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Radu Timofte

Publications and source records attributed to Radu Timofte.

At least 325 records · Page 18Linked to original sources

DeepSEE: Deep Disentangled Semantic Explorative Extreme Super-Resolution

Super-resolution (SR) is by definition ill-posed. There are infinitely many plausible high-resolution variants for a given low-resolution natural image. Most of the current literature aims at a single deterministic solution of either high reconstruction fidelity or photo-realistic perceptual quality. In this work, we propose an explorative facial super-resolution framework, DeepSEE, for Deep disentangled Semantic Explorative Extreme super-resolution. To the best of our knowledge, DeepSEE is the first method to leverage semantic maps for explorative super-resolution. In particular, it provides control of the semantic regions, their disentangled appearance and it allows a broad range of image manipulations. We validate DeepSEE on faces, for up to 32x magnification and exploration of the space of super-resolution. Our code and models are available at: https://mcbuehler.github.io/DeepSEE/

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AIM 2020 Challenge on Image Extreme Inpainting

This paper reviews the AIM 2020 challenge on extreme image inpainting. This report focuses on proposed solutions and results for two different tracks on extreme image inpainting: classical image inpainting and semantically guided image inpainting. The goal of track 1 is to inpaint considerably large part of the image using no supervision but the context. Similarly, the goal of track 2 is to inpaint the image by having access to the entire semantic segmentation map of the image to inpaint. The challenge had 88 and 74 participants, respectively. 11 and 6 teams competed in the final phase of the challenge, respectively. This report gauges current solutions and set a benchmark for future extreme image inpainting methods.

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MS-RANAS: Multi-Scale Resource-Aware Neural Architecture Search

Neural Architecture Search (NAS) has proved effective in offering outperforming alternatives to handcrafted neural networks. In this paper we analyse the benefits of NAS for image classification tasks under strict computational constraints. Our aim is to automate the design of highly efficient deep neural networks, capable of offering fast and accurate predictions and that could be deployed on a low-memory, low-power system-on-chip. The task thus becomes a three-party trade-off between accuracy, computational complexity, and memory requirements. To address this concern, we propose Multi-Scale Resource-Aware Neural Architecture Search (MS-RANAS). We employ a one-shot architecture search approach in order to obtain a reduced search cost and we focus on an anytime prediction setting. Through the usage of multiple-scaled features and early classifiers, we achieved state-of-the-art results in terms of accuracy-speed trade-off.

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Flexible Example-based Image Enhancement with Task Adaptive Global Feature Self-Guided Network

We propose the first practical multitask image enhancement network, that is able to learn one-to-many and many-to-one image mappings. We show that our model outperforms the current state of the art in learning a single enhancement mapping, while having significantly fewer parameters than its competitors. Furthermore, the model achieves even higher performance on learning multiple mappings simultaneously, by taking advantage of shared representations. Our network is based on the recently proposed SGN architecture, with modifications targeted at incorporating global features and style adaption. Finally, we present an unpaired learning method for multitask image enhancement, that is based on generative adversarial networks (GANs).

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AIM 2020 Challenge on Video Temporal Super-Resolution

Videos in the real-world contain various dynamics and motions that may look unnaturally discontinuous in time when the recordedframe rate is low. This paper reports the second AIM challenge on Video Temporal Super-Resolution (VTSR), a.k.a. frame interpolation, with a focus on the proposed solutions, results, and analysis. From low-frame-rate (15 fps) videos, the challenge participants are required to submit higher-frame-rate (30 and 60 fps) sequences by estimating temporally intermediate frames. To simulate realistic and challenging dynamics in the real-world, we employ the REDS_VTSR dataset derived from diverse videos captured in a hand-held camera for training and evaluation purposes. There have been 68 registered participants in the competition, and 5 teams (one withdrawn) have competed in the final testing phase. The winning team proposes the enhanced quadratic video interpolation method and achieves state-of-the-art on the VTSR task.

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AIM 2020: Scene Relighting and Illumination Estimation Challenge

We review the AIM 2020 challenge on virtual image relighting and illumination estimation. This paper presents the novel VIDIT dataset used in the challenge and the different proposed solutions and final evaluation results over the 3 challenge tracks. The first track considered one-to-one relighting; the objective was to relight an input photo of a scene with a different color temperature and illuminant orientation (i.e., light source position). The goal of the second track was to estimate illumination settings, namely the color temperature and orientation, from a given image. Lastly, the third track dealt with any-to-any relighting, thus a generalization of the first track. The target color temperature and orientation, rather than being pre-determined, are instead given by a guide image. Participants were allowed to make use of their track 1 and 2 solutions for track 3. The tracks had 94, 52, and 56 registered participants, respectively, leading to 20 confirmed submissions in the final competition stage.

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AIM 2020 Challenge on Real Image Super-Resolution: Methods and Results

This paper introduces the real image Super-Resolution (SR) challenge that was part of the Advances in Image Manipulation (AIM) workshop, held in conjunction with ECCV 2020. This challenge involves three tracks to super-resolve an input image for $\times$2, $\times$3 and $\times$4 scaling factors, respectively. The goal is to attract more attention to realistic image degradation for the SR task, which is much more complicated and challenging, and contributes to real-world image super-resolution applications. 452 participants were registered for three tracks in total, and 24 teams submitted their results. They gauge the state-of-the-art approaches for real image SR in terms of PSNR and SSIM.

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AIM 2020 Challenge on Efficient Super-Resolution: Methods and Results

This paper reviews the AIM 2020 challenge on efficient single image super-resolution with focus on the proposed solutions and results. The challenge task was to super-resolve an input image with a magnification factor x4 based on a set of prior examples of low and corresponding high resolution images. The goal is to devise a network that reduces one or several aspects such as runtime, parameter count, FLOPs, activations, and memory consumption while at least maintaining PSNR of MSRResNet. The track had 150 registered participants, and 25 teams submitted the final results. They gauge the state-of-the-art in efficient single image super-resolution.

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AIM 2020 Challenge on Video Extreme Super-Resolution: Methods and Results

This paper reviews the video extreme super-resolution challenge associated with the AIM 2020 workshop at ECCV 2020. Common scaling factors for learned video super-resolution (VSR) do not go beyond factor 4. Missing information can be restored well in this region, especially in HR videos, where the high-frequency content mostly consists of texture details. The task in this challenge is to upscale videos with an extreme factor of 16, which results in more serious degradations that also affect the structural integrity of the videos. A single pixel in the low-resolution (LR) domain corresponds to 256 pixels in the high-resolution (HR) domain. Due to this massive information loss, it is hard to accurately restore the missing information. Track 1 is set up to gauge the state-of-the-art for such a demanding task, where fidelity to the ground truth is measured by PSNR and SSIM. Perceptually higher quality can be achieved in trade-off for fidelity by generating plausible high-frequency content. Track 2 therefore aims at generating visually pleasing results, which are ranked according to human perception, evaluated by a user study. In contrast to single image super-resolution (SISR), VSR can benefit from additional information in the temporal domain. However, this also imposes an additional requirement, as the generated frames need to be consistent along time.

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How to Train Your Energy-Based Model for Regression

Energy-based models (EBMs) have become increasingly popular within computer vision in recent years. While they are commonly employed for generative image modeling, recent work has applied EBMs also for regression tasks, achieving state-of-the-art performance on object detection and visual tracking. Training EBMs is however known to be challenging. While a variety of different techniques have been explored for generative modeling, the application of EBMs to regression is not a well-studied problem. How EBMs should be trained for best possible regression performance is thus currently unclear. We therefore accept the task of providing the first detailed study of this problem. To that end, we propose a simple yet highly effective extension of noise contrastive estimation, and carefully compare its performance to six popular methods from literature on the tasks of 1D regression and object detection. The results of this comparison suggest that our training method should be considered the go-to approach. We also apply our method to the visual tracking task, achieving state-of-the-art performance on five datasets. Notably, our tracker achieves 63.7% AUC on LaSOT and 78.7% Success on TrackingNet. Code is available at https://github.com/fregu856/ebms_regression.

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Learning for Video Compression with Hierarchical Quality and Recurrent Enhancement

In this paper, we propose a Hierarchical Learned Video Compression (HLVC) method with three hierarchical quality layers and a recurrent enhancement network. The frames in the first layer are compressed by an image compression method with the highest quality. Using these frames as references, we propose the Bi-Directional Deep Compression (BDDC) network to compress the second layer with relatively high quality. Then, the third layer frames are compressed with the lowest quality, by the proposed Single Motion Deep Compression (SMDC) network, which adopts a single motion map to estimate the motions of multiple frames, thus saving bits for motion information. In our deep decoder, we develop the Weighted Recurrent Quality Enhancement (WRQE) network, which takes both compressed frames and the bit stream as inputs. In the recurrent cell of WRQE, the memory and update signal are weighted by quality features to reasonably leverage multi-frame information for enhancement. In our HLVC approach, the hierarchical quality benefits the coding efficiency, since the high quality information facilitates the compression and enhancement of low quality frames at encoder and decoder sides, respectively. Finally, the experiments validate that our HLVC approach advances the state-of-the-art of deep video compression methods, and outperforms the "Low-Delay P (LDP) very fast" mode of x265 in terms of both PSNR and MS-SSIM. The project page is at https://github.com/RenYang-home/HLVC.

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OpenDVC: An Open Source Implementation of the DVC Video Compression Method

We introduce an open source Tensorflow implementation of the Deep Video Compression (DVC) method in this technical report. DVC is the first end-to-end optimized learned video compression method, achieving better MS-SSIM performance than the Low-Delay P (LDP) very fast setting of x265 and comparable PSNR performance with x265 (LDP very fast). At the time of writing this report, several learned video compression methods are superior to DVC, but currently none of them provides open source codes. We hope that our OpenDVC codes are able to provide a useful model for further development, and facilitate future researches on learned video compression. Different from the original DVC, which is only optimized for PSNR, we release not only the PSNR-optimized re-implementation, denoted by OpenDVC (PSNR), but also the MS-SSIM-optimized model OpenDVC (MS-SSIM). Our OpenDVC (MS-SSIM) model provides a more convincing baseline for MS-SSIM optimized methods, which can only compare with the PSNR optimized DVC in the past. The OpenDVC source codes and pre-trained models are publicly released at https://github.com/RenYang-home/OpenDVC.

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DHP: Differentiable Meta Pruning via HyperNetworks

Network pruning has been the driving force for the acceleration of neural networks and the alleviation of model storage/transmission burden. With the advent of AutoML and neural architecture search (NAS), pruning has become topical with automatic mechanism and searching based architecture optimization. Yet, current automatic designs rely on either reinforcement learning or evolutionary algorithm. Due to the non-differentiability of those algorithms, the pruning algorithm needs a long searching stage before reaching the convergence. To circumvent this problem, this paper introduces a differentiable pruning method via hypernetworks for automatic network pruning. The specifically designed hypernetworks take latent vectors as input and generate the weight parameters of the backbone network. The latent vectors control the output channels of the convolutional layers in the backbone network and act as a handle for the pruning of the layers. By enforcing $\ell_1$ sparsity regularization to the latent vectors and utilizing proximal gradient solver, sparse latent vectors can be obtained. Passing the sparsified latent vectors through the hypernetworks, the corresponding slices of the generated weight parameters can be removed, achieving the effect of network pruning. The latent vectors of all the layers are pruned together, resulting in an automatic layer configuration. Extensive experiments are conducted on various networks for image classification, single image super-resolution, and denoising. And the experimental results validate the proposed method.

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SRFlow: Learning the Super-Resolution Space with Normalizing Flow

Super-resolution is an ill-posed problem, since it allows for multiple predictions for a given low-resolution image. This fundamental fact is largely ignored by state-of-the-art deep learning based approaches. These methods instead train a deterministic mapping using combinations of reconstruction and adversarial losses. In this work, we therefore propose SRFlow: a normalizing flow based super-resolution method capable of learning the conditional distribution of the output given the low-resolution input. Our model is trained in a principled manner using a single loss, namely the negative log-likelihood. SRFlow therefore directly accounts for the ill-posed nature of the problem, and learns to predict diverse photo-realistic high-resolution images. Moreover, we utilize the strong image posterior learned by SRFlow to design flexible image manipulation techniques, capable of enhancing super-resolved images by, e.g., transferring content from other images. We perform extensive experiments on faces, as well as on super-resolution in general. SRFlow outperforms state-of-the-art GAN-based approaches in terms of both PSNR and perceptual quality metrics, while allowing for diversity through the exploration of the space of super-resolved solutions.

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NTIRE 2020 Challenge on Video Quality Mapping: Methods and Results

This paper reviews the NTIRE 2020 challenge on video quality mapping (VQM), which addresses the issues of quality mapping from source video domain to target video domain. The challenge includes both a supervised track (track 1) and a weakly-supervised track (track 2) for two benchmark datasets. In particular, track 1 offers a new Internet video benchmark, requiring algorithms to learn the map from more compressed videos to less compressed videos in a supervised training manner. In track 2, algorithms are required to learn the quality mapping from one device to another when their quality varies substantially and weakly-aligned video pairs are available. For track 1, in total 7 teams competed in the final test phase, demonstrating novel and effective solutions to the problem. For track 2, some existing methods are evaluated, showing promising solutions to the weakly-supervised video quality mapping problem.

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Rendering Natural Camera Bokeh Effect with Deep Learning

Bokeh is an important artistic effect used to highlight the main object of interest on the photo by blurring all out-of-focus areas. While DSLR and system camera lenses can render this effect naturally, mobile cameras are unable to produce shallow depth-of-field photos due to a very small aperture diameter of their optics. Unlike the current solutions simulating bokeh by applying Gaussian blur to image background, in this paper we propose to learn a realistic shallow focus technique directly from the photos produced by DSLR cameras. For this, we present a large-scale bokeh dataset consisting of 5K shallow / wide depth-of-field image pairs captured using the Canon 7D DSLR with 50mm f/1.8 lenses. We use these images to train a deep learning model to reproduce a natural bokeh effect based on a single narrow-aperture image. The experimental results show that the proposed approach is able to render a plausible non-uniform bokeh even in case of complex input data with multiple objects. The dataset, pre-trained models and codes used in this paper are available on the project website.

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Learning Discriminative Model Prediction for Tracking

The current strive towards end-to-end trainable computer vision systems imposes major challenges for the task of visual tracking. In contrast to most other vision problems, tracking requires the learning of a robust target-specific appearance model online, during the inference stage. To be end-to-end trainable, the online learning of the target model thus needs to be embedded in the tracking architecture itself. Due to the imposed challenges, the popular Siamese paradigm simply predicts a target feature template, while ignoring the background appearance information during inference. Consequently, the predicted model possesses limited target-background discriminability. We develop an end-to-end tracking architecture, capable of fully exploiting both target and background appearance information for target model prediction. Our architecture is derived from a discriminative learning loss by designing a dedicated optimization process that is capable of predicting a powerful model in only a few iterations. Furthermore, our approach is able to learn key aspects of the discriminative loss itself. The proposed tracker sets a new state-of-the-art on 6 tracking benchmarks, achieving an EAO score of 0.440 on VOT2018, while running at over 40 FPS. The code and models are available at https://github.com/visionml/pytracking.

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NTIRE 2020 Challenge on Image and Video Deblurring

Motion blur is one of the most common degradation artifacts in dynamic scene photography. This paper reviews the NTIRE 2020 Challenge on Image and Video Deblurring. In this challenge, we present the evaluation results from 3 competition tracks as well as the proposed solutions. Track 1 aims to develop single-image deblurring methods focusing on restoration quality. On Track 2, the image deblurring methods are executed on a mobile platform to find the balance of the running speed and the restoration accuracy. Track 3 targets developing video deblurring methods that exploit the temporal relation between input frames. In each competition, there were 163, 135, and 102 registered participants and in the final testing phase, 9, 4, and 7 teams competed. The winning methods demonstrate the state-ofthe-art performance on image and video deblurring tasks.

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