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Roland Memisevic

Publications and source records attributed to Roland Memisevic.

At least 37 records · Page 2Linked to original sources

Look, Remember and Reason: Grounded reasoning in videos with language models

Multi-modal language models (LM) have recently shown promising performance in high-level reasoning tasks on videos. However, existing methods still fall short in tasks like causal or compositional spatiotemporal reasoning over actions, in which model predictions need to be grounded in fine-grained low-level details, such as object motions and object interactions. In this work, we propose training an LM end-to-end on low-level surrogate tasks, including object detection, re-identification, and tracking, to endow the model with the required low-level visual capabilities. We show that a two-stream video encoder with spatiotemporal attention is effective at capturing the required static and motion-based cues in the video. By leveraging the LM's ability to perform the low-level surrogate tasks, we can cast reasoning in videos as the three-step process of Look, Remember, Reason wherein visual information is extracted using low-level visual skills step-by-step and then integrated to arrive at a final answer. We demonstrate the effectiveness of our framework on diverse visual reasoning tasks from the ACRE, CATER, Something-Else and STAR datasets. Our approach is trainable end-to-end and surpasses state-of-the-art task-specific methods across these tasks by a large margin.

cs.CV↗

Unleashing the Creative Mind: Language Model As Hierarchical Policy For Improved Exploration on Challenging Problem Solving

Large Language Models (LLMs) have achieved tremendous progress, yet they still often struggle with challenging reasoning problems. Current approaches address this challenge by sampling or searching detailed and low-level reasoning chains. However, these methods are still limited in their exploration capabilities, making it challenging for correct solutions to stand out in the huge solution space. In this work, we unleash LLMs' creative potential for exploring multiple diverse problem solving strategies by framing an LLM as a hierarchical policy via in-context learning. This policy comprises of a visionary leader that proposes multiple diverse high-level problem-solving tactics as hints, accompanied by a follower that executes detailed problem-solving processes following each of the high-level instruction. The follower uses each of the leader's directives as a guide and samples multiple reasoning chains to tackle the problem, generating a solution group for each leader proposal. Additionally, we propose an effective and efficient tournament-based approach to select among these explored solution groups to reach the final answer. Our approach produces meaningful and inspiring hints, enhances problem-solving strategy exploration, and improves the final answer accuracy on challenging problems in the MATH dataset. Code will be released at https://github.com/lz1oceani/LLM-As-Hierarchical-Policy.

cs.AI↗

Deductive Verification of Chain-of-Thought Reasoning

Large Language Models (LLMs) significantly benefit from Chain-of-Thought (CoT) prompting in performing various reasoning tasks. While CoT allows models to produce more comprehensive reasoning processes, its emphasis on intermediate reasoning steps can inadvertently introduce hallucinations and accumulated errors, thereby limiting models' ability to solve complex reasoning tasks. Inspired by how humans engage in careful and meticulous deductive logical reasoning processes to solve tasks, we seek to enable language models to perform explicit and rigorous deductive reasoning, and also ensure the trustworthiness of their reasoning process through self-verification. However, directly verifying the validity of an entire deductive reasoning process is challenging, even with advanced models like ChatGPT. In light of this, we propose to decompose a reasoning verification process into a series of step-by-step subprocesses, each only receiving their necessary context and premises. To facilitate this procedure, we propose Natural Program, a natural language-based deductive reasoning format. Our approach enables models to generate precise reasoning steps where subsequent steps are more rigorously grounded on prior steps. It also empowers language models to carry out reasoning self-verification in a step-by-step manner. By integrating this verification process into each deductive reasoning stage, we significantly enhance the rigor and trustfulness of generated reasoning steps. Along this process, we also improve the answer correctness on complex reasoning tasks. Code will be released at https://github.com/lz1oceani/verify_cot.

cs.CL↗

Painter: Teaching Auto-regressive Language Models to Draw Sketches

Large language models (LLMs) have made tremendous progress in natural language understanding and they have also been successfully adopted in other domains such as computer vision, robotics, reinforcement learning, etc. In this work, we apply LLMs to image generation tasks by directly generating the virtual brush strokes to paint an image. We present Painter, an LLM that can convert user prompts in text description format to sketches by generating the corresponding brush strokes in an auto-regressive way. We construct Painter based on off-the-shelf LLM that is pre-trained on a large text corpus, by fine-tuning it on the new task while preserving language understanding capabilities. We create a dataset of diverse multi-object sketches paired with textual prompts that covers several object types and tasks. Painter can generate sketches from text descriptions, remove objects from canvas, and detect and classify objects in sketches. Although this is an unprecedented pioneering work in using LLMs for auto-regressive image generation, the results are very encouraging.

cs.CV↗

Is end-to-end learning enough for fitness activity recognition?

End-to-end learning has taken hold of many computer vision tasks, in particular, related to still images, with task-specific optimization yielding very strong performance. Nevertheless, human-centric action recognition is still largely dominated by hand-crafted pipelines, and only individual components are replaced by neural networks that typically operate on individual frames. As a testbed to study the relevance of such pipelines, we present a new fully annotated video dataset of fitness activities. Any recognition capabilities in this domain are almost exclusively a function of human poses and their temporal dynamics, so pose-based solutions should perform well. We show that, with this labelled data, end-to-end learning on raw pixels can compete with state-of-the-art action recognition pipelines based on pose estimation. We also show that end-to-end learning can support temporally fine-grained tasks such as real-time repetition counting.

cs.CV↗

Metaphors We Learn By

Gradient based learning using error back-propagation (``backprop'') is a well-known contributor to much of the recent progress in AI. A less obvious, but arguably equally important, ingredient is parameter sharing - most well-known in the context of convolutional networks. In this essay we relate parameter sharing (``weight sharing'') to analogy making and the school of thought of cognitive metaphor. We discuss how recurrent and auto-regressive models can be thought of as extending analogy making from static features to dynamic skills and procedures. We also discuss corollaries of this perspective, for example, how it can challenge the currently entrenched dichotomy between connectionist and ``classic'' rule-based views of computation.

cs.LG↗

On the effectiveness of task granularity for transfer learning

We describe a DNN for video classification and captioning, trained end-to-end, with shared features, to solve tasks at different levels of granularity, exploring the link between granularity in a source task and the quality of learned features for transfer learning. For solving the new task domain in transfer learning, we freeze the trained encoder and fine-tune a neural net on the target domain. We train on the Something-Something dataset with over 220, 000 videos, and multiple levels of target granularity, including 50 action groups, 174 fine-grained action categories and captions. Classification and captioning with Something-Something are challenging because of the subtle differences between actions, applied to thousands of different object classes, and the diversity of captions penned by crowd actors. Our model performs better than existing classification baselines for SomethingSomething, with impressive fine-grained results. And it yields a strong baseline on the new Something-Something captioning task. Experiments reveal that training with more fine-grained tasks tends to produce better features for transfer learning.

cs.CV↗

Hierarchical Video Understanding

We introduce a hierarchical architecture for video understanding that exploits the structure of real world actions by capturing targets at different levels of granularity. We design the model such that it first learns simpler coarse-grained tasks, and then moves on to learn more fine-grained targets. The model is trained with a joint loss on different granularity levels. We demonstrate empirical results on the recent release of Something-Something dataset, which provides a hierarchy of targets, namely coarse-grained action groups, fine-grained action categories, and captions. Experiments suggest that models that exploit targets at different levels of granularity achieve better performance on all levels.

cs.CV↗

The "something something" video database for learning and evaluating visual common sense

Neural networks trained on datasets such as ImageNet have led to major advances in visual object classification. One obstacle that prevents networks from reasoning more deeply about complex scenes and situations, and from integrating visual knowledge with natural language, like humans do, is their lack of common sense knowledge about the physical world. Videos, unlike still images, contain a wealth of detailed information about the physical world. However, most labelled video datasets represent high-level concepts rather than detailed physical aspects about actions and scenes. In this work, we describe our ongoing collection of the "something-something" database of video prediction tasks whose solutions require a common sense understanding of the depicted situation. The database currently contains more than 100,000 videos across 174 classes, which are defined as caption-templates. We also describe the challenges in crowd-sourcing this data at scale.

cs.CV↗

Generating images with recurrent adversarial networks

Gatys et al. (2015) showed that optimizing pixels to match features in a convolutional network with respect reference image features is a way to render images of high visual quality. We show that unrolling this gradient-based optimization yields a recurrent computation that creates images by incrementally adding onto a visual "canvas". We propose a recurrent generative model inspired by this view, and show that it can be trained using adversarial training to generate very good image samples. We also propose a way to quantitatively compare adversarial networks by having the generators and discriminators of these networks compete against each other.

cs.LG↗

Architectural Complexity Measures of Recurrent Neural Networks

In this paper, we systematically analyze the connecting architectures of recurrent neural networks (RNNs). Our main contribution is twofold: first, we present a rigorous graph-theoretic framework describing the connecting architectures of RNNs in general. Second, we propose three architecture complexity measures of RNNs: (a) the recurrent depth, which captures the RNN's over-time nonlinear complexity, (b) the feedforward depth, which captures the local input-output nonlinearity (similar to the "depth" in feedforward neural networks (FNNs)), and (c) the recurrent skip coefficient which captures how rapidly the information propagates over time. We rigorously prove each measure's existence and computability. Our experimental results show that RNNs might benefit from larger recurrent depth and feedforward depth. We further demonstrate that increasing recurrent skip coefficient offers performance boosts on long term dependency problems.

cs.LG↗

Theano: A Python framework for fast computation of mathematical expressions

Theano is a Python library that allows to define, optimize, and evaluate mathematical expressions involving multi-dimensional arrays efficiently. Since its introduction, it has been one of the most used CPU and GPU mathematical compilers - especially in the machine learning community - and has shown steady performance improvements. Theano is being actively and continuously developed since 2008, multiple frameworks have been built on top of it and it has been used to produce many state-of-the-art machine learning models. The present article is structured as follows. Section I provides an overview of the Theano software and its community. Section II presents the principal features of Theano and how to use them, and compares them with other similar projects. Section III focuses on recently-introduced functionalities and improvements. Section IV compares the performance of Theano against Torch7 and TensorFlow on several machine learning models. Section V discusses current limitations of Theano and potential ways of improving it.

cs.SC↗

RATM: Recurrent Attentive Tracking Model

We present an attention-based modular neural framework for computer vision. The framework uses a soft attention mechanism allowing models to be trained with gradient descent. It consists of three modules: a recurrent attention module controlling where to look in an image or video frame, a feature-extraction module providing a representation of what is seen, and an objective module formalizing why the model learns its attentive behavior. The attention module allows the model to focus computation on task-related information in the input. We apply the framework to several object tracking tasks and explore various design choices. We experiment with three data sets, bouncing ball, moving digits and the real-world KTH data set. The proposed Recurrent Attentive Tracking Model performs well on all three tasks and can generalize to related but previously unseen sequences from a challenging tracking data set.

cs.LG↗

Regularizing RNNs by Stabilizing Activations

We stabilize the activations of Recurrent Neural Networks (RNNs) by penalizing the squared distance between successive hidden states' norms. This penalty term is an effective regularizer for RNNs including LSTMs and IRNNs, improving performance on character-level language modeling and phoneme recognition, and outperforming weight noise and dropout. We achieve competitive performance (18.6\% PER) on the TIMIT phoneme recognition task for RNNs evaluated without beam search or an RNN transducer. With this penalty term, IRNN can achieve similar performance to LSTM on language modeling, although adding the penalty term to the LSTM results in superior performance. Our penalty term also prevents the exponential growth of IRNN's activations outside of their training horizon, allowing them to generalize to much longer sequences.

cs.NE↗

Neural Networks with Few Multiplications

For most deep learning algorithms training is notoriously time consuming. Since most of the computation in training neural networks is typically spent on floating point multiplications, we investigate an approach to training that eliminates the need for most of these. Our method consists of two parts: First we stochastically binarize weights to convert multiplications involved in computing hidden states to sign changes. Second, while back-propagating error derivatives, in addition to binarizing the weights, we quantize the representations at each layer to convert the remaining multiplications into binary shifts. Experimental results across 3 popular datasets (MNIST, CIFAR10, SVHN) show that this approach not only does not hurt classification performance but can result in even better performance than standard stochastic gradient descent training, paving the way to fast, hardware-friendly training of neural networks.

cs.LG↗

Dropout as data augmentation

Dropout is typically interpreted as bagging a large number of models sharing parameters. We show that using dropout in a network can also be interpreted as a kind of data augmentation in the input space without domain knowledge. We present an approach to projecting the dropout noise within a network back into the input space, thereby generating augmented versions of the training data, and we show that training a deterministic network on the augmented samples yields similar results. Finally, we propose a new dropout noise scheme based on our observations and show that it improves dropout results without adding significant computational cost.

stat.ML↗

Denoising Criterion for Variational Auto-Encoding Framework

Denoising autoencoders (DAE) are trained to reconstruct their clean inputs with noise injected at the input level, while variational autoencoders (VAE) are trained with noise injected in their stochastic hidden layer, with a regularizer that encourages this noise injection. In this paper, we show that injecting noise both in input and in the stochastic hidden layer can be advantageous and we propose a modified variational lower bound as an improved objective function in this setup. When input is corrupted, then the standard VAE lower bound involves marginalizing the encoder conditional distribution over the input noise, which makes the training criterion intractable. Instead, we propose a modified training criterion which corresponds to a tractable bound when input is corrupted. Experimentally, we find that the proposed denoising variational autoencoder (DVAE) yields better average log-likelihood than the VAE and the importance weighted autoencoder on the MNIST and Frey Face datasets.

cs.LG↗

How far can we go without convolution: Improving fully-connected networks

We propose ways to improve the performance of fully connected networks. We found that two approaches in particular have a strong effect on performance: linear bottleneck layers and unsupervised pre-training using autoencoders without hidden unit biases. We show how both approaches can be related to improving gradient flow and reducing sparsity in the network. We show that a fully connected network can yield approximately 70% classification accuracy on the permutation-invariant CIFAR-10 task, which is much higher than the current state-of-the-art. By adding deformations to the training data, the fully connected network achieves 78% accuracy, which is just 10% short of a decent convolutional network.

cs.LG↗