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Richard Green

Publications and source records attributed to Richard Green.

At least 19 recordsLinked to original sources

Near-Infrared Spectroscopy of Low-Redshift Palomar-Green Quasars and Composite Spectra

The Palomar-Green (PG) Quasars have been used extensively to establish the spectral properties of luminous active galactic nuclei (AGNs) at low redshifts in many wavebands, but not the near-infrared (NIR). We present NIR spectra of all 87 PG quasars with z < 0.5 observed with the Apache Point Observatory 3.5-m telescope and the TripleSpec spectrograph in standard cross-dispersed mode. Here we employ our data set to construct a NIR composite quasar spectrum spanning rest-frame wavelengths from approximately 8800-22000 angstroms reaching a signal-to-noise ratio of several hundred in the H-band for 4 angstrom pixels. We characterize the continuum and emission-line properties of this composite. Additionally, we construct composite spectra as a function of luminosity and Eddington ratio, finding some differences, not entirely unexpected. In particular, more luminous composite NIR spectra grow increasingly red at long wavelengths, consistent with relatively stronger dust emission at higher temperatures.

astro-ph.GA

3D Gaussian Accelerated Ray Tracing: Fast training through particle-based backward propagation

3D Gaussian Splatting has made Gaussian primitives a highly efficient representation for real-time novel view synthesis, but its rasterisation-based formulation relies on screen-space approximations that limit accurate view-dependent ordering and the integration of secondary ray effects such as reflections, refractions, and shadows. Gaussian ray tracing addresses these limitations by evaluating explicit ray-primitive intersections, yet it remains costly to train. We observe that the main bottleneck is not ray traversal alone, but the pixel-centric backward propagation, where many threads concurrently accumulate gradients into the same primitive parameters, causing severe atomic contention and thread serialisation. We present 3DGART, a practical training framework for ray-traced Gaussian rendering. Our key idea is to reorganise backward propagation around primitives rather than pixels. Using conservative perspective-correct screen-space bounds, we build a compact intermediate buffer and a tile-primitive mapping that allows each thread to accumulate the contribution of one primitive over its covered pixels within a tile. This transforms gradient computation from a contention-heavy scatter operation into a structured gather-like process. On Mip-NeRF 360, 3DGART achieves an $\approx 3-3.5\times$ raw training speedup over per-pixel baseline and $\approx4 \times$ over 3DGRT on Mip-NeRF 360 while improving quality. More importantly, 3DGART makes fully ray-traced Gaussian training practical, reaching runtimes competitive with rasterisation-based pipelines while preserving benefits of ray tracing.

cs.GR

Beyond Visibility: Real-Time Surface Accessibility Fields from Sparse LiDAR

Understanding which surfaces in a scene are physically accessible to a given tool is fundamental for robotic interaction, yet 3D perception systems typically stop at geometric reconstruction or visibility estimation. Existing geometric accessibility methods require complete, noise-free meshes and fixed kinematic bases, assumptions that fail for mobile platforms mapping incrementally from live data; visibility estimation cannot account for tool geometry or approach-corridor clearance. We propose the Accessibility Field: a per-point labelling of surface accessibility for a given tool, produced in real time from streaming sparse LiDAR and updated at sensor rate as the platform moves. Running entirely on GPU, our method evaluates each surface point against precomputed geometry kernels representing the tool at a set of rotated approach orientations, checking tool collisions and approach-corridor clearance. A scan-centric Truncated Signed Distance Field integration scheme underpins our system, updating only voxels near each observed return rather than projecting every frustum voxel each frame -- critical for nonrepetitive sensors like the Livox Mid-360, where some bins contain no returns. Our system is tool-agnostic, needs no prior scene model, and runs on workstation and Jetson Orin edge hardware. We evaluate quantitatively on synthetic objects and mature-scale Pinus radiata models, showing visibility alone is insufficient as an accessibility proxy: our method achieves F1=90.8 vs. 69.8 for a Hidden Point Removal baseline on mixed-accessibility geometry, and correctly identifies 56.8% of pine branch surfaces as inaccessible despite being visible from the sensor. To our knowledge, this is the first method to estimate per-point surface accessibility in real time from streaming sparse LiDAR without a prior scene model or fixed base frame -- a capability visibility estimation cannot provide.

eess.IV

Contracting for Long-Duration Energy Storage in Incomplete Risk Markets

Long-duration energy storage (LDES) is increasingly regarded as essential for reliability in decarbonized power systems. To encourage investment, policymakers introduce contracts, such as cap-and-floor schemes. So far, these schemes have only been evaluated using exogenous revenue or price distributions. This paper develops a two-stage stochastic equilibrium model to evaluate how LDES cap-and-floor design affects investment and market outcomes. This model endogenously captures the interactions among contract design, investment capacity, and cost of capital. Results for a stylized Great Britain case study show that market incompleteness substantially suppresses LDES investment. Centrally administered zero-premium contracts can restore the risk-neutral investment level by reducing downside risk, but doing so requires substantial expected transfers from consumers to investors and produces outcomes that are sensitive to the cap, floor, and sharing parameters. Bilaterally negotiated contracts largely eliminate expected transfers and reduce sensitivity to those parameters, but provide weaker investment incentives. To balance investment incentives, transfers, and social welfare, policymakers should jointly consider contract and institutional design.

eess.SY

Comparing Contract-Based Support Mechanisms for Long-Duration Energy Storage

Long-duration energy storage (LDES) faces significant revenue volatility that impedes investment. This paper evaluates four contract-based support mechanisms using an equilibrium model with risk-averse investors and incomplete risk markets. Applied to a stylized 2035 Great Britain case, we find that all mechanisms can achieve the targeted LDES capacity but differ substantially in cost-effectiveness and risk-aversion sensitivity. Contracts that eliminate revenue volatility achieve the lowest costs but may weaken operational incentives, while contracts that preserve market exposure maintain incentives at higher costs.

eess.SY

Towards Conversational Medical AI with Eyes, Ears and a Voice

The practice of medicine relies not only upon skillful dialogue but also on the nuanced exchange and interpretation of rich auditory and visual cues between doctors and patients. Building on the low-latency voice and video processing capabilities of Gemini, we introduce AI co-clinician, a first-of-its-kind conversational AI system utilizing continuous streams of audio-visual data from live patient conversations to inform real-time clinical decisions. Its dual-agent architecture balances deep clinical reasoning with the low latency required for natural dialogue. To assess this system, we implemented a video-based interface emulating telemedicine consultations. We crafted 20 standardized outpatient scenarios requiring proactive real-time auditory and visual reasoning and designed "TelePACES" evaluation criteria alongside case-specific rubrics. In a randomized, interface-blinded, crossover simulation study (n = 120 encounters) with 10 internal medicine residents as patient actors, we compared AI co-clinician with primary care physicians (PCPs), GPT-Realtime, and a baseline agent. AI co-clinician approached PCPs in key TelePACES dimensions, including management plans and differential diagnosis, while significantly outperforming GPT-Realtime across all general criteria. While our agent demonstrated parity with PCPs in case-specific triage measures, physicians maintained superior overall performance in case-specific assessments. Although AI co-clinician marks a significant advance in real-time telemedical AI, gaps remain in physical examination and disease-specific reasoning. Our work shows that text-only approaches fail to capture the true challenges of medical consultation and suggests that high-stakes real-time diagnostic AI is most safely advanced in collaborative, triadic models where AI can be a supportive co-clinician for doctors and patients.

cs.AI

Low-Cost Stereo Vision for Robust 3D Positioning of Thin Radiata Pine Branches in Autonomous Drone Pruning

Manual pruning of radiata pine, a species of major economic importance to New Zealand forestry, is hazardous, labour-intensive, and increasingly constrained by workforce shortages. Existing autonomous pruning platforms typically rely on expensive sensors such as LiDAR and are limited to thick branches, which restricts their wider adoption. This paper investigates whether a single low-cost stereo camera mounted on a drone can provide sufficiently accurate branch detection and three-dimensional positioning to support autonomous pruning of branches as thin as 10 mm, thereby removing the need for auxiliary depth sensors. The proposed pipeline comprises two stages: branch segmentation and depth estimation. For segmentation, Mask R-CNN variants and the YOLOv8 and YOLOv9 families are compared on a custom dataset of 71 stereo image pairs captured with a ZED Mini camera; YOLOv8 and YOLOv9 are selected as representative state-of-the-art real-time segmentors at the time of data collection, and the framework is designed to remain compatible with newer YOLO releases. For depth estimation, a traditional method (SGBM with WLS filtering) and deep-learning-based methods (PSMNet, ACVNet, GWCNet, MobileStereoNet, RAFT-Stereo, and NeRF-Supervised Deep Stereo) are evaluated, including cross-dataset fine-tuning experiments that expose the domain gap between urban driving benchmarks and natural forestry scenes. The main novelty of this work lies in coupling stereo segmentation with a centroid-based triangulation algorithm and Median-Absolute-Deviation outlier rejection that converts a segmentation mask and disparity map into a single robust branch-to-camera distance, addressing the challenges of sparse texture, thin structures, and noisy disparity values typical of forest scenes. Qualitative evaluations at distances of 1-2 m show that the learning-based stereo methods produce more coherent depth es...

cs.CV

Positioning radiata pine branches requiring pruning by drone stereo vision

This paper presents a stereo-vision-based system mounted on a drone for detecting and localising radiata pine branches to support autonomous pruning. The proposed pipeline comprises two stages: branch segmentation and depth estimation. For segmentation, YOLOv8, YOLOv9, and Mask R-CNN variants are compared on a custom dataset of 71 stereo image pairs captured with a ZED Mini camera. For depth estimation, both a traditional method (SGBM with WLS filtering) and deep-learning-based methods (PSMNet, ACVNet, GWCNet, MobileStereoNet, RAFT-Stereo, and NeRF-Supervised Deep Stereo) are evaluated. A centroid-based triangulation algorithm with MAD outlier rejection is proposed to compute branch distance from the segmentation mask and disparity map. Qualitative evaluation at distances of 1-2 m indicates that the deep learning-based disparity maps produce more coherent depth estimates than SGBM, demonstrating the feasibility of low-cost stereo vision for automated branch positioning in forestry.

cs.CV

Real-Time Branch-to-Tool Distance Estimation for Autonomous UAV Pruning: Benchmarking Five DEFOM-Stereo Variants from Simulation to Jetson Deployment

Autonomous tree pruning with unmanned aerial vehicles (UAVs) is a safety-critical real-world task: the onboard perception system must estimate the metric distance from a cutting tool to thin tree branches in real time so that the UAV can approach, align, and actuate the pruner without collision. We address this problem by training five variants of DEFOM-Stereo - a recent foundation-model-based stereo matcher - on a task-specific synthetic dataset and deploying the checkpoints on an NVIDIA Jetson Orin Super 16 GB. The training corpus is built in Unreal Engine 5 with a simulated ZED Mini stereo camera capturing 5,520 stereo pairs across 115 tree instances from three viewpoints at 2m distance; dense EXR depth maps provide exact, spatially complete supervision for thin branches. On the synthetic test set, DEFOM-Stereo ViT-S achieves the best depth-domain accuracy (EPE 1.74 px, D1-all 5.81%, delta-1 95.90%, depth MAE 23.40 cm) but its Jetson inference speed of ~2.2 FPS (~450 ms per frame) remains too slow for responsive closed-loop tool control. A newly introduced balanced variant, DEFOM-PrunePlus (~21M backbone, ~3.3 FPS on Jetson), offers the best deployable accuracy-speed trade-off (EPE 5.87 px, depth MAE 64.26 cm, delta-1 87.59%): its frame rate is sufficient for real-time guidance and its depth accuracy supports safe branch approach planning at the 2m operating range. The lightweight DEFOM-PruneStereo (~6.9 FPS) and DEFOM-PruneNano (~8.5 FPS) run fast but sacrifice substantial accuracy (depth MAE > 57 cm), making estimates too unreliable for safe actuation. Zero-shot inference on real photographs confirms that full-capacity models preserve branch geometry, validating the sim-to-real transfer. We conclude that DEFOM-PrunePlus provides the most practical accuracy-latency balance for onboard distance estimation, while ViT-S serves as the reference for future hardware.

cs.CV

UE5-Forest: A Photorealistic Synthetic Stereo Dataset for UAV Forestry Depth Estimation

Dense ground-truth disparity maps are practically unobtainable in forestry environments, where thin overlapping branches and complex canopy geometry defeat conventional depth sensors -- a critical bottleneck for training supervised stereo matching networks for autonomous UAV-based pruning. We present UE5-Forest, a photorealistic synthetic stereo dataset built entirely in Unreal Engine 5 (UE5). One hundred and fifteen photogrammetry-scanned trees from the Quixel Megascans library are placed in virtual scenes and captured by a simulated stereo rig whose intrinsics -- 63 mm baseline, 2.8 mm focal length, 3.84 mm sensor width -- replicate the ZED Mini camera mounted on our drone. Orbiting each tree at up to 2 m across three elevation bands (horizontal, +45 degrees, -45 degrees) yields 5,520 rectified 1920 x 1080 stereo pairs with pixel-perfect disparity labels. We provide a statistical characterisation of the dataset -- covering disparity distributions, scene diversity, and visual fidelity -- and a qualitative comparison with real-world Canterbury Tree Branches imagery that confirms the photorealistic quality and geometric plausibility of the rendered data. The dataset will be publicly released to provide the community with a ready-to-use benchmark and training resource for stereo-based forestry depth estimation.

cs.CV

Progressive Per-Branch Depth Optimization for DEFOM-Stereo and SAM3 Joint Analysis in UAV Forestry Applications

Accurate per-branch 3D reconstruction is a prerequisite for autonomous UAV-based tree pruning; however, dense disparity maps from modern stereo matchers often remain too noisy for individual branch analysis in complex forest canopies. This paper introduces a progressive pipeline integrating DEFOM-Stereo foundation-model disparity estimation, SAM3 instance segmentation, and multi-stage depth optimization to deliver robust per-branch point clouds. Starting from a naive baseline, we systematically identify and resolve three error families through successive refinements. Mask boundary contamination is first addressed through morphological erosion and subsequently refined via a skeleton-preserving variant to safeguard thin-branch topology. Segmentation inaccuracy is then mitigated using LAB-space Mahalanobis color validation coupled with cross-branch overlap arbitration. Finally, depth noise - the most persistent error source - is initially reduced by outlier removal and median filtering, before being superseded by a robust five-stage scheme comprising MAD global detection, spatial density consensus, local MAD filtering, RGB-guided filtering, and adaptive bilateral filtering. Evaluated on 1920x1080 stereo imagery of Radiata pine (Pinus radiata) acquired with a ZED Mini camera (63 mm baseline) from a UAV in Canterbury, New Zealand, the proposed pipeline reduces the average per-branch depth standard deviation by 82% while retaining edge fidelity. The result is geometrically coherent 3D point clouds suitable for autonomous pruning tool positioning. All code and processed data are publicly released to facilitate further UAV forestry research.

eess.IV

Training Deep Stereo Matching Networks on Tree Branch Imagery: A Benchmark Study for Real-Time UAV Forestry Applications

Autonomous drone-based tree pruning needs accurate, real-time depth estimation from stereo cameras. Depth is computed from disparity maps using $Z = f B/d$, so even small disparity errors cause noticeable depth mistakes at working distances. Building on our earlier work that identified DEFOM-Stereo as the best reference disparity generator for vegetation scenes, we present the first study to train and test ten deep stereo matching networks on real tree branch images. We use the Canterbury Tree Branches dataset -- 5,313 stereo pairs from a ZED Mini camera at 1080P and 720P -- with DEFOM-generated disparity maps as training targets. The ten methods cover step-by-step refinement, 3D convolution, edge-aware attention, and lightweight designs. Using perceptual metrics (SSIM, LPIPS, ViTScore) and structural metrics (SIFT/ORB feature matching), we find that BANet-3D produces the best overall quality (SSIM = 0.883, LPIPS = 0.157), while RAFT-Stereo scores highest on scene-level understanding (ViTScore = 0.799). Testing on an NVIDIA Jetson Orin Super (16 GB, independently powered) mounted on our drone shows that AnyNet reaches 6.99 FPS at 1080P -- the only near-real-time option -- while BANet-2D gives the best quality-speed balance at 1.21 FPS. We also compare 720P and 1080P processing times to guide resolution choices for forestry drone systems.

cs.CV

Towards Gold-Standard Depth Estimation for Tree Branches in UAV Forestry: Benchmarking Deep Stereo Matching Methods

Autonomous UAV forestry operations require robust depth estimation with strong cross-domain generalization, yet existing evaluations focus on urban and indoor scenarios, leaving a critical gap for vegetation-dense environments. We present the first systematic zero-shot evaluation of eight stereo methods spanning iterative refinement, foundation model, diffusion-based, and 3D CNN paradigms. All methods use officially released pretrained weights (trained on Scene Flow) and are evaluated on four standard benchmarks (ETH3D, KITTI 2012/2015, Middlebury) plus a novel 5,313-pair Canterbury Tree Branches dataset ($1920 \times 1080$). Results reveal scene-dependent patterns: foundation models excel on structured scenes (BridgeDepth: 0.23 px on ETH3D; DEFOM: 4.65 px on Middlebury), while iterative methods show variable cross-benchmark performance (IGEV++: 0.36 px on ETH3D but 6.77 px on Middlebury; IGEV: 0.33 px on ETH3D but 4.99 px on Middlebury). Qualitative evaluation on the Tree Branches dataset establishes DEFOM as the gold-standard baseline for vegetation depth estimation, with superior cross-domain consistency (consistently ranking 1st-2nd across benchmarks, average rank 1.75). DEFOM predictions will serve as pseudo-ground-truth for future benchmarking.

cs.CV

Genetic Algorithms For Parameter Optimization for Disparity Map Generation of Radiata Pine Branch Images

Traditional stereo matching algorithms like Semi-Global Block Matching (SGBM) with Weighted Least Squares (WLS) filtering offer speed advantages over neural networks for UAV applications, generating disparity maps in approximately 0.5 seconds per frame. However, these algorithms require meticulous parameter tuning. We propose a Genetic Algorithm (GA) based parameter optimization framework that systematically searches for optimal parameter configurations for SGBM and WLS, enabling UAVs to measure distances to tree branches with enhanced precision while maintaining processing efficiency. Our contributions include: (1) a novel GA-based parameter optimization framework that eliminates manual tuning; (2) a comprehensive evaluation methodology using multiple image quality metrics; and (3) a practical solution for resource-constrained UAV systems. Experimental results demonstrate that our GA-optimized approach reduces Mean Squared Error by 42.86% while increasing Peak Signal-to-Noise Ratio and Structural Similarity by 8.47% and 28.52%, respectively, compared with baseline configurations. Furthermore, our approach demonstrates superior generalization performance across varied imaging conditions, which is critcal for real-world forestry applications.

cs.CV

YOLO and SGBM Integration for Autonomous Tree Branch Detection and Depth Estimation in Radiata Pine Pruning Applications

Manual pruning of radiata pine trees poses significant safety risks due to extreme working heights and challenging terrain. This paper presents a computer vision framework that integrates YOLO object detection with Semi-Global Block Matching (SGBM) stereo vision for autonomous drone-based pruning operations. Our system achieves precise branch detection and depth estimation using only stereo camera input, eliminating the need for expensive LiDAR sensors. Experimental evaluation demonstrates YOLO's superior performance over Mask R-CNN, achieving 82.0% mAPmask50-95 for branch segmentation. The integrated system accurately localizes branches within a 2 m operational range, with processing times under one second per frame. These results establish the feasibility of cost-effective autonomous pruning systems that enhance worker safety and operational efficiency in commercial forestry.

cs.CV

Performance Evaluation of Deep Learning for Tree Branch Segmentation in Autonomous Forestry Systems

UAV-based autonomous forestry operations require rapid and precise tree branch segmentation for safe navigation and automated pruning across varying pixel resolutions and operational conditions. We evaluate different deep learning methods at three resolutions (256x256, 512x512, 1024x1024) using the Urban Street Tree Dataset, employing standard metrics (IoU, Dice) and specialized measures including Thin Structure IoU (TS-IoU) and Connectivity Preservation Rate (CPR). Among 22 configurations tested, U-Net with MiT-B4 backbone achieves strong performance at 256x256. At 512x512, MiT-B4 leads in IoU, Dice, TS-IoU, and Boundary-F1. At 1024x1024, U-Net+MiT-B3 shows the best validation performance for IoU/Dice and precision, while U-Net++ excels in boundary quality. PSPNet provides the most efficient option (2.36/9.43/37.74 GFLOPs) with 25.7/19.6/11.8 percentage point IoU reductions compared to top performers at respective resolutions. These results establish multi-resolution benchmarks for accuracy-efficiency trade-offs in embedded forestry systems. Implementation is available at https://github.com/BennyLinntu/PerformanceTreeBranchSegmentation.

cs.CV

Generalization Evaluation of Deep Stereo Matching Methods for UAV-Based Forestry Applications

Autonomous UAV forestry operations require robust depth estimation methods with strong cross-domain generalization. However, existing evaluations focus on urban and indoor scenarios, leaving a critical gap for specialized vegetation-dense environments. We present the first systematic zero-shot evaluation of eight state-of-the-art stereo methods--RAFT-Stereo, IGEV, IGEV++, BridgeDepth, StereoAnywhere, DEFOM (plus baseline methods ACVNet, PSMNet, TCstereo)--spanning iterative refinement, foundation model, and zero-shot adaptation paradigms. All methods are trained exclusively on Scene Flow and evaluated without fine-tuning on four standard benchmarks (ETH3D, KITTI 2012/2015, Middlebury) plus a novel 5,313-pair Canterbury forestry dataset captured with ZED Mini camera (1920x1080). Performance reveals scene-dependent patterns: foundation models excel on structured scenes (BridgeDepth: 0.23 px on ETH3D, 0.83-1.07 px on KITTI; DEFOM: 0.35-4.65 px across benchmarks), while iterative methods maintain cross-domain robustness (IGEV++: 0.36-6.77 px; IGEV: 0.33-21.91 px). Critical finding: RAFT-Stereo exhibits catastrophic ETH3D failure (26.23 px EPE, 98 percent error rate) due to negative disparity predictions, while performing normally on KITTI (0.90-1.11 px). Qualitative evaluation on Canterbury forestry dataset identifies DEFOM as the optimal gold-standard baseline for vegetation depth estimation, exhibiting superior depth smoothness, occlusion handling, and cross-domain consistency compared to IGEV++, despite IGEV++'s finer detail preservation.

cs.CV

A JWST/NIRSpec Integral Field Unit Survey of Luminous Quasars at z ~ 5-6 (Q-IFU): Rest-frame Optical Nuclear Properties and Extended Nebulae

It remains debatable how billion-solar-mass supermassive black holes (SMBHs) form and evolve within the first billion years. We report results from a James Webb Space Telescope (JWST)/NIRSpec integral field unit (IFU) survey of 27 luminous quasars at $z \sim 5$-$6$, enabling a systematic investigation of their key physical properties and the associated, extended line emission. Our sample hosts SMBHs with $\log(M_{\mathrm{BH}}/M_\odot) \sim 8.6$-$9.7$ and Eddington ratios of $\sim 0.1$-$2.6$ based on H$\beta$, and the H$\beta$-based and H$\alpha$-based BH mass are broadly consistent with each other. Our sample may have a slightly smaller median BH mass and larger median Eddington ratio than lower-redshift quasars within the same luminosity range, although the difference could still be explained by statistical uncertainties. They generally follow the empirical correlations between [O III] $\lambda$5007 equivalent width and bolometric luminosities or Eddington ratios formed by lower-redshift quasars. The majority of them fall within the Eigenvector~1 planes formed by lower-redshift quasars. Nevertheless, a subset of the sample shows enhanced, blueshifted [O III] emission associated with fast outflows. Spatially extended [O III] line emission is detected in 6 objects and shows morphologies and kinematics consistent with merging activities and/or turbulent and clumpy interstellar media (ISM). Tentative evidence of quasar radiative feedback shaping the ISM of a merging companion galaxy is seen in the object with the most extended [O III] emission. Our results provide crucial insight into the rapid growth of SMBHs and the gaseous environments they reside in at z$\sim$5-6.

astro-ph.GA