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Robert Bredereck

Publications and source records attributed to Robert Bredereck.

At least 55 records · Page 3Linked to original sources

Assessing the Computational Complexity of Multi-Layer Subgraph Detection

Multi-layer graphs consist of several graphs (layers) over the same vertex set. They are motivated by real-world problems where entities (vertices) are associated via multiple types of relationships (edges in different layers). We chart the border of computational (in)tractability for the class of subgraph detection problems on multi-layer graphs, including fundamental problems such as maximum matching, finding certain clique relaxations (motivated by community detection), or path problems. Mostly encountering hardness results, sometimes even for two or three layers, we can also spot some islands of tractability.

cs.CC↗

On Coalitional Manipulation for Multiwinner Elections: Shortlisting

Shortlisting of candidates--selecting a group of "best" candidates--is a special case of multiwinner elections. We provide the first in-depth study of the computational complexity of strategic voting for shortlisting based on the perhaps most basic voting rule in this scenario, l-Bloc (every voter approves l candidates). In particular, we investigate the influence of several tie-breaking mechanisms (e.g., pessimistic versus optimistic) and group evaluation functions (e.g., egalitarian versus utilitarian). Among other things, conclude that in an egalitarian setting strategic voting may indeed be computationally intractable regardless of the tie-breaking rule. Altogether, we provide a fairly comprehensive picture of the computational complexity landscape so far in the literature of this neglected scenario.

cs.MA↗

Robustness Among Multiwinner Voting Rules

We investigate how robust the results of committee elections are to small changes in the input preference orders, depending on the voting rules used. We find that for typical rules the effect of making a single swap of adjacent candidates in a single preference order is either that (1) at most one committee member might be replaced, or (2) it is possible that the whole committee will be replaced. We also show that the problem of computing the smallest number of swaps that lead to changing the election outcome is typically NP-hard, but there are natural FPT algorithms. Finally, for a number of rules we assess experimentally the average number of random swaps necessary to change the election result.

cs.GT↗

Hedonic Diversity Games

We consider a coalition formation setting where each agent belongs to one of the two types, and agents' preferences over coalitions are determined by the fraction of the agents of their own type in each coalition. This setting differs from the well-studied Schelling's model in that some agents may prefer homogeneous coalitions, while others may prefer to be members of a diverse group, or a group that mostly consists of agents of the other type. We model this setting as a hedonic game and investigate the existence of stable outcomes using hedonic games solution concepts. We show that a core stable outcome may fail to exist and checking the existence of core stable outcomes is computationally hard. On the other hand, we propose an efficient algorithm to find an individually stable outcome under the natural assumption that agents' preferences over fractions of the agents of their own type are single-peaked.

cs.GT↗

Complexity of Shift Bribery in Committee Elections

Given an election, a preferred candidate p, and a budget, the SHIFT BRIBERY problem asks whether p can win the election after shifting p higher in some voters' preference orders. Of course, shifting comes at a price (depending on the voter and on the extent of the shift) and one must not exceed the given budget. We study the (parameterized) computational complexity of S HIFT BRIBERY for multiwinner voting rules where winning the election means to be part of some winning committee. We focus on the well-established SNTV, Bloc, k-Borda, and Chamberlin-Courant rules, as well as on approximate variants of the Chamberlin-Courant rule, since the original rule is NP-hard to compute. We show that SHIFT BRIBERY tends to be harder in the multiwinner setting than in the single-winner one by showing settings where SHIFT BRIBERY is easy in the single-winner cases, but is hard (and hard to approximate) in the multiwinner ones. Moreover, we show that the non-monotonicity of those rules which are based on approximation algorithms for the Chamberlin-Courant rule sometimes affects the complexity of SHIFT BRIBERY.

cs.AI↗

A Parameterized Algorithmics Framework for Degree Sequence Completion Problems in Directed Graphs

There has been intensive work on the parameterized complexity of the typically NP-hard task to edit undirected graphs into graphs fulfilling certain given vertex degree constraints. In this work, we lift the investigations to the case of directed graphs; herein, we focus on arc insertions. To this end, we develop a general two-stage framework which consists of efficiently solving a problem-specific number problem and transferring its solution to a solution for the graph problem by applying flow computations. In this way, we obtain fixed-parameter tractability and polynomial kernelizability results, with the central parameter being the maximum vertex in- or outdegree of the output digraph. Although there are certain similarities with the much better studied undirected case, the flow computation used in the directed case seems not to work for the undirected case while $f$-factor computations as used in the undirected case seem not to work for the directed case.

cs.DM↗

Group Activity Selection on Social Networks

We propose a new variant of the group activity selection problem (GASP), where the agents are placed on a social network and activities can only be assigned to connected subgroups (gGASP). We show that if multiple groups can simultaneously engage in the same activity, finding a stable outcome is easy as long as the network is acyclic. In contrast, if each activity can be assigned to a single group only, finding stable outcomes becomes computationally intractable, even if the underlying network is very simple: the problem of determining whether a given instance of a gGASP admits a Nash stable outcome turns out to be NP-hard when the social network is a path or a star, or if the size of each connected component is bounded by a constant. We then study the parameterized complexity of finding outcomes of gGASP that are Nash stable, individually stable or core stable. For the parameter `number of activities', we propose an FPT algorithm for Nash stability for the case where the social network is acyclic and obtain a W[1]-hardness result for cliques (i.e., for standard GASP); similar results hold for individual stability. In contrast, finding a core stable outcome is hard even if the number of activities is bounded by a small constant, both for standard GASP and when the social network is a star. For the parameter `number of players', all problems we consider are in XP for arbitrary social networks; on the other hand, we prove W[1]-hardness results with respect to the parameter `number of players' for the case where the social network is a clique.

cs.GT↗

Multiwinner Elections with Diversity Constraints

We develop a model of multiwinner elections that combines performance-based measures of the quality of the committee (such as, e.g., Borda scores of the committee members) with diversity constraints. Specifically, we assume that the candidates have certain attributes (such as being a male or a female, being junior or senior, etc.) and the goal is to elect a committee that, on the one hand, has as high a score regarding a given performance measure, but that, on the other hand, meets certain requirements (e.g., of the form "at least $30\%$ of the committee members are junior candidates and at least $40\%$ are females"). We analyze the computational complexity of computing winning committees in this model, obtaining polynomial-time algorithms (exact and approximate) and NP-hardness results. We focus on several natural classes of voting rules and diversity constraints.

cs.GT↗

Mixed Integer Programming with Convex/Concave Constraints: Fixed-Parameter Tractability and Applications to Multicovering and Voting

A classic result of Lenstra [Math.~Oper.~Res.~1983] says that an integer linear program can be solved in fixed-parameter tractable (FPT) time for the parameter being the number of variables. We extend this result by incorporating non-decreasing piecewise linear convex or concave functions to our (mixed) integer programs. This general technique allows us to establish parameterized complexity of a number of classic computational problems. In particular, we prove that Weighted Set Multicover is in FPT when parameterized by the number of elements to cover, and that there exists an FPT-time approximation scheme for Multiset Multicover for the same parameter. Further, we use our general technique to prove that a number of problems from computational social choice (e.g., problems related to bribery and control in elections) are in FPT when parameterized by the number of candidates. For bribery, this resolves a nearly 10-year old family of open problems, and for weighted electoral control of Approval voting, this improves some previously known XP-memberships to FPT-memberships.

cs.DS↗

On Parameterized Complexity of Group Activity Selection Problems on Social Networks

In Group Activity Selection Problem (GASP), players form coalitions to participate in activities and have preferences over pairs of the form (activity, group size). Recently, Igarashi et al. have initiated the study of group activity selection problems on social networks (gGASP): a group of players can engage in the same activity if the members of the group form a connected subset of the underlying communication structure. Igarashi et al. have primarily focused on Nash stable outcomes, and showed that many associated algorithmic questions are computationally hard even for very simple networks. In this paper we study the parameterized complexity of gGASP with respect to the number of activities as well as with respect to the number of players, for several solution concepts such as Nash stability, individual stability and core stability. The first parameter we consider in the number of activities. For this parameter, we propose an FPT algorithm for Nash stability for the case where the social network is acyclic and obtain a W[1]-hardness result for cliques (i.e., for classic GASP); similar results hold for individual stability. In contrast, finding a core stable outcome is hard even if the number of activities is bounded by a small constant, both for classic GASP and when the social network is a star. Another parameter we study is the number of players. While all solution concepts we consider become polynomial-time computable when this parameter is bounded by a constant, we prove W[1]-hardness results for cliques (i.e., for classic GASP).

cs.GT↗

On the Computational Complexity of Variants of Combinatorial Voter Control in Elections

Voter control problems model situations in which an external agent tries toaffect the result of an election by adding or deleting the fewest number of voters. The goal of the agent is to make a specific candidate either win (\emph{constructive} control) or lose (\emph{destructive} control) the election. We study the constructive and destructive voter control problems whenadding and deleting voters have a \emph{combinatorial flavor}: If we add (resp.\ delete) a voter~$v$, we also add (resp.\ delete) a bundle~$κ(v) $ of voters that are associated with~$v$. While the bundle~$κ(v)$ may have more than one voter, a voter may also be associated with more than one voter. We analyze the computational complexity of the four voter control problems for the Plurality rule. We obtain that, in general, making a candidate lose is computationally easier than making her win. In particular, if the bundling relation is symmetric (i.e.\ $\forall w\colon w \in κ(v) \Leftrightarrow v \in κ(w) $), and if each voter has at most two voters associated with him, then destructive control is polynomial-time solvable while the constructive variant remains $\NP$-hard. Even if the bundles are disjoint (i.e.\ $\forall w\colon w \in κ(v) \Leftrightarrow κ(v) = κ(w) $), the constructive problem variants remain intractable. Finally, the minimization variant of constructive control by adding voters does not admit an efficient approximation algorithm, unless P=NP.

cs.MA↗

Prices Matter for the Parameterized Complexity of Shift Bribery

In the Shift Bribery problem, we are given an election (based on preference orders), a preferred candidate $p$, and a budget. The goal is to ensure that $p$ wins by shifting $p$ higher in some voters' preference orders. However, each such shift request comes at a price (depending on the voter and on the extent of the shift) and we must not exceed the given budget. We study the parameterized computational complexity of Shift Bribery with respect to a number of parameters (pertaining to the nature of the solution sought and the size of the election) and several classes of price functions. When we parameterize Shift Bribery by the number of affected voters, then for each of our voting rules (Borda, Maximin, Copeland) the problem is W[2]-hard. If, instead, we parameterize by the number of positions by which $p$ is shifted in total,then the problem is fixed-parameter tractable for Borda and Maximin,and is W[1]-hard for Copeland. If we parameterize by the budget, then the results depend on the price function class. We also show that Shift Bribery tends to be tractable when parameterized by the number of voters, but that the results for the number of candidates are more enigmatic.

cs.MA↗

Teams in Online Scheduling Polls: Game-Theoretic Aspects

Consider an important meeting to be held in a team-based organization. Taking availability constraints into account, an online scheduling poll is being used in order to decide upon the exact time of the meeting. Decisions are to be taken during the meeting, therefore each team would like to maximize its relative attendance in the meeting (i.e., the proportional number of its participating team members). We introduce a corresponding game, where each team can declare (in the scheduling poll) a lower total availability, in order to improve its relative attendance---the pay-off. We are especially interested in situations where teams can form coalitions. We provide an efficient algorithm that, given a coalition, finds an optimal way for each team in a coalition to improve its pay-off. In contrast, we show that deciding whether such a coalition exists is NP-hard. We also study the existence of Nash equilibria: Finding Nash equilibria for various small sizes of teams and coalitions can be done in polynomial time while it is coNP-hard if the coalition size is unbounded.

cs.GT↗

Fixed-Parameter Algorithms for DAG Partitioning

Finding the origin of short phrases propagating through the web has been formalized by Leskovec et al. [ACM SIGKDD 2009] as DAG Partitioning: given an arc-weighted directed acyclic graph on $n$ vertices and $m$ arcs, delete arcs with total weight at most $k$ such that each resulting weakly-connected component contains exactly one sink---a vertex without outgoing arcs. DAG Partitioning is NP-hard. We show an algorithm to solve DAG Partitioning in $O(2^k \cdot (n+m))$ time, that is, in linear time for fixed $k$. We complement it with linear-time executable data reduction rules. Our experiments show that, in combination, they can optimally solve DAG Partitioning on simulated citation networks within five minutes for $k\leq190$ and $m$ being $10^7$ and larger. We use our obtained optimal solutions to evaluate the solution quality of Leskovec et al.'s heuristic. We show that Leskovec et al.'s heuristic works optimally on trees and generalize this result by showing that DAG Partitioning is solvable in $2^{O(w^2)}\cdot n$ time if a width-$w$ tree decomposition of the input graph is given. Thus, we improve an algorithm and answer an open question of Alamdari and Mehrabian [WAW 2012]. We complement our algorithms by lower bounds on the running time of exact algorithms and on the effectivity of data reduction.

cs.DS↗

Partitioning Perfect Graphs into Stars

The partition of graphs into "nice" subgraphs is a central algorithmic problem with strong ties to matching theory. We study the partitioning of undirected graphs into same-size stars, a problem known to be NP-complete even for the case of stars on three vertices. We perform a thorough computational complexity study of the problem on subclasses of perfect graphs and identify several polynomial-time solvable cases, for example, on interval graphs and bipartite permutation graphs, and also NP-complete cases, for example, on grid graphs and chordal graphs.

cs.DM↗

Precedence-constrained scheduling problems parameterized by partial order width

Negatively answering a question posed by Mnich and Wiese (Math. Program. 154(1-2):533-562), we show that P2|prec,$p_j{\in}\{1,2\}$|$C_{\max}$, the problem of finding a non-preemptive minimum-makespan schedule for precedence-constrained jobs of lengths 1 and 2 on two parallel identical machines, is W[2]-hard parameterized by the width of the partial order giving the precedence constraints. To this end, we show that Shuffle Product, the problem of deciding whether a given word can be obtained by interleaving the letters of $k$ other given words, is W[2]-hard parameterized by $k$, thus additionally answering a question posed by Rizzi and Vialette (CSR 2013). Finally, refining a geometric algorithm due to Servakh (Diskretn. Anal. Issled. Oper. 7(1):75-82), we show that the more general Resource-Constrained Project Scheduling problem is fixed-parameter tractable parameterized by the partial order width combined with the maximum allowed difference between the earliest possible and factual starting time of a job.

math.OC↗

Are there any nicely structured preference~profiles~nearby?

We investigate the problem of deciding whether a given preference profile is close to having a certain nice structure, as for instance single-peaked, single-caved, single-crossing, value-restricted, best-restricted, worst-restricted, medium-restricted, or group-separable profiles. We measure this distance by the number of voters or alternatives that have to be deleted to make the profile a nicely structured one. Our results classify the problem variants with respect to their computational complexity, and draw a clear line between computationally tractable (polynomial-time solvable) and computationally intractable (NP-hard) questions.

cs.GT↗

Parliamentary Voting Procedures: Agenda Control, Manipulation, and Uncertainty

We study computational problems for two popular parliamentary voting procedures: the amendment procedure and the successive procedure. While finding successful manipulations or agenda controls is tractable for both procedures, our real-world experimental results indicate that most elections cannot be manipulated by a few voters and agenda control is typically impossible. If the voter preferences are incomplete, then finding which alternatives can possibly win is NP-hard for both procedures. Whilst deciding if an alternative necessarily wins is coNP-hard for the amendment procedure, it is polynomial-time solvable for the successive one.

cs.GT↗