects Interacting with Hands in the Wild

Understanding human interaction with objects is an important research topic for embodied Artificial Intelligence and identifying the objects that humans are interacting with is a primary problem for interaction understanding. Existing methods rely on frame-based detectors to locate interacting objects. However, this approach is subjected to heavy occlusions, background clutter, and distracting objects. To address the limitations, in this paper, we propose to leverage spatio-temporal information of hand-object interaction to track interactive objects under these challenging cases. Without prior knowledge of the general objects to be tracked like object tracking problems, we first utilize the spatial relation between hands and objects to adaptively discover the interacting objects from the scene. Second, the consistency and continuity of the appearance of objects between successive frames are exploited to track the objects. With this tracking formulation, our method also benefits from training on large-scale general object-tracking datasets. We further curate a video-level hand-object interaction dataset for testing and evaluation from 100DOH. The quantitative results demonstrate that our proposed method outperforms the state-of-the-art methods. Specifically, in scenes with continuous interaction with different objects, we achieve an impressive improvement of about 10% as evaluated using the Average Precision (AP) metric. Our qualitative findings also illustrate that our method can produce more continuous trajectories for interacting objects.

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Composite Optimization Algorithms for Sigmoid Networks

In this paper, we use composite optimization algorithms to solve sigmoid networks. We equivalently transfer the sigmoid networks to a convex composite optimization and propose the composite optimization algorithms based on the linearized proximal algorithms and the alternating direction method of multipliers. Under the assumptions of the weak sharp minima and the regularity condition, the algorithm is guaranteed to converge to a globally optimal solution of the objective function even in the case of non-convex and non-smooth problems. Furthermore, the convergence results can be directly related to the amount of training data and provide a general guide for setting the size of sigmoid networks. Numerical experiments on Franke's function fitting and handwritten digit recognition show that the proposed algorithms perform satisfactorily and robustly.

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Evaluation of Multi-indicator And Multi-organ Medical Image Segmentation Models

In recent years, "U-shaped" neural networks featuring encoder and decoder structures have gained popularity in the field of medical image segmentation. Various variants of this model have been developed. Nevertheless, the evaluation of these models has received less attention compared to model development. In response, we propose a comprehensive method for evaluating medical image segmentation models for multi-indicator and multi-organ (named MIMO). MIMO allows models to generate independent thresholds which are then combined with multi-indicator evaluation and confidence estimation to screen and measure each organ. As a result, MIMO offers detailed information on the segmentation of each organ in each sample, thereby aiding developers in analyzing and improving the model. Additionally, MIMO can produce concise usability and comprehensiveness scores for different models. Models with higher scores are deemed to be excellent models, which is convenient for clinical evaluation. Our research tests eight different medical image segmentation models on two abdominal multi-organ datasets and evaluates them from four perspectives: correctness, confidence estimation, Usable Region and MIMO. Furthermore, robustness experiments are tested. Experimental results demonstrate that MIMO offers novel insights into multi-indicator and multi-organ medical image evaluation and provides a specific and concise measure for the usability and comprehensiveness of the model. Code: https://github.com/SCUT-ML-GUO/MIMO

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Theory on variational high-dimensional tensor networks

Tensor network methods are powerful tools for studying quantum many-body systems. In this paper, we investigate the emergent statistical properties of random high-dimensional tensor-network states and the trainability of variational tensor networks. We utilize diagrammatic methods and map our problems to the calculations of different partition functions for high-dimensional Ising models with special structures. To address the notorious difficulty in cracking these models, we develop a combinatorial method based on solving the ``puzzle of polyominoes". With this method, we are able to rigorously study statistical properties of the high dimensional random tensor networks. We prove: (a) the entanglement entropy approaches the maximal volume law, except for a small probability that is bounded by an inverse polynomial of the bond dimension; (b) the typicality occurs for the expectation value of a local observable when the bond dimension increases. In addition, we investigate the barren plateaus (i.e., exponentially vanishing gradients) for the high-dimensional tensor network models. We prove that such variational models suffer from barren plateaus for global loss functions, rendering their training processes inefficient in general. Whereas, for local loss functions, we prove that the gradient is independent of the system size (thus no barren plateau occurs), but decays exponentially with the distance between the region where the local observable acts and the site that hosts the derivative parameter. Our results uncover in a rigorous fashion some fundamental properties for variational high-dimensional tensor networks, which paves a way for their future theoretical studies and practical applications.

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Contact2Grasp: 3D Grasp Synthesis via Hand-Object Contact Constraint

3D grasp synthesis generates grasping poses given an input object. Existing works tackle the problem by learning a direct mapping from objects to the distributions of grasping poses. However, because the physical contact is sensitive to small changes in pose, the high-nonlinear mapping between 3D object representation to valid poses is considerably non-smooth, leading to poor generation efficiency and restricted generality. To tackle the challenge, we introduce an intermediate variable for grasp contact areas to constrain the grasp generation; in other words, we factorize the mapping into two sequential stages by assuming that grasping poses are fully constrained given contact maps: 1) we first learn contact map distributions to generate the potential contact maps for grasps; 2) then learn a mapping from the contact maps to the grasping poses. Further, we propose a penetration-aware optimization with the generated contacts as a consistency constraint for grasp refinement. Extensive validations on two public datasets show that our method outperforms state-of-the-art methods regarding grasp generation on various metrics.

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I$^2$-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFs

In this work, we present I$^2$-SDF, a new method for intrinsic indoor scene reconstruction and editing using differentiable Monte Carlo raytracing on neural signed distance fields (SDFs). Our holistic neural SDF-based framework jointly recovers the underlying shapes, incident radiance and materials from multi-view images. We introduce a novel bubble loss for fine-grained small objects and error-guided adaptive sampling scheme to largely improve the reconstruction quality on large-scale indoor scenes. Further, we propose to decompose the neural radiance field into spatially-varying material of the scene as a neural field through surface-based, differentiable Monte Carlo raytracing and emitter semantic segmentations, which enables physically based and photorealistic scene relighting and editing applications. Through a number of qualitative and quantitative experiments, we demonstrate the superior quality of our method on indoor scene reconstruction, novel view synthesis, and scene editing compared to state-of-the-art baselines.

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Splitting Method for Support Vector Machine in Reproducing Kernel Banach Space with Lower Semi-continuous Loss Function

In this paper, we use the splitting method to solve support vector machine in reproducing kernel Banach space with lower semi-continuous loss function. We equivalently transfer support vector machines in reproducing kernel Banach space with lower semi-continuous loss function to a finite-dimensional tensor Optimization and propose the splitting method based on alternating direction method of multipliers. By Kurdyka-Lojasiewicz inequality, the iterative sequence obtained by this splitting method is globally convergent to a stationary point if the loss function is lower semi-continuous and subanalytic. Finally, several numerical performances demonstrate the effectiveness.

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NeurAR: Neural Uncertainty for Autonomous 3D Reconstruction with Implicit Neural Representations

Implicit neural representations have shown compelling results in offline 3D reconstruction and also recently demonstrated the potential for online SLAM systems. However, applying them to autonomous 3D reconstruction, where a robot is required to explore a scene and plan a view path for the reconstruction, has not been studied. In this paper, we explore for the first time the possibility of using implicit neural representations for autonomous 3D scene reconstruction by addressing two key challenges: 1) seeking a criterion to measure the quality of the candidate viewpoints for the view planning based on the new representations, and 2) learning the criterion from data that can generalize to different scenes instead of a hand-crafting one. To solve the challenges, firstly, a proxy of Peak Signal-to-Noise Ratio (PSNR) is proposed to quantify a viewpoint quality; secondly, the proxy is optimized jointly with the parameters of an implicit neural network for the scene. With the proposed view quality criterion from neural networks (termed as Neural Uncertainty), we can then apply implicit representations to autonomous 3D reconstruction. Our method demonstrates significant improvements on various metrics for the rendered image quality and the geometry quality of the reconstructed 3D models when compared with variants using TSDF or reconstruction without view planning. Project webpage https://kingteeloki-ran.github.io/NeurAR/

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Pixel-Aligned Non-parametric Hand Mesh Reconstruction

Non-parametric mesh reconstruction has recently shown significant progress in 3D hand and body applications. In these methods, mesh vertices and edges are visible to neural networks, enabling the possibility to establish a direct mapping between 2D image pixels and 3D mesh vertices. In this paper, we seek to establish and exploit this mapping with a simple and compact architecture. The network is designed with these considerations: 1) aggregating both local 2D image features from the encoder and 3D geometric features captured in the mesh decoder; 2) decoding coarse-to-fine meshes along the decoding layers to make the best use of the hierarchical multi-scale information. Specifically, we propose an end-to-end pipeline for hand mesh recovery tasks which consists of three phases: a 2D feature extractor constructing multi-scale feature maps, a feature mapping module transforming local 2D image features to 3D vertex features via 3D-to-2D projection, and a mesh decoder combining the graph convolution and self-attention to reconstruct mesh. The decoder aggregate both local image features in pixels and geometric features in vertices. It also regresses the mesh vertices in a coarse-to-fine manner, which can leverage multi-scale information. By exploiting the local connection and designing the mesh decoder, Our approach achieves state-of-the-art for hand mesh reconstruction on the public FreiHAND dataset.

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Efficient View Path Planning for Autonomous Implicit Reconstruction

Implicit neural representations have shown promising potential for the 3D scene reconstruction. Recent work applies it to autonomous 3D reconstruction by learning information gain for view path planning. Effective as it is, the computation of the information gain is expensive, and compared with that using volumetric representations, collision checking using the implicit representation for a 3D point is much slower. In the paper, we propose to 1) leverage a neural network as an implicit function approximator for the information gain field and 2) combine the implicit fine-grained representation with coarse volumetric representations to improve efficiency. Further with the improved efficiency, we propose a novel informative path planning based on a graph-based planner. Our method demonstrates significant improvements in the reconstruction quality and planning efficiency compared with autonomous reconstructions with implicit and explicit representations. We deploy the method on a real UAV and the results show that our method can plan informative views and reconstruct a scene with high quality.

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Splitting Method for Support Vector Machine with Lower Semi-continuous Loss

In this paper, we study the splitting method based on alternating direction method of multipliers for support vector machine in reproducing kernel Hilbert space with lower semi-continuous loss function. If the loss function is lower semi-continuous and subanalytic, we use the Kurdyka-Lojasiewicz inequality to show that the iterative sequence induced by the splitting method globally converges to a stationary point. The numerical experiments also demonstrate the effectiveness of the splitting method.

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Geometry-based Distance Decomposition for Monocular 3D Object Detection

Monocular 3D object detection is of great significance for autonomous driving but remains challenging. The core challenge is to predict the distance of objects in the absence of explicit depth information. Unlike regressing the distance as a single variable in most existing methods, we propose a novel geometry-based distance decomposition to recover the distance by its factors. The decomposition factors the distance of objects into the most representative and stable variables, i.e. the physical height and the projected visual height in the image plane. Moreover, the decomposition maintains the self-consistency between the two heights, leading to robust distance prediction when both predicted heights are inaccurate. The decomposition also enables us to trace the causes of the distance uncertainty for different scenarios. Such decomposition makes the distance prediction interpretable, accurate, and robust. Our method directly predicts 3D bounding boxes from RGB images with a compact architecture, making the training and inference simple and efficient. The experimental results show that our method achieves the state-of-the-art performance on the monocular 3D Object Detection and Birds Eye View tasks of the KITTI dataset, and can generalize to images with different camera intrinsics.

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Quantum Instruction Set Design for Performance

A quantum instruction set is where quantum hardware and software meet. We develop new characterization and compilation techniques for non-Clifford gates to accurately evaluate different quantum instruction set designs. We specifically apply them to our fluxonium processor that supports mainstream instruction $\mathrm{iSWAP}$ by calibrating and characterizing its square root $\mathrm{SQiSW}$. We measure a gate fidelity of up to $99.72\%$ with an average of $99.31\%$ and realize Haar random two-qubit gates using $\mathrm{SQiSW}$ with an average fidelity of $96.38\%$. This is an average error reduction of $41\%$ for the former and a $50\%$ reduction for the latter compared to using $\mathrm{iSWAP}$ on the same processor. This shows designing the quantum instruction set consisting of $\mathrm{SQiSW}$ and single-qubit gates on such platforms leads to a performance boost at almost no cost.

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Sample Complexity of Learning Parametric Quantum Circuits

Quantum computers hold unprecedented potentials for machine learning applications. Here, we prove that physical quantum circuits are PAC (probably approximately correct) learnable on a quantum computer via empirical risk minimization: to learn a parametric quantum circuit with at most $n^c$ gates and each gate acting on a constant number of qubits, the sample complexity is bounded by $\tilde{O}(n^{c+1})$. In particular, we explicitly construct a family of variational quantum circuits with $O(n^{c+1})$ elementary gates arranged in a fixed pattern, which can represent all physical quantum circuits consisting of at most $n^c$ elementary gates. Our results provide a valuable guide for quantum machine learning in both theory and practice.

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Positive Definite Multi-Kernels for Scattered Data Interpolations

In this article, we use the knowledge of positive definite tensors to develop a concept of positive definite multi-kernels to construct the kernel-based interpolants of scattered data. By the techniques of reproducing kernel Banach spaces, the optimal recoveries and error analysis of the kernel-based interpolants are shown for a special class of strictly positive definite multi-kernels.

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