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Robby T. Tan

Publications and source records attributed to Robby T. Tan.

At least 73 records · Page 4Linked to original sources

Dual networks based 3D Multi-Person Pose Estimation from Monocular Video

Monocular 3D human pose estimation has made progress in recent years. Most of the methods focus on single persons, which estimate the poses in the person-centric coordinates, i.e., the coordinates based on the center of the target person. Hence, these methods are inapplicable for multi-person 3D pose estimation, where the absolute coordinates (e.g., the camera coordinates) are required. Moreover, multi-person pose estimation is more challenging than single pose estimation, due to inter-person occlusion and close human interactions. Existing top-down multi-person methods rely on human detection (i.e., top-down approach), and thus suffer from the detection errors and cannot produce reliable pose estimation in multi-person scenes. Meanwhile, existing bottom-up methods that do not use human detection are not affected by detection errors, but since they process all persons in a scene at once, they are prone to errors, particularly for persons in small scales. To address all these challenges, we propose the integration of top-down and bottom-up approaches to exploit their strengths. Our top-down network estimates human joints from all persons instead of one in an image patch, making it robust to possible erroneous bounding boxes. Our bottom-up network incorporates human-detection based normalized heatmaps, allowing the network to be more robust in handling scale variations. Finally, the estimated 3D poses from the top-down and bottom-up networks are fed into our integration network for final 3D poses. To address the common gaps between training and testing data, we do optimization during the test time, by refining the estimated 3D human poses using high-order temporal constraint, re-projection loss, and bone length regularizations. Our evaluations demonstrate the effectiveness of the proposed method. Code and models are available: https://github.com/3dpose/3D-Multi-Person-Pose.

cs.CV↗

Certainty Driven Consistency Loss on Multi-Teacher Networks for Semi-Supervised Learning

One of the successful approaches in semi-supervised learning is based on the consistency regularization. Typically, a student model is trained to be consistent with teacher prediction for the inputs under different perturbations. To be successful, the prediction targets given by teacher should have good quality, otherwise the student can be misled by teacher. Unfortunately, existing methods do not assess the quality of the teacher targets. In this paper, we propose a novel Certainty-driven Consistency Loss (CCL) that exploits the predictive uncertainty in the consistency loss to let the student dynamically learn from reliable targets. Specifically, we propose two approaches, i.e. Filtering CCL and Temperature CCL to either filter out uncertain predictions or pay less attention on them in the consistency regularization. We further introduce a novel decoupled framework to encourage model difference. Experimental results on SVHN, CIFAR-10, and CIFAR-100 demonstrate the advantages of our method over a few existing methods.

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Human Object Interaction Detection using Two-Direction Spatial Enhancement and Exclusive Object Prior

Human-Object Interaction (HOI) detection aims to detect visual relations between human and objects in images. One significant problem of HOI detection is that non-interactive human-object pair can be easily mis-grouped and misclassified as an action, especially when humans are close and performing similar actions in the scene. To address the mis-grouping problem, we propose a spatial enhancement approach to enforce fine-level spatial constraints in two directions from human body parts to the object center, and from object parts to the human center. At inference, we propose a human-object regrouping approach by considering the object-exclusive property of an action, where the target object should not be shared by more than one human. By suppressing non-interactive pairs, our approach can decrease the false positives. Experiments on V-COCO and HICO-DET datasets demonstrate our approach is more robust compared to the existing methods under the presence of multiple humans and objects in the scene.

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Graph and Temporal Convolutional Networks for 3D Multi-person Pose Estimation in Monocular Videos

Despite the recent progress, 3D multi-person pose estimation from monocular videos is still challenging due to the commonly encountered problem of missing information caused by occlusion, partially out-of-frame target persons, and inaccurate person detection. To tackle this problem, we propose a novel framework integrating graph convolutional networks (GCNs) and temporal convolutional networks (TCNs) to robustly estimate camera-centric multi-person 3D poses that do not require camera parameters. In particular, we introduce a human-joint GCN, which, unlike the existing GCN, is based on a directed graph that employs the 2D pose estimator's confidence scores to improve the pose estimation results. We also introduce a human-bone GCN, which models the bone connections and provides more information beyond human joints. The two GCNs work together to estimate the spatial frame-wise 3D poses and can make use of both visible joint and bone information in the target frame to estimate the occluded or missing human-part information. To further refine the 3D pose estimation, we use our temporal convolutional networks (TCNs) to enforce the temporal and human-dynamics constraints. We use a joint-TCN to estimate person-centric 3D poses across frames, and propose a velocity-TCN to estimate the speed of 3D joints to ensure the consistency of the 3D pose estimation in consecutive frames. Finally, to estimate the 3D human poses for multiple persons, we propose a root-TCN that estimates camera-centric 3D poses without requiring camera parameters. Quantitative and qualitative evaluations demonstrate the effectiveness of the proposed method.

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Monocular 3D Multi-Person Pose Estimation by Integrating Top-Down and Bottom-Up Networks

In monocular video 3D multi-person pose estimation, inter-person occlusion and close interactions can cause human detection to be erroneous and human-joints grouping to be unreliable. Existing top-down methods rely on human detection and thus suffer from these problems. Existing bottom-up methods do not use human detection, but they process all persons at once at the same scale, causing them to be sensitive to multiple-persons scale variations. To address these challenges, we propose the integration of top-down and bottom-up approaches to exploit their strengths. Our top-down network estimates human joints from all persons instead of one in an image patch, making it robust to possible erroneous bounding boxes. Our bottom-up network incorporates human-detection based normalized heatmaps, allowing the network to be more robust in handling scale variations. Finally, the estimated 3D poses from the top-down and bottom-up networks are fed into our integration network for final 3D poses. Besides the integration of top-down and bottom-up networks, unlike existing pose discriminators that are designed solely for single person, and consequently cannot assess natural inter-person interactions, we propose a two-person pose discriminator that enforces natural two-person interactions. Lastly, we also apply a semi-supervised method to overcome the 3D ground-truth data scarcity. Our quantitative and qualitative evaluations show the effectiveness of our method compared to the state-of-the-art baselines.

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Estimation of Camera Response Function using Prediction Consistency and Gradual Refinement with an Extension to Deep Learning

Most existing methods for CRF estimation from a single image fail to handle general real images. For instance, EdgeCRF based on colour patches extracted from edges works effectively only when the presence of noise is insignificant, which is not the case for many real images; and, CRFNet, a recent method based on fully supervised deep learning works only for the CRFs that are in the training data, and hence fail to deal with other possible CRFs beyond the training data. To address these problems, we introduce a non-deep-learning method using prediction consistency and gradual refinement. First, we rely more on the patches of the input image that provide more consistent predictions. If the predictions from a patch are more consistent, it means that the patch is likely to be less affected by noise or any inferior colour combinations, and hence, it can be more reliable for CRF estimation. Second, we employ a gradual refinement scheme in which we start from a simple CRF model to generate a result which is more robust to noise but less accurate, and then we gradually increase the model's complexity to improve the result. This is because a simple model, while being less accurate, overfits less to noise than a complex model does. Our experiments show that our method outperforms the existing single-image methods for daytime and nighttime real images. We further propose a more efficient deep learning extension that performs test-time training (based on unsupervised losses) on the test input image. This provides our method better generalization performance than CRFNet making it more practically applicable for CRF estimation for general real images.

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Multi-Scale Networks for 3D Human Pose Estimation with Inference Stage Optimization

Estimating 3D human poses from a monocular video is still a challenging task. Many existing methods' performance drops when the target person is occluded by other objects, or the motion is too fast/slow relative to the scale and speed of the training data. Moreover, many of these methods are not designed or trained under severe occlusion explicitly, making their performance on handling occlusion compromised. Addressing these problems, we introduce a spatio-temporal network for robust 3D human pose estimation. As humans in videos may appear in different scales and have various motion speeds, we apply multi-scale spatial features for 2D joints or keypoints prediction in each individual frame, and multi-stride temporal convolutional networks (TCNs) to estimate 3D joints or keypoints. Furthermore, we design a spatio-temporal discriminator based on body structures as well as limb motions to assess whether the predicted pose forms a valid pose and a valid movement. During training, we explicitly mask out some keypoints to simulate various occlusion cases, from minor to severe occlusion, so that our network can learn better and becomes robust to various degrees of occlusion. As there are limited 3D ground-truth data, we further utilize 2D video data to inject a semi-supervised learning capability to our network. Moreover, we observe that there is a discrepancy between 3D pose prediction and 2D pose estimation due to different pose variations between video and image training datasets. We, therefore propose a confidence-based inference stage optimization to adaptively enforce 3D pose projection to match 2D pose estimation to further improve final pose prediction accuracy. Experiments on public datasets validate the effectiveness of our method, and our ablation studies show the strengths of our network's individual submodules.

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Object Tracking Using Spatio-Temporal Future Prediction

Occlusion is a long-standing problem that causes many modern tracking methods to be erroneous. In this paper, we address the occlusion problem by exploiting the current and future possible locations of the target object from its past trajectory. To achieve this, we introduce a learning-based tracking method that takes into account background motion modeling and trajectory prediction. Our trajectory prediction module predicts the target object's locations in the current and future frames based on the object's past trajectory. Since, in the input video, the target object's trajectory is not only affected by the object motion but also the camera motion, our background motion module estimates the camera motion. So that the object's trajectory can be made independent from it. To dynamically switch between the appearance-based tracker and the trajectory prediction, we employ a network that can assess how good a tracking prediction is, and we use the assessment scores to choose between the appearance-based tracker's prediction and the trajectory-based prediction. Comprehensive evaluations show that the proposed method sets a new state-of-the-art performance on commonly used tracking benchmarks.

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Nighttime Stereo Depth Estimation using Joint Translation-Stereo Learning: Light Effects and Uninformative Regions

Nighttime stereo depth estimation is still challenging, as assumptions associated with daytime lighting conditions do not hold any longer. Nighttime is not only about low-light and dense noise, but also about glow/glare, flares, non-uniform distribution of light, etc. One of the possible solutions is to train a network on night stereo images in a fully supervised manner. However, to obtain proper disparity ground-truths that are dense, independent from glare/glow, and have sufficiently far depth ranges is extremely intractable. To address the problem, we introduce a network joining day/night translation and stereo. In training the network, our method does not require ground-truth disparities of the night images, or paired day/night images. We utilize a translation network that can render realistic night stereo images from day stereo images. We then train a stereo network on the rendered night stereo images using the available disparity supervision from the corresponding day stereo images, and simultaneously also train the day/night translation network. We handle the fake depth problem, which occurs due to the unsupervised/unpaired translation, for light effects (e.g., glow/glare) and uninformative regions (e.g., low-light and saturated regions), by adding structure-preservation and weighted-smoothness constraints. Our experiments show that our method outperforms the baseline methods on night images.

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GraphX$^{NET}-$ Chest X-Ray Classification Under Extreme Minimal Supervision

The task of classifying X-ray data is a problem of both theoretical and clinical interest. Whilst supervised deep learning methods rely upon huge amounts of labelled data, the critical problem of achieving a good classification accuracy when an extremely small amount of labelled data is available has yet to be tackled. In this work, we introduce a novel semi-supervised framework for X-ray classification which is based on a graph-based optimisation model. To the best of our knowledge, this is the first method that exploits graph-based semi-supervised learning for X-ray data classification. Furthermore, we introduce a new multi-class classification functional with carefully selected class priors which allows for a smooth solution that strengthens the synergy between the limited number of labels and the huge amount of unlabelled data. We demonstrate, through a set of numerical and visual experiments, that our method produces highly competitive results on the ChestX-ray14 data set whilst drastically reducing the need for annotated data.

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3D Human Pose Estimation using Spatio-Temporal Networks with Explicit Occlusion Training

Estimating 3D poses from a monocular video is still a challenging task, despite the significant progress that has been made in recent years. Generally, the performance of existing methods drops when the target person is too small/large, or the motion is too fast/slow relative to the scale and speed of the training data. Moreover, to our knowledge, many of these methods are not designed or trained under severe occlusion explicitly, making their performance on handling occlusion compromised. Addressing these problems, we introduce a spatio-temporal network for robust 3D human pose estimation. As humans in videos may appear in different scales and have various motion speeds, we apply multi-scale spatial features for 2D joints or keypoints prediction in each individual frame, and multi-stride temporal convolutional net-works (TCNs) to estimate 3D joints or keypoints. Furthermore, we design a spatio-temporal discriminator based on body structures as well as limb motions to assess whether the predicted pose forms a valid pose and a valid movement. During training, we explicitly mask out some keypoints to simulate various occlusion cases, from minor to severe occlusion, so that our network can learn better and becomes robust to various degrees of occlusion. As there are limited 3D ground-truth data, we further utilize 2D video data to inject a semi-supervised learning capability to our network. Experiments on public datasets validate the effectiveness of our method, and our ablation studies show the strengths of our networkś individual submodules.

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Optical Flow in Dense Foggy Scenes using Semi-Supervised Learning

In dense foggy scenes, existing optical flow methods are erroneous. This is due to the degradation caused by dense fog particles that break the optical flow basic assumptions such as brightness and gradient constancy. To address the problem, we introduce a semi-supervised deep learning technique that employs real fog images without optical flow ground-truths in the training process. Our network integrates the domain transformation and optical flow networks in one framework. Initially, given a pair of synthetic fog images, its corresponding clean images and optical flow ground-truths, in one training batch we train our network in a supervised manner. Subsequently, given a pair of real fog images and a pair of clean images that are not corresponding to each other (unpaired), in the next training batch, we train our network in an unsupervised manner. We then alternate the training of synthetic and real data iteratively. We use real data without ground-truths, since to have ground-truths in such conditions is intractable, and also to avoid the overfitting problem of synthetic data training, where the knowledge learned on synthetic data cannot be generalized to real data testing. Together with the network architecture design, we propose a new training strategy that combines supervised synthetic-data training and unsupervised real-data training. Experimental results show that our method is effective and outperforms the state-of-the-art methods in estimating optical flow in dense foggy scenes.

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Hyperspectral City V1.0 Dataset and Benchmark

This document introduces the background and the usage of the Hyperspectral City Dataset and the benchmark. The documentation first starts with the background and motivation of the dataset. Follow it, we briefly describe the method of collecting the dataset and the processing method from raw dataset to the final release dataset, specifically, the version 1.0. We also provide the detailed usage of the dataset and the evaluation metric for submitted the result for the 2019 Hyperspectral City Challenge.

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Single Image Deraining: From Model-Based to Data-Driven and Beyond

The goal of single-image deraining is to restore the rain-free background scenes of an image degraded by rain streaks and rain accumulation. The early single-image deraining methods employ a cost function, where various priors are developed to represent the properties of rain and background layers. Since 2017, single-image deraining methods step into a deep-learning era, and exploit various types of networks, i.e. convolutional neural networks, recurrent neural networks, generative adversarial networks, etc., demonstrating impressive performance. Given the current rapid development, in this paper, we provide a comprehensive survey of deraining methods over the last decade. We summarize the rain appearance models, and discuss two categories of deraining approaches: model-based and data-driven approaches. For the former, we organize the literature based on their basic models and priors. For the latter, we discuss developed ideas related to architectures, constraints, loss functions, and training datasets. We present milestones of single-image deraining methods, review a broad selection of previous works in different categories, and provide insights on the historical development route from the model-based to data-driven methods. We also summarize performance comparisons quantitatively and qualitatively. Beyond discussing the technicality of deraining methods, we also discuss the future directions.

eess.IV↗

Heavy Rain Image Restoration: Integrating Physics Model and Conditional Adversarial Learning

Most deraining works focus on rain streaks removal but they cannot deal adequately with heavy rain images. In heavy rain, streaks are strongly visible, dense rain accumulation or rain veiling effect significantly washes out the image, further scenes are relatively more blurry, etc. In this paper, we propose a novel method to address these problems. We put forth a 2-stage network: a physics-based backbone followed by a depth-guided GAN refinement. The first stage estimates the rain streaks, the transmission, and the atmospheric light governed by the underlying physics. To tease out these components more reliably, a guided filtering framework is used to decompose the image into its low- and high-frequency components. This filtering is guided by a rain-free residue image --- its content is used to set the passbands for the two channels in a spatially-variant manner so that the background details do not get mixed up with the rain-streaks. For the second stage, the refinement stage, we put forth a depth-guided GAN to recover the background details failed to be retrieved by the first stage, as well as correcting artefacts introduced by that stage. We have evaluated our method against the state of the art methods. Extensive experiments show that our method outperforms them on real rain image data, recovering visually clean images with good details.

cs.CV↗

Loss Guided Activation for Action Recognition in Still Images

One significant problem of deep-learning based human action recognition is that it can be easily misled by the presence of irrelevant objects or backgrounds. Existing methods commonly address this problem by employing bounding boxes on the target humans as part of the input, in both training and testing stages. This requirement of bounding boxes as part of the input is needed to enable the methods to ignore irrelevant contexts and extract only human features. However, we consider this solution is inefficient, since the bounding boxes might not be available. Hence, instead of using a person bounding box as an input, we introduce a human-mask loss to automatically guide the activations of the feature maps to the target human who is performing the action, and hence suppress the activations of misleading contexts. We propose a multi-task deep learning method that jointly predicts the human action class and human location heatmap. Extensive experiments demonstrate our approach is more robust compared to the baseline methods under the presence of irrelevant misleading contexts. Our method achieves 94.06\% and 40.65\% (in terms of mAP) on Stanford40 and MPII dataset respectively, which are 3.14\% and 12.6\% relative improvements over the best results reported in the literature, and thus set new state-of-the-art results. Additionally, unlike some existing methods, we eliminate the requirement of using a person bounding box as an input during testing.

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Attentive Generative Adversarial Network for Raindrop Removal from a Single Image

Raindrops adhered to a glass window or camera lens can severely hamper the visibility of a background scene and degrade an image considerably. In this paper, we address the problem by visually removing raindrops, and thus transforming a raindrop degraded image into a clean one. The problem is intractable, since first the regions occluded by raindrops are not given. Second, the information about the background scene of the occluded regions is completely lost for most part. To resolve the problem, we apply an attentive generative network using adversarial training. Our main idea is to inject visual attention into both the generative and discriminative networks. During the training, our visual attention learns about raindrop regions and their surroundings. Hence, by injecting this information, the generative network will pay more attention to the raindrop regions and the surrounding structures, and the discriminative network will be able to assess the local consistency of the restored regions. This injection of visual attention to both generative and discriminative networks is the main contribution of this paper. Our experiments show the effectiveness of our approach, which outperforms the state of the art methods quantitatively and qualitatively.

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Single Image Deraining using Scale-Aware Multi-Stage Recurrent Network

Given a single input rainy image, our goal is to visually remove rain streaks and the veiling effect caused by scattering and transmission of rain streaks and rain droplets. We are particularly concerned with heavy rain, where rain streaks of various sizes and directions can overlap each other and the veiling effect reduces contrast severely. To achieve our goal, we introduce a scale-aware multi-stage convolutional neural network. Our main idea here is that different sizes of rain-streaks visually degrade the scene in different ways. Large nearby streaks obstruct larger regions and are likely to reflect specular highlights more prominently than smaller distant streaks. These different effects of different streaks have their own characteristics in their image features, and thus need to be treated differently. To realize this, we create parallel sub-networks that are trained and made aware of these different scales of rain streaks. To our knowledge, this idea of parallel sub-networks that treats the same class of objects according to their unique sub-classes is novel, particularly in the context of rain removal. To verify our idea, we conducted experiments on both synthetic and real images, and found that our method is effective and outperforms the state-of-the-art methods.

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