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Qingmin Liao

Publications and source records attributed to Qingmin Liao.

At least 19 recordsLinked to original sources

Tlow: Flow-based Item Tokenizer for Recommendation

Item tokenizer encodes semantic embeddings into token IDs to replace the randomly assigned item IDs used in traditional recommendation models, fundamentally addressing the problems of excessive parameters and cold starts. However, the most common tokenizer, RQ-VAE, suffers from low decoding efficiency due to the inherent dependencies among its codebooks. Meanwhile, efficient independent tokenizers such as optimized product quantization (OPQ) still struggle with dimensional correlations and distribution complexity of semantic embeddings. In this work, we propose a f\underline{low}-based item \underline{T}okenizer (Tlow) to transform raw semantic embeddings into a latent space where embeddings conform to a unified standard normal distribution, achieving dual advantages of dimensional independence and distributional simplicity. Independent tokenization performed on these latent embeddings yields semantically clear token IDs. Additionally, we introduce a novel codebook guidance to align the codebook space with the token embedding space, further aiding the learning of more semantically distinct token embeddings. Offline experiments on four public datasets demonstrate that Tlow's tokenization and codebook guidance significantly improve recommendation performance. The improvement on cross-domain and multi-modal recommendations also proves the effectiveness of item tokenization in a simplified embedding space. Online experiments for a multi-modal retrieval task on China's largest social media platform WeChat validate Tlow's powerful distribution transformation capability. The retrieval model based on token IDs improves user CTR by 10.32\% globally and by 11.64\% for new items. Our codes are available at https://github.com/wjjln/Tlow.

cs.IR

AgilePE: Autonomous UAV Pursuit-Evasion via Self-Play Reinforcement Learning

Autonomous pursuit-evasion is a fundamental challenge for Unmanned Aerial Vehicles (UAVs), requiring rapid decision-making under tightly coupled dynamics and continuously changing opponent behaviors. Traditional rule-based or differential-game approaches often struggle with high-dimensional aerial interactions and agile maneuvering. We present AgilePE, a complete system for autonomous UAV pursuit-evasion via self-play reinforcement learning. AgilePE integrates agile low-level control, competitive policy optimization, and sim-to-real deployment in a unified framework. The policy directly maps onboard state observations to Collective Thrust and Body Rates (CTBR) commands, enabling end-to-end agile maneuvering without intermediate trajectory planners or waypoint controllers. For training, we use competitive self-play with Prioritized Fictitious Self-Play (PFSP) and a diversified opponent pool, enabling agents to improve against historical policies while stabilizing optimization and reducing policy oscillation. This process leads to the emergence of sophisticated pursuit and evasion strategies. For real-world deployment, we develop a hardware-aligned simulation pipeline that models actuator-response dynamics, communication latency, and domain randomization. The learned policies transfer zero-shot to real quadrotors without task-specific tuning. Real-world experiments reproduce pursuit-evasion tactics observed in simulation, including rapid dodging and flanking, and demonstrate interactive two-agent zero-shot deployment.

cs.RO

EgoTactile: Learning Grasp Pressure for Everyday Objects from Egocentric Video

Estimating full-hand grasp pressure from egocentric video is critical for immersive VR and robotic manipulation, yet dense tactile sensing often relies on intrusive hardware. Existing vision-based methods predominantly rely on planar surfaces or fingertip contacts, failing to generalize to complex 3D object interactions. Therefore, we introduce EgoTactile, a benchmark pairing egocentric video with full-hand pressure supervision for diverse everyday objects, incorporating a bare-hand transfer subset to enable generalization to natural scenarios. Leveraging this benchmark, we first establish EgoPressureFormer as a discriminative baseline. Beyond this, to explicitly address the uncertainty in partial observations, we propose EgoPressureDiff, a conditional diffusion framework that adapts a large-scale pre-trained video diffusion backbone. By combining rich world knowledge priors with a Physically-Informed Feature Rectification layer to inject semantic constraints, our approach effectively infers plausible contact patterns and resolves visual-physical ambiguities. Extensive experiments demonstrate that our method achieves superior performance on the benchmark and robust transferability to in-the-wild scenarios. Our project page is available at https://egotactile.github.io/.

cs.CV

Beyond Skeletons: Learning Animation Directly from Driving Videos with Same2X Training Strategy

Human image animation aims to generate a video from a static reference image, guided by pose information extracted from a driving video. Existing approaches often rely on pose estimators to extract intermediate representations, but such signals are prone to errors under occlusion or complex poses. Building on these observations, we present DirectAnimator, a framework that bypasses pose extraction and directly learns from raw driving videos. We introduce a Driving Cue Triplet consisting of pose, face, and location cues that captures motion, expression, and alignment in a semantically rich yet stable form, and we fuse them through a CueFusion DiT block for reliable control during denoising. To make learning dependable when the driving and reference identities differ, we devise a Same2X training strategy that aligns cross-ID features with those learned from same-ID data, regularizing optimization and accelerating convergence. Extensive experiments demonstrate that DirectAnimator attains state-of-the-art visual quality and identity preservation while remaining robust to occlusions and complex articulation, and it does so with fewer computational resources. Our project page is at https://directanimator.github.io/.

cs.CV

StreamingVLA: Streaming Vision-Language-Action Model with Action Flow Matching and Adaptive Early Observation

Vision-language-action (VLA) models have demonstrated exceptional performance in natural language-driven perception and control. However, the high computational cost of VLA models poses significant efficiency challenges, particularly for resource-constrained edge platforms in real-world deployments. However, since different stages of VLA (observation, action generation and execution) must proceed sequentially, and wait for the completion of the preceding stage, the system suffers from frequent halting and high latency. To address this, We conduct a systematic analysis to identify the challenges for fast and fluent generation, and propose enabling VLAs with the ability to asynchronously parallelize across VLA stages in a "streaming" manner. First, we eliminate the reliance on action chunking and adopt action flow matching, which learns the trajectory of action flows rather than denoising chunk-wise actions. It overlaps the latency of action generation and execution. Second, we design an action saliency-aware adaptive observation mechanism, thereby overlapping the latency of execution and observation. Without sacrificing performance, StreamingVLA achieves substantial speedup and improves the fluency of execution. It achieves a 2.4 $\times$ latency speedup and reduces execution halting by 6.5 $\times$.

cs.RO

MMTS-BENCH: A Comprehensive Benchmark for Time Series Understanding and Reasoning

Time series data are central to domains such as finance, healthcare, and cloud computing, yet existing benchmarks for evaluating various large language models (LLMs) on temporal tasks remain scattered and unsystematic. To bridge this gap, we introduce MMTS-BENCH, a comprehensive multimodal benchmark built upon a hierarchical taxonomy of time-series tasks, spanning structural awareness, feature analysis, temporal reasoning, sequence matching and cross-modal alignment. MMTS-BENCH comprises 2,424 time series question answering (TSQA) pairs across 4 subsets: Base, InWild, Match, and Align, generated through a progressive real-world QA framework and modular synthetic data construction. We conduct extensive evaluations on closed-source, open-source LLMs and existing time series adapted large language models (TS-LLMs), revealing that: (1) TS-LLMs significantly lag behind general-purpose LLMs in cross-domain generalization, (2) LLMs show weaknesses in local tasks compared to global tasks, (3) chain-of-thought (CoT) reasoning and multimodal integration substantially improve performance, and (4) the dominant factor in existing TS-LLMs remains the backbone network capability rather than the time series encoder design. MMTS-BENCH not only provides a rigorous evaluation framework but also offers clear directions for advancing LLMs toward robust, interpretable, and generalizable time-series reasoning.

cs.DB

SmoothSync: Dual-Stream Diffusion Transformers for Jitter-Robust Beat-Synchronized Gesture Generation from Quantized Audio

Co-speech gesture generation is a critical area of research aimed at synthesizing speech-synchronized human-like gestures. Existing methods often suffer from issues such as rhythmic inconsistency, motion jitter, foot sliding and limited multi-sampling diversity. In this paper, we present SmoothSync, a novel framework that leverages quantized audio tokens in a novel dual-stream Diffusion Transformer (DiT) architecture to synthesis holistic gestures and enhance sampling variation. Specifically, we (1) fuse audio-motion features via complementary transformer streams to achieve superior synchronization, (2) introduce a jitter-suppression loss to improve temporal smoothness, (3) implement probabilistic audio quantization to generate distinct gesture sequences from identical inputs. To reliably evaluate beat synchronization under jitter, we introduce Smooth-BC, a robust variant of the beat consistency metric less sensitive to motion noise. Comprehensive experiments on the BEAT2 and SHOW datasets demonstrate SmoothSync's superiority, outperforming state-of-the-art methods by -30.6% FGD, 10.3% Smooth-BC, and 8.4% Diversity on BEAT2, while reducing jitter and foot sliding by -62.9% and -17.1% respectively. The code will be released to facilitate future research.

cs.SD

Learning When to Look: A Disentangled Curriculum for Strategic Perception in Multimodal Reasoning

Multimodal Large Language Models (MLLMs) demonstrate significant potential but remain brittle in complex, long-chain visual reasoning tasks. A critical failure mode is "visual forgetting", where models progressively lose visual grounding as reasoning extends, a phenomenon aptly described as "think longer, see less". We posit this failure stems from current training paradigms prematurely entangling two distinct cognitive skills: (1) abstract logical reasoning "how-to-think") and (2) strategic visual perception ("when-to-look"). This creates a foundational cold-start deficiency -- weakening abstract reasoning -- and a strategic perception deficit, as models lack a policy for when to perceive. In this paper, we propose a novel curriculum-based framework to disentangle these skills. First, we introduce a disentangled Supervised Fine-Tuning (SFT) curriculum that builds a robust abstract reasoning backbone on text-only data before anchoring it to vision with a novel Perception-Grounded Chain-of-Thought (PG-CoT) paradigm. Second, we resolve the strategic perception deficit by formulating timing as a reinforcement learning problem. We design a Pivotal Perception Reward that teaches the model when to look by coupling perceptual actions to linguistic markers of cognitive uncertainty (e.g., "wait", "verify"), thereby learning an autonomous grounding policy. Our contributions include the formalization of these two deficiencies and the development of a principled, two-stage framework to address them, transforming the model from a heuristic-driven observer to a strategic, grounded reasoner. \textbf{Code}: \url{https://github.com/gaozilve-max/learning-when-to-look}.

cs.CV

UrbanWorld2.0: A Multimodal Agentic Framework for Reality-Aligned 3D World Generation at City-Scale

The automated generation of high-fidelity, city-scale 3D environments remains a formidable challenge with profound academic and industrial implications. However, existing methods struggle to achieve the necessary quality, fidelity, and scalability. To address this, we propose UrbanWorld2.0, a reality-aligned intelligent multimodal synthesis engine that creates detailed, city-scale 3D worlds of high fidelity. We introduce an agentic framework that leverages diverse multimodal foundation tools to acquire real-world knowledge, maintain robust intermediate representations, and construct complex 3D scenes. This agentic design, featuring dynamic data processing, iterative self-reflection and refinement, and the invocation of advanced multimodal tools, minimizes cumulative errors and enhances overall performance. Extensive quantitative experiments and qualitative analyzes validate the superior performance of UrbanWorld2.0 in real-world alignment, shape precision, texture fidelity, and aesthetics level, achieving a win rate of over 86\% against existing baselines for overall perceptual quality. This combination of 3D quality, reality alignment, scalability, and seamless compatibility with computer graphics pipelines makes UrbanWorld2.0 a promising foundation for applications in immersive media, embodied intelligence, and world models.

cs.CV

AgentExpt: Automating AI Experiment Design with LLM-based Resource Retrieval Agent

Large language model agents are becoming increasingly capable at web-centric tasks such as information retrieval, complex reasoning. These emerging capabilities have given rise to surge research interests in developing LLM agent for facilitating scientific quest. One key application in AI research is to automate experiment design through agentic dataset and baseline retrieval. However, prior efforts suffer from limited data coverage, as recommendation datasets primarily harvest candidates from public portals and omit many datasets actually used in published papers, and from an overreliance on content similarity that biases model toward superficial similarity and overlooks experimental suitability. Harnessing collective perception embedded in the baseline and dataset citation network, we present a comprehensive framework for baseline and dataset recommendation. First, we design an automated data-collection pipeline that links roughly one hundred thousand accepted papers to the baselines and datasets they actually used. Second, we propose a collective perception enhanced retriever. To represent the position of each dataset or baseline within the scholarly network, it concatenates self-descriptions with aggregated citation contexts. To achieve efficient candidate recall, we finetune an embedding model on these representations. Finally, we develop a reasoning-augmented reranker that exact interaction chains to construct explicit reasoning chains and finetunes a large language model to produce interpretable justifications and refined rankings. The dataset we curated covers 85\% of the datasets and baselines used at top AI conferences over the past five years. On our dataset, the proposed method outperforms the strongest prior baseline with average gains of +5.85\% in Recall@20, +8.30\% in HitRate@5. Taken together, our results advance reliable, interpretable automation of experimental design.

cs.CL

Large Material Gaussian Model for Relightable 3D Generation

The increasing demand for 3D assets across various industries necessitates efficient and automated methods for 3D content creation. Leveraging 3D Gaussian Splatting, recent large reconstruction models (LRMs) have demonstrated the ability to efficiently achieve high-quality 3D rendering by integrating multiview diffusion for generation and scalable transformers for reconstruction. However, existing models fail to produce the material properties of assets, which is crucial for realistic rendering in diverse lighting environments. In this paper, we introduce the Large Material Gaussian Model (MGM), a novel framework designed to generate high-quality 3D content with Physically Based Rendering (PBR) materials, ie, albedo, roughness, and metallic properties, rather than merely producing RGB textures with uncontrolled light baking. Specifically, we first fine-tune a new multiview material diffusion model conditioned on input depth and normal maps. Utilizing the generated multiview PBR images, we explore a Gaussian material representation that not only aligns with 2D Gaussian Splatting but also models each channel of the PBR materials. The reconstructed point clouds can then be rendered to acquire PBR attributes, enabling dynamic relighting by applying various ambient light maps. Extensive experiments demonstrate that the materials produced by our method not only exhibit greater visual appeal compared to baseline methods but also enhance material modeling, thereby enabling practical downstream rendering applications.

cs.CV

WeightFlow: Learning Stochastic Dynamics via Evolving Weight of Neural Network

Modeling stochastic dynamics from discrete observations is a key interdisciplinary challenge. Existing methods often fail to estimate the continuous evolution of probability densities from trajectories or face the curse of dimensionality. To address these limitations, we presents a novel paradigm: modeling dynamics directly in the weight space of a neural network by projecting the evolving probability distribution. We first theoretically establish the connection between dynamic optimal transport in measure space and an equivalent energy functional in weight space. Subsequently, we design WeightFlow, which constructs the neural network weights into a graph and learns its evolution via a graph controlled differential equation. Experiments on interdisciplinary datasets demonstrate that WeightFlow improves performance by an average of 43.02\% over state-of-the-art methods, providing an effective and scalable solution for modeling high-dimensional stochastic dynamics.

cs.CE

AgentSwift: Efficient LLM Agent Design via Value-guided Hierarchical Search

Large language model (LLM) agents have demonstrated strong capabilities across diverse domains, yet automated agent design remains a significant challenge. Current automated agent design approaches are often constrained by limited search spaces that primarily optimize workflows but fail to integrate crucial human-designed components like memory, planning, and tool use. Furthermore, these methods are hampered by high evaluation costs, as evaluating even a single new agent on a benchmark can require tens of dollars. The difficulty of this exploration is further exacerbated by inefficient search strategies that struggle to navigate the large design space effectively, making the discovery of novel agents a slow and resource-intensive process. To address these challenges, we propose AgentSwift, a novel framework for automated agent design. We formalize a hierarchical search space that jointly models agentic workflow and composable functional components. This structure moves beyond optimizing workflows alone by co-optimizing functional components, which enables the discovery of more complex and effective agent architectures. To make exploration within this expansive space feasible, we mitigate high evaluation costs by training a value model on a high-quality dataset, generated via a novel strategy combining combinatorial coverage and balanced Bayesian sampling for low-cost evaluation. Guiding the entire process is a hierarchical MCTS strategy, which is informed by uncertainty to efficiently navigate the search space. Evaluated across a comprehensive set of seven benchmarks spanning embodied, math, web, tool, and game domains, AgentSwift discovers agents that achieve an average performance gain of 8.34\% over both existing automated agent search methods and manually designed agents. Our framework serves as a launchpad for researchers to rapidly discover powerful agent architectures.

cs.CL

TACO: Think-Answer Consistency for Optimized Long-Chain Reasoning and Efficient Data Learning via Reinforcement Learning in LVLMs

DeepSeek R1 has significantly advanced complex reasoning for large language models (LLMs). While recent methods have attempted to replicate R1's reasoning capabilities in multimodal settings, they face limitations, including inconsistencies between reasoning and final answers, model instability and crashes during long-chain exploration, and low data learning efficiency. To address these challenges, we propose TACO, a novel reinforcement learning algorithm for visual reasoning. Building on Generalized Reinforcement Policy Optimization (GRPO), TACO introduces Think-Answer Consistency, which tightly couples reasoning with answer consistency to ensure answers are grounded in thoughtful reasoning. We also introduce the Rollback Resample Strategy, which adaptively removes problematic samples and reintroduces them to the sampler, enabling stable long-chain exploration and future learning opportunities. Additionally, TACO employs an adaptive learning schedule that focuses on moderate difficulty samples to optimize data efficiency. Furthermore, we propose the Test-Time-Resolution-Scaling scheme to address performance degradation due to varying resolutions during reasoning while balancing computational overhead. Extensive experiments on in-distribution and out-of-distribution benchmarks for REC and VQA tasks show that fine-tuning LVLMs leads to significant performance improvements.

cs.CV

What Can RL Bring to VLA Generalization? An Empirical Study

Large Vision-Language Action (VLA) models have shown significant potential for embodied AI. However, their predominant training via supervised fine-tuning (SFT) limits generalization due to susceptibility to compounding errors under distribution shifts. Reinforcement learning (RL) offers a path to overcome these limitations by optimizing for task objectives via trial-and-error, yet a systematic understanding of its specific generalization benefits for VLAs compared to SFT is lacking. To address this, our study introduces a comprehensive benchmark for evaluating VLA generalization and systematically investigates the impact of RL fine-tuning across diverse visual, semantic, and execution dimensions. Our extensive experiments reveal that RL fine-tuning, particularly with PPO, significantly enhances generalization in semantic understanding and execution robustness over SFT, while maintaining comparable visual robustness. We identify PPO as a more effective RL algorithm for VLAs than LLM-derived methods like DPO and GRPO. We also develop a simple recipe for efficient PPO training on VLAs, and demonstrate its practical utility for improving VLA generalization. The project page is at https://rlvla.github.io

cs.LG

LLM-Explorer: A Plug-in Reinforcement Learning Policy Exploration Enhancement Driven by Large Language Models

Policy exploration is critical in reinforcement learning (RL), where existing approaches include greedy, Gaussian process, etc. However, these approaches utilize preset stochastic processes and are indiscriminately applied in all kinds of RL tasks without considering task-specific features that influence policy exploration. Moreover, during RL training, the evolution of such stochastic processes is rigid, which typically only incorporates a decay in the variance, failing to adjust flexibly according to the agent's real-time learning status. Inspired by the analyzing and reasoning capability of large language models (LLMs), we design LLM-Explorer to adaptively generate task-specific exploration strategies with LLMs, enhancing the policy exploration in RL. In our design, we sample the learning trajectory of the agent during the RL training in a given task and prompt the LLM to analyze the agent's current policy learning status and then generate a probability distribution for future policy exploration. Updating the probability distribution periodically, we derive a stochastic process specialized for the particular task and dynamically adjusted to adapt to the learning process. Our design is a plug-in module compatible with various widely applied RL algorithms, including the DQN series, DDPG, TD3, and any possible variants developed based on them. Through extensive experiments on the Atari and MuJoCo benchmarks, we demonstrate LLM-Explorer's capability to enhance RL policy exploration, achieving an average performance improvement up to 37.27%. Our code is open-source at https://github.com/tsinghua-fib-lab/LLM-Explorer for reproducibility.

cs.LG

Multiple Weaks Win Single Strong: Large Language Models Ensemble Weak Reinforcement Learning Agents into a Supreme One

Model ensemble is a useful approach in reinforcement learning (RL) for training effective agents. Despite wide success of RL, training effective agents remains difficult due to the multitude of factors requiring careful tuning, such as algorithm selection, hyperparameter settings, and even random seed choices, all of which can significantly influence an agent's performance. Model ensemble helps overcome this challenge by combining multiple weak agents into a single, more powerful one, enhancing overall performance. However, existing ensemble methods, such as majority voting and Boltzmann addition, are designed as fixed strategies and lack a semantic understanding of specific tasks, limiting their adaptability and effectiveness. To address this, we propose LLM-Ens, a novel approach that enhances RL model ensemble with task-specific semantic understandings driven by large language models (LLMs). Given a task, we first design an LLM to categorize states in this task into distinct 'situations', incorporating high-level descriptions of the task conditions. Then, we statistically analyze the strengths and weaknesses of each individual agent to be used in the ensemble in each situation. During the inference time, LLM-Ens dynamically identifies the changing task situation and switches to the agent that performs best in the current situation, ensuring dynamic model selection in the evolving task condition. Our approach is designed to be compatible with agents trained with different random seeds, hyperparameter settings, and various RL algorithms. Extensive experiments on the Atari benchmark show that LLM-Ens significantly improves the RL model ensemble, surpassing well-known baselines by up to 20.9%. For reproducibility, our code is open-source at https://anonymous.4open.science/r/LLM4RLensemble-F7EE.

cs.LG

Generative Adaptation of Dynamics to Environmental Shifts via Weight-space Diffusion

Data-driven dynamics prediction often fails under environmental shifts, while traditional fine-tuning remains computationally prohibitive for hardware-constrained or data-scarce applications. We propose DynaDiff, a generative meta-learning framework that transitions the paradigm from gradient-based tuning or modulation to direct weight-space generation. Specifically, we first abstract expert weights as novel weight graphs, utilizing multi-head attention to explicitly capture topological coupling within weights. Subsequently, we design a functional loss to ensure that the generated models achieve consistency with expert models in physical behavior. Finally, we develop a dynamics-informed prompter that extracts cross-domain physical and spectral features from observation sequences to condition the diffusion model. Experiments demonstrate that DynaDiff boosts average prediction accuracy by 10.78% over competitive baselines. Furthermore, by pre-constructing a model zoo of expert predictors, we amortize the fine-tuning overhead into a one-time offline cost, significantly boosting deployment efficiency in new environments.

cs.CE