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Quan Lu

Publications and source records attributed to Quan Lu.

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LAVE: Latent Visual Evidence-Enhanced Planning for Video Tool-use Agents

Long-video understanding requires models to efficiently acquire and reuse sparse visual evidence from long and redundant video streams. Recent video tool-use agents address this challenge by iteratively invoking visual Tools at different temporal scales, but their Tool-Planner communication typically relies on textual observations. Such text-only interfaces provide lossy summaries of Tool computations, causing previously computed visual evidence not verbalized to be discarded and unavailable for subsequent planning. We identify this limitation as the Tool observation bottleneck and propose Latent Visual Evidence-Enhanced Planning (LAVE), a training-free framework for reusing latent visual evidence from completed Tool calls. LAVE introduces a dual-channel observation interface: the visible channel preserves the original textual trajectory, while the latent channel stores pre-verbal visual updates with their Tool roles, source-frame timestamps, and visual locations. During planning, LAVE retrieves evidence relevant to the current Planner state but not covered by textual observations, and integrates it through bounded timestamp-aligned latent updates with entropy-constrained frame-time routing. This enables video agents to reuse existing visual computation without additional training, frame replay, or modifications to the original orchestration. Extensive experiments on Video-MME, LongVideoBench, and CG-Bench show that LAVE consistently improves video tool-use agents across backbones. Under a comparable frame budget, LAVE improves the Video-MME overall score by 3.76 points over the strongest baseline, demonstrating the effectiveness of latent visual evidence reuse for multi-step video-agent planning.

cs.CV

ProtoAct: Turning Wet-Lab Protocols into Embodied Robotic Actions

Biological wet-lab protocols are written for trained researchers and often leave routine operations, state-dependent conditions, and contextual parameters implicit, making them difficult to translate into robot-executable actions. We present ProtoAct, a structured protocol-grounding framework that converts free-form biological procedures into state-aware, embodiment-ready action sequences. ProtoAct uses ProtoRAG to retrieve manually annotated examples for context-sensitive parsing, employs RefineChecker to detect and revise missing or inconsistent steps, and applies ActSchema to map the refined procedure into constrained JSON function sequences. We further introduce BioP2E, for which we manually annotate 22 cell-culture protocols into 258 monitoring conditions, 910 executable subtasks, and 962 grounded action calls. Evaluation across seven large language models demonstrates that ProtoAct can be effectively instantiated with different backbones. Ablations confirm that retrieval, posterior checking, and schema constraints make complementary contributions. The parsed subtasks further support demonstration collection and VLA model training, enabling successful execution in both simulation and real-robot settings. ProtoAct thus provides a practical interface between biological protocol understanding and embodied robotic execution.

cs.RO

BioVLN: A Simulation Platform for Visual Language Navigation in Biomedical Laboratories

Biomedical laboratory robots must navigate to instruments before performing experimental procedures. Existing embodied navigation platforms are designed for household environments and treat a target as an object center or an arbitrary nearby position. This representation is inadequate for laboratory instruments, which must be approached from their operating side while maintaining safe clearance from surrounding equipment. We introduce BioVLN, a simulation platform for developing and evaluating visual-language navigation agents in biomedical laboratories. BioVLN represents each instrument with three regions: its physical body, a surrounding clearance region, and an operation area in front of the usable side. This model is applied consistently to scene generation, target placement, navigation evaluation, and safety analysis, so success depends on reaching a position from which the instrument can be accessed. BioVLN supports procedural scene generation and manually designed environments, producing 47 scenes and 1667 episodes. Standardized navigation and reinforcement-learning interfaces enable trajectory collection and policy training. Experiments show that geometric exploration reaches 74.4--87.5% success, while sampling multiple valid positions in the operation area improves success to 83.3--92.5% and reduces unsafe proximity.

cs.RO

Pipette: An Embodied Simulation Platform, Benchmark, and Data-Efficient Augmentation Framework for Wet-Lab Robotics

Wet-lab robots can improve the reproducibility, throughput, and safety of biomedical experiments, but scaling their learning requires customizable simulators for safe and reproducible task generation, open editable laboratory assets, and efficient pipelines that turn limited demonstrations into usable training data. We present Pipette, an embodied simulation platform, benchmark, and data-efficient augmentation framework for wet-lab robot learning. Pipette provides over 100 open-source and re-editable wet-lab assets through an extensible asset-building pipeline with built-in Tencent Hunyuan support for text- and image-conditioned 3D asset generation, and supports three robotic-arm embodiments through a unified simulation interface for task construction, data collection, augmentation, and evaluation. A key component of Pipette is its simulation-based data augmentation pipeline, which replays human demonstrations in simulation, applies lighting, camera, speed, and action perturbations, and filters generated episodes with automatic task success checks, rapidly expanding usable training data from limited manual demonstrations. We further introduce a 12-task wet-lab embodied benchmark covering sample handling, culture-ware manipulation, device operation, and precision placement. With only 30 demonstrations per task, ACT achieves 60.3% average success rate, while simulation augmentation improves SmolVLA from 40.4% to 71.8% and pi0 from 37.3% to 44.1%, validating the effectiveness of Pipette for data-efficient VLA training and evaluation. Pipette also supports natural-language-driven scene construction and task registration, lowering the barrier for non-expert users to define new wet-lab robotic tasks

cs.RO

Lung-R1: A Knowledge Graph-Guided LLM for Pulmonary Diagnostic Reasoning

Diagnosing pulmonary diseases requires integrating heterogeneous evidence amid phenotypic variability and cross-disease overlap. Although large language models (LLMs) have shown progress on pulmonary knowledge question answering (QA) and information-processing tasks, reliable pulmonary diagnosis requires patient-specific, relation-aware reasoning over electronic medical record (EMR) evidence rather than isolated knowledge recall. We define this gap between pulmonary knowledge and case-level diagnostic reasoning as the Pulmonary Knowledge-to-Diagnosis Gap. To address it, we introduce LungKG, the first structured pulmonary knowledge graph for diagnostic knowledge organization and record-grounded reasoning. LungKG contains 59,038 nodes and 164,308 edges across 15 entity types and 112 relation types, serving as both a reusable pulmonary knowledge resource and the foundation for LungKG-guided model adaptation. Built on LungKG, we propose Lung-R1, a LungKG-guided pulmonary LLM trained through KG-constrained reasoning-chain construction and KG-guided reinforcement learning. In a 20-system evaluation, Lung-R1-14B achieves state-of-the-art performance across Choice, Pulmonary-QA, and EMR Diagnosis, reaching an EMR Diagnosis score of 4.3583 and surpassing the strongest non-Lung-R1 baseline by 0.1476 points. These results demonstrate the value of LungKG-guided training for EMR-based pulmonary diagnosis.

cs.AI

BioProVLA-Agent: An Affordable, Protocol-Driven, Vision-Enhanced VLA-Enabled Embodied Multi-Agent System with Closed-Loop-Capable Reasoning for Biological Laboratory Manipulation

Biological laboratory automation can reduce repetitive manual work and improve reproducibility, but reliable embodied execution in wet-lab environments remains challenging. Protocols are often unstructured, labware is frequently transparent or reflective, and multi-step procedures require state-aware execution beyond one-shot instruction following. Existing robotic systems often rely on costly hardware, fixed workflows, dedicated instruments, or robotics-oriented interfaces. Here, we introduce BioProVLA-Agent, an affordable, protocol-driven, vision-enhanced embodied multi-agent system enabled by Vision-Language-Action (VLA) models for biological manipulation. The system uses protocols as the task interface and integrates protocol parsing, visual state verification, and embodied execution in a closed-loop workflow. A Tailored LLM Protocol Agent converts protocols into verifiable subtasks; a VLM-RAG Verification Agent assesses readiness and completion using observations, robot states, retrieved knowledge, and success/failure examples; and a VLA Embodied Agent executes verified subtasks through a lightweight policy. To improve robustness under wet-lab visual perturbations, we develop AugSmolVLA, an online augmentation strategy targeting transparent labware, reflections, illumination shifts, and overexposure. We evaluate the system on a hierarchical benchmark covering 15 atomic tasks, 6 composite workflows, and 3 bimanual tasks, including tube loading, sorting, waste disposal, cap twisting, and liquid pouring. Across normal and high-exposure settings, AugSmolVLA improves execution stability over ACT, X-VLA, and the original SmolVLA, especially for precise placement, transparent-object manipulation, composite workflows, and visually degraded scenes. These results suggest a practical route toward accessible, protocol-centered, and verification-capable embodied AI for biological manipulation.

cs.RO

Towards Human-Like Grading: A Unified LLM-Enhanced Framework for Subjective Question Evaluation

Automatic grading of subjective questions remains a significant challenge in examination assessment due to the diversity in question formats and the open-ended nature of student responses. Existing works primarily focus on a specific type of subjective question and lack the generality to support comprehensive exams that contain diverse question types. In this paper, we propose a unified Large Language Model (LLM)-enhanced auto-grading framework that provides human-like evaluation for all types of subjective questions across various domains. Our framework integrates four complementary modules to holistically evaluate student answers. In addition to a basic text matching module that provides a foundational assessment of content similarity, we leverage the powerful reasoning and generative capabilities of LLMs to: (1) compare key knowledge points extracted from both student and reference answers, (2) generate a pseudo-question from the student answer to assess its relevance to the original question, and (3) simulate human evaluation by identifying content-related and non-content strengths and weaknesses. Extensive experiments on both general-purpose and domain-specific datasets show that our framework consistently outperforms traditional and LLM-based baselines across multiple grading metrics. Moreover, the proposed system has been successfully deployed in real-world training and certification exams at a major e-commerce enterprise.

cs.CL

Reconstruction and Reenactment Separated Method for Realistic Gaussian Head

In this paper, we explore a reconstruction and reenactment separated framework for 3D Gaussians head, which requires only a single portrait image as input to generate controllable avatar. Specifically, we developed a large-scale one-shot gaussian head generator built upon WebSSL and employed a two-stage training approach that significantly enhances the capabilities of generalization and high-frequency texture reconstruction. During inference, an ultra-lightweight gaussian avatar driven by control signals enables high frame-rate rendering, achieving 90 FPS at a resolution of 512x512. We further demonstrate that the proposed framework follows the scaling law, whereby increasing the parameter scale of the reconstruction module leads to improved performance. Moreover, thanks to the separation design, driving efficiency remains unaffected. Finally, extensive quantitative and qualitative experiments validate that our approach outperforms current state-of-the-art methods.

cs.CV

Cross-Granularity Hypergraph Retrieval-Augmented Generation for Multi-hop Question Answering

Multi-hop question answering (MHQA) requires integrating knowledge scattered across multiple passages to derive the correct answer. Traditional retrieval-augmented generation (RAG) methods primarily focus on coarse-grained textual semantic similarity and ignore structural associations among dispersed knowledge, which limits their effectiveness in MHQA tasks. GraphRAG methods address this by leveraging knowledge graphs (KGs) to capture structural associations, but they tend to overly rely on structural information and fine-grained word- or phrase-level retrieval, resulting in an underutilization of textual semantics. In this paper, we propose a novel RAG approach called HGRAG for MHQA that achieves cross-granularity integration of structural and semantic information via hypergraphs. Structurally, we construct an entity hypergraph where fine-grained entities serve as nodes and coarse-grained passages as hyperedges, and establish knowledge association through shared entities. Semantically, we design a hypergraph retrieval method that integrates fine-grained entity similarity and coarse-grained passage similarity via hypergraph diffusion. Finally, we employ a retrieval enhancement module, which further refines the retrieved results both semantically and structurally, to obtain the most relevant passages as context for answer generation with the LLM. Experimental results on benchmark datasets demonstrate that our approach outperforms state-of-the-art methods in QA performance, and achieves a 6$\times$ speedup in retrieval efficiency.

cs.CL

Referring Expression Instance Retrieval and A Strong End-to-End Baseline

Using natural language to query visual information is a fundamental need in real-world applications. Text-Image Retrieval (TIR) retrieves a target image from a gallery based on an image-level description, while Referring Expression Comprehension (REC) localizes a target object within a given image using an instance-level description. However, real-world applications often present more complex demands. Users typically query an instance-level description across a large gallery and expect to receive both relevant image and the corresponding instance location. In such scenarios, TIR struggles with fine-grained descriptions and object-level localization, while REC is limited in its ability to efficiently search large galleries and lacks an effective ranking mechanism. In this paper, we introduce a new task called \textbf{Referring Expression Instance Retrieval (REIR)}, which supports both instance-level retrieval and localization based on fine-grained referring expressions. First, we propose a large-scale benchmark for REIR, named REIRCOCO, constructed by prompting advanced vision-language models to generate high-quality referring expressions for instances in the MSCOCO and RefCOCO datasets. Second, we present a baseline method, Contrastive Language-Instance Alignment with Relation Experts (CLARE), which employs a dual-stream architecture to address REIR in an end-to-end manner. Given a referring expression, the textual branch encodes it into a query embedding. The visual branch detects candidate objects and extracts their instance-level visual features. The most similar candidate to the query is selected for bounding box prediction. CLARE is first trained on object detection and REC datasets to establish initial grounding capabilities, then optimized via Contrastive Language-Instance Alignment (CLIA) for improved retrieval across images. We will release our code and benchmark publicly.

cs.CV

MERIT: A Merchant Incentive Ranking Model for Hotel Search & Ranking

Online Travel Platforms (OTPs) have been working on improving their hotel Search & Ranking (S&R) systems that facilitate efficient matching between consumers and hotels. Existing OTPs focus almost exclusively on improving platform revenue. In this work, we take a first step in incorporating hotel merchants' objectives into the design of hotel S&R systems to achieve an incentive loop: the OTP tilts impressions and better-ranked positions to merchants with high quality, and in return, the merchants provide better service to consumers. Three critical design challenges need to be resolved to achieve this incentive loop: Matthew Effect in the consumer feedback-loop, unclear relation between hotel quality and performance, and conflicts between short-term and long-term revenue. To address these challenges, we propose MERIT, a MERchant IncenTive ranking model, which can simultaneously take the interests of merchants and consumers into account. We define a new Merchant Competitiveness Index (MCI) to represent hotel merchant quality and propose a new Merchant Tower to model the relation between MCI and ranking scores. Also, we design a monotonic structure for Merchant Tower to provide a clear relation between hotel quality and performance. Finally, we propose a Multi-objective Stratified Pairwise Loss, which can mitigate the conflicts between OTP's short-term and long-term revenue. The offline experiment results indicate that MERIT outperforms these methods in optimizing the demands of consumers and merchants. Furthermore, we conduct an online A/B test and obtain an improvement of 3.02% for the MCI score.

cs.IR

Whisper-SV: Adapting Whisper for Low-data-resource Speaker Verification

Trained on 680,000 hours of massive speech data, Whisper is a multitasking, multilingual speech foundation model demonstrating superior performance in automatic speech recognition, translation, and language identification. However, its applicability in speaker verification (SV) tasks remains unexplored, particularly in low-data-resource scenarios where labeled speaker data in specific domains are limited. To fill this gap, we propose a lightweight adaptor framework to boost SV with Whisper, namely Whisper-SV. Given that Whisper is not specifically optimized for SV tasks, we introduce a representation selection module to quantify the speaker-specific characteristics contained in each layer of Whisper and select the top-k layers with prominent discriminative speaker features. To aggregate pivotal speaker-related features while diminishing non-speaker redundancies across the selected top-k distinct layers of Whisper, we design a multi-layer aggregation module in Whisper-SV to integrate multi-layer representations into a singular, compacted representation for SV. In the multi-layer aggregation module, we employ convolutional layers with shortcut connections among different layers to refine speaker characteristics derived from multi-layer representations from Whisper. In addition, an attention aggregation layer is used to reduce non-speaker interference and amplify speaker-specific cues for SV tasks. Finally, a simple classification module is used for speaker classification. Experiments on VoxCeleb1, FFSVC, and IMSV datasets demonstrate that Whisper-SV achieves EER/minDCF of 2.22%/0.307, 6.14%/0.488, and 7.50%/0.582, respectively, showing superior performance in low-data-resource SV scenarios.

cs.SD

Factorized Learning Assisted with Large Language Model for Gloss-free Sign Language Translation

Previous Sign Language Translation (SLT) methods achieve superior performance by relying on gloss annotations. However, labeling high-quality glosses is a labor-intensive task, which limits the further development of SLT. Although some approaches work towards gloss-free SLT through jointly training the visual encoder and translation network, these efforts still suffer from poor performance and inefficient use of the powerful Large Language Model (LLM). Most seriously, we find that directly introducing LLM into SLT will lead to insufficient learning of visual representations as LLM dominates the learning curve. To address these problems, we propose Factorized Learning assisted with Large Language Model (FLa-LLM) for gloss-free SLT. Concretely, we factorize the training process into two stages. In the visual initialing stage, we employ a lightweight translation model after the visual encoder to pre-train the visual encoder. In the LLM fine-tuning stage, we freeze the acquired knowledge in the visual encoder and integrate it with a pre-trained LLM to inspire the LLM's translation potential. This factorized training strategy proves to be highly effective as evidenced by significant improvements achieved across three SLT datasets which are all conducted under the gloss-free setting.

cs.CL

An audio-quality-based multi-strategy approach for target speaker extraction in the MISP 2023 Challenge

This paper describes our audio-quality-based multi-strategy approach for the audio-visual target speaker extraction (AVTSE) task in the Multi-modal Information based Speech Processing (MISP) 2023 Challenge. Specifically, our approach adopts different extraction strategies based on the audio quality, striking a balance between interference removal and speech preservation, which benifits the back-end automatic speech recognition (ASR) systems. Experiments show that our approach achieves a character error rate (CER) of 24.2% and 33.2% on the Dev and Eval set, respectively, obtaining the second place in the challenge.

cs.SD

R2-Talker: Realistic Real-Time Talking Head Synthesis with Hash Grid Landmarks Encoding and Progressive Multilayer Conditioning

Dynamic NeRFs have recently garnered growing attention for 3D talking portrait synthesis. Despite advances in rendering speed and visual quality, challenges persist in enhancing efficiency and effectiveness. We present R2-Talker, an efficient and effective framework enabling realistic real-time talking head synthesis. Specifically, using multi-resolution hash grids, we introduce a novel approach for encoding facial landmarks as conditional features. This approach losslessly encodes landmark structures as conditional features, decoupling input diversity, and conditional spaces by mapping arbitrary landmarks to a unified feature space. We further propose a scheme of progressive multilayer conditioning in the NeRF rendering pipeline for effective conditional feature fusion. Our new approach has the following advantages as demonstrated by extensive experiments compared with the state-of-the-art works: 1) The lossless input encoding enables acquiring more precise features, yielding superior visual quality. The decoupling of inputs and conditional spaces improves generalizability. 2) The fusing of conditional features and MLP outputs at each MLP layer enhances conditional impact, resulting in more accurate lip synthesis and better visual quality. 3) It compactly structures the fusion of conditional features, significantly enhancing computational efficiency.

cs.CV

PMMTalk: Speech-Driven 3D Facial Animation from Complementary Pseudo Multi-modal Features

Speech-driven 3D facial animation has improved a lot recently while most related works only utilize acoustic modality and neglect the influence of visual and textual cues, leading to unsatisfactory results in terms of precision and coherence. We argue that visual and textual cues are not trivial information. Therefore, we present a novel framework, namely PMMTalk, using complementary Pseudo Multi-Modal features for improving the accuracy of facial animation. The framework entails three modules: PMMTalk encoder, cross-modal alignment module, and PMMTalk decoder. Specifically, the PMMTalk encoder employs the off-the-shelf talking head generation architecture and speech recognition technology to extract visual and textual information from speech, respectively. Subsequently, the cross-modal alignment module aligns the audio-image-text features at temporal and semantic levels. Then PMMTalk decoder is employed to predict lip-syncing facial blendshape coefficients. Contrary to prior methods, PMMTalk only requires an additional random reference face image but yields more accurate results. Additionally, it is artist-friendly as it seamlessly integrates into standard animation production workflows by introducing facial blendshape coefficients. Finally, given the scarcity of 3D talking face datasets, we introduce a large-scale 3D Chinese Audio-Visual Facial Animation (3D-CAVFA) dataset. Extensive experiments and user studies show that our approach outperforms the state of the art. We recommend watching the supplementary video.

cs.CV

Conversational Speech Recognition by Learning Audio-textual Cross-modal Contextual Representation

Automatic Speech Recognition (ASR) in conversational settings presents unique challenges, including extracting relevant contextual information from previous conversational turns. Due to irrelevant content, error propagation, and redundancy, existing methods struggle to extract longer and more effective contexts. To address this issue, we introduce a novel conversational ASR system, extending the Conformer encoder-decoder model with cross-modal conversational representation. Our approach leverages a cross-modal extractor that combines pre-trained speech and text models through a specialized encoder and a modal-level mask input. This enables the extraction of richer historical speech context without explicit error propagation. We also incorporate conditional latent variational modules to learn conversational level attributes such as role preference and topic coherence. By introducing both cross-modal and conversational representations into the decoder, our model retains context over longer sentences without information loss, achieving relative accuracy improvements of 8.8% and 23% on Mandarin conversation datasets HKUST and MagicData-RAMC, respectively, compared to the standard Conformer model.

cs.SD

Modeling Price Elasticity for Occupancy Prediction in Hotel Dynamic Pricing

Demand estimation plays an important role in dynamic pricing where the optimal price can be obtained via maximizing the revenue based on the demand curve. In online hotel booking platform, the demand or occupancy of rooms varies across room-types and changes over time, and thus it is challenging to get an accurate occupancy estimate. In this paper, we propose a novel hotel demand function that explicitly models the price elasticity of demand for occupancy prediction, and design a price elasticity prediction model to learn the dynamic price elasticity coefficient from a variety of affecting factors. Our model is composed of carefully designed elasticity learning modules to alleviate the endogeneity problem, and trained in a multi-task framework to tackle the data sparseness. We conduct comprehensive experiments on real-world datasets and validate the superiority of our method over the state-of-the-art baselines for both occupancy prediction and dynamic pricing.

econ.GN