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Robert K. Katzschmann

Publications and source records attributed to Robert K. Katzschmann.

At least 19 recordsLinked to original sources

Rapid Learning of Dexterous In-Hand Pen Writing through Real-Time Jacobian Estimation

Dexterous in-hand manipulation of a grasped object with an anthropomorphic hand is an unsolved frontier for robot dexterity. The contact-richness and highly dynamic nature of object-hand interactions tend to require extensive modeling or data-collection efforts for learning-based approaches. Modern simulators used for reinforcement learning (RL) cannot fully replicate the required contact complexity, while collecting dexterous demonstrations for imitation learning (IL) remains an open problem. In this research, we present an embodied control approach based on real-time task Jacobian estimation of the combined hand and object system on the physical robot. Using only the CPU on a laptop, the proposed controller begins in-hand pen writing after approximately 18 s of initialization and continues to adapt online, without an analytic hand--object kinematic/contact model, simulation training, or precollected task demonstrations. We demonstrate that the same estimator/controller formulation works on three anthropomorphic robotic hand systems (one physical, two simulated) to show human-like, in-hand articulation of a grasped pen by an embodiment-independent formulation. Sub-millimeter in-plane precision (mean 0.6 mm across runs) is achieved across letters and shapes written in the air and on paper on a physical robot. To our knowledge, this is the first demonstration of an anthropomorphic hand writing arbitrary single-stroke trajectories with a grasped pen through purely in-hand motion, and it showcases an alternative to compute- and data-heavy approaches such as RL and IL for achieving dexterous manipulation through computationally simple and data-efficient algorithms.

cs.RO

Mask2Real-WM: Segmentation Masks as a Sim-to-Real Bridge for Controllable Dexterous World Models

Action-conditioned world models allow robots to predict the future consequences of candidate actions without additional physical interaction, supporting policy evaluation, planning, and data augmentation. We present Mask2Real-WM, a two-stage action-conditioned world model for dexterous manipulation that decouples pixel prediction into a dynamics model and a rendering model. The dynamics model predicts future segmentation masks from past masks and 23-DoF action sequences. The rendering model maps the predicted masks to photorealistic RGB using a ControlNet-augmented Stable Video Diffusion backbone. The smaller sim-to-real gap in segmentation space enables the dynamics model to benefit from large-scale pretraining on over 50 h of synthetic simulation data, followed by fine-tuning on fewer than 2.5 h of real demonstrations. Experiments on a dexterous pick-and-place benchmark show that mask conditioning and simulation pretraining are both required for per-DoF action controllability across all 23 degrees of freedom. In contrast, monolithic baselines capture broad hand and end-effector trajectories but do not reliably reflect fine-grained, per-joint action effects.

cs.RO

ReBRAC-v2: The Return of the King

Recent offline reinforcement learning methods increasingly rely on expressive generative policies and specialized value-guidance mechanisms. We ask whether comparable progress can instead come from systematically modernizing a conventional behavior-regularized actor-critic while preserving its algorithmic simplicity. We introduce ReBRAC-v2, which directly trains an exact-likelihood normalizing flow as the RL actor, combines likelihood, MSE, and MAE behavior regularization, and integrates a classification-based residual critic, staged optimization, and multi-sample test-time action selection. Rather than tuning this recipe separately for every task, we develop a single shared configuration via roughly 600 Bayesian proposals on six challenging OGBench tasks, freeze all structural and optimization choices, and adapt only two behavior-regularization coefficients over a 16-point grid. Across ten common state-based OGBench categories, ReBRAC-v2 averages 74.8 compared to 52.3 for the next-best aggregate result and ranks first in eight categories. The same recipe, without structural changes, obtains the strongest averages in our comparisons on D4RL AntMaze (90.2) and Adroit (33.6). Fixed-recipe ablations show the largest sensitivity to the selected mixed cloning objective, staged training, sufficient flow capacity, and multi-sample inference, while showing that several smaller choices depend on the values of other hyperparameters. These results show that disciplined, transferable engineering can achieve state-of-the-art aggregate performance without abandoning a minimalist offline RL foundation.

cs.LG

A Sensorless, Inherently Compliant Anthropomorphic Musculoskeletal Hand Driven by Electrohydraulic Actuators

Robotic manipulation in unstructured environments requires end-effectors that combine kinematic dexterity with physical compliance. While traditional rigid hands rely on complex external sensors for safe interaction, electrohydraulic actuators offer a promising alternative by combining muscle-like compliance with self-sensing capability. This paper presents the design, control, and evaluation of a musculoskeletal robotic hand architecture powered entirely by remote Peano-HASEL actuators, optimized for safe manipulation. By relocating the actuators to the forearm, we isolate the grasping interface from electrical hazards while maintaining a slim, human-like profile. To address the inherently limited linear contraction of these soft actuators, we integrate a 1:2 pulley routing mechanism that mechanically amplifies tendon displacement. The resulting system prioritizes compliant interaction over high payload capacity, leveraging the intrinsic force-limiting characteristics of the actuators to provide inherent safety. This physical safety is augmented by the self-sensing nature of the HASEL actuators: by monitoring the operating current alone, we achieve real-time grasp detection and closed-loop contact-aware control without external force transducers or encoders. Experimental results demonstrate the system's dexterity and safety through the execution of grasp types from standard taxonomies and the non-destructive grasping of highly fragile objects such as a paper balloon. These findings represent a step toward simplified, inherently compliant soft robotic manipulation.

cs.RO

Smooth Operator: A Real-Time Sampling-Based Algorithm for Kinematic Hand Retargeting

Advances in learning-based robotic manipulation, such as Vision-Language-Action (VLA) models and Video Action Models (VAMs), heavily rely on high-quality teleoperation data. Their capabilities are strictly upper-bounded by the quality of the underlying human demonstrations. Current gradient-based retargeting algorithms often converge to different local minima, resulting in jitter that affects data quality and teleoperation experience. To address this, we introduce the Sampling-Based Retargeter (SBR), a novel gradient-free retargeting method drawn from the rich literature of sampling-based control and explicitly designed for low-jitter, real-time kinematic retargeting. We evaluate SBR both in simulation and through a rigorous real-world user study involving 18 participants performing 3 complex manipulation tasks. Compared to gradient-based baselines, SBR achieved the highest overall task success rate (54.1%) while significantly reducing operator cognitive fatigue, recording the lowest NASA-TLX workload score (36.4 out of 100). Ultimately, we establish SBR as a highly effective, intuitive retargeter for dexterous manipulation, providing the community with a rigorous benchmarking methodology to guide future retargeting research.

cs.RO

RAPTOR: Rapid Aerial Pickup and Transport of Objects by Robots

Rapid aerial grasping through robots can lead to many applications that utilize fast and dynamic picking and placing of objects. Rigid grippers traditionally used in aerial manipulators require high precision and specific object geometries for successful grasping. We propose RAPTOR, a quadcopter platform combined with a custom Fin Ray gripper to enable more flexible grasping of objects with different geometries, leveraging the properties of soft materials to increase the contact surface between the gripper and the objects. To reduce the communication latency, we present a new lightweight middleware solution based on Fast DDS (Data Distribution Service) as an alternative to ROS (Robot Operating System). We show that RAPTOR achieves an average of 83% grasping efficacy in a real-world setting for four different object geometries while moving at an average velocity of 1 m/s during grasping. In a high-velocity setting, RAPTOR supports up to four times the payload compared to previous works. Our results highlight the potential of aerial drones in automated warehouses and other manipulation applications where speed, swiftness, and robustness are essential while operating in hard-to-reach places.

cs.RO

SERNF: Sample-Efficient Real-World Dexterous Policy Fine-Tuning via Action-Chunked Critics and Normalizing Flows

Real-world fine-tuning of dexterous manipulation policies remains challenging due to limited real-world interaction budgets and highly multimodal action distributions. Diffusion-based policies, while expressive, do not permit conservative likelihood-based updates during fine-tuning because action probabilities are intractable. In contrast, conventional Gaussian policies collapse under multimodality, particularly when actions are executed in chunks, and standard per-step critics fail to align with chunked execution, leading to poor credit assignment. We present SERFN, a sample-efficient off-policy fine-tuning framework with normalizing flow (NF) to address these challenges. The normalizing flow policy yields exact likelihoods for multimodal action chunks, allowing conservative, stable policy updates through likelihood regularization and thereby improving sample efficiency. An action-chunked critic evaluates entire action sequences, aligning value estimation with the policy's temporal structure and improving long-horizon credit assignment. To our knowledge, this is the first demonstration of a likelihood-based, multimodal generative policy combined with chunk-level value learning on real robotic hardware. We evaluate SERFN on two challenging dexterous manipulation tasks in the real world: cutting tape with scissors retrieved from a case, and in-hand cube rotation with a palm-down grasp -- both of which require precise, dexterous control over long horizons. On these tasks, SERFN achieves stable, sample-efficient adaptation where standard methods struggle.

cs.RO

Learning Robust Dexterous In-Hand Manipulation from Joint Sensors with Proprioceptive Transformer

In-hand object manipulation is a fundamental yet challenging capability for dexterous robots. Despite significant progress in dexterous manipulation, existing approaches rely heavily on vision or tactile sensing to track object states, while joint sensing -- the most readily available modality on any robotic hand -- remains largely overlooked, particularly for tendon-driven hands. In this paper, we study how far joint sensing alone can go by asking: (i) whether motor encoders or direct joint sensing provides better proprioceptive feedback, (ii) how to extract environment information from joint measurements, and (iii) whether joint-only control can achieve competitive real-world performance without external perception. We present the Proprioceptive Transformer (PT), an exteroceptive-free approach for continuous cube rotation on a tendon-driven dexterous hand that uses only joint sensing feedback. A teacher policy is first trained via reinforcement learning with privileged object information, then distilled into PT, which operates solely on joint position and velocity histories. The Transformer architecture effectively extracts implicit object state information from temporal patterns in joint sensor readings. Experiments on the real ORCA hand show that our approach achieves 3.1x higher rotation speed than baselines. We also demonstrate that our PT achieves a 23.4% lower RMSE for cube position estimation than the MLP baseline, indicating superior extraction of exteroceptive information from proprioceptive sources.

cs.RO

High-Speed, Scalable Sensor Readout for Dexterous Robotic Hands via Shift-Register Multiplexing

Dexterous robotic hands require high-speed multimodal sensing across many degrees of freedom, yet existing readout architectures often impose trade-offs between sensor count, wiring complexity, and sampling bandwidth. This paper presents a scalable analog sensor readout architecture based on a serial-in parallel-out (SIPO) shift-register principle. The proposed architecture supports versatile integration of heterogeneous analog-output sensors, scalable expansion using only three signal lines between sensor modules, and fast, configurable sampling. We validate the approach on a tendon-driven robotic hand integrating 16 joint sensor modules and one four-channel tactile sensor module, enabling acquisition of 20 sensor channels at a full-scan rate of 1 kHz, with stable operation up to 1.5 kHz. Joint sensor characterization showed a maximum slope absolute percentage error (APE) of 0.446% and sub-degree estimation error, indicating that the proposed readout system does not significantly degrade sensing performance. For tactile sensing, LSTM-based models achieved an RMSE of 0.125 N for force estimation and 93.4% accuracy for five-class contact-location classification, and were deployed for real-time inference at 1 kHz. System-level experiments showed that the joint sensors provide more accurate feedback than motor-based estimation during interaction, while the tactile sensor enables responsive force estimation in contact. The proposed architecture offers a practical path toward fully sensorized robotic hands for dexterous manipulation.

cs.RO

A Benchmark of Dexterity for Anthropomorphic Robotic Hands

Dexterity is a central yet ambiguously defined concept in the design and evaluation of anthropomorphic robotic hands. In practice, the term is often used inconsistently, with different systems evaluated under disparate criteria, making meaningful comparisons across designs difficult. This highlights the need for a unified, performance-based definition of dexterity grounded in measurable outcomes rather than proxy metrics. In this work, we introduce POMDAR, a comprehensive dexterity benchmark that formalizes dexterity as task performance across a structured set of manipulation and grasping motions. The benchmark was systematically derived from established taxonomies in human motor control. It is implemented in both real-world and simulation and includes four manipulation configurations: vertical and horizontal configurations, continuous rotation, and pure grasping. The task designs contain mechanical scaffolding to constrain task motion, suppress compensatory strategies, and enable metrics to be measured unambiguously. We define a quantitative scoring metric combining task correctness and execution speed, effectively measuring dexterity as throughput. This enables objective, reproducible, and interpretable evaluation across different hand designs. POMDAR provides an open-source, standardized, and taxonomy-grounded benchmark for consistent comparison and evaluation of anthropomorphic robot hands to facilitate a systematic advancement of dexterous manipulation platforms. CAD, simulation files, and evaluation videos are publicly available at https://srl-ethz.github.io/POMDAR/.

cs.RO

Decoupling Torque and Stiffness: A Unified Modeling and Control Framework for Antagonistic Artificial Muscles

Antagonistic artificial muscles can decouple joint torque and stiffness, but contact transients often degrade this independence. We present a unified real-time framework applicable across pneumatic, electrohydraulic, and dielectric elastomer artificial muscle families: a separable Padé force model with a minimal two-state dynamic wrapper, a cascaded inverse-dynamics controller in co-contraction/bias coordinates, and a bio-inspired depth-adaptive interaction policy that schedules stiffness based on penetration depth. The controller runs in under 1 ms per control tick and demonstrates independent torque and stiffness tracking, including a fixed-torque stiffness-step test that preserves torque regulation through stiffness transitions. In a coupled impedance contact protocol simulated across soft-to-rigid environments, comparing depth-adaptive stiffness to fixed-stiffness baselines reveals a shock/load versus stability tradeoff. These results provide a control-oriented foundation for musculoskeletal antagonistic robots to execute adaptive impedance behaviors in dynamic interactions.

cs.RO

Learning Actuator-Aware Spectral Submanifolds for Precise Control of Continuum Robots

Continuum robots exhibit high-dimensional, nonlinear dynamics which are often coupled with their actuation mechanism. Spectral submanifold (SSM) reduction has emerged as a leading method for reducing high-dimensional nonlinear dynamical systems to low-dimensional invariant manifolds. Our proposed control-augmented SSMs (caSSMs) extend this methodology by explicitly incorporating control inputs into the state representation, enabling these models to capture nonlinear state-input couplings. Training these models relies solely on controlled decay trajectories of the actuator-augmented state, thereby removing the additional actuation-calibration step commonly needed by prior SSM-for-control methods. We learn a compact caSSM model for a tendon-driven trunk robot, enabling real-time control and reducing open-loop prediction error by 40% compared to existing methods. In closed-loop experiments with model predictive control (MPC), caSSM reduces tracking error by 52%, demonstrating improved performance against Koopman and SSM based MPC and practical deployability on hardware continuum robots.

cs.RO

Latent Action Diffusion for Cross-Embodiment Manipulation

End-to-end learning is emerging as a powerful paradigm for robotic manipulation, but its effectiveness is limited by data scarcity and the heterogeneity of action spaces across robot embodiments. In particular, diverse action spaces across different end-effectors create barriers for cross-embodiment learning and skill transfer. We address this challenge through diffusion policies learned in a latent action space that unifies diverse end-effector actions. We first show that we can learn a semantically aligned latent action space for anthropomorphic robotic hands, a human hand, and a parallel jaw gripper using encoders trained with a contrastive loss. Second, we show that by using our proposed latent action space for co-training on manipulation data from different end-effectors, we can utilize a single policy for multi-robot control and obtain up to 25.3% improved manipulation success rates, indicating successful skill transfer despite a significant embodiment gap. Our approach using latent cross-embodiment policies presents a new method to unify different action spaces across embodiments, enabling efficient multi-robot control and data sharing across robot setups. This unified representation significantly reduces the need for extensive data collection for each new robot morphology, accelerates generalization across embodiments, and ultimately facilitates more scalable and efficient robotic learning.

cs.RO

A Unified Low-Dimensional Design Embedding for Joint Optimization of Shape, Material, and Actuation in Soft Robots

Soft robots achieve functionality through tight coupling among geometry, material composition, and actuation. As a result, effective design optimization requires these three aspects to be considered jointly rather than in isolation. This coupling is computationally challenging: nonlinear large-deformation mechanics increase simulation cost, while contact, collision handling, and non-smooth state transitions limit the applicability of standard gradient-based approaches. We introduce a smooth, low-dimensional design embedding for soft robots that unifies shape morphing, multi-material distribution, and actuation within a single structured parameter space. Shape variation is modeled through continuous deformation maps of a reference geometry, while material properties are encoded as spatial fields. Both are constructed from shared basis functions. This representation enables expressive co-design while drastically reducing the dimensionality of the search space. In our experiments, we show that design expressiveness increases with the number of basis functions, unlike comparable neural network encodings whose representational capacity does not scale predictably with parameter count. We further show that joint co-optimization of shape, material, and actuation using our unified embedding consistently outperforms sequential strategies. All experiments are performed independently of the underlying simulator, confirming compatibility with black-box simulation pipelines. Across multiple dynamic tasks, the proposed embedding surpasses neural network and voxel-based baseline parameterizations while using significantly fewer design parameters. Together, these findings demonstrate that structuring the design space itself enables efficient co-design of soft robots.

cs.RO

Simple Models, Real Swimming: Digital Twins for Tendon-Driven Underwater Robots

Mimicking the graceful motion of swimming animals remains a core challenge in soft robotics due to the complexity of fluid-structure interaction and the difficulty of controlling soft, biomimetic bodies. Existing modeling approaches are often computationally expensive and impractical for complex control or reinforcement learning needed for realistic motions to emerge in robotic systems. In this work, we present a tendon-driven fish robot modeled in an efficient underwater swimmer environment using a simplified, stateless hydrodynamics formulation implemented in the widespread robotics framework MuJoCo. With just two real-world swimming trajectories, we identify five fluid parameters that allow a matching to experimental behavior and generalize across a range of actuation frequencies. We show that this stateless fluid model can generalize to unseen actuation and outperform classical analytical models such as the elongated body theory. This simulation environment runs faster than real-time and can easily enable downstream learning algorithms such as reinforcement learning for target tracking, reaching a 93% success rate. Due to the simplicity and ease of use of the model and our open-source simulation environment, our results show that even simple, stateless models -- when carefully matched to physical data -- can serve as effective digital twins for soft underwater robots, opening up new directions for scalable learning and control in aquatic environments.

cs.RO

AquaROM: shape optimization pipeline for soft swimmers using parametric reduced order models

The efficient optimization of actuated soft structures, particularly under complex nonlinear forces, remains a critical challenge in advancing robotics. Simulations of nonlinear structures, such as soft-bodied robots modeled using the finite element method (FEM), often demand substantial computational resources, especially during optimization. To address this challenge, we propose a novel optimization algorithm based on a tensorial parametric reduced order model (PROM). Our algorithm leverages dimensionality reduction and solution approximation techniques to facilitate efficient solving of nonlinear constrained optimization problems. The well-structured tensorial approach enables the use of analytical gradients within a specifically chosen reduced order basis (ROB), significantly enhancing computational efficiency. To showcase the performance of our method, we apply it to optimizing soft robotic swimmer shapes. These actuated soft robots experience hydrodynamic forces, subjecting them to both internal and external nonlinear forces, which are incorporated into our optimization process using a data-free ROB for fast and accurate computations. This approach not only reduces computational complexity but also unlocks new opportunities to optimize complex nonlinear systems in soft robotics, paving the way for more efficient design and control.

cs.RO

Nonlinear Spectral Modeling and Control of Soft-Robotic Muscles from Data

Artificial muscles are essential for compliant musculoskeletal robotics but complicate control due to nonlinear multiphysics dynamics. Hydraulically amplified electrostatic (HASEL) actuators, a class of soft artificial muscles, offer high performance but exhibit memory effects and hysteresis. Here we present a data-driven reduction and control strategy grounded in spectral submanifold (SSM) theory. In the adiabatic regime, where inputs vary slowly relative to intrinsic transients, trajectories rapidly converge to a low-dimensional slow manifold. We learn an explicit input-to-output map on this manifold from forced-response trajectories alone, avoiding decay experiments that can trigger hysteresis. We deploy the SSM-based model for real-time control of an antagonistic HASEL-clutch joint. This approach yields a substantial reduction in tracking error compared to feedback-only and feedforward-only baselines under identical settings. This record-and-control workflow enables rapid characterization and high-performance control of soft muscles and muscle-driven joints without detailed physics-based modeling.

math.DS

SORS: A Modular, High-Fidelity Simulator for Soft Robots

The deployment of complex soft robots in multiphysics environments requires advanced simulation frameworks that not only capture interactions between different types of material, but also translate accurately to real-world performance. Soft robots pose unique modeling challenges due to their large nonlinear deformations, material incompressibility, and contact interactions, which complicate both numerical stability and physical accuracy. Despite recent progress, robotic simulators often struggle with modeling such phenomena in a scalable and application-relevant manner. We present SORS (Soft Over Rigid Simulator), a versatile, high-fidelity simulator designed to handle these complexities for soft robot applications. Our energy-based framework, built on the finite element method, allows modular extensions, enabling the inclusion of custom-designed material and actuation models. To ensure physically consistent contact handling, we integrate a constrained nonlinear optimization based on sequential quadratic programming, allowing for stable and accurate modeling of contact phenomena. We validate our simulator through a diverse set of real-world experiments, which include cantilever deflection, pressure-actuation of a soft robotic arm, and contact interactions from the PokeFlex dataset. In addition, we showcase the potential of our framework for control optimization of a soft robotic leg. These tests confirm that our simulator can capture both fundamental material behavior and complex actuation dynamics with high physical fidelity. By bridging the sim-to-real gap in these challenging domains, our approach provides a validated tool for prototyping next-generation soft robots, filling the gap of extensibility, fidelity, and usability in the soft robotic ecosystem.

cs.RO