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Reshef Meir

Publications and source records attributed to Reshef Meir.

At least 37 records · Page 2Linked to original sources

Welfare vs. Representation in Participatory Budgeting

Participatory budgeting (PB) is a democratic process for allocating funds to projects based on the votes of members of the community. Different rules have been used to aggregate participants' votes. Past research has studied the trade-off between notions of social welfare and fairness in the multi-winner setting (a special case of participatory budgeting with identical project costs) by Lackner and Skowron (2020). But there is little understanding of this trade-off in the more general PB setting. This paper provides a theoretical and empirical study of the worst-case guarantees of several common rules to better understand the trade-off between social welfare, representation. We show that many of the guarantees from the multi-winner setting do not generalize to the PB setting, and that the introduction of costs leads to substantially worse guarantees, thereby exacerbating the welfare-representation trade-off. We extend our theoretical analysis to studying how the requirement of proportionality over voting rules affects this trade-off. We further study how the requirement of proportionality over voting rules effects the guarantees on social welfare and representation. We study the latter point also empirically, both on real and synthetic datasets. We show that variants of the recently suggested voting rule Rule-X (which satisfies proportionality) do very well in practice both with respect to social welfare and representation.

cs.GT↗

Strategyproof Facility Location Mechanisms on Discrete Trees

We address the problem of strategyproof (SP) facility location mechanisms on discrete trees. Our main result is a full characterization of onto and SP mechanisms. In particular, we prove that when a single agent significantly affects the outcome, the trajectory of the facility is almost contained in the trajectory of the agent, and both move in the same direction along the common edges. We show tight relations of our characterization to previous results on discrete lines and on continuous trees. We then derive further implications of the main result for infinite discrete lines.

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Representative Committees of Peers

A population of voters must elect representatives among themselves to decide on a sequence of possibly unforeseen binary issues. Voters care only about the final decision, not the elected representatives. The disutility of a voter is proportional to the fraction of issues, where his preferences disagree with the decision. While an issue-by-issue vote by all voters would maximize social welfare, we are interested in how well the preferences of the population can be approximated by a small committee. We show that a k-sortition (a random committee of k voters with the majority vote within the committee) leads to an outcome within the factor 1+O(1/k) of the optimal social cost for any number of voters n, any number of issues $m$, and any preference profile. For a small number of issues m, the social cost can be made even closer to optimal by delegation procedures that weigh committee members according to their number of followers. However, for large m, we demonstrate that the k-sortition is the worst-case optimal rule within a broad family of committee-based rules that take into account metric information about the preference profile of the whole population.

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Penalty Bidding Mechanisms for Allocating Resources and Overcoming Present Bias

From skipped exercise classes to last-minute cancellation of dentist appointments, underutilization of reserved resources abounds. Likely reasons include uncertainty about the future, further exacerbated by present bias. In this paper, we unite resource allocation and commitment devices through the design of contingent payment mechanisms, and propose the two-bid penalty-bidding mechanism. This extends an earlier mechanism proposed by Ma et al. (2019), assigning the resources based on willingness to accept a no-show penalty, while also allowing each participant to increase her own penalty in order to counter present bias. We establish a simple dominant strategy equilibrium, regardless of an agent's level of present bias or degree of "sophistication". Via simulations, we show that the proposed mechanism substantially improves utilization and achieves higher welfare and better equity in comparison with mechanisms used in practice and mechanisms that optimize welfare in the absence of present bias.

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Cumulative subtraction games

We study zero-sum games, a variant of the classical combinatorial Subtraction games (studied for example in the monumental work "Winning Ways", by Berlekamp, Conway and Guy), called Cumulative Subtraction (CS). Two players alternate in moving, and get points for taking pebbles out of a joint pile. We prove that the outcome in optimal play (game value) of a CS with a finite number of possible actions is eventually periodic, with period $2s$, where $s$ is the size of the largest available action. This settles a conjecture by Stewart in his Ph.D. thesis (2011). Specifically, we find a quadratic bound, in the size of $s$, on when the outcome function must have become periodic. In case of two possible actions, we give an explicit description of optimal play. We generalize the periodicity result to games with a so-called reward function, where at each stage of game, the change of `score' does not necessarily equal the number of pebbles you collect.

math.CO↗

Bidding in Spades

We present a Spades bidding algorithm that is superior to recreational human players and to publicly available bots. Like in Bridge, the game of Spades is composed of two independent phases, \textit{bidding} and \textit{playing}. This paper focuses on the bidding algorithm, since this phase holds a precise challenge: based on the input, choose the bid that maximizes the agent's winning probability. Our \emph{Bidding-in-Spades} (BIS) algorithm heuristically determines the bidding strategy by comparing the expected utility of each possible bid. A major challenge is how to estimate these expected utilities. To this end, we propose a set of domain-specific heuristics, and then correct them via machine learning using data from real-world players. The \BIS algorithm we present can be attached to any playing algorithm. It beats rule-based bidding bots when all use the same playing component. When combined with a rule-based playing algorithm, it is superior to the average recreational human.

cs.AI↗

Distance-based Equilibria in Normal-Form Games

We propose a simple uncertainty modification for the agent model in normal-form games; at any given strategy profile, the agent can access only a set of "possible profiles" that are within a certain distance from the actual action profile. We investigate the various instantiations in which the agent chooses her strategy using well-known rationales e.g., considering the worst case, or trying to minimize the regret, to cope with such uncertainty. Any such modification in the behavioral model naturally induces a corresponding notion of equilibrium; a distance-based equilibrium. We characterize the relationships between the various equilibria, and also their connections to well-known existing solution concepts such as Trembling-hand perfection. Furthermore, we deliver existence results, and show that for some class of games, such solution concepts can actually lead to better outcomes.

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Modeling Peoples Voting Behavior with Poll Information

Despite the prevalence of voting systems in the real world there is no consensus among researchers of how people vote strategically, even in simple voting settings. This paper addresses this gap by comparing different approaches that have been used to model strategic voting, including expected utility maximization, heuristic decisionmaking, and bounded rationality models. The models are applied to data collected from hundreds of people in controlled voting experiments, where people vote after observing non-binding poll information. We introduce a new voting model, the Attainability- Utility (AU) heuristic, which weighs the popularity of a candidate according to the poll, with the utility of the candidate to the voter. We argue that the AU model is cognitively plausible, and show that it is able to predict peoples voting behavior significantly better than other models from the literature. It was almost at par with (and sometimes better than) a machine learning algorithm that uses substantially more information. Our results provide new insights into the strategic considerations of voters, that undermine the prevalent assumptions of much theoretical work in social choice.

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Strategyproof Facility Location for Three Agents on a Circle

We consider the facility location problem in a metric space, focusing on the case of three agents. We show that selecting the reported location of each agent with probability proportional to the distance between the other two agents results in a mechanism that is strategyproof in expectation, and dominates the random dictator mechanism in terms of utilitarian social welfare. We further improve the upper bound for three agents on a circle to 7/6 (whereas random dictator obtains 4/3); and provide the first lower bounds for randomized strategyproof facility location in any metric space, using linear programming.

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Directed Graph Minors and Serial-Parallel Width

Graph minors are a primary tool in understanding the structure of undirected graphs, with many conceptual and algorithmic implications. We propose new variants of \emph{directed graph minors} and \emph{directed graph embeddings}, by modifying familiar definitions. For the class of 2-terminal directed acyclic graphs (TDAGs) our two definitions coincide, and the class is closed under both operations. The usefulness of our directed minor operations is demonstrated by characterizing all TDAGs with serial-parallel width at most $k$; a class of networks known to guarantee bounded negative externality in nonatomic routing games. Our characterization implies that a TDAG has serial-parallel width of $1$ if and only if it is a directed series-parallel graph. We also study the computational complexity of finding a directed minor and computing the serial-parallel width.

cs.DM↗

Heuristic Voting as Ordinal Dominance Strategies

Decision making under uncertainty is a key component of many AI settings, and in particular of voting scenarios where strategic agents are trying to reach a joint decision. The common approach to handle uncertainty is by maximizing expected utility, which requires a cardinal utility function as well as detailed probabilistic information. However, often such probabilities are not easy to estimate or apply. To this end, we present a framework that allows "shades of gray" of likelihood without probabilities. Specifically, we create a hierarchy of sets of world states based on a prospective poll, with inner sets contain more likely outcomes. This hierarchy of likelihoods allows us to define what we term ordinally-dominated strategies. We use this approach to justify various known voting heuristics as bounded-rational strategies.

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Contingent Payment Mechanisms for Resource Utilization

We introduce the problem of assigning resources to improve their utilization. The motivation comes from settings where agents have uncertainty about their own values for using a resource, and where it is in the interest of a group that resources be used and not wasted. Done in the right way, improved utilization maximizes social welfare--- balancing the utility of a high value but unreliable agent with the group's preference that resources be used. We introduce the family of contingent payment mechanisms (CP), which may charge an agent contingent on use (a penalty). A CP mechanism is parameterized by a maximum penalty, and has a dominant-strategy equilibrium. Under a set of axiomatic properties, we establish welfare-optimality for the special case CP(W), with CP instantiated for a maximum penalty equal to societal value W for utilization. CP(W) is not dominated for expected welfare by any other mechanism, and second, amongst mechanisms that always allocate the resource and have a simple indirect structure, CP(W) strictly dominates every other mechanism. The special case with no upper bound on penalty, the contingent second-price mechanism, maximizes utilization. We extend the mechanisms to assign multiple, heterogeneous resources, and present a simulation study of the welfare properties of these mechanisms.

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Bidding Games and Efficient Allocations

Richman games are zero-sum games, where in each turn players bid in order to determine who will play next [Lazarus et al.'99]. We extend the theory to impartial general-sum two player games called \emph{bidding games}, showing the existence of pure subgame-perfect equilibria (PSPE). In particular, we show that PSPEs form a semilattice, with a unique and natural \emph{Bottom Equilibrium}. Our main result shows that if only two actions available to the players in each node, then the Bottom Equilibrium has additional properties: (a) utilities are monotone in budget; (b) every outcome is Pareto-efficient; and (c) any Pareto-efficient outcome is attained for some budget. In the context of combinatorial bargaining, we show that a player with a fraction of X% of the total budget prefers her allocation to X% of the possible allocations. In addition, we provide a polynomial-time algorithm to compute the Bottom Equilibrium of a binary bidding game.

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Efficient Crowdsourcing via Proxy Voting

Crowdsourcing platforms offer a way to label data by aggregating answers of multiple unqualified workers. We introduce a \textit{simple} and \textit{budget efficient} crowdsourcing method named Proxy Crowdsourcing (PCS). PCS collects answers from two sets of workers: \textit{leaders} (a.k.a proxies) and \textit{followers}. Each leader completely answers the survey while each follower answers only a small subset of it. We then weigh every leader according to the number of followers to which his answer are closest, and aggregate the answers of the leaders using any standard aggregation method (e.g., Plurality for categorical labels or Mean for continuous labels). We compare empirically the performance of PCS to unweighted aggregation, keeping the total number of questions (the budget) fixed. We show that PCS improves the accuracy of aggregated answers across several datasets, both with categorical and continuous labels. Overall, our suggested method improves accuracy while being simple and easy to implement.

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Predicting Strategic Voting Behavior with Poll Information

The question of how people vote strategically under uncertainty has attracted much attention in several disciplines. Theoretical decision models have been proposed which vary in their assumptions on the sophistication of the voters and on the information made available to them about others' preferences and their voting behavior. This work focuses on modeling strategic voting behavior under poll information. It proposes a new heuristic for voting behavior that weighs the success of each candidate according to the poll score with the utility of the candidate given the voters' preferences. The model weights can be tuned individually for each voter. We compared this model with other relevant voting models from the literature on data obtained from a recently released large scale study. We show that the new heuristic outperforms all other tested models. The prediction errors of the model can be partly explained due to inconsistent voters that vote for (weakly) dominated candidates.

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Social Choice with Non Quasi-linear Utilities

Without monetary payments, the Gibbard-Satterthwaite theorem proves that under mild requirements all truthful social choice mechanisms must be dictatorships. When payments are allowed, the Vickrey-Clarke-Groves (VCG) mechanism implements the value-maximizing choice, and has many other good properties: it is strategy-proof, onto, deterministic, individually rational, and does not make positive transfers to the agents. By Roberts' theorem, with three or more alternatives, the weighted VCG mechanisms are essentially unique for domains with quasi-linear utilities. The goal of this paper is to characterize domains of non-quasi-linear utilities where "reasonable" mechanisms (with VCG-like properties) exist. Our main result is a tight characterization of the maximal non quasi-linear utility domain, which we call the largest parallel domain. We extend Roberts' theorem to parallel domains, and use the generalized theorem to prove two impossibility results. First, any reasonable mechanism must be dictatorial when the utility domain is quasi-linear together with any single non-parallel type. Second, for richer utility domains that still differ very slightly from quasi-linearity, every strategy-proof, onto and deterministic mechanism must be a dictatorship.

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Playing the Wrong Game: Bounding Externalities in Diverse Populations of Agents

The robustness of multiagent systems can be affected by mistakes or behavioral biases (e.g., risk-aversion, altruism, toll-sensitivity), with some agents playing the "wrong game." This can change the set of equilibria, and may in turn harm or improve the social welfare of agents in the system. We are interested in bounding what we call the biased price of anarchy (BPoA) in populations with diverse agent behaviors, which is the ratio between welfare in the "wrong" equilibrium and optimal welfare. We study nonatomic routing games, and derive an externality bound that depends on a key topological parameter of the underlying network. We then prove two general BPoA bounds for games with diverse populations: one that relies on the network structure and the average bias of all agents in the population, and one that is independent of the structure but depends on the maximal bias. Both types of bounds can be combined with known results to derive concrete BPoA bounds for a variety of specific behaviors (e.g., varied levels of risk-aversion).

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Contract Design for Energy Demand Response

Power companies such as Southern California Edison (SCE) uses Demand Response (DR) contracts to incentivize consumers to reduce their power consumption during periods when demand forecast exceeds supply. Current mechanisms in use offer contracts to consumers independent of one another, do not take into consideration consumers' heterogeneity in consumption profile or reliability, and fail to achieve high participation. We introduce DR-VCG, a new DR mechanism that offers a flexible set of contracts (which may include the standard SCE contracts) and uses VCG pricing. We prove that DR-VCG elicits truthful bids, incentivizes honest preparation efforts, enables efficient computation of allocation and prices. With simple fixed-penalty contracts, the optimization goal of the mechanism is an upper bound on probability that the reduction target is missed. Extensive simulations show that compared to the current mechanism deployed in by SCE, the DR-VCG mechanism achieves higher participation, increased reliability, and significantly reduced total expenses.

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