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Renjing Xu

Publications and source records attributed to Renjing Xu.

At least 109 records · Page 6Linked to original sources

Trinity: A Modular Humanoid Robot AI System

In recent years, research on humanoid robots has garnered increasing attention. With breakthroughs in various types of artificial intelligence algorithms, embodied intelligence, exemplified by humanoid robots, has been highly anticipated. The advancements in reinforcement learning (RL) algorithms have significantly improved the motion control and generalization capabilities of humanoid robots. Simultaneously, the groundbreaking progress in large language models (LLM) and visual language models (VLM) has brought more possibilities and imagination to humanoid robots. LLM enables humanoid robots to understand complex tasks from language instructions and perform long-term task planning, while VLM greatly enhances the robots' understanding and interaction with their environment. This paper introduces \textcolor{magenta}{Trinity}, a novel AI system for humanoid robots that integrates RL, LLM, and VLM. By combining these technologies, Trinity enables efficient control of humanoid robots in complex environments. This innovative approach not only enhances the capabilities but also opens new avenues for future research and applications of humanoid robotics.

cs.RO↗

LiPS: Large-Scale Humanoid Robot Reinforcement Learning with Parallel-Series Structures

In recent years, research on humanoid robots has garnered significant attention, particularly in reinforcement learning based control algorithms, which have achieved major breakthroughs. Compared to traditional model-based control algorithms, reinforcement learning based algorithms demonstrate substantial advantages in handling complex tasks. Leveraging the large-scale parallel computing capabilities of GPUs, contemporary humanoid robots can undergo extensive parallel training in simulated environments. A physical simulation platform capable of large-scale parallel training is crucial for the development of humanoid robots. As one of the most complex robot forms, humanoid robots typically possess intricate mechanical structures, encompassing numerous series and parallel mechanisms. However, many reinforcement learning based humanoid robot control algorithms currently employ open-loop topologies during training, deferring the conversion to series-parallel structures until the sim2real phase. This approach is primarily due to the limitations of physics engines, as current GPU-based physics engines often only support open-loop topologies or have limited capabilities in simulating multi-rigid-body closed-loop topologies. For enabling reinforcement learning-based humanoid robot control algorithms to train in large-scale parallel environments, we propose a novel training method LiPS. By incorporating multi-rigid-body dynamics modeling in the simulation environment, we significantly reduce the sim2real gap and the difficulty of converting to parallel structures during model deployment, thereby robustly supporting large-scale reinforcement learning for humanoid robots.

cs.RO↗

Optimal Brain Apoptosis

The increasing complexity and parameter count of Convolutional Neural Networks (CNNs) and Transformers pose challenges in terms of computational efficiency and resource demands. Pruning has been identified as an effective strategy to address these challenges by removing redundant elements such as neurons, channels, or connections, thereby enhancing computational efficiency without heavily compromising performance. This paper builds on the foundational work of Optimal Brain Damage (OBD) by advancing the methodology of parameter importance estimation using the Hessian matrix. Unlike previous approaches that rely on approximations, we introduce Optimal Brain Apoptosis (OBA), a novel pruning method that calculates the Hessian-vector product value directly for each parameter. By decomposing the Hessian matrix across network layers and identifying conditions under which inter-layer Hessian submatrices are non-zero, we propose a highly efficient technique for computing the second-order Taylor expansion of parameters. This approach allows for a more precise pruning process, particularly in the context of CNNs and Transformers, as validated in our experiments including VGG19, ResNet32, ResNet50, and ViT-B/16 on CIFAR10, CIFAR100 and Imagenet datasets. Our code is available at https://github.com/NEU-REAL/OBA.

cs.CV↗

Event Masked Autoencoder: Point-wise Action Recognition with Event-Based Cameras

Dynamic vision sensors (DVS) are bio-inspired devices that capture visual information in the form of asynchronous events, which encode changes in pixel intensity with high temporal resolution and low latency. These events provide rich motion cues that can be exploited for various computer vision tasks, such as action recognition. However, most existing DVS-based action recognition methods lose temporal information during data transformation or suffer from noise and outliers caused by sensor imperfections or environmental factors. To address these challenges, we propose a novel framework that preserves and exploits the spatiotemporal structure of event data for action recognition. Our framework consists of two main components: 1) a point-wise event masked autoencoder (MAE) that learns a compact and discriminative representation of event patches by reconstructing them from masked raw event camera points data; 2) an improved event points patch generation algorithm that leverages an event data inlier model and point-wise data augmentation techniques to enhance the quality and diversity of event points patches. To the best of our knowledge, our approach introduces the pre-train method into event camera raw points data for the first time, and we propose a novel event points patch embedding to utilize transformer-based models on event cameras.

cs.CV↗

Adaptive Calibration: A Unified Conversion Framework of Spiking Neural Network

Spiking Neural Networks (SNNs) are seen as an energy-efficient alternative to traditional Artificial Neural Networks (ANNs), but the performance gap remains a challenge. While this gap is narrowing through ANN-to-SNN conversion, substantial computational resources are still needed, and the energy efficiency of converted SNNs cannot be ensured. To address this, we present a unified training-free conversion framework that significantly enhances both the performance and efficiency of converted SNNs. Inspired by the biological nervous system, we propose a novel Adaptive-Firing Neuron Model (AdaFire), which dynamically adjusts firing patterns across different layers to substantially reduce the Unevenness Error - the primary source of error of converted SNNs within limited inference timesteps. We further introduce two efficiency-enhancing techniques: the Sensitivity Spike Compression (SSC) technique for reducing spike operations, and the Input-aware Adaptive Timesteps (IAT) technique for decreasing latency. These methods collectively enable our approach to achieve state-of-the-art performance while delivering significant energy savings of up to 70.1%, 60.3%, and 43.1% on CIFAR-10, CIFAR-100, and ImageNet datasets, respectively. Extensive experiments across 2D, 3D, event-driven classification tasks, object detection, and segmentation tasks, demonstrate the effectiveness of our method in various domains. The code is available at: https://github.com/bic-L/burst-ann2snn.

cs.CV↗

Sharpening Your Density Fields: Spiking Neuron Aided Fast Geometry Learning

Neural Radiance Fields (NeRF) have achieved remarkable progress in neural rendering. Extracting geometry from NeRF typically relies on the Marching Cubes algorithm, which uses a hand-crafted threshold to define the level set. However, this threshold-based approach requires laborious and scenario-specific tuning, limiting its practicality for real-world applications. In this work, we seek to enhance the efficiency of this method during the training time. To this end, we introduce a spiking neuron mechanism that dynamically adjusts the threshold, eliminating the need for manual selection. Despite its promise, directly training with the spiking neuron often results in model collapse and noisy outputs. To overcome these challenges, we propose a round-robin strategy that stabilizes the training process and enables the geometry network to achieve a sharper and more precise density distribution with minimal computational overhead. We validate our approach through extensive experiments on both synthetic and real-world datasets. The results show that our method significantly improves the performance of threshold-based techniques, offering a more robust and efficient solution for NeRF geometry extraction.

cs.CV↗

Robust SG-NeRF: Robust Scene Graph Aided Neural Surface Reconstruction

Neural surface reconstruction relies heavily on accurate camera poses as input. Despite utilizing advanced pose estimators like COLMAP or ARKit, camera poses can still be noisy. Existing pose-NeRF joint optimization methods handle poses with small noise (inliers) effectively but struggle with large noise (outliers), such as mirrored poses. In this work, we focus on mitigating the impact of outlier poses. Our method integrates an inlier-outlier confidence estimation scheme, leveraging scene graph information gathered during the data preparation phase. Unlike previous works directly using rendering metrics as the reference, we employ a detached color network that omits the viewing direction as input to minimize the impact caused by shape-radiance ambiguities. This enhanced confidence updating strategy effectively differentiates between inlier and outlier poses, allowing us to sample more rays from inlier poses to construct more reliable radiance fields. Additionally, we introduce a re-projection loss based on the current Signed Distance Function (SDF) and pose estimations, strengthening the constraints between matching image pairs. For outlier poses, we adopt a Monte Carlo re-localization method to find better solutions. We also devise a scene graph updating strategy to provide more accurate information throughout the training process. We validate our approach on the SG-NeRF and DTU datasets. Experimental results on various datasets demonstrate that our methods can consistently improve the reconstruction qualities and pose accuracies.

cs.CV↗

NeuGPT: Unified multi-modal Neural GPT

This paper introduces NeuGPT, a groundbreaking multi-modal language generation model designed to harmonize the fragmented landscape of neural recording research. Traditionally, studies in the field have been compartmentalized by signal type, with EEG, MEG, ECoG, SEEG, fMRI, and fNIRS data being analyzed in isolation. Recognizing the untapped potential for cross-pollination and the adaptability of neural signals across varying experimental conditions, we set out to develop a unified model capable of interfacing with multiple modalities. Drawing inspiration from the success of pre-trained large models in NLP, computer vision, and speech processing, NeuGPT is architected to process a diverse array of neural recordings and interact with speech and text data. Our model mainly focus on brain-to-text decoding, improving SOTA from 6.94 to 12.92 on BLEU-1 and 6.93 to 13.06 on ROUGE-1F. It can also simulate brain signals, thereby serving as a novel neural interface. Code is available at \href{https://github.com/NeuSpeech/NeuGPT}{NeuSpeech/NeuGPT (https://github.com/NeuSpeech/NeuGPT) .}

cs.CL↗

DEL: Discrete Element Learner for Learning 3D Particle Dynamics with Neural Rendering

Learning-based simulators show great potential for simulating particle dynamics when 3D groundtruth is available, but per-particle correspondences are not always accessible. The development of neural rendering presents a new solution to this field to learn 3D dynamics from 2D images by inverse rendering. However, existing approaches still suffer from ill-posed natures resulting from the 2D to 3D uncertainty, for example, specific 2D images can correspond with various 3D particle distributions. To mitigate such uncertainty, we consider a conventional, mechanically interpretable framework as the physical priors and extend it to a learning-based version. In brief, we incorporate the learnable graph kernels into the classic Discrete Element Analysis (DEA) framework to implement a novel mechanics-integrated learning system. In this case, the graph network kernels are only used for approximating some specific mechanical operators in the DEA framework rather than the whole dynamics mapping. By integrating the strong physics priors, our methods can effectively learn the dynamics of various materials from the partial 2D observations in a unified manner. Experiments show that our approach outperforms other learned simulators by a large margin in this context and is robust to different renderers, fewer training samples, and fewer camera views.

cs.CV↗

EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian Splatting

Event cameras offer promising advantages such as high dynamic range and low latency, making them well-suited for challenging lighting conditions and fast-moving scenarios. However, reconstructing 3D scenes from raw event streams is difficult because event data is sparse and does not carry absolute color information. To release its potential in 3D reconstruction, we propose the first event-based generalizable 3D reconstruction framework, called EvGGS, which reconstructs scenes as 3D Gaussians from only event input in a feedforward manner and can generalize to unseen cases without any retraining. This framework includes a depth estimation module, an intensity reconstruction module, and a Gaussian regression module. These submodules connect in a cascading manner, and we collaboratively train them with a designed joint loss to make them mutually promote. To facilitate related studies, we build a novel event-based 3D dataset with various material objects and calibrated labels of grayscale images, depth maps, camera poses, and silhouettes. Experiments show models that have jointly trained significantly outperform those trained individually. Our approach performs better than all baselines in reconstruction quality, and depth/intensity predictions with satisfactory rendering speed.

cs.CV↗

Query-based Semantic Gaussian Field for Scene Representation in Reinforcement Learning

Latent scene representation plays a significant role in training reinforcement learning (RL) agents. To obtain good latent vectors describing the scenes, recent works incorporate the 3D-aware latent-conditioned NeRF pipeline into scene representation learning. However, these NeRF-related methods struggle to perceive 3D structural information due to the inefficient dense sampling in volumetric rendering. Moreover, they lack fine-grained semantic information included in their scene representation vectors because they evenly consider free and occupied spaces. Both of them can destroy the performance of downstream RL tasks. To address the above challenges, we propose a novel framework that adopts the efficient 3D Gaussian Splatting (3DGS) to learn 3D scene representation for the first time. In brief, we present the Query-based Generalizable 3DGS to bridge the 3DGS technique and scene representations with more geometrical awareness than those in NeRFs. Moreover, we present the Hierarchical Semantics Encoding to ground the fine-grained semantic features to 3D Gaussians and further distilled to the scene representation vectors. We conduct extensive experiments on two RL platforms including Maniskill2 and Robomimic across 10 different tasks. The results show that our method outperforms the other 5 baselines by a large margin. We achieve the best success rates on 8 tasks and the second-best on the other two tasks.

cs.RO↗

Gaining the Sparse Rewards by Exploring Lottery Tickets in Spiking Neural Network

Deploying energy-efficient deep learning algorithms on computational-limited devices, such as robots, is still a pressing issue for real-world applications. Spiking Neural Networks (SNNs), a novel brain-inspired algorithm, offer a promising solution due to their low-latency and low-energy properties over traditional Artificial Neural Networks (ANNs). Despite their advantages, the dense structure of deep SNNs can still result in extra energy consumption. The Lottery Ticket Hypothesis (LTH) posits that within dense neural networks, there exist winning Lottery Tickets (LTs), namely sub-networks, that can be obtained without compromising performance. Inspired by this, this paper delves into the spiking-based LTs (SLTs), examining their unique properties and potential for extreme efficiency. Then, two significant sparse \textbf{\textit{Rewards}} are gained through comprehensive explorations and meticulous experiments on SLTs across various dense structures. Moreover, a sparse algorithm tailored for spiking transformer structure, which incorporates convolution operations into the Patch Embedding Projection (ConvPEP) module, has been proposed to achieve Multi-level Sparsity (MultiSp). MultiSp refers to (1) Patch number sparsity; (2) ConvPEP weights sparsity and binarization; and (3) ConvPEP activation layer binarization. Extensive experiments demonstrate that our method achieves extreme sparsity with only a slight performance decrease, paving the way for deploying energy-efficient neural networks in robotics and beyond.

cs.NE↗

Unveiling Typographic Deceptions: Insights of the Typographic Vulnerability in Large Vision-Language Model

Large Vision-Language Models (LVLMs) rely on vision encoders and Large Language Models (LLMs) to exhibit remarkable capabilities on various multi-modal tasks in the joint space of vision and language. However, typographic attacks, which disrupt Vision-Language Models (VLMs) such as Contrastive Language-Image Pretraining (CLIP), have also been expected to be a security threat to LVLMs. Firstly, we verify typographic attacks on current well-known commercial and open-source LVLMs and uncover the widespread existence of this threat. Secondly, to better assess this vulnerability, we propose the most comprehensive and largest-scale Typographic Dataset to date. The Typographic Dataset not only considers the evaluation of typographic attacks under various multi-modal tasks but also evaluates the effects of typographic attacks, influenced by texts generated with diverse factors. Based on the evaluation results, we investigate the causes why typographic attacks impacting VLMs and LVLMs, leading to three highly insightful discoveries. During the process of further validating the rationality of our discoveries, we can reduce the performance degradation caused by typographic attacks from 42.07\% to 13.90\%. Code and Dataset are available in \href{https://github.com/ChaduCheng/TypoDeceptions}

cs.CV↗

Multi-Floor Zero-Shot Object Navigation Policy

Object navigation in multi-floor environments presents a formidable challenge in robotics, requiring sophisticated spatial reasoning and adaptive exploration strategies. Traditional approaches have primarily focused on single-floor scenarios, overlooking the complexities introduced by multi-floor structures. To address these challenges, we first propose a Multi-floor Navigation Policy (MFNP) and implement it in Zero-Shot object navigation tasks. Our framework comprises three key components: (i) Multi-floor Navigation Policy, which enables an agent to explore across multiple floors; (ii) Multi-modal Large Language Models (MLLMs) for reasoning in the navigation process; and (iii) Inter-Floor Navigation, ensuring efficient floor transitions. We evaluate MFNP on the Habitat-Matterport 3D (HM3D) and Matterport 3D (MP3D) datasets, both include multi-floor scenes. Our experiment results demonstrate that MFNP significantly outperforms all the existing methods in Zero-Shot object navigation, achieving higher success rates and improved exploration efficiency. Ablation studies further highlight the effectiveness of each component in addressing the unique challenges of multi-floor navigation. Meanwhile, we conducted real-world experiments to evaluate the feasibility of our policy. Upon deployment of MFNP, the Unitree quadruped robot demonstrated successful multi-floor navigation and found the target object in a completely unseen environment. By introducing MFNP, we offer a new paradigm for tackling complex, multi-floor environments in object navigation tasks, opening avenues for future research in visual-based navigation in realistic, multi-floor settings.

cs.RO↗

Fully Spiking Neural Network for Legged Robots

Recent advancements in legged robots using deep reinforcement learning have led to significant progress. Quadruped robots can perform complex tasks in challenging environments, while bipedal and humanoid robots have also achieved breakthroughs. Current reinforcement learning methods leverage diverse robot bodies and historical information to perform actions, but previous research has not emphasized the speed and energy consumption of network inference and the biological significance of neural networks. Most networks are traditional artificial neural networks that utilize multilayer perceptrons (MLP). This paper presents a novel Spiking Neural Network (SNN) for legged robots, showing exceptional performance in various simulated terrains. SNNs provide natural advantages in inference speed and energy consumption, and their pulse-form processing enhances biological interpretability. This study presents a highly efficient SNN for legged robots that can be seamless integrated into other learning models.

cs.RO↗

Mamba as Decision Maker: Exploring Multi-scale Sequence Modeling in Offline Reinforcement Learning

Sequential modeling has demonstrated remarkable capabilities in offline reinforcement learning (RL), with Decision Transformer (DT) being one of the most notable representatives, achieving significant success. However, RL trajectories possess unique properties to be distinguished from the conventional sequence (e.g., text or audio): (1) local correlation, where the next states in RL are theoretically determined solely by current states and actions based on the Markov Decision Process (MDP), and (2) global correlation, where each step's features are related to long-term historical information due to the time-continuous nature of trajectories. In this paper, we propose a novel action sequence predictor, named Mamba Decision Maker (MambaDM), where Mamba is expected to be a promising alternative for sequence modeling paradigms, owing to its efficient modeling of multi-scale dependencies. In particular, we introduce a novel mixer module that proficiently extracts and integrates both global and local features of the input sequence, effectively capturing interrelationships in RL datasets. Extensive experiments demonstrate that MambaDM achieves state-of-the-art performance in Atari and OpenAI Gym datasets. Furthermore, we empirically investigate the scaling laws of MambaDM, finding that increasing model size does not bring performance improvement, but scaling the dataset amount by 2x for MambaDM can obtain up to 33.7% score improvement on Atari dataset. This paper delves into the sequence modeling capabilities of MambaDM in the RL domain, paving the way for future advancements in robust and efficient decision-making systems.

cs.LG↗

Reuse and Blend: Energy-Efficient Optical Neural Network Enabled by Weight Sharing

Optical neural networks (ONN) based on micro-ring resonators (MRR) have emerged as a promising alternative to significantly accelerating the massive matrix-vector multiplication (MVM) operations in artificial intelligence (AI) applications. However, the limited scale of MRR arrays presents a challenge for AI acceleration. The disparity between the small MRR arrays and the large weight matrices in AI necessitates extensive MRR writings, including reprogramming and calibration, resulting in considerable latency and energy overheads. To address this problem, we propose a novel design methodology to lessen the need for frequent weight reloading. Specifically, we propose a reuse and blend (R&B) architecture to support efficient layer-wise and block-wise weight sharing, which allows weights to be reused several times between layers/blocks. Experimental results demonstrate the R&B system can maintain comparable accuracy with 69% energy savings and 57% latency improvement. These results highlight the promise of the R&B to enable the efficient deployment of advanced deep learning models on photonic accelerators.

cs.AR↗

Spiking Wavelet Transformer

Spiking neural networks (SNNs) offer an energy-efficient alternative to conventional deep learning by emulating the event-driven processing manner of the brain. Incorporating Transformers with SNNs has shown promise for accuracy. However, they struggle to learn high-frequency patterns, such as moving edges and pixel-level brightness changes, because they rely on the global self-attention mechanism. Learning these high-frequency representations is challenging but essential for SNN-based event-driven vision. To address this issue, we propose the Spiking Wavelet Transformer (SWformer), an attention-free architecture that effectively learns comprehensive spatial-frequency features in a spike-driven manner by leveraging the sparse wavelet transform. The critical component is a Frequency-Aware Token Mixer (FATM) with three branches: 1) spiking wavelet learner for spatial-frequency domain learning, 2) convolution-based learner for spatial feature extraction, and 3) spiking pointwise convolution for cross-channel information aggregation - with negative spike dynamics incorporated in 1) to enhance frequency representation. The FATM enables the SWformer to outperform vanilla Spiking Transformers in capturing high-frequency visual components, as evidenced by our empirical results. Experiments on both static and neuromorphic datasets demonstrate SWformer's effectiveness in capturing spatial-frequency patterns in a multiplication-free and event-driven fashion, outperforming state-of-the-art SNNs. SWformer achieves a 22.03% reduction in parameter count, and a 2.52% performance improvement on the ImageNet dataset compared to vanilla Spiking Transformers. The code is available at: https://github.com/bic-L/Spiking-Wavelet-Transformer.

cs.NE↗