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Roland Memisevic

Publications and source records attributed to Roland Memisevic.

At least 19 recordsLinked to original sources

On Locality and Length Generalization in Visual Reasoning

A striking feature of the human visual system is that it ingests visual information through a series of local foveated glimpses, rather than a single global computation. This makes human vision distinctly different from most popular computer vision models in use today, which input images globally and in a single shot. A natural question therefore is whether local, sequential vision models may provide any fundamental computational benefits in addition to being biologically more plausible than global models. In this work, we investigate this question from the perspective of visual state tracking and length generalization. Inspired by recent studies of length generalization in language models, we study the behavior of vision models trained on simple vision tasks that require the aggregation of local information across an image. Our experiments reveal that, similar to language models, vision models can learn to exploit global shortcuts and thereby fail to generalize over task length or complexity. We also show that recurrent vision policies based on strictly local perception can mitigate these failures, thereby allowing models to generalize on these tasks. Our results show that local attention may be an essential overlooked requirement for robust compositional generalization.

cs.CV

Streaming Interventions: Can Video Large Language Models Correct Mistakes as They Occur?

Learning everyday skills, like cooking a dish, relies increasingly on instructional media such as online videos. This opens the door to the use of video (and multimodal) large language models (LLMs) as task guidance assistants. A crucial capability for the real-world success of a prospective task guidance assistant is it's ability to intervene proactively as soon as a mistake is apparent in order to guide the user. To evaluate this crucial capability, we introduce Ego-MC-Bench (Mistake Corrections), a benchmark for evaluating reactive, step-by-step task guidance in realistic cooking scenarios. Extensive experiments show that Ego-MC-Bench is highly challenging for state-of-the-art video LLMs. We argue that a key reason is the limited availability of training data for fine-tuning models on this task. Although there exists a wide range of cooking video datasets, existing datasets lack examples of mistakes along with appropriately timed interventions. To help address this data limitation, we also introduce Ego-CoMist, a counterfactual synthetic dataset created by transforming non -interactive cooking videos into supervised training examples showing proactive interventions. We show that fine-tuning on Ego-CoMist yields performance gains especially for smaller and more efficient video LLMs that are well suited for delivering assistance on edge devices.

cs.CV

From Out-of-Distribution Detection to Hallucination Detection: A Geometric View

Detecting hallucinations in large language models is a critical open problem with significant implications for safety and reliability. While existing hallucination detection methods achieve strong performance in question-answering tasks, they remain less effective on tasks requiring reasoning. In this work, we revisit hallucination detection through the lens of out-of-distribution (OOD) detection, a well-studied problem in areas like computer vision. Treating next-token prediction in language models as a classification task allows us to apply OOD techniques, provided appropriate modifications are made to account for the structural differences in large language models. We show that OOD-based approaches yield training-free, single-sample-based detectors, achieving strong accuracy in hallucination detection for reasoning tasks. Overall, our work suggests that reframing hallucination detection as OOD detection provides a promising and scalable pathway toward language model safety.

cs.AI

Enhancing Hallucination Detection through Noise Injection

Large Language Models (LLMs) are prone to generating plausible yet incorrect responses, known as hallucinations. Effectively detecting hallucinations is therefore crucial for the safe deployment of LLMs. Recent research has linked hallucinations to model uncertainty, suggesting that hallucinations can be detected by measuring dispersion over answer distributions obtained from multiple samples drawn from a model. While drawing from the distribution over tokens defined by the model is a natural way to obtain samples, in this work, we argue that it is suboptimal for the purpose of detecting hallucinations. We show that detection can be improved significantly by taking into account model uncertainty in the Bayesian sense. To this end, we propose a very simple, training-free approach based on perturbing an appropriate subset of model parameters, or equivalently hidden unit activations, during sampling. We demonstrate that our approach significantly improves inference-time hallucination detection over standard sampling across diverse datasets, model architectures, and uncertainty metrics.

cs.CL

On the "Induction Bias" in Sequence Models

Despite the remarkable practical success of transformer-based language models, recent work has raised concerns about their ability to perform state tracking. In particular, a growing body of literature has shown this limitation primarily through failures in out-of-distribution (OOD) generalization, such as length extrapolation. In this work, we shift attention to the in-distribution implications of these limitations. We conduct a large-scale experimental study of the data efficiency of transformers and recurrent neural networks (RNNs) across multiple supervision regimes. We find that the amount of training data required by transformers grows much more rapidly with state-space size and sequence length than for RNNs. Furthermore, we analyze the extent to which learned state-tracking mechanisms are shared across different sequence lengths. We show that transformers exhibit negligible or even detrimental weight sharing across lengths, indicating that they learn length-specific solutions in isolation. In contrast, recurrent models exhibit effective amortized learning by sharing weights across lengths, allowing data from one sequence length to improve performance on others. Together, these results demonstrate that state tracking remains a fundamental challenge for transformers, even when training and evaluation distributions match.

cs.LG

Notes-to-Self: Scratchpad Augmented VLAs for Memory Dependent Manipulation Tasks

Many dexterous manipulation tasks are non-markovian in nature, yet little attention has been paid to this fact in the recent upsurge of the vision-language-action (VLA) paradigm. Although they are successful in bringing internet-scale semantic understanding to robotics, existing VLAs are primarily "stateless" and struggle with memory-dependent long horizon tasks. In this work, we explore a way to impart both spatial and temporal memory to a VLA by incorporating a language scratchpad. The scratchpad makes it possible to memorize task-specific information, such as object positions, and it allows the model to keep track of a plan and progress towards subgoals within that plan. We evaluate this approach on a split of memory-dependent tasks from the ClevrSkills environment, on MemoryBench, as well as on a challenging real-world pick-and-place task. We show that incorporating a language scratchpad significantly improves generalization on these tasks for both non-recurrent and recurrent models.

cs.RO

What to Say and When to Say it: Live Fitness Coaching as a Testbed for Situated Interaction

Vision-language models have shown impressive progress in recent years. However, existing models are largely limited to turn-based interactions, where each turn must be stepped (i.e., prompted) by the user. Open-ended, asynchronous interactions, where an AI model may proactively deliver timely responses or feedback based on the unfolding situation in real-time, are an open challenge. In this work, we present the QEVD benchmark and dataset, which explores human-AI interaction in the challenging, yet controlled, real-world domain of fitness coaching -- a task which intrinsically requires monitoring live user activity and providing immediate feedback. The benchmark requires vision-language models to recognize complex human actions, identify possible mistakes, and provide appropriate feedback in real-time. Our experiments reveal the limitations of existing state-of-the-art vision-language models for such asynchronous situated interactions. Motivated by this, we propose a simple end-to-end streaming baseline that can respond asynchronously to human actions with appropriate feedback at the appropriate time.

cs.CV

Can Multi-Modal LLMs Provide Live Step-by-Step Task Guidance?

Multi-modal Large Language Models (LLM) have advanced conversational abilities but struggle with providing live, interactive step-by-step guidance, a key capability for future AI assistants. Effective guidance requires not only delivering instructions but also detecting their successful execution, as well as identifying and alerting users to mistakes, all of which has to happen in real-time. This requires models that are not turn-based, but that can react asynchronously to a video stream, as well as video data showing users performing tasks including mistakes and their corrections. To this end, we introduce Qualcomm Interactive Cooking, a new benchmark and dataset built upon CaptainCook4D, which contains user mistakes during task execution. Our dataset and benchmark features densely annotated, timed instructions and feedback messages, specifically including mistake alerts precisely timestamped to their visual occurrence in the video. We evaluate state-of-the-art multi-modal LLMs on the Qualcomm Interactive Cooking benchmark and introduce LiveMamba, a streaming multi-modal LLM designed for interactive instructional guidance. This work provides the first dedicated benchmark and a strong baseline for developing and evaluating on live, situated coaching.

cs.CV

Can Vision-Language Models Answer Face to Face Questions in the Real-World?

AI models have made significant strides in recent years in their ability to describe and answer questions about real-world images. They have also made progress in the ability to converse with users in real-time using audio input. This raises the question: have we reached the point where AI models, connected to a camera and microphone, can converse with users in real-time about scenes and events that are unfolding live in front of the camera? This has been a long-standing goal in AI and is a prerequisite for real-world AI assistants and humanoid robots to interact with humans in everyday situations. In this work, we introduce a new dataset and benchmark, the Qualcomm Interactive Video Dataset (IVD), which allows us to assess the extent to which existing models can support these abilities, and to what degree these capabilities can be instilled through fine-tuning. The dataset is based on a simple question-answering setup, where users ask questions that the system has to answer, in real-time, based on the camera and audio input. We show that existing models fall far behind human performance on this task, and we identify the main sources for the performance gap. However, we also show that for many of the required perceptual skills, fine-tuning on this form of data can significantly reduce this gap.

cs.CV

Revisiting Bi-Linear State Transitions in Recurrent Neural Networks

The role of hidden units in recurrent neural networks is typically seen as modeling memory, with research focusing on enhancing information retention through gating mechanisms. A less explored perspective views hidden units as active participants in the computation performed by the network, rather than passive memory stores. In this work, we revisit bilinear operations, which involve multiplicative interactions between hidden units and input embeddings. We demonstrate theoretically and empirically that they constitute a natural inductive bias for representing the evolution of hidden states in state tracking tasks. These are the simplest type of tasks that require hidden units to actively contribute to the behavior of the network. We also show that bilinear state updates form a natural hierarchy corresponding to state tracking tasks of increasing complexity, with popular linear recurrent networks such as Mamba residing at the lowest-complexity center of that hierarchy.

cs.LG

Delayed Attention Training Improves Length Generalization in Transformer--RNN Hybrids

We study length generalization in sequence models on a composite problem involving both state tracking and associative recall. Prior work finds that recurrent networks handle state tracking well but struggle with recall, whereas Transformers excel at recall yet fail to extend state-tracking capabilities to longer sequences. Motivated by the complementary strengths of these architectures, we construct hybrid models integrating recurrent and attention-based components, and train them on the combined task to evaluate whether both capabilities can be preserved. Our results reveal that, in such hybrids, the Transformer component tends to exploit shortcut solutions, leading to poor length generalization. We identify this shortcut reliance as a key obstacle and propose a simple yet effective training strategy -- delaying the training of the attention layers -- that mitigates this effect and significantly improves length generalization performance. Our experiments show that this approach enables hybrid models to achieve near-perfect accuracy ($>90\%$) on hybrid sequences three times longer than those used during training.

cs.LG

Replacing thinking with tool usage enables reasoning in small language models

Recent advances have established a new machine learning paradigm based on scaling up compute at inference time as well as at training time. In that line of work, a combination of Supervised Fine-Tuning (SFT) on synthetic demonstrations and Reinforcement Learning with Verifiable Rewards (RLVR) is used for training Large Language Models to expend extra compute during inference in the form of "thoughts" expressed in natural language. In this paper, we propose to instead format these tokens as a multi-turn interaction trace with a stateful tool. At each turn, the new state of the tool is appended to the context of the model, whose job is to generate the tokens necessary to control the tool via a custom DSL. We benchmark this approach on the problem of repairing malfunctioning Python code, and show that this constrained setup allows for faster sampling of experience and a denser reward signal, allowing even models of size up to 3B parameters to learn how to proficiently expend additional compute on the task.

cs.LG

Multi-Draft Speculative Sampling: Canonical Decomposition and Theoretical Limits

We consider multi-draft speculative sampling, where the proposal sequences are sampled independently from different draft models. At each step, a token-level draft selection scheme takes a list of valid tokens as input and produces an output token whose distribution matches that of the target model. Previous works have demonstrated that the optimal scheme (which maximizes the probability of accepting one of the input tokens) can be cast as a solution to a linear program. In this work we show that the optimal scheme can be decomposed into a two-step solution: in the first step an importance sampling (IS) type scheme is used to select one intermediate token; in the second step (single-draft) speculative sampling is applied to generate the output token. For the case of two identical draft models we further 1) establish a necessary and sufficient condition on the distributions of the target and draft models for the acceptance probability to equal one and 2) provide an explicit expression for the optimal acceptance probability. Our theoretical analysis also motives a new class of token-level selection schemes based on weighted importance sampling. Our experimental results demonstrate consistent improvements in the achievable block efficiency and token rates over baseline schemes in a number of scenarios.

cs.CL

ClevrSkills: Compositional Language and Visual Reasoning in Robotics

Robotics tasks are highly compositional by nature. For example, to perform a high-level task like cleaning the table a robot must employ low-level capabilities of moving the effectors to the objects on the table, pick them up and then move them off the table one-by-one, while re-evaluating the consequently dynamic scenario in the process. Given that large vision language models (VLMs) have shown progress on many tasks that require high level, human-like reasoning, we ask the question: if the models are taught the requisite low-level capabilities, can they compose them in novel ways to achieve interesting high-level tasks like cleaning the table without having to be explicitly taught so? To this end, we present ClevrSkills - a benchmark suite for compositional reasoning in robotics. ClevrSkills is an environment suite developed on top of the ManiSkill2 simulator and an accompanying dataset. The dataset contains trajectories generated on a range of robotics tasks with language and visual annotations as well as multi-modal prompts as task specification. The suite includes a curriculum of tasks with three levels of compositional understanding, starting with simple tasks requiring basic motor skills. We benchmark multiple different VLM baselines on ClevrSkills and show that even after being pre-trained on large numbers of tasks, these models fail on compositional reasoning in robotics tasks.

cs.RO

AirLetters: An Open Video Dataset of Characters Drawn in the Air

We introduce AirLetters, a new video dataset consisting of real-world videos of human-generated, articulated motions. Specifically, our dataset requires a vision model to predict letters that humans draw in the air. Unlike existing video datasets, accurate classification predictions for AirLetters rely critically on discerning motion patterns and on integrating long-range information in the video over time. An extensive evaluation of state-of-the-art image and video understanding models on AirLetters shows that these methods perform poorly and fall far behind a human baseline. Our work shows that, despite recent progress in end-to-end video understanding, accurate representations of complex articulated motions -- a task that is trivial for humans -- remains an open problem for end-to-end learning.

cs.CV

Your Context Is Not an Array: Unveiling Random Access Limitations in Transformers

Despite their recent successes, Transformer-based large language models show surprising failure modes. A well-known example of such failure modes is their inability to length-generalize: solving problem instances at inference time that are longer than those seen during training. In this work, we further explore the root cause of this failure by performing a detailed analysis of model behaviors on the simple parity task. Our analysis suggests that length generalization failures are intricately related to a model's inability to perform random memory accesses within its context window. We present supporting evidence for this hypothesis by demonstrating the effectiveness of methodologies that circumvent the need for indexing or that enable random token access indirectly, through content-based addressing. We further show where and how the failure to perform random memory access manifests through attention map visualizations.

cs.CL

Look, Remember and Reason: Grounded reasoning in videos with language models

Multi-modal language models (LM) have recently shown promising performance in high-level reasoning tasks on videos. However, existing methods still fall short in tasks like causal or compositional spatiotemporal reasoning over actions, in which model predictions need to be grounded in fine-grained low-level details, such as object motions and object interactions. In this work, we propose training an LM end-to-end on low-level surrogate tasks, including object detection, re-identification, and tracking, to endow the model with the required low-level visual capabilities. We show that a two-stream video encoder with spatiotemporal attention is effective at capturing the required static and motion-based cues in the video. By leveraging the LM's ability to perform the low-level surrogate tasks, we can cast reasoning in videos as the three-step process of Look, Remember, Reason wherein visual information is extracted using low-level visual skills step-by-step and then integrated to arrive at a final answer. We demonstrate the effectiveness of our framework on diverse visual reasoning tasks from the ACRE, CATER, Something-Else and STAR datasets. Our approach is trainable end-to-end and surpasses state-of-the-art task-specific methods across these tasks by a large margin.

cs.CV

Unleashing the Creative Mind: Language Model As Hierarchical Policy For Improved Exploration on Challenging Problem Solving

Large Language Models (LLMs) have achieved tremendous progress, yet they still often struggle with challenging reasoning problems. Current approaches address this challenge by sampling or searching detailed and low-level reasoning chains. However, these methods are still limited in their exploration capabilities, making it challenging for correct solutions to stand out in the huge solution space. In this work, we unleash LLMs' creative potential for exploring multiple diverse problem solving strategies by framing an LLM as a hierarchical policy via in-context learning. This policy comprises of a visionary leader that proposes multiple diverse high-level problem-solving tactics as hints, accompanied by a follower that executes detailed problem-solving processes following each of the high-level instruction. The follower uses each of the leader's directives as a guide and samples multiple reasoning chains to tackle the problem, generating a solution group for each leader proposal. Additionally, we propose an effective and efficient tournament-based approach to select among these explored solution groups to reach the final answer. Our approach produces meaningful and inspiring hints, enhances problem-solving strategy exploration, and improves the final answer accuracy on challenging problems in the MATH dataset. Code will be released at https://github.com/lz1oceani/LLM-As-Hierarchical-Policy.

cs.AI