Searcharxiv⌕ Search

arXiv subjects

Qingmin Liao

Publications and source records attributed to Qingmin Liao.

At least 37 records · Page 2Linked to original sources

Large Material Gaussian Model for Relightable 3D Generation

The increasing demand for 3D assets across various industries necessitates efficient and automated methods for 3D content creation. Leveraging 3D Gaussian Splatting, recent large reconstruction models (LRMs) have demonstrated the ability to efficiently achieve high-quality 3D rendering by integrating multiview diffusion for generation and scalable transformers for reconstruction. However, existing models fail to produce the material properties of assets, which is crucial for realistic rendering in diverse lighting environments. In this paper, we introduce the Large Material Gaussian Model (MGM), a novel framework designed to generate high-quality 3D content with Physically Based Rendering (PBR) materials, ie, albedo, roughness, and metallic properties, rather than merely producing RGB textures with uncontrolled light baking. Specifically, we first fine-tune a new multiview material diffusion model conditioned on input depth and normal maps. Utilizing the generated multiview PBR images, we explore a Gaussian material representation that not only aligns with 2D Gaussian Splatting but also models each channel of the PBR materials. The reconstructed point clouds can then be rendered to acquire PBR attributes, enabling dynamic relighting by applying various ambient light maps. Extensive experiments demonstrate that the materials produced by our method not only exhibit greater visual appeal compared to baseline methods but also enhance material modeling, thereby enabling practical downstream rendering applications.

cs.CV↗

Predicting the Dynamics of Complex System via Multiscale Diffusion Autoencoder

Predicting the dynamics of complex systems is crucial for various scientific and engineering applications. The accuracy of predictions depends on the model's ability to capture the intrinsic dynamics. While existing methods capture key dynamics by encoding a low-dimensional latent space, they overlook the inherent multiscale structure of complex systems, making it difficult to accurately predict complex spatiotemporal evolution. Therefore, we propose a Multiscale Diffusion Prediction Network (MDPNet) that leverages the multiscale structure of complex systems to discover the latent space of intrinsic dynamics. First, we encode multiscale features through a multiscale diffusion autoencoder to guide the diffusion model for reliable reconstruction. Then, we introduce an attention-based graph neural ordinary differential equation to model the co-evolution across different scales. Extensive evaluations on representative systems demonstrate that the proposed method achieves an average prediction error reduction of 53.23% compared to baselines, while also exhibiting superior robustness and generalization.

cs.CE↗

Learning from Suboptimal Data in Continuous Control via Auto-Regressive Soft Q-Network

Reinforcement learning (RL) for continuous control often requires large amounts of online interaction data. Value-based RL methods can mitigate this burden by offering relatively high sample efficiency. Some studies further enhance sample efficiency by incorporating offline demonstration data to "kick-start" training, achieving promising results in continuous control. However, they typically compute the Q-function independently for each action dimension, neglecting interdependencies and making it harder to identify optimal actions when learning from suboptimal data, such as non-expert demonstration and online-collected data during the training process. To address these issues, we propose Auto-Regressive Soft Q-learning (ARSQ), a value-based RL algorithm that models Q-values in a coarse-to-fine, auto-regressive manner. First, ARSQ decomposes the continuous action space into discrete spaces in a coarse-to-fine hierarchy, enhancing sample efficiency for fine-grained continuous control tasks. Next, it auto-regressively predicts dimensional action advantages within each decision step, enabling more effective decision-making in continuous control tasks. We evaluate ARSQ on two continuous control benchmarks, RLBench and D4RL, integrating demonstration data into online training. On D4RL, which includes non-expert demonstrations, ARSQ achieves an average $1.62\times$ performance improvement over SOTA value-based baseline. On RLBench, which incorporates expert demonstrations, ARSQ surpasses various baselines, demonstrating its effectiveness in learning from suboptimal online-collected data. Project page is at https://sites.google.com/view/ar-soft-q

cs.LG↗

TACO: Think-Answer Consistency for Optimized Long-Chain Reasoning and Efficient Data Learning via Reinforcement Learning in LVLMs

DeepSeek R1 has significantly advanced complex reasoning for large language models (LLMs). While recent methods have attempted to replicate R1's reasoning capabilities in multimodal settings, they face limitations, including inconsistencies between reasoning and final answers, model instability and crashes during long-chain exploration, and low data learning efficiency. To address these challenges, we propose TACO, a novel reinforcement learning algorithm for visual reasoning. Building on Generalized Reinforcement Policy Optimization (GRPO), TACO introduces Think-Answer Consistency, which tightly couples reasoning with answer consistency to ensure answers are grounded in thoughtful reasoning. We also introduce the Rollback Resample Strategy, which adaptively removes problematic samples and reintroduces them to the sampler, enabling stable long-chain exploration and future learning opportunities. Additionally, TACO employs an adaptive learning schedule that focuses on moderate difficulty samples to optimize data efficiency. Furthermore, we propose the Test-Time-Resolution-Scaling scheme to address performance degradation due to varying resolutions during reasoning while balancing computational overhead. Extensive experiments on in-distribution and out-of-distribution benchmarks for REC and VQA tasks show that fine-tuning LVLMs leads to significant performance improvements.

cs.CV↗

Multiple Weaks Win Single Strong: Large Language Models Ensemble Weak Reinforcement Learning Agents into a Supreme One

Model ensemble is a useful approach in reinforcement learning (RL) for training effective agents. Despite wide success of RL, training effective agents remains difficult due to the multitude of factors requiring careful tuning, such as algorithm selection, hyperparameter settings, and even random seed choices, all of which can significantly influence an agent's performance. Model ensemble helps overcome this challenge by combining multiple weak agents into a single, more powerful one, enhancing overall performance. However, existing ensemble methods, such as majority voting and Boltzmann addition, are designed as fixed strategies and lack a semantic understanding of specific tasks, limiting their adaptability and effectiveness. To address this, we propose LLM-Ens, a novel approach that enhances RL model ensemble with task-specific semantic understandings driven by large language models (LLMs). Given a task, we first design an LLM to categorize states in this task into distinct 'situations', incorporating high-level descriptions of the task conditions. Then, we statistically analyze the strengths and weaknesses of each individual agent to be used in the ensemble in each situation. During the inference time, LLM-Ens dynamically identifies the changing task situation and switches to the agent that performs best in the current situation, ensuring dynamic model selection in the evolving task condition. Our approach is designed to be compatible with agents trained with different random seeds, hyperparameter settings, and various RL algorithms. Extensive experiments on the Atari benchmark show that LLM-Ens significantly improves the RL model ensemble, surpassing well-known baselines by up to 20.9%. For reproducibility, our code is open-source at https://anonymous.4open.science/r/LLM4RLensemble-F7EE.

cs.LG↗

UP-Person: Unified Parameter-Efficient Transfer Learning for Text-based Person Retrieval

Text-based Person Retrieval (TPR) as a multi-modal task, which aims to retrieve the target person from a pool of candidate images given a text description, has recently garnered considerable attention due to the progress of contrastive visual-language pre-trained model. Prior works leverage pre-trained CLIP to extract person visual and textual features and fully fine-tune the entire network, which have shown notable performance improvements compared to uni-modal pre-training models. However, full-tuning a large model is prone to overfitting and hinders the generalization ability. In this paper, we propose a novel Unified Parameter-Efficient Transfer Learning (PETL) method for Text-based Person Retrieval (UP-Person) to thoroughly transfer the multi-modal knowledge from CLIP. Specifically, UP-Person simultaneously integrates three lightweight PETL components including Prefix, LoRA and Adapter, where Prefix and LoRA are devised together to mine local information with task-specific information prompts, and Adapter is designed to adjust global feature representations. Additionally, two vanilla submodules are optimized to adapt to the unified architecture of TPR. For one thing, S-Prefix is proposed to boost attention of prefix and enhance the gradient propagation of prefix tokens, which improves the flexibility and performance of the vanilla prefix. For another thing, L-Adapter is designed in parallel with layer normalization to adjust the overall distribution, which can resolve conflicts caused by overlap and interaction among multiple submodules. Extensive experimental results demonstrate that our UP-Person achieves state-of-the-art results across various person retrieval datasets, including CUHK-PEDES, ICFG-PEDES and RSTPReid while merely fine-tuning 4.7\% parameters. Code is available at https://github.com/Liu-Yating/UP-Person.

cs.CV↗

MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing

Current methods for 3D generation still fall short in physically based rendering (PBR) texturing, primarily due to limited data and challenges in modeling multi-channel materials. In this work, we propose MuMA, a method for 3D PBR texturing through Multi-channel Multi-view generation and Agentic post-processing. Our approach features two key innovations: 1) We opt to model shaded and albedo appearance channels, where the shaded channels enables the integration intrinsic decomposition modules for material properties. 2) Leveraging multimodal large language models, we emulate artists' techniques for material assessment and selection. Experiments demonstrate that MuMA achieves superior results in visual quality and material fidelity compared to existing methods.

cs.CV↗

DM-Adapter: Domain-Aware Mixture-of-Adapters for Text-Based Person Retrieval

Text-based person retrieval (TPR) has gained significant attention as a fine-grained and challenging task that closely aligns with practical applications. Tailoring CLIP to person domain is now a emerging research topic due to the abundant knowledge of vision-language pretraining, but challenges still remain during fine-tuning: (i) Previous full-model fine-tuning in TPR is computationally expensive and prone to overfitting.(ii) Existing parameter-efficient transfer learning (PETL) for TPR lacks of fine-grained feature extraction. To address these issues, we propose Domain-Aware Mixture-of-Adapters (DM-Adapter), which unifies Mixture-of-Experts (MOE) and PETL to enhance fine-grained feature representations while maintaining efficiency. Specifically, Sparse Mixture-of-Adapters is designed in parallel to MLP layers in both vision and language branches, where different experts specialize in distinct aspects of person knowledge to handle features more finely. To promote the router to exploit domain information effectively and alleviate the routing imbalance, Domain-Aware Router is then developed by building a novel gating function and injecting learnable domain-aware prompts. Extensive experiments show that our DM-Adapter achieves state-of-the-art performance, outperforming previous methods by a significant margin.

cs.CV↗

Elucidating the solution space of extended reverse-time SDE for diffusion models

Sampling from Diffusion Models can alternatively be seen as solving differential equations, where there is a challenge in balancing speed and image visual quality. ODE-based samplers offer rapid sampling time but reach a performance limit, whereas SDE-based samplers achieve superior quality, albeit with longer iterations. In this work, we formulate the sampling process as an Extended Reverse-Time SDE (ER SDE), unifying prior explorations into ODEs and SDEs. Theoretically, leveraging the semi-linear structure of ER SDE solutions, we offer exact solutions and approximate solutions for VP SDE and VE SDE, respectively. Based on the approximate solution space of the ER SDE, referred to as one-step prediction errors, we yield mathematical insights elucidating the rapid sampling capability of ODE solvers and the high-quality sampling ability of SDE solvers. Additionally, we unveil that VP SDE solvers stand on par with their VE SDE counterparts. Based on these findings, leveraging the dual advantages of ODE solvers and SDE solvers, we devise efficient high-quality samplers, namely ER-SDE-Solvers. Experimental results demonstrate that ER-SDE-Solvers achieve state-of-the-art performance across all stochastic samplers while maintaining efficiency of deterministic samplers. Specifically, on the ImageNet $128\times128$ dataset, ER-SDE-Solvers obtain 8.33 FID in only 20 function evaluations. Code is available at \href{https://github.com/QinpengCui/ER-SDE-Solver}{https://github.com/QinpengCui/ER-SDE-Solver}

cs.LG↗

Pose Magic: Efficient and Temporally Consistent Human Pose Estimation with a Hybrid Mamba-GCN Network

Current state-of-the-art (SOTA) methods in 3D Human Pose Estimation (HPE) are primarily based on Transformers. However, existing Transformer-based 3D HPE backbones often encounter a trade-off between accuracy and computational efficiency. To resolve the above dilemma, in this work, we leverage recent advances in state space models and utilize Mamba for high-quality and efficient long-range modeling. Nonetheless, Mamba still faces challenges in precisely exploiting local dependencies between joints. To address these issues, we propose a new attention-free hybrid spatiotemporal architecture named Hybrid Mamba-GCN (Pose Magic). This architecture introduces local enhancement with GCN by capturing relationships between neighboring joints, thus producing new representations to complement Mamba's outputs. By adaptively fusing representations from Mamba and GCN, Pose Magic demonstrates superior capability in learning the underlying 3D structure. To meet the requirements of real-time inference, we also provide a fully causal version. Extensive experiments show that Pose Magic achieves new SOTA results ($\downarrow 0.9 mm$) while saving $74.1\%$ FLOPs. In addition, Pose Magic exhibits optimal motion consistency and the ability to generalize to unseen sequence lengths.

cs.CV↗

Predicting the Energy Landscape of Stochastic Dynamical System via Physics-informed Self-supervised Learning

Energy landscapes play a crucial role in shaping dynamics of many real-world complex systems. System evolution is often modeled as particles moving on a landscape under the combined effect of energy-driven drift and noise-induced diffusion, where the energy governs the long-term motion of the particles. Estimating the energy landscape of a system has been a longstanding interdisciplinary challenge, hindered by the high operational costs or the difficulty of obtaining supervisory signals. Therefore, the question of how to infer the energy landscape in the absence of true energy values is critical. In this paper, we propose a physics-informed self-supervised learning method to learn the energy landscape from the evolution trajectories of the system. It first maps the system state from the observation space to a discrete landscape space by an adaptive codebook, and then explicitly integrates energy into the graph neural Fokker-Planck equation, enabling the joint learning of energy estimation and evolution prediction. Experimental results across interdisciplinary systems demonstrate that our estimated energy has a correlation coefficient above 0.9 with the ground truth, and evolution prediction accuracy exceeds the baseline by an average of 17.65\%. The code is available at github.com/tsinghua-fib-lab/PESLA.

cs.CE↗

OccGaussian: 3D Gaussian Splatting for Occluded Human Rendering

Rendering dynamic 3D human from monocular videos is crucial for various applications such as virtual reality and digital entertainment. Most methods assume the people is in an unobstructed scene, while various objects may cause the occlusion of body parts in real-life scenarios. Previous method utilizing NeRF for surface rendering to recover the occluded areas, but it requiring more than one day to train and several seconds to render, failing to meet the requirements of real-time interactive applications. To address these issues, we propose OccGaussian based on 3D Gaussian Splatting, which can be trained within 6 minutes and produces high-quality human renderings up to 160 FPS with occluded input. OccGaussian initializes 3D Gaussian distributions in the canonical space, and we perform occlusion feature query at occluded regions, the aggregated pixel-align feature is extracted to compensate for the missing information. Then we use Gaussian Feature MLP to further process the feature along with the occlusion-aware loss functions to better perceive the occluded area. Extensive experiments both in simulated and real-world occlusions, demonstrate that our method achieves comparable or even superior performance compared to the state-of-the-art method. And we improving training and inference speeds by 250x and 800x, respectively. Our code will be available for research purposes.

cs.CV↗

Taming Diffusion Prior for Image Super-Resolution with Domain Shift SDEs

Diffusion-based image super-resolution (SR) models have attracted substantial interest due to their powerful image restoration capabilities. However, prevailing diffusion models often struggle to strike an optimal balance between efficiency and performance. Typically, they either neglect to exploit the potential of existing extensive pretrained models, limiting their generative capacity, or they necessitate a dozens of forward passes starting from random noises, compromising inference efficiency. In this paper, we present DoSSR, a Domain Shift diffusion-based SR model that capitalizes on the generative powers of pretrained diffusion models while significantly enhancing efficiency by initiating the diffusion process with low-resolution (LR) images. At the core of our approach is a domain shift equation that integrates seamlessly with existing diffusion models. This integration not only improves the use of diffusion prior but also boosts inference efficiency. Moreover, we advance our method by transitioning the discrete shift process to a continuous formulation, termed as DoS-SDEs. This advancement leads to the fast and customized solvers that further enhance sampling efficiency. Empirical results demonstrate that our proposed method achieves state-of-the-art performance on synthetic and real-world datasets, while notably requiring only 5 sampling steps. Compared to previous diffusion prior based methods, our approach achieves a remarkable speedup of 5-7 times, demonstrating its superior efficiency. Code: https://github.com/QinpengCui/DoSSR.

cs.CV↗

CATCH: Complementary Adaptive Token-level Contrastive Decoding to Mitigate Hallucinations in LVLMs

Large Vision-Language Model (LVLM) systems have demonstrated impressive vision-language reasoning capabilities but suffer from pervasive and severe hallucination issues, posing significant risks in critical domains such as healthcare and autonomous systems. Despite previous efforts to mitigate hallucinations, a persistent issue remains: visual defect from vision-language misalignment, creating a bottleneck in visual processing capacity. To address this challenge, we develop Complementary Adaptive Token-level Contrastive Decoding to Mitigate Hallucinations in LVLMs (CATCH), based on the Information Bottleneck theory. CATCH introduces Complementary Visual Decoupling (CVD) for visual information separation, Non-Visual Screening (NVS) for hallucination detection, and Adaptive Token-level Contrastive Decoding (ATCD) for hallucination mitigation. CATCH addresses issues related to visual defects that cause diminished fine-grained feature perception and cumulative hallucinations in open-ended scenarios. It is applicable to various visual question-answering tasks without requiring any specific data or prior knowledge, and generalizes robustly to new tasks without additional training, opening new possibilities for advancing LVLM in various challenging applications.

cs.CV↗

Predicting Long-term Dynamics of Complex Networks via Identifying Skeleton in Hyperbolic Space

Learning complex network dynamics is fundamental for understanding, modeling, and controlling real-world complex systems. Though great efforts have been made to predict the future states of nodes on networks, the capability of capturing long-term dynamics remains largely limited. This is because they overlook the fact that long-term dynamics in complex network are predominantly governed by their inherent low-dimensional manifolds, i.e., skeletons. Therefore, we propose the Dynamics-Invariant Skeleton Neural Net}work (DiskNet), which identifies skeletons of complex networks based on the renormalization group structure in hyperbolic space to preserve both topological and dynamics properties. Specifically, we first condense complex networks with various dynamics into simple skeletons through physics-informed hyperbolic embeddings. Further, we design graph neural ordinary differential equations to capture the condensed dynamics on the skeletons. Finally, we recover the skeleton networks and dynamics to the original ones using a degree-based super-resolution module. Extensive experiments across three representative dynamics as well as five real-world and two synthetic networks demonstrate the superior performances of the proposed DiskNet, which outperforms the state-of-the-art baselines by an average of 10.18\% in terms of long-term prediction accuracy. Code for reproduction is available at: https://github.com/tsinghua-fib-lab/DiskNet.

cs.SI↗

IRGen: Generative Modeling for Image Retrieval

While generative modeling has become prevalent across numerous research fields, its integration into the realm of image retrieval remains largely unexplored and underjustified. In this paper, we present a novel methodology, reframing image retrieval as a variant of generative modeling and employing a sequence-to-sequence model. This approach is harmoniously aligned with the current trend towards unification in research, presenting a cohesive framework that allows for end-to-end differentiable searching. This, in turn, facilitates superior performance via direct optimization techniques. The development of our model, dubbed IRGen, addresses the critical technical challenge of converting an image into a concise sequence of semantic units, which is pivotal for enabling efficient and effective search. Extensive experiments demonstrate that our model achieves state-of-the-art performance on three widely-used image retrieval benchmarks as well as two million-scale datasets, yielding significant improvement compared to prior competitive retrieval methods. In addition, the notable surge in precision scores facilitated by generative modeling presents the potential to bypass the reranking phase, which is traditionally indispensable in practical retrieval workflows.

cs.CV↗

SMPLX-Lite: A Realistic and Drivable Avatar Benchmark with Rich Geometry and Texture Annotations

Recovering photorealistic and drivable full-body avatars is crucial for numerous applications, including virtual reality, 3D games, and tele-presence. Most methods, whether reconstruction or generation, require large numbers of human motion sequences and corresponding textured meshes. To easily learn a drivable avatar, a reasonable parametric body model with unified topology is paramount. However, existing human body datasets either have images or textured models and lack parametric models which fit clothes well. We propose a new parametric model SMPLX-Lite-D, which can fit detailed geometry of the scanned mesh while maintaining stable geometry in the face, hand and foot regions. We present SMPLX-Lite dataset, the most comprehensive clothing avatar dataset with multi-view RGB sequences, keypoints annotations, textured scanned meshes, and textured SMPLX-Lite-D models. With the SMPLX-Lite dataset, we train a conditional variational autoencoder model that takes human pose and facial keypoints as input, and generates a photorealistic drivable human avatar.

cs.CV↗

BDC-Occ: Binarized Deep Convolution Unit For Binarized Occupancy Network

Existing 3D occupancy networks demand significant hardware resources, hindering the deployment of edge devices. Binarized Neural Networks (BNN) offer substantially reduced computational and memory requirements. However, their performance decreases notably compared to full-precision networks. Moreover, it is challenging to enhance the performance of binarized models by increasing the number of binarized convolutional layers, which limits their practicability for 3D occupancy prediction. To bridge these gaps, we propose a novel binarized deep convolution (BDC) unit that effectively enhances performance while increasing the number of binarized convolutional layers. Firstly, through theoretical analysis, we demonstrate that 1 \times 1 binarized convolutions introduce minimal binarization errors. Therefore, additional binarized convolutional layers are constrained to 1 \times 1 in the BDC unit. Secondly, we introduce the per-channel weight branch to mitigate the impact of binarization errors from unimportant channel features on the performance of binarized models, thereby improving performance while increasing the number of binarized convolutional layers. Furthermore, we decompose the 3D occupancy network into four convolutional modules and utilize the proposed BDC unit to binarize these modules. Our BDC-Occ model is created by applying the proposed BDC unit to binarize the existing 3D occupancy networks. Comprehensive quantitative and qualitative experiments demonstrate that the proposed BDC-Occ is the state-of-the-art binarized 3D occupancy network algorithm.

cs.CV↗