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Rene Carmona

Publications and source records attributed to Rene Carmona.

At least 37 records · Page 2Linked to original sources

Optimal Execution with Quadratic Variation Inventories

The first half of the paper is devoted to description and implementation of statistical tests arguing for the presence of a Brownian component in the inventories and wealth processes of individual traders. We use intra-day data from the Toronto Stock Exchange to provide empirical evidence of this claim. We work with regularly spaced time intervals, as well as with asynchronously observed data. The tests reveal with high significance the presence of a non-zero Brownian motion component. The second half of the paper is concerned with the analysis of trader behaviors throughout the day. We extend the theoretical analysis of an existing optimal execution model to accommodate the presence of Itô inventory processes, and we compare empirically the optimal behavior of traders in such fitted models, to their actual behavior as inferred from the data.

q-fin.TR↗

Applications of Mean Field Games in Financial Engineering and Economic Theory

This is an expanded version of the lecture given at the AMS Short Course on Mean Field Games, on January 13, 2020 in Denver CO. The assignment was to discuss applications of Mean Field Games in finance and economics. I need to admit upfront that several of the examples reviewed in this chapter were already discussed in book form. Still, they are here accompanied with discussions of, and references to, works which appeared over the last three years. Moreover, several completely new sections are added to show how recent developments in financial engineering and economics can benefit from being viewed through the lens of the Mean Field Game paradigm. The new financial engineering applications deal with bitcoin mining and the energy markets, while the new economic applications concern models offering a smooth transition between macro-economics and finance, and contract theory.

q-fin.GN↗

Stochastic Graphon Games: I. The Static Case

We consider static finite-player network games and their continuum analogs, graphon games. Existence and uniqueness results are provided, as well as convergence of the finite-player network game optimal strategy profiles to their analogs for the graphon games. We also show that equilibrium strategy profiles of a graphon game provide approximate Nash equilibria for the finite-player games. Connections with mean field games and central planner optimization problems are discussed. Motivating applications are presented and explicit computations of their Nash equilibria and social optimal strategies are provided.

math.OC↗

Applications of a New Self-Financing Equation

The goal of this note is to illustrate the impact of a self-financing condition recently introduced by the authors. We present the analyses of two specific applications usually considered in more traditional models in financial mathematics. They include hedging European options with limit orders and the optimal behavior of market makers.

q-fin.TR↗

Price of Anarchy for Mean Field Games

The price of anarchy, originally introduced to quantify the inefficiency of selfish behavior in routing games, is extended to mean field games. The price of anarchy is defined as the ratio of a worst case social cost computed for a mean field game equilibrium to the optimal social cost as computed by a central planner. We illustrate properties of such a price of anarchy on linear quadratic extended mean field games, for which explicit computations are possible. Various asymptotic behaviors of the price of anarchy are proved for limiting behaviors of the coefficients in the model and numerics are presented.

math.OC↗

A Probabilistic Approach to Extended Finite State Mean Field Games

We develop a probabilistic approach to continuous-time finite state mean field games. Based on an alternative description of continuous-time Markov chain by means of semimartingale and the weak formulation of stochastic optimal control, our approach not only allows us to tackle the mean field of states and the mean field of control in the same time, but also extend the strategy set of players from Markov strategies to closed-loop strategies. We show the existence and uniqueness of Nash equilibrium for the mean field game, as well as how the equilibrium of mean field game consists of an approximative Nash equilibrium for the game with finite number of players under different assumptions of structure and regularity on the cost functions and transition rate between states.

math.PR↗

Finite-State Contract Theory with a Principal and a Field of Agents

We use the recently developed probabilistic analysis of mean field games with finitely many states in the weak formulation, to set-up a principal / agent contract theory model where the principal faces a large population of agents interacting in a mean field manner. We reduce the problem to the optimal control of dynamics of the McKean-Vlasov type, and we solve this problem explicitly in a special case reminiscent of the linear - quadratic mean field game models. The paper concludes with a numerical example demonstrating the power of the results when applied to a simple example of epidemic containment.

math.PR↗

Extended Mean Field Control Problems: stochastic maximum principle and transport perspective

We study Mean Field stochastic control problems where the cost function and the state dynamics depend upon the joint distribution of the controlled state and the control process. We prove suitable versions of the Pontryagin stochastic maximum principle, both in necessary and in sufficient form, which extend the known conditions to this general framework. Furthermore, we suggest a variational approach to study a weak formulation of these control problems. We show a natural connection between this weak formulation and optimal transport on path space, which inspires a novel discretization scheme.

math.OC↗

Jet Lag Recovery: Synchronization of Circadian Oscillators as a Mean Field Game

The Suprachiasmatic Nucleus (SCN) is a region in the brain that is responsible for controlling circadian rhythms. The SCN contains on the order of 10^4 neuronal oscillators which have a preferred period slightly longer than 24 hours. The oscillators try to synchronize with each other as well as responding to external stimuli such as sunlight exposure. A mean field game model for these neuronal oscillators is formulated with two goals in mind: 1) to understand the long time behavior of the oscillators when an individual remains in the same time zone, and 2) to understand how the oscillators recover from jet lag when the individual has traveled across time zones. In particular, we would like to study the claim that jet lag is worse after traveling east than west. Finite difference schemes are used to find numerical approximations to the mean field game solutions. Numerical results are presented and conjectures are posed. The numerics suggest the time to recover from jet lag is about the same for east versus west trips, but the cost the oscillators accrue while recovering is larger for eastward trips.

math.OC↗

The microstructure of high frequency markets

We present a novel approach to describing the microstructure of high frequency trading using two key elements. First we introduce a new notion of informed trader which we starkly contrast to current informed trader models. We describe the exact nature of the `superior information' high frequency traders have access to, and how these agents differ from the more standard `insider traders' described in past papers. This then leads to a model and an empirical analysis of the data which strongly supports our claims. The second key element is a rigorous description of clearing conditions on a limit order book and how to derive correct formulas for such a market. From a theoretical point of view, this allows the exact identification of two frictions in the market, one of which is intimately linked to our notion of `superior information'. Empirically, we show that ignoring these frictions can misrepresent the wealth exchanged on the market by 50%. Finally, we showcase two applications of our approach: we measure the profits made by high frequency traders on NASDAQ and re-visit the standard Black - Scholes model to determine how trading frictions alter the delta-hedging strategy.

q-fin.TR↗

Mean field games of timing and models for bank runs

The goal of the paper is to introduce a set of problems which we call mean field games of timing. We motivate the formulation by a dynamic model of bank run in a continuous-time setting. We briefly review the economic and game theoretic contributions at the root of our effort, and we develop a mathematical theory for continuous-time stochastic games where the strategic decisions of the players are merely choices of times at which they leave the game, and the interaction between the strategic players is of a mean field nature.

math.PR↗

An Alternative Approach to Mean Field Game with Major and Minor Players, and Applications to Herders Impacts

The goal of the paper is to introduce a formulation of the mean field game with major and minor players as a fixed point on a space of controls. This approach emphasizes naturally the role played by McKean-Vlasov dynamics in some of the players optimization problems. We apply this approach to linear quadratic models for which we recover the existing solutions for open loop equilibria, and we show that we can also provide solutions for closed loop versions of the game. Finally, we implement numerically our theoretical results on a simple model of flocking.

math.PR↗

Finite State Mean Field Games with Major and Minor Players

The goal of the paper is to develop the theory of finite state mean field games with major and minor players when the state space of the game is finite. We introduce the finite player games and derive a mean field game formulation in the limit when the number of minor players tends to infinity. In this limit, we prove that the value functions of the optimization problems are viscosity solutions of PIDEs of the HJB type, and we construct the best responses for both types of players. From there, we prove existence of Nash equilibria under reasonable assumptions. Finally we prove that a form of propagation of chaos holds in the present context and use this result to prove existence of approximate Nash equilibria for the finite player games from the solutions of the mean field games. this vindicate our formulation of the mean field game problem.

math.PR↗

Systemic Risk and Stochastic Games with Delay

We propose a model of inter-bank lending and borrowing which takes into account clearing debt obligations. The evolution of log-monetary reserves of $N$ banks is described by coupled diffusions driven by controls with delay in their drifts. Banks are minimizing their finite-horizon objective functions which take into account a quadratic cost for lending or borrowing and a linear incentive to borrow if the reserve is low or lend if the reserve is high relative to the average capitalization of the system. As such, our problem is an $N$-player linear-quadratic stochastic differential game with delay. An open-loop Nash equilibrium is obtained using a system of fully coupled forward and advanced backward stochastic differential equations. We then describe how the delay affects liquidity and systemic risk characterized by a large number of defaults. We also derive a close-loop Nash equilibrium using an HJB approach.

q-fin.MF↗

Mean field games with common noise

A theory of existence and uniqueness is developed for general stochastic differential mean field games with common noise. The concepts of strong and weak solutions are introduced in analogy with the theory of stochastic differential equations, and existence of weak solutions for mean field games is shown to hold under very general assumptions. Examples and counter-examples are provided to enlighten the underpinnings of the existence theory. Finally, an analog of the famous result of Yamada and Watanabe is derived, and it is used to prove existence and uniqueness of a strong solution under additional assumptions.

math.PR↗

Simulation of Implied Volatility Surfaces via Tangent Levy Models

In this paper, we implement and test two types of market-based models for European-type options, based on the tangent Levy models proposed recently by R. Carmona and S. Nadtochiy. As a result, we obtain a method for generating Monte Carlo samples of future paths of implied volatility surfaces. These paths and the surfaces themselves are free of arbitrage, and are constructed in a way that is consistent with the past and present values of implied volatility. We use a real market data to estimate the parameters of these models and conduct an empirical study, to compare the performance of market-based models with the performance of classical stochastic volatility models. We choose the problem of minimal-variance portfolio choice as a measure of model performance and compare the two tangent Levy models to SABR model. Our study demonstrates that the tangent Levy models do a much better job at finding a portfolio with smallest variance, their predictions for the variance are more reliable, and the portfolio weights are more stable. To the best of our knowledge, this is the first example of empirical analysis that provides a convincing evidence of the superior performance of the market-based models for European options using real market data.

q-fin.PR↗

A Probabilistic Approach to Mean Field Games with Major and Minor Players

We propose a new approach to mean field games with major and minor players. Our formulation involves a two player game where the optimization of the representative minor player is standard while the major player faces an optimization over conditional McKean-Vlasov stochastic differential equations. The definition of this limiting game is justified by proving that its solution provides approximate Nash equilibriums for large finite player games. This proof depends upon the generalization of standard results on the propagation of chaos to conditional dynamics. Because it is on independent interest, we prove this generalization in full detail. Using a conditional form of the Pontryagin stochastic maximum principle (proven in the appendix), we reduce the solution of the mean field game to a forward-backward system of stochastic differential equations of the conditional McKean-Vlasov type, which we solve in the Linear Quadratic setting. We use this class of models to show that Nash equilibriums in our formulation can be different from those of the formulations contemplated so far in the literature.

math.PR↗

A probabilistic weak formulation of mean field games and applications

Mean field games are studied by means of the weak formulation of stochastic optimal control. This approach allows the mean field interactions to enter through both state and control processes and take a form which is general enough to include rank and nearest-neighbor effects. Moreover, the data may depend discontinuously on the state variable, and more generally its entire history. Existence and uniqueness results are proven, along with a procedure for identifying and constructing distributed strategies which provide approximate Nash equlibria for finite-player games. Our results are applied to a new class of multi-agent price impact models and a class of flocking models for which we prove existence of equilibria.

math.PR↗