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Renjing Xu

Publications and source records attributed to Renjing Xu.

At least 73 records · Page 4Linked to original sources

Spiking Neural Networks Need High Frequency Information

Spiking Neural Networks promise brain-inspired and energy-efficient computation by transmitting information through binary (0/1) spikes. Yet, their performance still lags behind that of artificial neural networks, often assumed to result from information loss caused by sparse and binary activations. In this work, we challenge this long-standing assumption and reveal a previously overlooked frequency bias: spiking neurons inherently suppress high-frequency components and preferentially propagate low-frequency information. This frequency-domain imbalance, we argue, is the root cause of degraded feature representation in SNNs. Empirically, on Spiking Transformers, adopting Avg-Pooling (low-pass) for token mixing lowers performance to 76.73% on Cifar-100, whereas replacing it with Max-Pool (high-pass) pushes the top-1 accuracy to 79.12%. Accordingly, we introduce Max-Former that restores high-frequency signals through two frequency-enhancing operators: (1) extra Max-Pool in patch embedding, and (2) Depth-Wise Convolution in place of self-attention. Notably, Max-Former attains 82.39% top-1 accuracy on ImageNet using only 63.99M parameters, surpassing Spikformer (74.81%, 66.34M) by +7.58%. Extending our insight beyond transformers, our Max-ResNet-18 achieves state-of-the-art performance on convolution-based benchmarks: 97.17% on CIFAR-10 and 83.06% on CIFAR-100. We hope this simple yet effective solution inspires future research to explore the distinctive nature of spiking neural networks. Code is available: https://github.com/bic-L/MaxFormer.

cs.CV↗

MAD: Multi-Alignment MEG-to-Text Decoding

Deciphering language from brain activity is a crucial task in brain-computer interface (BCI) research. Non-invasive cerebral signaling techniques including electroencephalography (EEG) and magnetoencephalography (MEG) are becoming increasingly popular due to their safety and practicality, avoiding invasive electrode implantation. However, current works under-investigated three points: 1) a predominant focus on EEG with limited exploration of MEG, which provides superior signal quality; 2) poor performance on unseen text, indicating the need for models that can better generalize to diverse linguistic contexts; 3) insufficient integration of information from other modalities, which could potentially constrain our capacity to comprehensively understand the intricate dynamics of brain activity. This study presents a novel approach for translating MEG signals into text using a speech-decoding framework with multiple alignments. Our method is the first to introduce an end-to-end multi-alignment framework for totally unseen text generation directly from MEG signals. We achieve an impressive BLEU-1 score on the \textit{GWilliams} dataset, significantly outperforming the baseline from 5.49 to 6.86 on the BLEU-1 metric. This improvement demonstrates the advancement of our model towards real-world applications and underscores its potential in advancing BCI research. Code is available at $\href{https://github.com/NeuSpeech/MAD-MEG2text}{https://github.com/NeuSpeech/MAD-MEG2text}$.

cs.CL↗

HERO: Hierarchical Traversable 3D Scene Graphs for Embodied Navigation Among Movable Obstacles

3D Scene Graphs (3DSGs) constitute a powerful representation of the physical world, distinguished by their abilities to explicitly model the complex spatial, semantic, and functional relationships between entities, rendering a foundational understanding that enables agents to interact intelligently with their environment and execute versatile behaviors. Embodied navigation, as a crucial component of such capabilities, leverages the compact and expressive nature of 3DSGs to enable long-horizon reasoning and planning in complex, large-scale environments. However, prior works rely on a static-world assumption, defining traversable space solely based on static spatial layouts and thereby treating interactable obstacles as non-traversable. This fundamental limitation severely undermines their effectiveness in real-world scenarios, leading to limited reachability, low efficiency, and inferior extensibility. To address these issues, we propose HERO, a novel framework for constructing Hierarchical Traversable 3DSGs, that redefines traversability by modeling operable obstacles as pathways, capturing their physical interactivity, functional semantics, and the scene's relational hierarchy. The results show that, relative to its baseline, HERO reduces PL by 35.1% in partially obstructed environments and increases SR by 79.4% in fully obstructed ones, demonstrating substantially higher efficiency and reachability.

cs.RO↗

JPEG-Inspired Cloud-Edge Holography

Computer-generated holography (CGH) presents a transformative solution for near-eye displays in augmented and virtual reality. Recent advances in deep learning have greatly improved CGH in reconstructed quality and computational efficiency. However, deploying neural CGH pipelines directly on compact, eyeglass-style devices is hindered by stringent constraints on computation and energy consumption, while cloud offloading followed by transmission with natural image codecs often distorts phase information and requires high bandwidth to maintain reconstruction quality. Neural compression methods can reduce bandwidth but impose heavy neural decoders at the edge, increasing inference latency and hardware demand. In this work, we introduce JPEG-Inspired Cloud-Edge Holography, an efficient pipeline designed around a learnable transform codec that retains the block-structured and hardware-friendly nature of JPEG. Our system shifts all heavy neural processing to the cloud, while the edge device performs only lightweight decoding without any neural inference. To further improve throughput, we implement custom CUDA kernels for entropy coding on both cloud and edge. This design achieves a peak signal-to-noise ratio of 32.15 dB at $<$ 2 bits per pixel with decode latency as low as 4.2 ms. Both numerical simulations and optical experiments confirm the high reconstruction quality of the holograms. By aligning CGH with a codec that preserves JPEG's structural efficiency while extending it with learnable components, our framework enables low-latency, bandwidth-efficient hologram streaming on resource-constrained wearable devices-using only simple block-based decoding readily supported by modern system-on-chips, without requiring neural decoders or specialized hardware.

physics.optics↗

DEGS: Deformable Event-based 3D Gaussian Splatting from RGB and Event Stream

Reconstructing Dynamic 3D Gaussian Splatting (3DGS) from low-framerate RGB videos is challenging. This is because large inter-frame motions will increase the uncertainty of the solution space. For example, one pixel in the first frame might have more choices to reach the corresponding pixel in the second frame. Event cameras can asynchronously capture rapid visual changes and are robust to motion blur, but they do not provide color information. Intuitively, the event stream can provide deterministic constraints for the inter-frame large motion by the event trajectories. Hence, combining low-temporal-resolution images with high-framerate event streams can address this challenge. However, it is challenging to jointly optimize Dynamic 3DGS using both RGB and event modalities due to the significant discrepancy between these two data modalities. This paper introduces a novel framework that jointly optimizes dynamic 3DGS from the two modalities. The key idea is to adopt event motion priors to guide the optimization of the deformation fields. First, we extract the motion priors encoded in event streams by using the proposed LoCM unsupervised fine-tuning framework to adapt an event flow estimator to a certain unseen scene. Then, we present the geometry-aware data association method to build the event-Gaussian motion correspondence, which is the primary foundation of the pipeline, accompanied by two useful strategies, namely motion decomposition and inter-frame pseudo-label. Extensive experiments show that our method outperforms existing image and event-based approaches across synthetic and real scenes and prove that our method can effectively optimize dynamic 3DGS with the help of event data.

cs.CV↗

TDSNNs: Competitive Topographic Deep Spiking Neural Networks for Visual Cortex Modeling

The primate visual cortex exhibits topographic organization, where functionally similar neurons are spatially clustered, a structure widely believed to enhance neural processing efficiency. While prior works have demonstrated that conventional deep ANNs can develop topographic representations, these models largely neglect crucial temporal dynamics. This oversight often leads to significant performance degradation in tasks like object recognition and compromises their biological fidelity. To address this, we leverage spiking neural networks (SNNs), which inherently capture spike-based temporal dynamics and offer enhanced biological plausibility. We propose a novel Spatio-Temporal Constraints (STC) loss function for topographic deep spiking neural networks (TDSNNs), successfully replicating the hierarchical spatial functional organization observed in the primate visual cortex from low-level sensory input to high-level abstract representations. Our results show that STC effectively generates representative topographic features across simulated visual cortical areas. While introducing topography typically leads to significant performance degradation in ANNs, our spiking architecture exhibits a remarkably small performance drop (No drop in ImageNet top-1 accuracy, compared to a 3% drop observed in TopoNet, which is the best-performing topographic ANN so far) and outperforms topographic ANNs in brain-likeness. We also reveal that topographic organization facilitates efficient and stable temporal information processing via the spike mechanism in TDSNNs, contributing to model robustness. These findings suggest that TDSNNs offer a compelling balance between computational performance and brain-like features, providing not only a framework for interpreting neural science phenomena but also novel insights for designing more efficient and robust deep learning models.

cs.NE↗

SocialNav-Map: Dynamic Mapping with Human Trajectory Prediction for Zero-Shot Social Navigation

Social navigation in densely populated dynamic environments poses a significant challenge for autonomous mobile robots, requiring advanced strategies for safe interaction. Existing reinforcement learning (RL)-based methods require over 2000+ hours of extensive training and often struggle to generalize to unfamiliar environments without additional fine-tuning, limiting their practical application in real-world scenarios. To address these limitations, we propose SocialNav-Map, a novel zero-shot social navigation framework that combines dynamic human trajectory prediction with occupancy mapping, enabling safe and efficient navigation without the need for environment-specific training. Specifically, SocialNav-Map first transforms the task goal position into the constructed map coordinate system. Subsequently, it creates a dynamic occupancy map that incorporates predicted human movements as dynamic obstacles. The framework employs two complementary methods for human trajectory prediction: history prediction and orientation prediction. By integrating these predicted trajectories into the occupancy map, the robot can proactively avoid potential collisions with humans while efficiently navigating to its destination. Extensive experiments on the Social-HM3D and Social-MP3D datasets demonstrate that SocialNav-Map significantly outperforms state-of-the-art (SOTA) RL-based methods, which require 2,396 GPU hours of training. Notably, it reduces human collision rates by over 10% without necessitating any training in novel environments. By eliminating the need for environment-specific training, SocialNav-Map achieves superior navigation performance, paving the way for the deployment of social navigation systems in real-world environments characterized by diverse human behaviors. The code is available at: https://github.com/linglingxiansen/SocialNav-Map.

cs.RO↗

A Lightweight Complex-Valued Deformable CNN for High-Quality Computer-Generated Holography

Holographic displays have significant potential in virtual reality and augmented reality owing to their ability to provide all the depth cues. Deep learning-based methods play an important role in computer-generated holography (CGH). During the diffraction process, each pixel exerts an influence on the reconstructed image. However, previous works face challenges in capturing sufficient information to accurately model this process, primarily due to the inadequacy of their effective receptive field (ERF). Here, we designed complex-valued deformable convolution for integration into network, enabling dynamic adjustment of the convolution kernel's shape to increase flexibility of ERF for better feature extraction. This approach allows us to utilize a single model while achieving state-of-the-art performance in both simulated and optical experiment reconstructions, surpassing existing open-source models. Specifically, our method has a peak signal-to-noise ratio that is 2.04 dB, 5.31 dB, and 9.71 dB higher than that of CCNN-CGH, HoloNet, and Holo-encoder, respectively, when the resolution is 1920$\times$1072. The number of parameters of our model is only about one-eighth of that of CCNN-CGH.

physics.optics↗

Gentle Manipulation Policy Learning via Demonstrations from VLM Planned Atomic Skills

Autonomous execution of long-horizon, contact-rich manipulation tasks traditionally requires extensive real-world data and expert engineering, posing significant cost and scalability challenges. This paper proposes a novel framework integrating hierarchical semantic decomposition, reinforcement learning (RL), visual language models (VLMs), and knowledge distillation to overcome these limitations. Complex tasks are decomposed into atomic skills, with RL-trained policies for each primitive exclusively in simulation. Crucially, our RL formulation incorporates explicit force constraints to prevent object damage during delicate interactions. VLMs perform high-level task decomposition and skill planning, generating diverse expert demonstrations. These are distilled into a unified policy via Visual-Tactile Diffusion Policy for end-to-end execution. We conduct comprehensive ablation studies exploring different VLM-based task planners to identify optimal demonstration generation pipelines, and systematically compare imitation learning algorithms for skill distillation. Extensive simulation experiments and physical deployment validate that our approach achieves policy learning for long-horizon manipulation without costly human demonstrations, while the VLM-guided atomic skill framework enables scalable generalization to diverse tasks.

cs.RO↗

Learning to Navigate Socially Through Proactive Risk Perception

In this report, we describe the technical details of our submission to the IROS 2025 RoboSense Challenge Social Navigation Track. This track focuses on developing RGBD-based perception and navigation systems that enable autonomous agents to navigate safely, efficiently, and socially compliantly in dynamic human-populated indoor environments. The challenge requires agents to operate from an egocentric perspective using only onboard sensors including RGB-D observations and odometry, without access to global maps or privileged information, while maintaining social norm compliance such as safe distances and collision avoidance. Building upon the Falcon model, we introduce a Proactive Risk Perception Module to enhance social navigation performance. Our approach augments Falcon with collision risk understanding that learns to predict distance-based collision risk scores for surrounding humans, which enables the agent to develop more robust spatial awareness and proactive collision avoidance behaviors. The evaluation on the Social-HM3D benchmark demonstrates that our method improves the agent's ability to maintain personal space compliance while navigating toward goals in crowded indoor scenes with dynamic human agents, achieving 2nd place among 16 participating teams in the challenge.

cs.RO↗

Manipulation Facing Threats: Evaluating Physical Vulnerabilities in End-to-End Vision Language Action Models

Recently, driven by advancements in Multimodal Large Language Models (MLLMs), Vision Language Action Models (VLAMs) are being proposed to achieve better performance in open-vocabulary scenarios for robotic manipulation tasks. Since manipulation tasks involve direct interaction with the physical world, ensuring robustness and safety during the execution of this task is always a very critical issue. In this paper, by synthesizing current safety research on MLLMs and the specific application scenarios of the manipulation task in the physical world, we comprehensively evaluate VLAMs in the face of potential physical threats. Specifically, we propose the Physical Vulnerability Evaluating Pipeline (PVEP) that can incorporate as many visual modal physical threats as possible for evaluating the physical robustness of VLAMs. The physical threats in PVEP specifically include Out-of-Distribution, Typography-based Visual Prompt, and Adversarial Patch Attacks. By comparing the performance fluctuations of VLAMs before and after being attacked, we provide generalizable \textbf{\textit{Analyses}} of how VLAMs respond to different physical threats.

cs.CV↗

Exploring Typographic Visual Prompts Injection Threats in Cross-Modality Generation Models

Current Cross-Modality Generation Models (GMs) demonstrate remarkable capabilities in various generative tasks. Given the ubiquity and information richness of vision modality inputs in real-world scenarios, Cross-Vision tasks, encompassing Vision-Language Perception (VLP) and Image-to-Image (I2I), have attracted significant attention. Large Vision Language Models (LVLMs) and I2I Generation Models (GMs) are employed to handle VLP and I2I tasks, respectively. Previous research indicates that printing typographic words into input images significantly induces LVLMs and I2I GMs to produce disruptive outputs that are semantically aligned with those words. Additionally, visual prompts, as a more sophisticated form of typography, are also revealed to pose security risks to various applications of cross-vision tasks. However, the specific characteristics of the threats posed by visual prompts remain underexplored. In this paper, to comprehensively investigate the performance impact induced by Typographic Visual Prompt Injection (TVPI) in various LVLMs and I2I GMs, we propose the Typographic Visual Prompts Injection Dataset and thoroughly evaluate the TVPI security risks on various open-source and closed-source LVLMs and I2I GMs under visual prompts with different target semantics, deepening the understanding of TVPI threats.

cs.CV↗

TsetlinKWS: A 65nm 16.58uW, 0.63mm2 State-Driven Convolutional Tsetlin Machine-Based Accelerator For Keyword Spotting

The Tsetlin Machine (TM) has recently attracted attention as a low-power alternative to neural networks due to its simple and interpretable inference mechanisms. However, its performance on speech-related tasks remains limited. This paper proposes TsetlinKWS, the first algorithm-hardware co-design framework for the Convolutional Tsetlin Machine (CTM) on the 12-keyword spotting task. Firstly, we introduce a novel Mel-Frequency Spectral Coefficient and Spectral Flux (MFSC-SF) feature extraction scheme together with spectral convolution, enabling the CTM to reach its first-ever competitive accuracy of 87.35% on the 12-keyword spotting task. Secondly, we develop an Optimized Grouped Block-Compressed Sparse Row (OG-BCSR) algorithm that achieves a remarkable 9.84$\times$ reduction in model size, significantly improving the storage efficiency on CTMs. Finally, we propose a state-driven architecture tailored for the CTM, which simultaneously exploits data reuse and sparsity to achieve high energy efficiency. The full system is evaluated in 65 nm process technology, consuming 16.58 $μ$W at 0.7 V with a compact 0.63 mm$^2$ core area. TsetlinKWS requires only 907k logic operations per inference, representing a 10$\times$ reduction compared to the state-of-the-art KWS accelerators, positioning the CTM as a highly-efficient candidate for ultra-low-power speech applications.

cs.SD↗

High-Precision Climbing Robot Localization Using Planar Array UWB/GPS/IMU/Barometer Integration

To address the need for high-precision localization of climbing robots in complex high-altitude environments, this paper proposes a multi-sensor fusion system that overcomes the limitations of single-sensor approaches. Firstly, the localization scenarios and the problem model are analyzed. An integrated architecture of Attention Mechanism-based Fusion Algorithm (AMFA) incorporating planar array Ultra-Wideband (UWB), GPS, Inertial Measurement Unit (IMU), and barometer is designed to handle challenges such as GPS occlusion and UWB Non-Line-of-Sight (NLOS) problem. Then, End-to-end neural network inference models for UWB and barometer are developed, along with a multimodal attention mechanism for adaptive data fusion. An Unscented Kalman Filter (UKF) is applied to refine the trajectory, improving accuracy and robustness. Finally, real-world experiments show that the method achieves 0.48 m localization accuracy and lower MAX error of 1.50 m, outperforming baseline algorithms such as GPS/INS-EKF and demonstrating stronger robustness.

cs.RO↗

Representation Convergence: Mutual Distillation is Secretly a Form of Regularization

In this paper, we argue that mutual distillation between reinforcement learning policies serves as an implicit regularization, preventing them from overfitting to irrelevant features. We highlight two separate contributions: (i) Theoretically, for the first time, we prove that enhancing the policy robustness to irrelevant features leads to improved generalization performance. (ii) Empirically, we demonstrate that mutual distillation between policies contributes to such robustness, enabling the spontaneous emergence of invariant representations over pixel inputs. Ultimately, we do not claim to achieve state-of-the-art performance but rather focus on uncovering the underlying principles of generalization and deepening our understanding of its mechanisms.

cs.LG↗

FixingGS: Enhancing 3D Gaussian Splatting via Training-Free Score Distillation

Recently, 3D Gaussian Splatting (3DGS) has demonstrated remarkable success in 3D reconstruction and novel view synthesis. However, reconstructing 3D scenes from sparse viewpoints remains highly challenging due to insufficient visual information, which results in noticeable artifacts persisting across the 3D representation. To address this limitation, recent methods have resorted to generative priors to remove artifacts and complete missing content in under-constrained areas. Despite their effectiveness, these approaches struggle to ensure multi-view consistency, resulting in blurred structures and implausible details. In this work, we propose FixingGS, a training-free method that fully exploits the capabilities of the existing diffusion model for sparse-view 3DGS reconstruction enhancement. At the core of FixingGS is our distillation approach, which delivers more accurate and cross-view coherent diffusion priors, thereby enabling effective artifact removal and inpainting. In addition, we propose an adaptive progressive enhancement scheme that further refines reconstructions in under-constrained regions. Extensive experiments demonstrate that FixingGS surpasses existing state-of-the-art methods with superior visual quality and reconstruction performance. Our code will be released publicly.

cs.CV↗

DreamNav: A Trajectory-Based Imaginative Framework for Zero-Shot Vision-and-Language Navigation

Vision-and-Language Navigation in Continuous Environments (VLN-CE), which links language instructions to perception and control in the real world, is a core capability of embodied robots. Recently, large-scale pretrained foundation models have been leveraged as shared priors for perception, reasoning, and action, enabling zero-shot VLN without task-specific training. However, existing zero-shot VLN methods depend on costly perception and passive scene understanding, collapsing control to point-level choices. As a result, they are expensive to deploy, misaligned in action semantics, and short-sighted in planning. To address these issues, we present DreamNav that focuses on the following three aspects: (1) for reducing sensory cost, our EgoView Corrector aligns viewpoints and stabilizes egocentric perception; (2) instead of point-level actions, our Trajectory Predictor favors global trajectory-level planning to better align with instruction semantics; and (3) to enable anticipatory and long-horizon planning, we propose an Imagination Predictor to endow the agent with proactive thinking capability. On VLN-CE and real-world tests, DreamNav sets a new zero-shot state-of-the-art (SOTA), outperforming the strongest egocentric baseline with extra information by up to 7.49\% and 18.15\% in terms of SR and SPL metrics. To our knowledge, this is the first zero-shot VLN method to unify trajectory-level planning and active imagination while using only egocentric inputs.

cs.RO↗

VQualA 2025 Challenge on Engagement Prediction for Short Videos: Methods and Results

This paper presents an overview of the VQualA 2025 Challenge on Engagement Prediction for Short Videos, held in conjunction with ICCV 2025. The challenge focuses on understanding and modeling the popularity of user-generated content (UGC) short videos on social media platforms. To support this goal, the challenge uses a new short-form UGC dataset featuring engagement metrics derived from real-world user interactions. This objective of the Challenge is to promote robust modeling strategies that capture the complex factors influencing user engagement. Participants explored a variety of multi-modal features, including visual content, audio, and metadata provided by creators. The challenge attracted 97 participants and received 15 valid test submissions, contributing significantly to progress in short-form UGC video engagement prediction.

cs.CV↗