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Qin Lin

Publications and source records attributed to Qin Lin.

At least 19 recordsLinked to original sources

Neural-ESO: A Dual-Pathway Architecture for Provably Robust Learning-Based Control

A learning-enabled disturbance-rejection framework based on a Neural Extended State Observer (Neural-ESO) is presented in this letter. Unlike existing learning-based control methods that largely rely on the learned model once deployed, Neural-ESO adopts a dual-pathway architecture: a predictive pathway uses a neural network to provide a feedforward disturbance estimate that accelerates convergence, while a corrective pathway employs a conventional ESO to compensate prediction errors and prevent over-reliance on the neural component. Using Lyapunov theory and a small-gain analysis, we show that enforcing a Lipschitz bound on the learning component guarantees uniform ultimate boundedness of the closed-loop error dynamics. The proposed framework is validated on a quadrotor landing task subject to strong ground-effect disturbances across normal and out-of-distribution scenarios, demonstrating accuracy-robustness trade-off and greater operational reliability during training, deployment, and transfer compared with state-of-the-art baselines.

cs.RO

Robust Operational Space Control with Conformal Disturbance Bounds for Safe Redundant Manipulation

Redundant robotic manipulators operating in constrained and human-interactive environments require accurate task-space tracking together with rigorous safety guarantees under dynamic uncertainties. Classical operational space computed torque controller (OSCTC) relies on accurate dynamic models and degrades in the presence of disturbances. In contrast, the data-driven paradigm of residual learning approximates disturbances as functions learned from full-state measurements, which are often noisy in practice, lack rigorous theoretical guarantees, and introduce additional design complexity. This paper proposes a robust OSCTC framework that integrates an extended state observer (ESO) with conformal prediction to combine model-based robustness and data-driven adaptability. The ESO estimates lumped disturbances directly in operational space without requiring full-state measurements as in residual learning, and a robust control barrier function (CBF) is constructed to enforce safety under uncertainty. However, robust CBFs require a known disturbance-variation bound to guarantee absolute safety, which often leads to conservatism in practice. To address this limitation, we further employ a sliding-window conformal prediction mechanism to estimate the bound online in a distribution-free manner, thereby achieving practical probabilistic safety guarantees. Experiments on a 7-DoF Franka Research 3 manipulator demonstrate millimeter-level tracking accuracy and real-time safe control at 1~kHz under various disturbances.

cs.RO

Resilient Control Lyapunov Function-based Quadratic Program for Quadrotors Under Cyberattacks

Ensuring the operational safety of quadrotors under partial actuator failures, lumped external disturbances, and malicious cyberattacks is a critical challenge due to the system's underactuated and highly nonlinear nature. Building on the existing result of a fault-tolerant control approach for a quadrotor experiencing a complete loss of two opposing rotors \cite{chen2024quadrotor}, this letter further addresses the additional challenge of malicious cyberattacks, which could be unknown and unbounded. While the baseline control law, rooted in proportional-derivative (PD) feedback and observer-based decoupling, effectively handles mismatched disturbances, it remains vulnerable to maliciously injected cyberattacks on the pseudo-control channels. To address this, a Resilient Control Lyapunov Function-based Quadratic Program (RCLF-QP) is developed, where a resilient compensational term with real-time online adaptation is designed in the conventional CLF to compensate for the maliciously injected unknown and unbounded attacks. Compared with the PD feedback control, the proposed QP-based constrained optimization control framework provides a systematic and extensible framework that allows new control objectives and constraints to be seamlessly integrated without altering the underlying stability guarantees. The overall proposed controller integrates a model-based extended state observer with the proposed RCLF-QP mechanism to mitigate both lumped disturbances caused by aerodynamics and strong wind, and adversarial cyberattacks injected by malicious adversaries. Simulations in a high-fidelity environment demonstrate that the proposed RCLF-QP control architecture prevents trajectory divergence and system instability in scenarios where the baseline controller fails in maintaining the stability of Quadrotors under malicious attacks.

eess.SY

Proof-of-Guardrail in AI Agents and What (Not) to Trust from It

As AI agents become widely deployed as online services, users often rely on an agent developer's claim about how safety is enforced, which introduces a threat where safety measures are falsely advertised. To address the threat, we propose proof-of-guardrail, a system that enables developers to provide cryptographic proof that a response is generated after a specific open-source guardrail. To generate proof, the developer runs the agent and guardrail inside a Trusted Execution Environment (TEE), which produces a TEE-signed attestation of guardrail code execution verifiable by any user offline. We implement proof-of-guardrail for OpenClaw agents and evaluate latency overhead and deployment cost. Proof-of-guardrail ensures integrity of guardrail execution while keeping the developer's agent private, but we also highlight a risk of deception about safety, for example, when malicious developers actively jailbreak the guardrail. Code and demo video: https://github.com/SaharaLabsAI/Verifiable-ClawGuard

cs.CR

VisionCreator: A Native Visual-Generation Agentic Model with Understanding, Thinking, Planning and Creation

Visual content creation tasks demand a nuanced understanding of design conventions and creative workflows-capabilities challenging for general models, while workflow-based agents lack specialized knowledge for autonomous creative planning. To overcome these challenges, we propose VisionCreator, a native visual-generation agentic model that unifies Understanding, Thinking, Planning, and Creation (UTPC) capabilities within an end-to-end learnable framework. Our work introduces four key contributions: (i) VisGenData-4k and its construction methodology using metacognition-based VisionAgent to generate high-quality creation trajectories with explicit UTPC structures; (ii) The VisionCreator agentic model, optimized through Progressive Specialization Training (PST) and Virtual Reinforcement Learning (VRL) within a high-fidelity simulated environment, enabling stable and efficient acquisition of UTPC capabilities for complex creation tasks; (iii) VisGenBench, a comprehensive benchmark featuring 1.2k test samples across diverse scenarios for standardized evaluation of multi-step visual creation capabilities; (iv) Remarkably, our VisionCreator-8B/32B models demonstrate superior performance over larger closed-source models across multiple evaluation dimensions. Overall, this work provides a foundation for future research in visual-generation agentic systems.

cs.CV

Unified Disturbance Aware Safe Kinematic Control for Closed-Architecture Robots

In commercial robotic systems, it is common to encounter a closed inner-loop torque controller that is not user-modifiable. However, the outer-loop controller, which sends kinematic commands such as position or velocity for the inner-loop controller to track, is typically exposed to users. In this work, we focus on the development of an easily integrated add-on at the outer-loop layer by combining disturbance rejection control and robust control barrier function for high-performance tracking and safe control of the whole dynamic system of an industrial manipulator. This is particularly beneficial when 1) the inner-loop controller is imperfect, unmodifiable, and uncertain; and 2) the dynamic model exhibits significant uncertainty. Stability analysis, formal safety guarantee proof, and hardware experiments with a PUMA robotic manipulator are presented. Our solution demonstrates superior performance in terms of simplicity of implementation, robustness, tracking precision, and safety compared to the state of the art. A demonstration video is available at https://youtu.be/e0palGVU_50.

cs.RO

A Model-Based Extended State Observer for Discrete-Time Linear Multivariable Systems

In the absence of a detailed and accurate plant model, extended state observer (ESO) has been clearly shown as an effective tool in both control applications and theoretical analysis. Less clear is how to further enhance such a tool when the model is available, however inaccurate, together with additional measurement information. To this end, a model-based ESO (MB-ESO) and its generalized form (GMB-ESO) for discrete-time linear multivariable systems are developed in this paper by explicitly incorporating the additional state-space model and measurement information, which is otherwise bypassed by the conventional ESO. In addition, GMB-ESO is shown to accommodate systems with non-diagonal disturbance gain matrices. Necessary and sufficient conditions for the existence of the MB-ESO and GMB-ESO are established in terms of a well-defined disturbance vector relative degree and the absence of invariant zeros in the disturbance-to-measurement path. Under noise-free measurements and infinite observer bandwidth, exact disturbance reconstruction can be achieved within a finite number of steps, while under measurement noise, \(\varepsilon\)-accurate reconstruction can be guaranteed with finite observer bandwidth. Finally, the disturbance recontruction error of the MB-ESO is shown, in both theoretical analysis and simulation, to decrease monotonically with time, when the disturbance gain matrix is diagonal, and an explicit bound on the disturbance estimation error is derived.

eess.SY

SOLAR: Switchable Output Layer for Accuracy and Robustness in Once-for-All Training

Once-for-All (OFA) training enables a single super-net to generate multiple sub-nets tailored to diverse deployment scenarios, supporting flexible trade-offs among accuracy, robustness, and model-size without retraining. However, as the number of supported sub-nets increases, excessive parameter sharing in the backbone limits representational capacity, leading to degraded calibration and reduced overall performance. To address this, we propose SOLAR (Switchable Output Layer for Accuracy and Robustness in Once-for-All Training), a simple yet effective technique that assigns each sub-net a separate classification head. By decoupling the logit learning process across sub-nets, the Switchable Output Layer (SOL) reduces representational interference and improves optimization, without altering the shared backbone. We evaluate SOLAR on five datasets (SVHN, CIFAR-10, STL-10, CIFAR-100, and TinyImageNet) using four super-net backbones (ResNet-34, WideResNet-16-8, WideResNet-40-2, and MobileNetV2) for two OFA training frameworks (OATS and SNNs). Experiments show that SOLAR outperforms the baseline methods: compared to OATS, it improves accuracy of sub-nets up to 1.26 %, 4.71 %, 1.67 %, and 1.76 %, and robustness up to 9.01 %, 7.71 %, 2.72 %, and 1.26 % on SVHN, CIFAR-10, STL-10, and CIFAR-100, respectively. Compared to SNNs, it improves TinyImageNet accuracy by up to 2.93 %, 2.34 %, and 1.35 % using ResNet-34, WideResNet-16-8, and MobileNetV2 backbones (with 8 sub-nets), respectively.

cs.LG

HunyuanVideo-HOMA: Generic Human-Object Interaction in Multimodal Driven Human Animation

To address key limitations in human-object interaction (HOI) video generation -- specifically the reliance on curated motion data, limited generalization to novel objects/scenarios, and restricted accessibility -- we introduce HunyuanVideo-HOMA, a weakly conditioned multimodal-driven framework. HunyuanVideo-HOMA enhances controllability and reduces dependency on precise inputs through sparse, decoupled motion guidance. It encodes appearance and motion signals into the dual input space of a multimodal diffusion transformer (MMDiT), fusing them within a shared context space to synthesize temporally consistent and physically plausible interactions. To optimize training, we integrate a parameter-space HOI adapter initialized from pretrained MMDiT weights, preserving prior knowledge while enabling efficient adaptation, and a facial cross-attention adapter for anatomically accurate audio-driven lip synchronization. Extensive experiments confirm state-of-the-art performance in interaction naturalness and generalization under weak supervision. Finally, HunyuanVideo-HOMA demonstrates versatility in text-conditioned generation and interactive object manipulation, supported by a user-friendly demo interface. The project page is at https://bone-11.github.io/homa-page/.

cs.CV

OmniV2V: Versatile Video Generation and Editing via Dynamic Content Manipulation

The emergence of Diffusion Transformers (DiT) has brought significant advancements to video generation, especially in text-to-video and image-to-video tasks. Although video generation is widely applied in various fields, most existing models are limited to single scenarios and cannot perform diverse video generation and editing through dynamic content manipulation. We propose OmniV2V, a video model capable of generating and editing videos across different scenarios based on various operations, including: object movement, object addition, mask-guided video edit, try-on, inpainting, outpainting, human animation, and controllable character video synthesis. We explore a unified dynamic content manipulation injection module, which effectively integrates the requirements of the above tasks. In addition, we design a visual-text instruction module based on LLaVA, enabling the model to effectively understand the correspondence between visual content and instructions. Furthermore, we build a comprehensive multi-task data processing system. Since there is data overlap among various tasks, this system can efficiently provide data augmentation. Using this system, we construct a multi-type, multi-scenario OmniV2V dataset and its corresponding OmniV2V-Test benchmark. Extensive experiments show that OmniV2V works as well as, and sometimes better than, the best existing open-source and commercial models for many video generation and editing tasks.

cs.CV

HunyuanVideo-Avatar: High-Fidelity Audio-Driven Human Animation for Multiple Characters

Recent years have witnessed significant progress in audio-driven human animation. However, critical challenges remain in (i) generating highly dynamic videos while preserving character consistency, (ii) achieving precise emotion alignment between characters and audio, and (iii) enabling multi-character audio-driven animation. To address these challenges, we propose HunyuanVideo-Avatar, a multimodal diffusion transformer (MM-DiT)-based model capable of simultaneously generating dynamic, emotion-controllable, and multi-character dialogue videos. Concretely, HunyuanVideo-Avatar introduces three key innovations: (i) A character image injection module is designed to replace the conventional addition-based character conditioning scheme, eliminating the inherent condition mismatch between training and inference. This ensures the dynamic motion and strong character consistency; (ii) An Audio Emotion Module (AEM) is introduced to extract and transfer the emotional cues from an emotion reference image to the target generated video, enabling fine-grained and accurate emotion style control; (iii) A Face-Aware Audio Adapter (FAA) is proposed to isolate the audio-driven character with latent-level face mask, enabling independent audio injection via cross-attention for multi-character scenarios. These innovations empower HunyuanVideo-Avatar to surpass state-of-the-art methods on benchmark datasets and a newly proposed wild dataset, generating realistic avatars in dynamic, immersive scenarios.

cs.CV

Hunyuan-Game: Industrial-grade Intelligent Game Creation Model

Intelligent game creation represents a transformative advancement in game development, utilizing generative artificial intelligence to dynamically generate and enhance game content. Despite notable progress in generative models, the comprehensive synthesis of high-quality game assets, including both images and videos, remains a challenging frontier. To create high-fidelity game content that simultaneously aligns with player preferences and significantly boosts designer efficiency, we present Hunyuan-Game, an innovative project designed to revolutionize intelligent game production. Hunyuan-Game encompasses two primary branches: image generation and video generation. The image generation component is built upon a vast dataset comprising billions of game images, leading to the development of a group of customized image generation models tailored for game scenarios: (1) General Text-to-Image Generation. (2) Game Visual Effects Generation, involving text-to-effect and reference image-based game visual effect generation. (3) Transparent Image Generation for characters, scenes, and game visual effects. (4) Game Character Generation based on sketches, black-and-white images, and white models. The video generation component is built upon a comprehensive dataset of millions of game and anime videos, leading to the development of five core algorithmic models, each targeting critical pain points in game development and having robust adaptation to diverse game video scenarios: (1) Image-to-Video Generation. (2) 360 A/T Pose Avatar Video Synthesis. (3) Dynamic Illustration Generation. (4) Generative Video Super-Resolution. (5) Interactive Game Video Generation. These image and video generation models not only exhibit high-level aesthetic expression but also deeply integrate domain-specific knowledge, establishing a systematic understanding of diverse game and anime art styles.

cs.CV

HunyuanCustom: A Multimodal-Driven Architecture for Customized Video Generation

Customized video generation aims to produce videos featuring specific subjects under flexible user-defined conditions, yet existing methods often struggle with identity consistency and limited input modalities. In this paper, we propose HunyuanCustom, a multi-modal customized video generation framework that emphasizes subject consistency while supporting image, audio, video, and text conditions. Built upon HunyuanVideo, our model first addresses the image-text conditioned generation task by introducing a text-image fusion module based on LLaVA for enhanced multi-modal understanding, along with an image ID enhancement module that leverages temporal concatenation to reinforce identity features across frames. To enable audio- and video-conditioned generation, we further propose modality-specific condition injection mechanisms: an AudioNet module that achieves hierarchical alignment via spatial cross-attention, and a video-driven injection module that integrates latent-compressed conditional video through a patchify-based feature-alignment network. Extensive experiments on single- and multi-subject scenarios demonstrate that HunyuanCustom significantly outperforms state-of-the-art open- and closed-source methods in terms of ID consistency, realism, and text-video alignment. Moreover, we validate its robustness across downstream tasks, including audio and video-driven customized video generation. Our results highlight the effectiveness of multi-modal conditioning and identity-preserving strategies in advancing controllable video generation. All the code and models are available at https://hunyuancustom.github.io.

cs.CV

InstantCharacter: Personalize Any Characters with a Scalable Diffusion Transformer Framework

Current learning-based subject customization approaches, predominantly relying on U-Net architectures, suffer from limited generalization ability and compromised image quality. Meanwhile, optimization-based methods require subject-specific fine-tuning, which inevitably degrades textual controllability. To address these challenges, we propose InstantCharacter, a scalable framework for character customization built upon a foundation diffusion transformer. InstantCharacter demonstrates three fundamental advantages: first, it achieves open-domain personalization across diverse character appearances, poses, and styles while maintaining high-fidelity results. Second, the framework introduces a scalable adapter with stacked transformer encoders, which effectively processes open-domain character features and seamlessly interacts with the latent space of modern diffusion transformers. Third, to effectively train the framework, we construct a large-scale character dataset containing 10-million-level samples. The dataset is systematically organized into paired (multi-view character) and unpaired (text-image combinations) subsets. This dual-data structure enables simultaneous optimization of identity consistency and textual editability through distinct learning pathways. Qualitative experiments demonstrate the advanced capabilities of InstantCharacter in generating high-fidelity, text-controllable, and character-consistent images, setting a new benchmark for character-driven image generation. Our source code is available at https://github.com/Tencent/InstantCharacter.

cs.CV

Audio-visual Controlled Video Diffusion with Masked Selective State Spaces Modeling for Natural Talking Head Generation

Talking head synthesis is vital for virtual avatars and human-computer interaction. However, most existing methods are typically limited to accepting control from a single primary modality, restricting their practical utility. To this end, we introduce \textbf{ACTalker}, an end-to-end video diffusion framework that supports both multi-signals control and single-signal control for talking head video generation. For multiple control, we design a parallel mamba structure with multiple branches, each utilizing a separate driving signal to control specific facial regions. A gate mechanism is applied across all branches, providing flexible control over video generation. To ensure natural coordination of the controlled video both temporally and spatially, we employ the mamba structure, which enables driving signals to manipulate feature tokens across both dimensions in each branch. Additionally, we introduce a mask-drop strategy that allows each driving signal to independently control its corresponding facial region within the mamba structure, preventing control conflicts. Experimental results demonstrate that our method produces natural-looking facial videos driven by diverse signals and that the mamba layer seamlessly integrates multiple driving modalities without conflict. The project website can be found at https://harlanhong.github.io/publications/actalker/index.html.

cs.CV

ELASTIC: Efficient Once For All Iterative Search for Object Detection on Microcontrollers

Deploying high-performance object detectors on TinyML platforms poses significant challenges due to tight hardware constraints and the modular complexity of modern detection pipelines. Neural Architecture Search (NAS) offers a path toward automation, but existing methods either restrict optimization to individual modules, sacrificing cross-module synergy, or require global searches that are computationally intractable. We propose ELASTIC (Efficient Once for AlL IterAtive Search for ObjecT DetectIon on MiCrocontrollers), a unified, hardware-aware NAS framework that alternates optimization across modules (e.g., backbone, neck, and head) in a cyclic fashion. ELASTIC introduces a novel Population Passthrough mechanism in evolutionary search that retains high-quality candidates between search stages, yielding faster convergence, up to an 8% final mAP gain, and eliminates search instability observed without population passthrough. In a controlled comparison, empirical results show ELASTIC achieves +4.75% higher mAP and 2x faster convergence than progressive NAS strategies on SVHN, and delivers a +9.09% mAP improvement on PascalVOC given the same search budget. ELASTIC achieves 72.3% mAP on PascalVOC, outperforming MCUNET by 20.9% and TinyissimoYOLO by 16.3%. When deployed on MAX78000/MAX78002 microcontrollers, ELASTICderived models outperform Analog Devices' TinySSD baselines, reducing energy by up to 71.6%, lowering latency by up to 2.4x, and improving mAP by up to 6.99 percentage points across multiple datasets. The experimental videos and codes are available on the project website (https://nail-uh.github.io/elastic.github.io/).

cs.CV

FireEdit: Fine-grained Instruction-based Image Editing via Region-aware Vision Language Model

Currently, instruction-based image editing methods have made significant progress by leveraging the powerful cross-modal understanding capabilities of vision language models (VLMs). However, they still face challenges in three key areas: 1) complex scenarios; 2) semantic consistency; and 3) fine-grained editing. To address these issues, we propose FireEdit, an innovative Fine-grained Instruction-based image editing framework that exploits a REgion-aware VLM. FireEdit is designed to accurately comprehend user instructions and ensure effective control over the editing process. Specifically, we enhance the fine-grained visual perception capabilities of the VLM by introducing additional region tokens. Relying solely on the output of the LLM to guide the diffusion model may lead to suboptimal editing results. Therefore, we propose a Time-Aware Target Injection module and a Hybrid Visual Cross Attention module. The former dynamically adjusts the guidance strength at various denoising stages by integrating timestep embeddings with the text embeddings. The latter enhances visual details for image editing, thereby preserving semantic consistency between the edited result and the source image. By combining the VLM enhanced with fine-grained region tokens and the time-dependent diffusion model, FireEdit demonstrates significant advantages in comprehending editing instructions and maintaining high semantic consistency. Extensive experiments indicate that our approach surpasses the state-of-the-art instruction-based image editing methods. Our project is available at https://zjgans.github.io/fireedit.github.io.

cs.CV

HunyuanPortrait: Implicit Condition Control for Enhanced Portrait Animation

We introduce HunyuanPortrait, a diffusion-based condition control method that employs implicit representations for highly controllable and lifelike portrait animation. Given a single portrait image as an appearance reference and video clips as driving templates, HunyuanPortrait can animate the character in the reference image by the facial expression and head pose of the driving videos. In our framework, we utilize pre-trained encoders to achieve the decoupling of portrait motion information and identity in videos. To do so, implicit representation is adopted to encode motion information and is employed as control signals in the animation phase. By leveraging the power of stable video diffusion as the main building block, we carefully design adapter layers to inject control signals into the denoising unet through attention mechanisms. These bring spatial richness of details and temporal consistency. HunyuanPortrait also exhibits strong generalization performance, which can effectively disentangle appearance and motion under different image styles. Our framework outperforms existing methods, demonstrating superior temporal consistency and controllability. Our project is available at https://kkakkkka.github.io/HunyuanPortrait.

cs.CV