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Quentin Cappart

Publications and source records attributed to Quentin Cappart.

At least 19 recordsLinked to original sources

Scaling Decision-Focused Learning to Large Problems with Lagrangian Decomposition

Decision-focused learning has shown great promise for addressing predict-then-optimize problems, particularly in the presence of under-specified models. However, its practical deployment is often hindered by high computational costs and limited scalability, as it requires solving a constrained optimization problem for each training instance at every iteration. To address these challenges, we propose a novel framework that incorporates Lagrangian decomposition into the decision-focused learning paradigm. Specifically, we introduce a new surrogate objective along with two loss functions for evaluating and training the underlying prediction model. We further propose two variants of our approach, which offer different trade-offs between computational efficiency and solution quality. Our framework can be seamlessly integrated with standard decision-focused learning methods, including Smart Predict-then-Optimize (SPO+) and Implicit Maximum Likelihood Estimation (IMLE). Through experiments on two standard benchmarks, the multi-dimensional knapsack problem and quadratic portfolio optimization, we demonstrate that our approach achieves competitive performance while remaining amenable to parallelization. In particular, it consistently outperforms traditional decision-focused learning methods on large-scale instances, involving up to eight times more variables than those typically considered in related work. The implementation is available at https://github.com/corail-research/DFL-LD.

cs.LG

Learning Admissible Heuristics via Cost Partitioning

Admissible heuristics are essential for optimal planning, yet learning them remains challenging due to the risk of overestimation. Cost partitioning combines multiple abstraction heuristics while preserving admissibility, but computing optimal partitions online is expensive. We propose a framework that learns to infer admissible cost partitions by leveraging the Lagrangian dual equivalence between cost partitioning and multiplier prediction. Planning states and patterns are encoded as labelled graphs, and an action-centric variant of the Weisfeiler-Leman algorithm extracts structural feature vectors. A deep architecture with axial self-attention and a softmax output layer maps these features to cost weights that satisfy the partition constraints by construction, ensuring admissibility. Experiments demonstrate reduced node expansions compared to suboptimal partitioning baselines while maintaining strict admissibility. To our knowledge, this is the first machine-learned heuristic guaranteed to be admissible.

cs.AI

Malice in Agentland: Down the Rabbit Hole of Backdoors in the AI Supply Chain

While finetuning AI agents on interaction data -- such as web browsing or tool use -- improves their capabilities, it also introduces critical security vulnerabilities within the agentic AI supply chain. We show that adversaries can effectively poison the data collection pipeline at multiple stages to embed hard-to-detect backdoors that, when triggered, cause unsafe or malicious behavior. We formalize three realistic threat models across distinct layers of the supply chain: direct poisoning of finetuning data, pre-backdoored base models, and environment poisoning, a novel attack vector that exploits vulnerabilities specific to agentic training pipelines. Evaluated on two widely adopted agentic benchmarks, all three threat models prove effective: poisoning only a small number of demonstrations is sufficient to embed a backdoor that causes an agent to leak confidential user information with over 80\% success.

cs.CR

DoomArena: A framework for Testing AI Agents Against Evolving Security Threats

We present DoomArena, a security evaluation framework for AI agents. DoomArena is designed on three principles: 1) It is a plug-in framework and integrates easily into realistic agentic frameworks like BrowserGym (for web agents) and $\tau$-bench (for tool calling agents); 2) It is configurable and allows for detailed threat modeling, allowing configuration of specific components of the agentic framework being attackable, and specifying targets for the attacker; and 3) It is modular and decouples the development of attacks from details of the environment in which the agent is deployed, allowing for the same attacks to be applied across multiple environments. We illustrate several advantages of our framework, including the ability to adapt to new threat models and environments easily, the ability to easily combine several previously published attacks to enable comprehensive and fine-grained security testing, and the ability to analyze trade-offs between various vulnerabilities and performance. We apply DoomArena to state-of-the-art (SOTA) web and tool-calling agents and find a number of surprising results: 1) SOTA agents have varying levels of vulnerability to different threat models (malicious user vs malicious environment), and there is no Pareto dominant agent across all threat models; 2) When multiple attacks are applied to an agent, they often combine constructively; 3) Guardrail model-based defenses seem to fail, while defenses based on powerful SOTA LLMs work better. DoomArena is available at https://github.com/ServiceNow/DoomArena.

cs.CR

The BrowserGym Ecosystem for Web Agent Research

The BrowserGym ecosystem addresses the growing need for efficient evaluation and benchmarking of web agents, particularly those leveraging automation and Large Language Models (LLMs). Many existing benchmarks suffer from fragmentation and inconsistent evaluation methodologies, making it challenging to achieve reliable comparisons and reproducible results. In an earlier work, Drouin et al. (2024) introduced BrowserGym which aims to solve this by providing a unified, gym-like environment with well-defined observation and action spaces, facilitating standardized evaluation across diverse benchmarks. We propose an extended BrowserGym-based ecosystem for web agent research, which unifies existing benchmarks from the literature and includes AgentLab, a complementary framework that aids in agent creation, testing, and analysis. Our proposed ecosystem offers flexibility for integrating new benchmarks while ensuring consistent evaluation and comprehensive experiment management. As a supporting evidence, we conduct the first large-scale, multi-benchmark web agent experiment and compare the performance of 6 state-of-the-art LLMs across 6 popular web agent benchmarks made available in BrowserGym. Among other findings, our results highlight a large discrepancy between OpenAI and Anthropic's latests models, with Claude-3.5-Sonnet leading the way on almost all benchmarks, except on vision-related tasks where GPT-4o is superior. Despite these advancements, our results emphasize that building robust and efficient web agents remains a significant challenge, due to the inherent complexity of real-world web environments and the limitations of current models.

cs.LG

Learning Valid Dual Bounds in Constraint Programming: Boosted Lagrangian Decomposition with Self-Supervised Learning

Lagrangian decomposition (LD) is a relaxation method that provides a dual bound for constrained optimization problems by decomposing them into more manageable sub-problems. This bound can be used in branch-and-bound algorithms to prune the search space effectively. In brief, a vector of Lagrangian multipliers is associated with each sub-problem, and an iterative procedure (e.g., a sub-gradient optimization) adjusts these multipliers to find the tightest bound. Initially applied to integer programming, Lagrangian decomposition also had success in constraint programming due to its versatility and the fact that global constraints provide natural sub-problems. However, the non-linear and combinatorial nature of sub-problems in constraint programming makes it computationally intensive to optimize the Lagrangian multipliers with sub-gradient methods at each node of the tree search. This currently limits the practicality of LD as a general bounding mechanism for constraint programming. To address this challenge, we propose a self-supervised learning approach that leverages neural networks to generate multipliers directly, yielding tight bounds. This approach significantly reduces the number of sub-gradient optimization steps required, enhancing the pruning efficiency and reducing the execution time of constraint programming solvers. This contribution is one of the few that leverage learning to enhance bounding mechanisms on the dual side, a critical element in the design of combinatorial solvers. To our knowledge, this work presents the first generic method for learning valid dual bounds in constraint programming.

cs.AI

MARCO: A Memory-Augmented Reinforcement Framework for Combinatorial Optimization

Neural Combinatorial Optimization (NCO) is an emerging domain where deep learning techniques are employed to address combinatorial optimization problems as a standalone solver. Despite their potential, existing NCO methods often suffer from inefficient search space exploration, frequently leading to local optima entrapment or redundant exploration of previously visited states. This paper introduces a versatile framework, referred to as Memory-Augmented Reinforcement for Combinatorial Optimization (MARCO), that can be used to enhance both constructive and improvement methods in NCO through an innovative memory module. MARCO stores data collected throughout the optimization trajectory and retrieves contextually relevant information at each state. This way, the search is guided by two competing criteria: making the best decision in terms of the quality of the solution and avoiding revisiting already explored solutions. This approach promotes a more efficient use of the available optimization budget. Moreover, thanks to the parallel nature of NCO models, several search threads can run simultaneously, all sharing the same memory module, enabling an efficient collaborative exploration. Empirical evaluations, carried out on the maximum cut, maximum independent set and travelling salesman problems, reveal that the memory module effectively increases the exploration, enabling the model to discover diverse, higher-quality solutions. MARCO achieves good performance in a low computational cost, establishing a promising new direction in the field of NCO.

cs.NE

WorkArena++: Towards Compositional Planning and Reasoning-based Common Knowledge Work Tasks

The ability of large language models (LLMs) to mimic human-like intelligence has led to a surge in LLM-based autonomous agents. Though recent LLMs seem capable of planning and reasoning given user instructions, their effectiveness in applying these capabilities for autonomous task solving remains underexplored. This is especially true in enterprise settings, where automated agents hold the promise of a high impact. To fill this gap, we propose WorkArena++, a novel benchmark consisting of 682 tasks corresponding to realistic workflows routinely performed by knowledge workers. WorkArena++ is designed to evaluate the planning, problem-solving, logical/arithmetic reasoning, retrieval, and contextual understanding abilities of web agents. Our empirical studies across state-of-the-art LLMs and vision-language models (VLMs), as well as human workers, reveal several challenges for such models to serve as useful assistants in the workplace. In addition to the benchmark, we provide a mechanism to effortlessly generate thousands of ground-truth observation/action traces, which can be used for fine-tuning existing models. Overall, we expect this work to serve as a useful resource to help the community progress toward capable autonomous agents. The benchmark can be found at https://github.com/ServiceNow/WorkArena.

cs.AI

WorkArena: How Capable Are Web Agents at Solving Common Knowledge Work Tasks?

We study the use of large language model-based agents for interacting with software via web browsers. Unlike prior work, we focus on measuring the agents' ability to perform tasks that span the typical daily work of knowledge workers utilizing enterprise software systems. To this end, we propose WorkArena, a remote-hosted benchmark of 33 tasks based on the widely-used ServiceNow platform. We also introduce BrowserGym, an environment for the design and evaluation of such agents, offering a rich set of actions as well as multimodal observations. Our empirical evaluation reveals that while current agents show promise on WorkArena, there remains a considerable gap towards achieving full task automation. Notably, our analysis uncovers a significant performance disparity between open and closed-source LLMs, highlighting a critical area for future exploration and development in the field.

cs.LG

Towards a Generic Representation of Combinatorial Problems for Learning-Based Approaches

In recent years, there has been a growing interest in using learning-based approaches for solving combinatorial problems, either in an end-to-end manner or in conjunction with traditional optimization algorithms. In both scenarios, the challenge lies in encoding the targeted combinatorial problems into a structure compatible with the learning algorithm. Many existing works have proposed problem-specific representations, often in the form of a graph, to leverage the advantages of \textit{graph neural networks}. However, these approaches lack generality, as the representation cannot be easily transferred from one combinatorial problem to another one. While some attempts have been made to bridge this gap, they still offer a partial generality only. In response to this challenge, this paper advocates for progress toward a fully generic representation of combinatorial problems for learning-based approaches. The approach we propose involves constructing a graph by breaking down any constraint of a combinatorial problem into an abstract syntax tree and expressing relationships (e.g., a variable involved in a constraint) through the edges. Furthermore, we introduce a graph neural network architecture capable of efficiently learning from this representation. The tool provided operates on combinatorial problems expressed in the XCSP3 format, handling all the constraints available in the 2023 mini-track competition. Experimental results on four combinatorial problems demonstrate that our architecture achieves performance comparable to dedicated architectures while maintaining generality. Our code and trained models are publicly available at \url{https://github.com/corail-research/learning-generic-csp}.

cs.LG

Deep Learning for Data-Driven Districting-and-Routing

Districting-and-routing is a strategic problem aiming to aggregate basic geographical units (e.g., zip codes) into delivery districts. Its goal is to minimize the expected long-term routing cost of performing deliveries in each district separately. Solving this stochastic problem poses critical challenges since repeatedly evaluating routing costs on a set of scenarios while searching for optimal districts takes considerable time. Consequently, solution approaches usually replace the true cost estimation with continuous cost approximation formulas extending Beardwood-Halton-Hammersley and Daganzo's work. These formulas commit errors that can be magnified during the optimization step. To reconcile speed and solution quality, we introduce a supervised learning and optimization methodology leveraging a graph neural network for delivery-cost estimation. This network is trained to imitate known costs generated on a limited subset of training districts. It is used within an iterated local search procedure to produce high-quality districting plans. Our computational experiments, conducted on five metropolitan areas in the United Kingdom, demonstrate that the graph neural network predicts long-term district cost operations more accurately, and that optimizing over this oracle permits large economic gains (10.12% on average) over baseline methods that use continuous approximation formulas or shallow neural networks. Finally, we observe that having compact districts alone does not guarantee high-quality solutions and that other learnable geometrical features of the districts play an essential role.

math.OC

Learning Lagrangian Multipliers for the Travelling Salesman Problem

Lagrangian relaxation is a versatile mathematical technique employed to relax constraints in an optimization problem, enabling the generation of dual bounds to prove the optimality of feasible solutions and the design of efficient propagators in constraint programming (such as the weighted circuit constraint). However, the conventional process of deriving Lagrangian multipliers (e.g., using subgradient methods) is often computationally intensive, limiting its practicality for large-scale or time-sensitive problems. To address this challenge, we propose an innovative unsupervised learning approach that harnesses the capabilities of graph neural networks to exploit the problem structure, aiming to generate accurate Lagrangian multipliers efficiently. We apply this technique to the well-known Held-Karp Lagrangian relaxation for the travelling salesman problem. The core idea is to predict accurate Lagrangian multipliers and to employ them as a warm start for generating Held-Karp relaxation bounds. These bounds are subsequently utilized to enhance the filtering process carried out by branch-and-bound algorithms. In contrast to much of the existing literature, which primarily focuses on finding feasible solutions, our approach operates on the dual side, demonstrating that learning can also accelerate the proof of optimality. We conduct experiments across various distributions of the metric travelling salesman problem, considering instances with up to 200 cities. The results illustrate that our approach can improve the filtering level of the weighted circuit global constraint, reduce the optimality gap by a factor two for unsolved instances up to a timeout, and reduce the execution time for solved instances by 10%.

cs.AI

Global Rewards in Multi-Agent Deep Reinforcement Learning for Autonomous Mobility on Demand Systems

We study vehicle dispatching in autonomous mobility on demand (AMoD) systems, where a central operator assigns vehicles to customer requests or rejects these with the aim of maximizing its total profit. Recent approaches use multi-agent deep reinforcement learning (MADRL) to realize scalable yet performant algorithms, but train agents based on local rewards, which distorts the reward signal with respect to the system-wide profit, leading to lower performance. We therefore propose a novel global-rewards-based MADRL algorithm for vehicle dispatching in AMoD systems, which resolves so far existing goal conflicts between the trained agents and the operator by assigning rewards to agents leveraging a counterfactual baseline. Our algorithm shows statistically significant improvements across various settings on real-world data compared to state-of-the-art MADRL algorithms with local rewards. We further provide a structural analysis which shows that the utilization of global rewards can improve implicit vehicle balancing and demand forecasting abilities. Our code is available at https://github.com/tumBAIS/GR-MADRL-AMoD.

cs.LG

An Exact Framework for Solving the Space-Time Dependent TSP

Many real-world scenarios involve solving bi-level optimization problems in which there is an outer discrete optimization problem, and an inner problem involving expensive or black-box computation. This arises in space-time dependent variants of the Traveling Salesman Problem, such as when planning space missions that visit multiple astronomical objects. Planning these missions presents significant challenges due to the constant relative motion of the objects involved. There is an outer combinatorial problem of finding the optimal order to visit the objects and an inner optimization problem that requires finding the optimal departure time and trajectory to travel between each pair of objects. The constant motion of the objects complicates the inner problem, making it computationally expensive. This paper introduces a novel framework utilizing decision diagrams (DDs) and a DD-based branch-and-bound technique, Peel-and-Bound, to achieve exact solutions for such bi-level optimization problems, assuming sufficient inner problem optimizer quality. The framework leverages problem-specific knowledge to expedite search processes and minimize the number of expensive evaluations required. As a case study, we apply this framework to the Asteroid Routing Problem (ARP), a benchmark problem in global trajectory optimization. Experimental results demonstrate the framework's scalability and ability to generate robust heuristic solutions for ARP instances. Many of these solutions are exact, contingent on the assumed quality of the inner problem's optimizer.

math.OC

Improved Peel-and-Bound: Methods for Generating Dual Bounds with Multivalued Decision Diagrams

Decision diagrams are an increasingly important tool in cutting-edge solvers for discrete optimization. However, the field of decision diagrams is relatively new, and is still incorporating the library of techniques that conventional solvers have had decades to build. We drew inspiration from the warm-start technique used in conventional solvers to address one of the major challenges faced by decision diagram based methods. Decision diagrams become more useful the wider they are allowed to be, but also become more costly to generate, especially with large numbers of variables. In the original version of this paper, we presented a method of peeling off a sub-graph of previously constructed diagrams and using it as the initial diagram for subsequent iterations that we call peel-and-bound. We tested the method on the sequence ordering problem, and our results indicate that our peel-and-bound scheme generates stronger bounds than a branch-and-bound scheme using the same propagators, and at significantly less computational cost. In this extended version of the paper, we also propose new methods for using relaxed decision diagrams to improve the solutions found using restricted decision diagrams, discuss the heuristic decisions involved with the parallelization of peel-and-bound, and discuss how peel-and-bound can be hyper-optimized for sequencing problems. Furthermore, we test the new methods on the sequence ordering problem and the traveling salesman problem with time-windows (TSPTW), and include an updated and generalized implementation of the algorithm capable of handling any discrete optimization problem. The new results show that peel-and-bound outperforms ddo (a decision diagram based branch-and-bound solver) on the TSPTW. We also close 15 open benchmark instances of the TSPTW.

math.OC

Learning a Generic Value-Selection Heuristic Inside a Constraint Programming Solver

Constraint programming is known for being an efficient approach for solving combinatorial problems. Important design choices in a solver are the branching heuristics, which are designed to lead the search to the best solutions in a minimum amount of time. However, developing these heuristics is a time-consuming process that requires problem-specific expertise. This observation has motivated many efforts to use machine learning to automatically learn efficient heuristics without expert intervention. To the best of our knowledge, it is still an open research question. Although several generic variable-selection heuristics are available in the literature, the options for a generic value-selection heuristic are more scarce. In this paper, we propose to tackle this issue by introducing a generic learning procedure that can be used to obtain a value-selection heuristic inside a constraint programming solver. This has been achieved thanks to the combination of a deep Q-learning algorithm, a tailored reward signal, and a heterogeneous graph neural network architecture. Experiments on graph coloring, maximum independent set, and maximum cut problems show that our framework is able to find better solutions close to optimality without requiring a large amounts of backtracks while being generic.

cs.AI

Peel-and-Bound: Generating Stronger Relaxed Bounds with Multivalued Decision Diagrams

Decision diagrams are an increasingly important tool in cutting-edge solvers for discrete optimization. However, the field of decision diagrams is relatively new, and is still incorporating the library of techniques that conventional solvers have had decades to build. We drew inspiration from the warm-start technique used in conventional solvers to address one of the major challenges faced by decision diagram based methods. Decision diagrams become more useful the wider they are allowed to be, but also become more costly to generate, especially with large numbers of variables. We present a method of peeling off a sub-graph of previously constructed diagrams and using it as the initial diagram for subsequent iterations that we call peel-and-bound. We test the method on the sequence ordering problem, and our results indicate that our peel-and-bound scheme generates stronger bounds than a branch-and-bound scheme using the same propagators, and at significantly less computational cost.

math.OC

The Machine Learning for Combinatorial Optimization Competition (ML4CO): Results and Insights

Combinatorial optimization is a well-established area in operations research and computer science. Until recently, its methods have focused on solving problem instances in isolation, ignoring that they often stem from related data distributions in practice. However, recent years have seen a surge of interest in using machine learning as a new approach for solving combinatorial problems, either directly as solvers or by enhancing exact solvers. Based on this context, the ML4CO aims at improving state-of-the-art combinatorial optimization solvers by replacing key heuristic components. The competition featured three challenging tasks: finding the best feasible solution, producing the tightest optimality certificate, and giving an appropriate solver configuration. Three realistic datasets were considered: balanced item placement, workload apportionment, and maritime inventory routing. This last dataset was kept anonymous for the contestants.

cs.LG