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Ran Song

Publications and source records attributed to Ran Song.

35 records · Page 2Linked to original sources

Point-aware Interaction and CNN-induced Refinement Network for RGB-D Salient Object Detection

By integrating complementary information from RGB image and depth map, the ability of salient object detection (SOD) for complex and challenging scenes can be improved. In recent years, the important role of Convolutional Neural Networks (CNNs) in feature extraction and cross-modality interaction has been fully explored, but it is still insufficient in modeling global long-range dependencies of self-modality and cross-modality. To this end, we introduce CNNs-assisted Transformer architecture and propose a novel RGB-D SOD network with Point-aware Interaction and CNN-induced Refinement (PICR-Net). On the one hand, considering the prior correlation between RGB modality and depth modality, an attention-triggered cross-modality point-aware interaction (CmPI) module is designed to explore the feature interaction of different modalities with positional constraints. On the other hand, in order to alleviate the block effect and detail destruction problems brought by the Transformer naturally, we design a CNN-induced refinement (CNNR) unit for content refinement and supplementation. Extensive experiments on five RGB-D SOD datasets show that the proposed network achieves competitive results in both quantitative and qualitative comparisons.

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Provably Uncertainty-Guided Universal Domain Adaptation

Universal domain adaptation (UniDA) aims to transfer the knowledge from a labeled source domain to an unlabeled target domain without any assumptions of the label sets, which requires distinguishing the unknown samples from the known ones in the target domain. A main challenge of UniDA is that the nonidentical label sets cause the misalignment between the two domains. Moreover, the domain discrepancy and the supervised objectives in the source domain easily lead the whole model to be biased towards the common classes and produce overconfident predictions for unknown samples. To address the above challenging problems, we propose a new uncertainty-guided UniDA framework. Firstly, we introduce an empirical estimation of the probability of a target sample belonging to the unknown class which fully exploits the distribution of the target samples in the latent space. Then, based on the estimation, we propose a novel neighbors searching scheme in a linear subspace with a $δ$-filter to estimate the uncertainty score of a target sample and discover unknown samples. It fully utilizes the relationship between a target sample and its neighbors in the source domain to avoid the influence of domain misalignment. Secondly, this paper well balances the confidences of predictions for both known and unknown samples through an uncertainty-guided margin loss based on the confidences of discovered unknown samples, which can reduce the gap between the intra-class variances of known classes with respect to the unknown class. Finally, experiments on three public datasets demonstrate that our method significantly outperforms existing state-of-the-art methods.

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MPGNet: Learning Move-Push-Grasping Synergy for Target-Oriented Grasping in Occluded Scenes

This paper focuses on target-oriented grasping in occluded scenes, where the target object is specified by a binary mask and the goal is to grasp the target object with as few robotic manipulations as possible. Most existing methods rely on a push-grasping synergy to complete this task. To deliver a more powerful target-oriented grasping pipeline, we present MPGNet, a three-branch network for learning a synergy between moving, pushing, and grasping actions. We also propose a multi-stage training strategy to train the MPGNet which contains three policy networks corresponding to the three actions. The effectiveness of our method is demonstrated via both simulated and real-world experiments.

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Where to Fetch: Extracting Visual Scene Representation from Large Pre-Trained Models for Robotic Goal Navigation

To complete a complex task where a robot navigates to a goal object and fetches it, the robot needs to have a good understanding of the instructions and the surrounding environment. Large pre-trained models have shown capabilities to interpret tasks defined via language descriptions. However, previous methods attempting to integrate large pre-trained models with daily tasks are not competent in many robotic goal navigation tasks due to poor understanding of the environment. In this work, we present a visual scene representation built with large-scale visual language models to form a feature representation of the environment capable of handling natural language queries. Combined with large language models, this method can parse language instructions into action sequences for a robot to follow, and accomplish goal navigation with querying the scene representation. Experiments demonstrate that our method enables the robot to follow a wide range of instructions and complete complex goal navigation tasks.

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Coarse-to-Fine Detection of Multiple Seams for Robotic Welding

Efficiently detecting target weld seams while ensuring sub-millimeter accuracy has always been an important challenge in autonomous welding, which has significant application in industrial practice. Previous works mostly focused on recognizing and localizing welding seams one by one, leading to inferior efficiency in modeling the workpiece. This paper proposes a novel framework capable of multiple weld seams extraction using both RGB images and 3D point clouds. The RGB image is used to obtain the region of interest by approximately localizing the weld seams, and the point cloud is used to achieve the fine-edge extraction of the weld seams within the region of interest using region growth. Our method is further accelerated by using a pre-trained deep learning model to ensure both efficiency and generalization ability. The performance of the proposed method has been comprehensively tested on various workpieces featuring both linear and curved weld seams and in physical experiment systems. The results showcase considerable potential for real-world industrial applications, emphasizing the method's efficiency and effectiveness. Videos of the real-world experiments can be found at https://youtu.be/pq162HSP2D4.

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Integrating Controllable Motion Skills from Demonstrations

The expanding applications of legged robots require their mastery of versatile motion skills. Correspondingly, researchers must address the challenge of integrating multiple diverse motion skills into controllers. While existing reinforcement learning (RL)-based approaches have achieved notable success in multi-skill integration for legged robots, these methods often require intricate reward engineering or are restricted to integrating a predefined set of motion skills constrained by specific task objectives, resulting in limited flexibility. In this work, we introduce a flexible multi-skill integration framework named Controllable Skills Integration (CSI). CSI enables the integration of a diverse set of motion skills with varying styles into a single policy without the need for complex reward tuning. Furthermore, in a hierarchical control manner, the trained low-level policy can be coupled with a high-level Natural Language Inference (NLI) module to enable preliminary language-directed skill control. Our experiments demonstrate that CSI can flexibly integrate a diverse array of motion skills more comprehensively and facilitate the transitions between different skills. Additionally, CSI exhibits good scalability as the number of motion skills to be integrated increases significantly.

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VLMPC: Vision-Language Model Predictive Control for Robotic Manipulation

Although Model Predictive Control (MPC) can effectively predict the future states of a system and thus is widely used in robotic manipulation tasks, it does not have the capability of environmental perception, leading to the failure in some complex scenarios. To address this issue, we introduce Vision-Language Model Predictive Control (VLMPC), a robotic manipulation framework which takes advantage of the powerful perception capability of vision language model (VLM) and integrates it with MPC. Specifically, we propose a conditional action sampling module which takes as input a goal image or a language instruction and leverages VLM to sample a set of candidate action sequences. Then, a lightweight action-conditioned video prediction model is designed to generate a set of future frames conditioned on the candidate action sequences. VLMPC produces the optimal action sequence with the assistance of VLM through a hierarchical cost function that formulates both pixel-level and knowledge-level consistence between the current observation and the goal image. We demonstrate that VLMPC outperforms the state-of-the-art methods on public benchmarks. More importantly, our method showcases excellent performance in various real-world tasks of robotic manipulation. Code is available at~\url{https://github.com/PPjmchen/VLMPC}.

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Multilingual Knowledge Graph Completion from Pretrained Language Models with Knowledge Constraints

Multilingual Knowledge Graph Completion (mKGC) aim at solving queries like (h, r, ?) in different languages by reasoning a tail entity t thus improving multilingual knowledge graphs. Previous studies leverage multilingual pretrained language models (PLMs) and the generative paradigm to achieve mKGC. Although multilingual pretrained language models contain extensive knowledge of different languages, its pretraining tasks cannot be directly aligned with the mKGC tasks. Moreover, the majority of KGs and PLMs currently available exhibit a pronounced English-centric bias. This makes it difficult for mKGC to achieve good results, particularly in the context of low-resource languages. To overcome previous problems, this paper introduces global and local knowledge constraints for mKGC. The former is used to constrain the reasoning of answer entities, while the latter is used to enhance the representation of query contexts. The proposed method makes the pretrained model better adapt to the mKGC task. Experimental results on public datasets demonstrate that our method outperforms the previous SOTA on Hits@1 and Hits@10 by an average of 12.32% and 16.03%, which indicates that our proposed method has significant enhancement on mKGC.

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Assessing Knowledge Editing in Language Models via Relation Perspective

Knowledge Editing (KE) for modifying factual knowledge in Large Language Models (LLMs) has been receiving increasing attention. However, existing knowledge editing methods are entity-centric, and it is unclear whether this approach is suitable for a relation-centric perspective. To address this gap, this paper constructs a new benchmark named RaKE, which focuses on Relation based Knowledge Editing. In this paper, we establish a suite of innovative metrics for evaluation and conduct comprehensive experiments involving various knowledge editing baselines. We notice that existing knowledge editing methods exhibit the potential difficulty in their ability to edit relations. Therefore, we further explore the role of relations in factual triplets within the transformer. Our research results confirm that knowledge related to relations is not only stored in the FFN network but also in the attention layers. This provides experimental support for future relation-based knowledge editing methods.

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SoccerNet 2023 Challenges Results

The SoccerNet 2023 challenges were the third annual video understanding challenges organized by the SoccerNet team. For this third edition, the challenges were composed of seven vision-based tasks split into three main themes. The first theme, broadcast video understanding, is composed of three high-level tasks related to describing events occurring in the video broadcasts: (1) action spotting, focusing on retrieving all timestamps related to global actions in soccer, (2) ball action spotting, focusing on retrieving all timestamps related to the soccer ball change of state, and (3) dense video captioning, focusing on describing the broadcast with natural language and anchored timestamps. The second theme, field understanding, relates to the single task of (4) camera calibration, focusing on retrieving the intrinsic and extrinsic camera parameters from images. The third and last theme, player understanding, is composed of three low-level tasks related to extracting information about the players: (5) re-identification, focusing on retrieving the same players across multiple views, (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams, and (7) jersey number recognition, focusing on recognizing the jersey number of players from tracklets. Compared to the previous editions of the SoccerNet challenges, tasks (2-3-7) are novel, including new annotations and data, task (4) was enhanced with more data and annotations, and task (6) now focuses on end-to-end approaches. More information on the tasks, challenges, and leaderboards are available on https://www.soccer-net.org. Baselines and development kits can be found on https://github.com/SoccerNet.

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Exploiting Inter-Sample Affinity for Knowability-Aware Universal Domain Adaptation

Universal domain adaptation (UniDA) aims to transfer the knowledge of common classes from the source domain to the target domain without any prior knowledge on the label set, which requires distinguishing in the target domain the unknown samples from the known ones. Recent methods usually focused on categorizing a target sample into one of the source classes rather than distinguishing known and unknown samples, which ignores the inter-sample affinity between known and unknown samples and may lead to suboptimal performance. Aiming at this issue, we propose a novel UDA framework where such inter-sample affinity is exploited. Specifically, we introduce a knowability-based labeling scheme which can be divided into two steps: 1) Knowability-guided detection of known and unknown samples based on the intrinsic structure of the neighborhoods of samples, where we leverage the first singular vectors of the affinity matrices to obtain the knowability of every target sample. 2) Label refinement based on neighborhood consistency to relabel the target samples, where we refine the labels of each target sample based on its neighborhood consistency of predictions. Then, auxiliary losses based on the two steps are used to reduce the inter-sample affinity between the unknown and the known target samples. Finally, experiments on four public datasets demonstrate that our method significantly outperforms existing state-of-the-art methods.

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Learning Point-Language Hierarchical Alignment for 3D Visual Grounding

This paper presents a novel hierarchical alignment model (HAM) that learns multi-granularity visual and linguistic representations in an end-to-end manner. We extract key points and proposal points to model 3D contexts and instances, and propose point-language alignment with context modulation (PLACM) mechanism, which learns to gradually align word-level and sentence-level linguistic embeddings with visual representations, while the modulation with the visual context captures latent informative relationships. To further capture both global and local relationships, we propose a spatially multi-granular modeling scheme that applies PLACM to both global and local fields. Experimental results demonstrate the superiority of HAM, with visualized results showing that it can dynamically model fine-grained visual and linguistic representations. HAM outperforms existing methods by a significant margin and achieves state-of-the-art performance on two publicly available datasets, and won the championship in ECCV 2022 ScanRefer challenge. Code is available at~\url{https://github.com/PPjmchen/HAM}.

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Network Pruning Spaces

Network pruning techniques, including weight pruning and filter pruning, reveal that most state-of-the-art neural networks can be accelerated without a significant performance drop. This work focuses on filter pruning which enables accelerated inference with any off-the-shelf deep learning library and hardware. We propose the concept of \emph{network pruning spaces} that parametrize populations of subnetwork architectures. Based on this concept, we explore the structure aspect of subnetworks that result in minimal loss of accuracy in different pruning regimes and arrive at a series of observations by comparing subnetwork distributions. We conjecture through empirical studies that there exists an optimal FLOPs-to-parameter-bucket ratio related to the design of original network in a pruning regime. Statistically, the structure of a winning subnetwork guarantees an approximately optimal ratio in this regime. Upon our conjectures, we further refine the initial pruning space to reduce the cost of searching a good subnetwork architecture. Our experimental results on ImageNet show that the subnetwork we found is superior to those from the state-of-the-art pruning methods under comparable FLOPs.

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Circular Accessible Depth: A Robust Traversability Representation for UGV Navigation

In this paper, we present the Circular Accessible Depth (CAD), a robust traversability representation for an unmanned ground vehicle (UGV) to learn traversability in various scenarios containing irregular obstacles. To predict CAD, we propose a neural network, namely CADNet, with an attention-based multi-frame point cloud fusion module, Stability-Attention Module (SAM), to encode the spatial features from point clouds captured by LiDAR. CAD is designed based on the polar coordinate system and focuses on predicting the border of traversable area. Since it encodes the spatial information of the surrounding environment, which enables a semi-supervised learning for the CADNet, and thus desirably avoids annotating a large amount of data. Extensive experiments demonstrate that CAD outperforms baselines in terms of robustness and precision. We also implement our method on a real UGV and show that it performs well in real-world scenarios.

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SoccerNet 2022 Challenges Results

The SoccerNet 2022 challenges were the second annual video understanding challenges organized by the SoccerNet team. In 2022, the challenges were composed of 6 vision-based tasks: (1) action spotting, focusing on retrieving action timestamps in long untrimmed videos, (2) replay grounding, focusing on retrieving the live moment of an action shown in a replay, (3) pitch localization, focusing on detecting line and goal part elements, (4) camera calibration, dedicated to retrieving the intrinsic and extrinsic camera parameters, (5) player re-identification, focusing on retrieving the same players across multiple views, and (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams. Compared to last year's challenges, tasks (1-2) had their evaluation metrics redefined to consider tighter temporal accuracies, and tasks (3-6) were novel, including their underlying data and annotations. More information on the tasks, challenges and leaderboards are available on https://www.soccer-net.org. Baselines and development kits are available on https://github.com/SoccerNet.

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Take More Positives: An Empirical Study of Contrastive Learing in Unsupervised Person Re-Identification

Unsupervised person re-identification (re-ID) aims at closing the performance gap to supervised methods. These methods build reliable relationship between data points while learning representations. However, we empirically show that the reason why they are successful is not only their label generation mechanisms, but also their unexplored designs. By studying two unsupervised person re-ID methods in a cross-method way, we point out a hard negative problem is handled implicitly by their designs of data augmentations and PK sampler respectively. In this paper, we find another simple solution for the problem, i.e., taking more positives during training, by which we generate pseudo-labels and update models in an iterative manner. Based on our findings, we propose a contrastive learning method without a memory back for unsupervised person re-ID. Our method works well on benchmark datasets and outperforms the state-of-the-art methods. Code will be made available.

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Learn by Observation: Imitation Learning for Drone Patrolling from Videos of A Human Navigator

We present an imitation learning method for autonomous drone patrolling based only on raw videos. Different from previous methods, we propose to let the drone learn patrolling in the air by observing and imitating how a human navigator does it on the ground. The observation process enables the automatic collection and annotation of data using inter-frame geometric consistency, resulting in less manual effort and high accuracy. Then a newly designed neural network is trained based on the annotated data to predict appropriate directions and translations for the drone to patrol in a lane-keeping manner as humans. Our method allows the drone to fly at a high altitude with a broad view and low risk. It can also detect all accessible directions at crossroads and further carry out the integration of available user instructions and autonomous patrolling control commands. Extensive experiments are conducted to demonstrate the accuracy of the proposed imitating learning process as well as the reliability of the holistic system for autonomous drone navigation. The codes, datasets as well as video demonstrations are available at https://vsislab.github.io/uavpatrol

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