Searcharxiv⌕ Search

arXiv subjects

R. Ravi

Publications and source records attributed to R. Ravi.

54 records · Page 3Linked to original sources

Balls and Funnels: Energy Efficient Group-to-Group Anycasts

We introduce group-to-group anycast (g2g-anycast), a network design problem of substantial practical importance and considerable generality. Given a collection of groups and requirements for directed connectivity from source groups to destination groups, the solution network must contain, for each requirement, an omni-directional down-link broadcast, centered at any node of the source group, called the ball; the ball must contain some node from the destination group in the requirement and all such destination nodes in the ball must aggregate into a tree directed towards the source, called the funnel-tree. The solution network is a collection of balls along with the funnel-trees they contain. g2g-anycast models DBS (Digital Broadcast Satellite), Cable TV systems and drone swarms. It generalizes several well known network design problems including minimum energy unicast, multicast, broadcast, Steiner-tree, Steiner-forest and Group-Steiner tree. Our main achievement is an $O(\log^4 n)$ approximation, counterbalanced by an $\log^{(2-ε)}n$ hardness of approximation, for general weights. Given the applicability to wireless communication, we present a scalable and easily implemented $O(\log n)$ approximation algorithm, Cover-and-Grow for fixed-dimensional Euclidean space with path-loss exponent at least 2.

cs.NI↗

Iterative rounding approximation algorithms for degree-bounded node-connectivity network design

We consider the problem of finding a minimum edge cost subgraph of a graph satisfying both given node-connectivity requirements and degree upper bounds on nodes. We present an iterative rounding algorithm of the biset LP relaxation for this problem. For directed graphs and $k$-out-connectivity requirements from a root, our algorithm computes a solution that is a 2-approximation on the cost, and the degree of each node $v$ in the solution is at most $2b(v) + O(k)$ where $b(v)$ is the degree upper bound on $v$. For undirected graphs and element-connectivity requirements with maximum connectivity requirement $k$, our algorithm computes a solution that is a $4$-approximation on the cost, and the degree of each node $v$ in the solution is at most $4b(v)+O(k)$. These ratios improve the previous $O(\log k)$-approximation on the cost and $O(2^k b(v))$ approximation on the degrees. Our algorithms can be used to improve approximation ratios for other node-connectivity problems such as undirected $k$-out-connectivity, directed and undirected $k$-connectivity, and undirected rooted $k$-connectivity and subset $k$-connectivity.

cs.DS↗

A 9/7-Approximation Algorithm for Graphic TSP in Cubic Bipartite Graphs

We prove new results for approximating Graphic TSP. Specifically, we provide a polynomial-time \frac{9}{7}-approximation algorithm for cubic bipartite graphs and a (\frac{9}{7}+\frac{1}{21(k-2)})-approximation algorithm for k-regular bipartite graphs, both of which are improved approximation factors compared to previous results. Our approach involves finding a cycle cover with relatively few cycles, which we are able to do by leveraging the fact that all cycles in bipartite graphs are of even length along with our knowledge of the structure of cubic graphs.

cs.DS↗

Recommendation Subgraphs for Web Discovery

Recommendations are central to the utility of many websites including YouTube, Quora as well as popular e-commerce stores. Such sites typically contain a set of recommendations on every product page that enables visitors to easily navigate the website. Choosing an appropriate set of recommendations at each page is one of the key features of backend engines that have been deployed at several e-commerce sites. Specifically at BloomReach, an engine consisting of several independent components analyzes and optimizes its clients' websites. This paper focuses on the structure optimizer component which improves the website navigation experience that enables the discovery of novel content. We begin by formalizing the concept of recommendations used for discovery. We formulate this as a natural graph optimization problem which in its simplest case, reduces to a bipartite matching problem. In practice, solving these matching problems requires superlinear time and is not scalable. Also, implementing simple algorithms is critical in practice because they are significantly easier to maintain in production. This motivated us to analyze three methods for solving the problem in increasing order of sophistication: a sampling algorithm, a greedy algorithm and a more involved partitioning based algorithm. We first theoretically analyze the performance of these three methods on random graph models characterizing when each method will yield a solution of sufficient quality and the parameter ranges when more sophistication is needed. We complement this by providing an empirical analysis of these algorithms on simulated and real-world production data. Our results confirm that it is not always necessary to implement complicated algorithms in the real-world and that very good practical results can be obtained by using heuristics that are backed by the confidence of concrete theoretical guarantees.

cs.IR↗

Graph-TSP from Steiner Cycles

We present an approach for the traveling salesman problem with graph metric based on Steiner cycles. A Steiner cycle is a cycle that is required to contain some specified subset of vertices. For a graph $G$, if we can find a spanning tree $T$ and a simple cycle that contains the vertices with odd-degree in $T$, then we show how to combine the classic "double spanning tree" algorithm with Christofides' algorithm to obtain a TSP tour of length at most $\frac{4n}{3}$. We use this approach to show that a graph containing a Hamiltonian path has a TSP tour of length at most $4n/3$. Since a Hamiltonian path is a spanning tree with two leaves, this motivates the question of whether or not a graph containing a spanning tree with few leaves has a short TSP tour. The recent techniques of Mömke and Svensson imply that a graph containing a depth-first-search tree with $k$ leaves has a TSP tour of length $4n/3 + O(k)$. Using our approach, we can show that a $2(k-1)$-vertex connected graph that contains a spanning tree with at most $k$ leaves has a TSP tour of length $4n/3$. We also explore other conditions under which our approach results in a short tour.

cs.DS↗

Approximation Algorithms for Online Weighted Rank Function Maximization under Matroid Constraints

Consider the following online version of the submodular maximization problem under a matroid constraint: We are given a set of elements over which a matroid is defined. The goal is to incrementally choose a subset that remains independent in the matroid over time. At each time, a new weighted rank function of a different matroid (one per time) over the same elements is presented; the algorithm can add a few elements to the incrementally constructed set, and reaps a reward equal to the value of the new weighted rank function on the current set. The goal of the algorithm as it builds this independent set online is to maximize the sum of these (weighted rank) rewards. As in regular online analysis, we compare the rewards of our online algorithm to that of an offline optimum, namely a single independent set of the matroid that maximizes the sum of the weighted rank rewards that arrive over time. This problem is a natural extension of two well-studied streams of earlier work: the first is on online set cover algorithms (in particular for the max coverage version) while the second is on approximately maximizing submodular functions under a matroid constraint. In this paper, we present the first randomized online algorithms for this problem with poly-logarithmic competitive ratio. To do this, we employ the LP formulation of a scaled reward version of the problem. Then we extend a weighted-majority type update rule along with uncrossing properties of tight sets in the matroid polytope to find an approximately optimal fractional LP solution. We use the fractional solution values as probabilities for a online randomized rounding algorithm. To show that our rounding produces a sufficiently large reward independent set, we prove and use new covering properties for randomly rounded fractional solutions in the matroid polytope that may be of independent interest.

cs.DS↗

Geometry of Online Packing Linear Programs

We consider packing LP's with $m$ rows where all constraint coefficients are normalized to be in the unit interval. The n columns arrive in random order and the goal is to set the corresponding decision variables irrevocably when they arrive so as to obtain a feasible solution maximizing the expected reward. Previous (1 - ε)-competitive algorithms require the right-hand side of the LP to be Omega((m/ε^2) log (n/ε)), a bound that worsens with the number of columns and rows. However, the dependence on the number of columns is not required in the single-row case and known lower bounds for the general case are also independent of n. Our goal is to understand whether the dependence on n is required in the multi-row case, making it fundamentally harder than the single-row version. We refute this by exhibiting an algorithm which is (1 - ε)-competitive as long as the right-hand sides are Omega((m^2/ε^2) log (m/ε)). Our techniques refine previous PAC-learning based approaches which interpret the online decisions as linear classifications of the columns based on sampled dual prices. The key ingredient of our improvement comes from a non-standard covering argument together with the realization that only when the columns of the LP belong to few 1-d subspaces we can obtain small such covers; bounding the size of the cover constructed also relies on the geometry of linear classifiers. General packing LP's are handled by perturbing the input columns, which can be seen as making the learning problem more robust.

cs.DS↗

The Query-commit Problem

In the query-commit problem we are given a graph where edges have distinct probabilities of existing. It is possible to query the edges of the graph, and if the queried edge exists then its endpoints are irrevocably matched. The goal is to find a querying strategy which maximizes the expected size of the matching obtained. This stochastic matching setup is motivated by applications in kidney exchanges and online dating. In this paper we address the query-commit problem from both theoretical and experimental perspectives. First, we show that a simple class of edges can be queried without compromising the optimality of the strategy. This property is then used to obtain in polynomial time an optimal querying strategy when the input graph is sparse. Next we turn our attentions to the kidney exchange application, focusing on instances modeled over real data from existing exchange programs. We prove that, as the number of nodes grows, almost every instance admits a strategy which matches almost all nodes. This result supports the intuition that more exchanges are possible on a larger pool of patient/donors and gives theoretical justification for unifying the existing exchange programs. Finally, we evaluate experimentally different querying strategies over kidney exchange instances. We show that even very simple heuristics perform fairly well, being within 1.5% of an optimal clairvoyant strategy, that knows in advance the edges in the graph. In such a time-sensitive application, this result motivates the use of committing strategies.

cs.DS↗

Multi-unit Auctions with Budget Constraints

Motivated by sponsored search auctions, we study multi-unit auctions with budget constraints. In the mechanism we propose, Sort-Cut, understating budgets or values is weakly dominated. Since Sort-Cut's revenue is increasing in budgets and values, all kinds of equilibrium deviations from true valuations turn out to be beneficial to the auctioneer. We show that the revenue of Sort-Cut can be an order of magnitude greater than that of the natural Market Clearing Price mechanism, and we discuss the efficiency properties of its ex-post Nash equilibrium.

cs.GT↗

Minimum Makespan Multi-vehicle Dial-a-Ride

Dial a ride problems consist of a metric space (denoting travel time between vertices) and a set of m objects represented as source-destination pairs, where each object requires to be moved from its source to destination vertex. We consider the multi-vehicle Dial a ride problem, with each vehicle having capacity k and its own depot-vertex, where the objective is to minimize the maximum completion time (makespan) of the vehicles. We study the "preemptive" version of the problem, where an object may be left at intermediate vertices and transported by more than one vehicle, while being moved from source to destination. Our main results are an O(log^3 n)-approximation algorithm for preemptive multi-vehicle Dial a ride, and an improved O(log t)-approximation for its special case when there is no capacity constraint. We also show that the approximation ratios improve by a log-factor when the underlying metric is induced by a fixed-minor-free graph.

cs.DS↗

Thresholded Covering Algorithms for Robust and Max-Min Optimization

The general problem of robust optimization is this: one of several possible scenarios will appear tomorrow, but things are more expensive tomorrow than they are today. What should you anticipatorily buy today, so that the worst-case cost (summed over both days) is minimized? Feige et al. and Khandekar et al. considered the k-robust model where the possible outcomes tomorrow are given by all demand-subsets of size k, and gave algorithms for the set cover problem, and the Steiner tree and facility location problems in this model, respectively. In this paper, we give the following simple and intuitive template for k-robust problems: "having built some anticipatory solution, if there exists a single demand whose augmentation cost is larger than some threshold, augment the anticipatory solution to cover this demand as well, and repeat". In this paper we show that this template gives us improved approximation algorithms for k-robust Steiner tree and set cover, and the first approximation algorithms for k-robust Steiner forest, minimum-cut and multicut. All our approximation ratios (except for multicut) are almost best possible. As a by-product of our techniques, we also get algorithms for max-min problems of the form: "given a covering problem instance, which k of the elements are costliest to cover?".

cs.DS↗

Robust and MaxMin Optimization under Matroid and Knapsack Uncertainty Sets

Consider the following problem: given a set system (U,I) and an edge-weighted graph G = (U, E) on the same universe U, find the set A in I such that the Steiner tree cost with terminals A is as large as possible: "which set in I is the most difficult to connect up?" This is an example of a max-min problem: find the set A in I such that the value of some minimization (covering) problem is as large as possible. In this paper, we show that for certain covering problems which admit good deterministic online algorithms, we can give good algorithms for max-min optimization when the set system I is given by a p-system or q-knapsacks or both. This result is similar to results for constrained maximization of submodular functions. Although many natural covering problems are not even approximately submodular, we show that one can use properties of the online algorithm as a surrogate for submodularity. Moreover, we give stronger connections between max-min optimization and two-stage robust optimization, and hence give improved algorithms for robust versions of various covering problems, for cases where the uncertainty sets are given by p-systems and q-knapsacks.

cs.DS↗

Approximation Algorithms for Correlated Knapsacks and Non-Martingale Bandits

In the stochastic knapsack problem, we are given a knapsack of size B, and a set of jobs whose sizes and rewards are drawn from a known probability distribution. However, we know the actual size and reward only when the job completes. How should we schedule jobs to maximize the expected total reward? We know O(1)-approximations when we assume that (i) rewards and sizes are independent random variables, and (ii) we cannot prematurely cancel jobs. What can we say when either or both of these assumptions are changed? The stochastic knapsack problem is of interest in its own right, but techniques developed for it are applicable to other stochastic packing problems. Indeed, ideas for this problem have been useful for budgeted learning problems, where one is given several arms which evolve in a specified stochastic fashion with each pull, and the goal is to pull the arms a total of B times to maximize the reward obtained. Much recent work on this problem focus on the case when the evolution of the arms follows a martingale, i.e., when the expected reward from the future is the same as the reward at the current state. What can we say when the rewards do not form a martingale? In this paper, we give constant-factor approximation algorithms for the stochastic knapsack problem with correlations and/or cancellations, and also for budgeted learning problems where the martingale condition is not satisfied. Indeed, we can show that previously proposed LP relaxations have large integrality gaps. We propose new time-indexed LP relaxations, and convert the fractional solutions into distributions over strategies, and then use the LP values and the time ordering information from these strategies to devise a randomized adaptive scheduling algorithm. We hope our LP formulation and decomposition methods may provide a new way to address other correlated bandit problems with more general contexts.

cs.DS↗

Capacitated Vehicle Routing with Non-Uniform Speeds

The capacitated vehicle routing problem (CVRP) involves distributing (identical) items from a depot to a set of demand locations, using a single capacitated vehicle. We study a generalization of this problem to the setting of multiple vehicles having non-uniform speeds (that we call Heterogenous CVRP), and present a constant-factor approximation algorithm. The technical heart of our result lies in achieving a constant approximation to the following TSP variant (called Heterogenous TSP). Given a metric denoting distances between vertices, a depot r containing k vehicles with possibly different speeds, the goal is to find a tour for each vehicle (starting and ending at r), so that every vertex is covered in some tour and the maximum completion time is minimized. This problem is precisely Heterogenous CVRP when vehicles are uncapacitated. The presence of non-uniform speeds introduces difficulties for employing standard tour-splitting techniques. In order to get a better understanding of this technique in our context, we appeal to ideas from the 2-approximation for scheduling in parallel machine of Lenstra et al.. This motivates the introduction of a new approximate MST construction called Level-Prim, which is related to Light Approximate Shortest-path Trees. The last component of our algorithm involves partitioning the Level-Prim tree and matching the resulting parts to vehicles. This decomposition is more subtle than usual since now we need to enforce correlation between the size of the parts and their distances to the depot.

cs.DS↗

Generalized Buneman pruning for inferring the most parsimonious multi-state phylogeny

Accurate reconstruction of phylogenies remains a key challenge in evolutionary biology. Most biologically plausible formulations of the problem are formally NP-hard, with no known efficient solution. The standard in practice are fast heuristic methods that are empirically known to work very well in general, but can yield results arbitrarily far from optimal. Practical exact methods, which yield exponential worst-case running times but generally much better times in practice, provide an important alternative. We report progress in this direction by introducing a provably optimal method for the weighted multi-state maximum parsimony phylogeny problem. The method is based on generalizing the notion of the Buneman graph, a construction key to efficient exact methods for binary sequences, so as to apply to sequences with arbitrary finite numbers of states with arbitrary state transition weights. We implement an integer linear programming (ILP) method for the multi-state problem using this generalized Buneman graph and demonstrate that the resulting method is able to solve data sets that are intractable by prior exact methods in run times comparable with popular heuristics. Our work provides the first method for provably optimal maximum parsimony phylogeny inference that is practical for multi-state data sets of more than a few characters.

q-bio.PE↗

Dial a Ride from k-forest

The k-forest problem is a common generalization of both the k-MST and the dense-$k$-subgraph problems. Formally, given a metric space on $n$ vertices $V$, with $m$ demand pairs $\subseteq V \times V$ and a ``target'' $k\le m$, the goal is to find a minimum cost subgraph that connects at least $k$ demand pairs. In this paper, we give an $O(\min\{\sqrt{n},\sqrt{k}\})$-approximation algorithm for $k$-forest, improving on the previous best ratio of $O(n^{2/3}\log n)$ by Segev & Segev. We then apply our algorithm for k-forest to obtain approximation algorithms for several Dial-a-Ride problems. The basic Dial-a-Ride problem is the following: given an $n$ point metric space with $m$ objects each with its own source and destination, and a vehicle capable of carrying at most $k$ objects at any time, find the minimum length tour that uses this vehicle to move each object from its source to destination. We prove that an $α$-approximation algorithm for the $k$-forest problem implies an $O(α\cdot\log^2n)$-approximation algorithm for Dial-a-Ride. Using our results for $k$-forest, we get an $O(\min\{\sqrt{n},\sqrt{k}\}\cdot\log^2 n)$- approximation algorithm for Dial-a-Ride. The only previous result known for Dial-a-Ride was an $O(\sqrt{k}\log n)$-approximation by Charikar & Raghavachari; our results give a different proof of a similar approximation guarantee--in fact, when the vehicle capacity $k$ is large, we give a slight improvement on their results.

cs.DS↗

Bicriteria Network Design Problems

We study a general class of bicriteria network design problems. A generic problem in this class is as follows: Given an undirected graph and two minimization objectives (under different cost functions), with a budget specified on the first, find a <subgraph \from a given subgraph-class that minimizes the second objective subject to the budget on the first. We consider three different criteria - the total edge cost, the diameter and the maximum degree of the network. Here, we present the first polynomial-time approximation algorithms for a large class of bicriteria network design problems for the above mentioned criteria. The following general types of results are presented. First, we develop a framework for bicriteria problems and their approximations. Second, when the two criteria are the same %(note that the cost functions continue to be different) we present a ``black box'' parametric search technique. This black box takes in as input an (approximation) algorithm for the unicriterion situation and generates an approximation algorithm for the bicriteria case with only a constant factor loss in the performance guarantee. Third, when the two criteria are the diameter and the total edge costs we use a cluster-based approach to devise a approximation algorithms --- the solutions output violate both the criteria by a logarithmic factor. Finally, for the class of treewidth-bounded graphs, we provide pseudopolynomial-time algorithms for a number of bicriteria problems using dynamic programming. We show how these pseudopolynomial-time algorithms can be converted to fully polynomial-time approximation schemes using a scaling technique.

cs.CC↗

Spanning trees short or small

We study the problem of finding small trees. Classical network design problems are considered with the additional constraint that only a specified number $k$ of nodes are required to be connected in the solution. A prototypical example is the $k$MST problem in which we require a tree of minimum weight spanning at least $k$ nodes in an edge-weighted graph. We show that the $k$MST problem is NP-hard even for points in the Euclidean plane. We provide approximation algorithms with performance ratio $2\sqrt{k}$ for the general edge-weighted case and $O(k^{1/4})$ for the case of points in the plane. Polynomial-time exact solutions are also presented for the class of decomposable graphs which includes trees, series-parallel graphs, and bounded bandwidth graphs, and for points on the boundary of a convex region in the Euclidean plane. We also investigate the problem of finding short trees, and more generally, that of finding networks with minimum diameter. A simple technique is used to provide a polynomial-time solution for finding $k$-trees of minimum diameter. We identify easy and hard problems arising in finding short networks using a framework due to T. C. Hu.

math.CO↗