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Ritajit Majumdar

Publications and source records attributed to Ritajit Majumdar.

33 records · Page 2Linked to original sources

Faster Search of Clustered Marked States with Lackadaisical Quantum Walks

The nature of discrete-time quantum walk in the presence of multiple marked states has been studied by Nahimovs and Rivosh. They introduced an exceptional configuration of clustered marked states $i.e.,$ if the marked states are arranged in a $\sqrt{k} \times \sqrt{k}$ cluster within a $\sqrt{N} \times \sqrt{N}$ grid, where $k=n^{2}$ and $n$ an odd integer. They showed that finding a single marked state among the multiple ones using quantum walk with AKR (Ambainis, Kempe and Rivosh) coin requires $Ω(\sqrt{N} - \sqrt{k})$ time. Furthermore, Nahimov and Rivosh also showed that the Grover's coin can find the same configuration of marked state both faster and with higher probability compared to that with the AKR coin. In this article, we show that using lackadaisical quantum walk, a variant of a three-state discrete-time quantum walk on a line, the success probability of finding all the clustered marked states of this exceptional configuration is nearly 1 with smaller run-time. We also show that the weights of the self-loop suggested for multiple marked states in the state-of-the-art works are not optimal for this exceptional configuration of clustered mark states. We propose a range of weights of the self-loop from which only one can give the desired result for this configuration.

quant-ph↗

Prediction of the final rank of Players in PUBG with the optimal number of features

PUBG is an online video game that has become very popular among the youths in recent years. Final rank, which indicates the performance of a player, is one of the most important feature for this game. This paper focuses on predicting the final rank of the players based on their skills and abilities. In this paper we have used different machine learning algorithms to predict the final rank of the players on a dataset obtained from kaggle which has 29 features. Using the correlation heatmap,we have varied the number of features used for the model. Out of these models GBR and LGBM have given the best result with the accuracy of 91.63% and 91.26% respectively for 14 features and the accuracy of 90.54% and 90.01% for 8 features. Although the accuracy of the models with 14 features is slightly better than 8 features, the empirical time taken by 8 features is 1.4x lesser than 14 features for LGBM and 1.5x lesser for GBR. Furthermore, reducing the number of features any more significantly hampers the performance of all the ML models. Therefore, we conclude that 8 is the optimal number of features that can be used to predict the final rank of a player in PUBG with high accuracy and low run-time.

cs.LG↗

Optimizing Ansatz Design in QAOA for Max-cut

Quantum Approximate Optimization Algorithm (QAOA) is studied primarily to find approximate solutions to combinatorial optimization problems. For a graph with $n$ vertices and $m$ edges, a depth $p$ QAOA for the Max-cut problem requires $2\cdot m \cdot p$ CNOT gates. CNOT is one of the primary sources of error in modern quantum computers. In this paper, we propose two hardware independent methods to reduce the number of CNOT gates in the circuit. First, we present a method based on Edge Coloring of the input graph that minimizes the the number of cycles (termed as depth of the circuit), and reduces upto $\lfloor \frac{n}{2} \rfloor$ CNOT gates. Next, we depict another method based on Depth First Search (DFS) on the input graph that reduces $n-1$ CNOT gates, but increases depth of the circuit moderately. We analytically derive the condition for which the reduction in CNOT gates overshadows this increase in depth, and the error probability of the circuit is still lowered. We show that all IBM Quantum Hardware satisfy this condition. We simulate these two methods for graphs of various sparsity with the \textit{ibmq\_manhattan} noise model, and show that the DFS based method outperforms the edge coloring based method, which in turn, outperforms the traditional QAOA circuit in terms of reduction in the number of CNOT gates, and hence the probability of error of the circuit.

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Quantum Secure Direct Communication with Mutual Authentication using a Single Basis

In this paper, we propose a new theoretical scheme for quantum secure direct communication (QSDC) with user authentication. Different from the previous QSDC protocols, the present protocol uses only one orthogonal basis of single-qubit states to encode the secret message. Moreover, this is a one-time and one-way communication protocol, which uses qubits prepared in a randomly chosen arbitrary basis, to transmit the secret message. We discuss the security of the proposed protocol against some common attacks and show that no eaves-dropper can get any information from the quantum and classical channels. We have also studied the performance of this protocol under realistic device noise. We have executed the protocol in IBMQ Armonk device and proposed a repetition code based protection scheme that requires minimal overhead.

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Comment on "Quantum key agreement protocol"

The first two party Quantum Key Agreement (QKA) protocol, based on quantum teleportation, was proposed by Zhou et al. (Electronics Letters 40.18 (2004): 1149-1150). In this protocol, to obtain the key bit string, one of the parties use a device to obtain inner product of two quantum states, one being unknown, and the other one performs Bell measurement. However, in this article, we show that it is not possible to obtain a device that would output the inner product of two qubits even when only one of the qubit is unknown. This is so because existence of such device would imply perfectly distinguishing among four different states in a two-dimensional vector space. This is not permissible in quantum mechanics. Furthermore, we argue that existence of such a device would also imply violation of the "No Signalling Theorem" as well. Finally, we also comment that this protocol is not a valid key agreement protocol at all.

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Exploiting degeneracy to construct good ternary quantum error correcting code

Quantum error-correcting code for higher dimensional systems can, in general, be directly constructed from the codes for qubit systems. What remains unknown is whether there exist efficient code design techniques for higher dimensional systems. In this paper, we propose a 7-qutrit error-correcting code for the ternary quantum system and show that this design formulation has no equivalence in qubit systems. This code is optimum in the number of qutrits required to correct a single error while maintaining the CSS structure. This degenerate CSS code can (i) correct up to seven simultaneous phase errors and a single bit error, (ii) correct two simultaneous bit errors on pre-defined pairs of qutrits on eighteen out of twenty-one possible pairs, and (iii) in terms of the cost of implementation, the depth of the circuit of this code is only two more than that of the ternary Steane code. Our proposed code shows that it is possible to design better codes explicitly for ternary quantum systems instead of simply carrying over codes from binary quantum systems.

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A machine learning based heuristic to predict the efficacy of online sale

It is difficult to decide upon the efficacy of an online sale simply from the discount offered on commodities. Different features have different influence on the price of a product which must be taken into consideration when determining the significance of a discount. In this paper we have proposed a machine learning based heuristic to quantify the \textit{"significance"} of the discount offered on any commodity. Our proposed technique can quantify the significance of the discount based on features and the original price, and hence can guide a buyer during a sale season by predicting the efficacy of the sale. We have applied this technique on the Flipkart Summer Sale dataset using Support Vector Machine, which predicts the efficacy of the sale with an accuracy of 91.11\%. Our result shows that very few mobile phones have a significant discount during the Flipkart Summer Sale.

cs.LG↗

An Empirical Study of Incremental Learning in Neural Network with Noisy Training Set

The notion of incremental learning is to train an ANN algorithm in stages, as and when newer training data arrives. Incremental learning is becoming widespread in recent times with the advent of deep learning. Noise in the training data reduces the accuracy of the algorithm. In this paper, we make an empirical study of the effect of noise in the training phase. We numerically show that the accuracy of the algorithm is dependent more on the location of the error than the percentage of error. Using Perceptron, Feed Forward Neural Network and Radial Basis Function Neural Network, we show that for the same percentage of error, the accuracy of the algorithm significantly varies with the location of error. Furthermore, our results show that the dependence of the accuracy with the location of error is independent of the algorithm. However, the slope of the degradation curve decreases with more sophisticated algorithms

cs.LG↗

Optimal Error Correcting Code For Ternary Quantum Systems

Multi-valued quantum systems can store more information than binary ones for a given number of quantum states. For reliable operation of multi-valued quantum systems, error correction is mandated. In this paper, we propose a 5-qutrit quantum error-correcting code and provide its stabilizer formulation. Since 5 qutrits are necessary to correct a single error, our proposed code is optimal in the number of qutrits. We prove that the error model considered in this paper spans the entire $(3 \times 3)$ operator space. Therefore, our proposed code can correct any single error on the codeword. This code outperforms the previous 9-qutrit code in (i) the number of qutrits required for encoding, (ii) our code can correct any arbitrary $(3 \times 3)$ error, (ii) our code can readily correct bit errors in a single step as opposed to the two-step correction used previously, and (iii) phase error correction does not require correcting individual subspaces.

quant-ph↗

Minimal degenerate CSS quantum code with low cost circuit

Error correction is of utmost necessity for large-scale quantum computing. Quantum error correcting codes can be degenerate, if more than one type of error can map the input state to the same error state. In this paper, we propose a 6-qubit degenerate CSS code. We show that our proposed code can correct a single bit flip error, but arbitrarily many phase flip errors occurring on the codeword. Furthermore, it follows from a bound on CSS codes that the proposed code is the minimal binary CSS code which can encode a single qubit of information. We also perform a comparative study of the gate count required for a fault tolerant decomposition of the error correction circuit for the proposed code, with that for the existing 9-qubit, 7-qubit and 5-qubit binary QEC codes. Our results show, on an average over the different technologies a savings of 98.14% in the gate count for the proposed code over that for the 5-qubit code. Significant improvement of around 50% in gate count is also obtained when compared to those for the 9-qubit and 7-qubit codes.

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Innovative ranking strategy for IPL team formation

Indian Premier League (IPL) is a tournament of twenty over cricket matches. Teams of this tournament are selected via an auction from a pool of players. Each team employs a think-tank to build the best possible team. Few studies have been performed to automate the process of team selection. However, those studies mostly concentrate either on the current form of the players, or their long term performance. In this paper, we have (i) selected traditional features as well as determined some derived features, which are generated from the traditional features, for batsmen and bowlers, (ii) formulated heuristics for clustering batsmen into openers, middle-order batsmen and finishers, (iii) formulated heuristics for relative ranking of batsmen and bowlers considering the current performance as well as the experience of each player, and (iv) have proposed two greedy algorithms for team selection where the total credit point of the team and the number of players in each cluster is fixed. Our proposed ranking scheme and algorithm not only determines the best possible team but can also determine the best alternate player if one of the target players is unavailable.

cs.SI↗

Quantum error correction for non-maximally entangled states

Quantum states have high affinity for errors and hence error correction is of utmost importance to realise a quantum computer. Laflamme showed that 5 qubits are necessary to correct a single error on a qubit. In a Pauli error model, four different types of errors can occur on a qubit. Maximally entangled states are orthogonal to each other and hence can be uniquely distinguished by a measurement in the Bell basis. Thus a measurement in Bell basis and a unitary transformation is sufficient to correct error in Bell states. However, such a measurement is not possible for non-maximally entangled states. In this work we show that the 16 possible errors for a non-maximally entangled two qubit system map to only 8 distinct error states. Hence, it is possible to correct the error without perfect knowledge of the type of error. Furthermore, we show that the possible errors can be grouped in such a way that all 4 errors can occur on one qubit, whereas only bit flip error can occur on the second qubit. As a consequence, instead of 10, only 8 qubits are sufficient to correct a single error. We propose an 8-qubit error correcting code to correct a single error in a non-maximally entangled state. We further argue that for an $n$-qubit non-maximally entangled state of the form $a|0>^{n} + b|1>^{n}$, it is always possible to correct a single error with fewer than $5n$ qubits, in fact only $3n+2$ qubits suffice.

quant-ph↗

Search of clustered marked states with lackadaisical quantum walks

Nature of quantum walk in presence of multiple marked state has been studied by Nahimovs and Rivosh \cite{10.1007/978-3-662-49192-8_31}. They have shown that if the marked states are arranged in a $\sqrt{k} \times \sqrt{k}$ cluster in a $\sqrt{N} \times \sqrt{N}$ grid, then to find a single marked state among the multiple ones, quantum walk requires $Ω(\sqrt{N} - \sqrt{k})$ time. In this paper, we show that using lackadaisical quantum walk with the weight of the self-loop as $\frac{4}{N(k + \lfloor{\frac{\sqrt{k}}{2}}\rfloor)}$, where $k$ is odd, the probability of finding a marked state increases by $\sim 0.2$. Furthermore, we show that instead of applying the quantum walk $\mathcal{O}(k)$ times to find all the marked states, classical search in the vicinity of the marked state found after the first implementation of the quantum walk can find all the marked states in $\mathcal{O}(\sqrt{k})$ time on average.

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Quantum error-correcting code for ternary logic

Ternary quantum systems are being studied because these provide more computational state space per unit of information, known as qutrit. A qutrit has three basis states, thus a qubit may be considered as a special case of a qutrit where the coefficient of one of the basis states is zero. Hence both $(2 \times 2)$-dimensional as well as $(3 \times 3)$-dimensional Pauli errors can occur on qutrits. In this paper, we (i) explore the possible $(2 \times 2)$-dimensional as well as $(3 \times 3)$-dimensional Pauli errors in qutrits and show that any pairwise bit swap error can be expressed as a linear combination of shift errors and phase errors, (ii) propose a new type of error called quantum superposition error and show its equivalence to arbitrary rotation, (iii) formulate a nine qutrit code which can correct a single error in a qutrit, and (iv) provide its stabilizer and circuit realization.

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Error tracing in linear and concatenated quantum circuits

Descriptions of quantum algorithms, communication etc. protocols assume the existence of closed quantum system. However, real life quantum systems are open and are highly sensitive to errors. Hence error correction is of utmost importance if quantum computation is to be carried out in reality. Ideally, an error correction block should be placed after every gate operation in a quantum circuit. This increases the overhead and reduced the speedup of the quantum circuit. Moreover, the error correction blocks themselves may induce errors as the gates used for error correction may be noisy. In this paper, we have proposed a procedure to trace error probability due to noisy gates and decoherence in quantum circuit and place an error correcting block only when the error probability exceeds a certain threshold. This procedure shows a drastic reduction in the required number of error correcting blocks. Furthermore, we have considered concatenated codes with tile structure layout lattice architecture[25][21],[24] and SWAP gate based qubit transport mechanism. Tracing errors in higher levels of concatenation shows that, in most cases, after 1 or 2 levels of concatenation, the number of QECC blocks required become static. However, since the gate count increases with increasing concatenation, the percentage saving in gate count is considerably high.

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