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Ramesh Johari

Publications and source records attributed to Ramesh Johari.

47 records · Page 3Linked to original sources

Online Active Linear Regression via Thresholding

We consider the problem of online active learning to collect data for regression modeling. Specifically, we consider a decision maker with a limited experimentation budget who must efficiently learn an underlying linear population model. Our main contribution is a novel threshold-based algorithm for selection of most informative observations; we characterize its performance and fundamental lower bounds. We extend the algorithm and its guarantees to sparse linear regression in high-dimensional settings. Simulations suggest the algorithm is remarkably robust: it provides significant benefits over passive random sampling in real-world datasets that exhibit high nonlinearity and high dimensionality --- significantly reducing both the mean and variance of the squared error.

stat.ML↗

Competition and Coalition Formation of Renewable Power Producers

We investigate group formations and strategic behaviors of renewable power producers in electricity markets. These producers currently bid into the day-ahead market in a conservative fashion because of the real-time risk associated with not meeting their bid amount. It has been suggested in the literature that producers would bid less conservatively if they can form large groups to take advantages of spatial diversity to reduce the uncertainty in their aggregate output. We show that large groups of renewable producers would act strategically to lower the aggregate output because of market power. To maximize renewable power production, we characterize the trade-off between market power and generation uncertainty as a function of the size of the groups. We show there is a sweet spot in the sense that there exists groups that are large enough to achieve the uncertainty reduction of the grand coalition, but are small enough such that they have no significant market power.We consider both independent and correlated forecast errors under a fixed real-time penalty. We also consider a real-time market where both selling and buying of energy are allowed. We validate our claims using PJM and NREL data.

math.OC↗

Using the Buffer to Avoid Rebuffers: Evidence from a Large Video Streaming Service

To provide a better streaming experience, video clients today select their video rates by observing and estimating the available capacity. Recent work has shown that capacity estimation is fraught with difficulties because of complex interactions between the ABR control loop, HTTP server performance and TCP congestion control. Estimation-based rate selection algorithms can lead to unnecessary rebuffering events and suboptimal video quality. This paper argues that we should do away with estimating network capacity, and instead directly observe and control the playback buffer--which is the state variable we are most interested in controlling. We present a class of "buffer-based" rate selection algorithms that reduce the rebuffering rate while allowing us to control the delivered video quality. We implemented our algorithms inside the Netflix video client and ran a series of experiments spanning millions of Netflix users around the world. Our results show that by doing away with estimating network capacity and instead focusing on buffer occupancy, we can reduce rebuffer rates by 20% while holding video rate constant.

cs.NI↗

Clustered Bandits

We consider a multi-armed bandit setting that is inspired by real-world applications in e-commerce. In our setting, there are a few types of users, each with a specific response to the different arms. When a user enters the system, his type is unknown to the decision maker. The decision maker can either treat each user separately ignoring the previously observed users, or can attempt to take advantage of knowing that only few types exist and cluster the users according to their response to the arms. We devise algorithms that combine the usual exploration-exploitation tradeoff with clustering of users and demonstrate the value of clustering. In the process of developing algorithms for the clustered setting, we propose and analyze simple algorithms for the setup where a decision maker knows that a user belongs to one of few types, but does not know which one.

cs.LG↗

Heavy Traffic Approximation of Equilibria in Resource Sharing Games

We consider a model of priced resource sharing that combines both queueing behavior and strategic behavior. We study a priority service model where a single server allocates its capacity to agents in proportion to their payment to the system, and users from different classes act to minimize the sum of their cost for processing delay and payment. As the exact processing time of this system is hard to compute, we introduce the notion of heavy traffic equilibrium as an approximation of the Nash equilibrium, derived by considering the asymptotic regime where the system load approaches capacity. We discuss efficiency and revenue, and in particular provide a bound for the price of anarchy of the heavy traffic equilibrium.

cs.GT↗

Modeling Tiered Pricing in the Internet Transit Market

ISPs are increasingly selling "tiered" contracts, which offer Internet connectivity to wholesale customers in bundles, at rates based on the cost of the links that the traffic in the bundle is traversing. Although providers have already begun to implement and deploy tiered pricing contracts, little is known about how such pricing affects ISPs and their customers. While contracts that sell connectivity on finer granularities improve market efficiency, they are also more costly for ISPs to implement and more difficult for customers to understand. In this work we present two contributions: (1) we develop a novel way of mapping traffic and topology data to a demand and cost model; and (2) we fit this model on three large real-world networks: an European transit ISP, a content distribution network, and an academic research network, and run counterfactuals to evaluate the effects of different pricing strategies on both the ISP profit and the consumer surplus. We highlight three core findings. First, ISPs gain most of the profits with only three or four pricing tiers and likely have little incentive to increase granularity of pricing even further. Second, we show that consumer surplus follows closely, if not precisely, the increases in ISP profit with more pricing tiers. Finally, the common ISP practice of structuring tiered contracts according to the cost of carrying the traffic flows (e.g., offering a discount for traffic that is local) can be suboptimal and that dividing contracts based on both traffic demand and the cost of carrying it into only three or four tiers yields near-optimal profit for the ISP.

cs.NI↗

Equilibria of Dynamic Games with Many Players: Existence, Approximation, and Market Structure

In this paper we study stochastic dynamic games with many players; these are a fundamental model for a wide range of economic applications. The standard solution concept for such games is Markov perfect equilibrium (MPE), but it is well known that MPE computation becomes intractable as the number of players increases. We instead consider the notion of stationary equilibrium (SE), where players optimize assuming the empirical distribution of others' states remains constant at its long run average. We make two main contributions. First, we provide a rigorous justification for using SE. In particular, we provide a parsimonious collection of exogenous conditions over model primitives that guarantee existence of SE, and ensure that an appropriate approximation property to MPE holds, in a general model with possibly unbounded state spaces. Second, we draw a significant connection between the validity of SE, and market structure: under the same conditions that imply SE exist and approximates MPE well, the market becomes fragmented in the limit of many firms. To illustrate this connection, we study in detail a series of dynamic oligopoly examples. These examples show that our conditions enforce a form of "decreasing returns to larger states"; this yields fragmented industries in the limit. By contrast, violation of these conditions suggests "increasing returns to larger states" and potential market concentration. In that sense, our work uses a fully dynamic framework to also contribute to a longstanding issue in industrial organization: understanding the determinants of market structure in different industries.

cs.GT↗

Mean Field Equilibrium in Dynamic Games with Complementarities

We study a class of stochastic dynamic games that exhibit strategic complementarities between players; formally, in the games we consider, the payoff of a player has increasing differences between her own state and the empirical distribution of the states of other players. Such games can be used to model a diverse set of applications, including network security models, recommender systems, and dynamic search in markets. Stochastic games are generally difficult to analyze, and these difficulties are only exacerbated when the number of players is large (as might be the case in the preceding examples). We consider an approximation methodology called mean field equilibrium to study these games. In such an equilibrium, each player reacts to only the long run average state of other players. We find necessary conditions for the existence of a mean field equilibrium in such games. Furthermore, as a simple consequence of this existence theorem, we obtain several natural monotonicity properties. We show that there exist a "largest" and a "smallest" equilibrium among all those where the equilibrium strategy used by a player is nondecreasing, and we also show that players converge to each of these equilibria via natural myopic learning dynamics; as we argue, these dynamics are more reasonable than the standard best response dynamics. We also provide sensitivity results, where we quantify how the equilibria of such games move in response to changes in parameters of the game (e.g., the introduction of incentives to players).

cs.GT↗

Information Theoretic Operating Regimes of Large Wireless Networks

In analyzing the point-to-point wireless channel, insights about two qualitatively different operating regimes--bandwidth- and power-limited--have proven indispensable in the design of good communication schemes. In this paper, we propose a new scaling law formulation for wireless networks that allows us to develop a theory that is analogous to the point-to-point case. We identify fundamental operating regimes of wireless networks and derive architectural guidelines for the design of optimal schemes. Our analysis shows that in a given wireless network with arbitrary size, area, power, bandwidth, etc., there are three parameters of importance: the short-distance SNR, the long-distance SNR, and the power path loss exponent of the environment. Depending on these parameters we identify four qualitatively different regimes. One of these regimes is especially interesting since it is fundamentally a consequence of the heterogeneous nature of links in a network and does not occur in the point-to-point case; the network capacity is {\em both} power and bandwidth limited. This regime has thus far remained hidden due to the limitations of the existing formulation. Existing schemes, either multihop transmission or hierarchical cooperation, fail to achieve capacity in this regime; we propose a new hybrid scheme that achieves capacity.

cs.IT↗

Competition in Wireless Systems via Bayesian Interference Games

We study competition between wireless devices with incomplete information about their opponents. We model such interactions as Bayesian interference games. Each wireless device selects a power profile over the entire available bandwidth to maximize its data rate. Such competitive models represent situations in which several wireless devices share spectrum without any central authority or coordinated protocol. In contrast to games where devices have complete information about their opponents, we consider scenarios where the devices are unaware of the interference they cause to other devices. Such games, which are modeled as Bayesian games, can exhibit significantly different equilibria. We first consider a simple scenario of simultaneous move games, where we show that the unique Bayes-Nash equilibrium is where both devices spread their power equally across the entire bandwidth. We then extend this model to a two-tiered spectrum sharing case where users act sequentially. Here one of the devices, called the primary user, is the owner of the spectrum and it selects its power profile first. The second device (called the secondary user) then responds by choosing a power profile to maximize its Shannon capacity. In such sequential move games, we show that there exist equilibria in which the primary user obtains a higher data rate by using only a part of the bandwidth. In a repeated Bayesian interference game, we show the existence of reputation effects: an informed primary user can bluff to prevent spectrum usage by a secondary user who suffers from lack of information about the channel gains. The resulting equilibrium can be highly inefficient, suggesting that competitive spectrum sharing is highly suboptimal.

cs.GT↗

Efficiency Loss in a Network Resource Allocation Game: The Case of Elastic Supply

We consider a resource allocation problem where individual users wish to send data across a network to maximize their utility, and a cost is incurred at each link that depends on the total rate sent through the link. It is known that as long as users do not anticipate the effect of their actions on prices, a simple proportional pricing mechanism can maximize the sum of users' utilities minus the cost (called aggregate surplus). Continuing previous efforts to quantify the effects of selfish behavior in network pricing mechanisms, we consider the possibility that users anticipate the effect of their actions on link prices. Under the assumption that the links' marginal cost functions are convex, we establish existence of a Nash equilibrium. We show that the aggregate surplus at a Nash equilibrium is no worse than a factor of 4*sqrt{2} - 5 times the optimal aggregate surplus; thus, the efficiency loss when users are selfish is no more than approximately 34%.

cs.GT↗