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Roland Siegwart

Publications and source records attributed to Roland Siegwart.

At least 109 records · Page 6Linked to original sources

Energy Tank-Based Policies for Robust Aerial Physical Interaction with Moving Objects

Although manipulation capabilities of aerial robots greatly improved in the last decade, only few works addressed the problem of aerial physical interaction with dynamic environments, proposing strongly model-based approaches. However, in real scenarios, modeling the environment with high accuracy is often impossible. In this work we aim at developing a control framework for OMAVs for reliable physical interaction tasks with articulated and movable objects in the presence of possibly unforeseen disturbances, and without relying on an accurate model of the environment. Inspired by previous applications of energy-based controllers for physical interaction, we propose a passivity-based impedance and wrench tracking controller in combination with a momentum-based wrench estimator. This is combined with an energy-tank framework to guarantee the stability of the system, while energy and power flow-based adaptation policies are deployed to enable safe interaction with any type of passive environment. The control framework provides formal guarantees of stability, which is validated in practice considering the challenging task of pushing a cart of unknown mass, moving on a surface of unknown friction, as well as subjected to unknown disturbances. For this scenario, we present, evaluate and discuss three different policies.

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Towards 6DoF Bilateral Teleoperation of an Omnidirectional Aerial Vehicle for Aerial Physical Interaction

Bilateral teleoperation offers an intriguing solution towards shared autonomy with aerial vehicles in contact-based inspection and manipulation tasks. Omnidirectional aerial robots allow for full pose operations, making them particularly attractive in such tasks. Naturally, the question arises whether standard bilateral teleoperation methodologies are suitable for use with these vehicles. In this work, a fully decoupled 6DoF bilateral teleoperation framework for aerial physical interaction is designed and tested for the first time. The method is based on the well established rate control, recentering and interaction force feedback policy. However, practical experiments evince the difficulty of performing decoupled motions in a single axis only. As such, this work shows that the trivial extension of standard methods is insufficient for omnidirectional teleoperation, due to the operators physical inability to properly decouple all input DoFs. This suggests that further studies on enhanced haptic feedback are necessary.

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Human-State-Aware Controller for a Tethered Aerial Robot Guiding a Human by Physical Interaction

With the rapid development of Aerial Physical Interaction, the possibility to have aerial robots physically interacting with humans is attracting a growing interest. In one of our previous works, we considered one of the first systems in which a human is physically connected to an aerial vehicle by a cable. There, we developed a compliant controller that allows the robot to pull the human toward a desired position using forces only as an indirect communication-channel. However, this controller is based on the robot-state only, which makes the system not adaptable to the human behavior, and in particular to their walking speed. This reduces the effectiveness and comfort of the guidance when the human is still far from the desired point. In this paper, we formally analyze the problem and propose a human-state-aware controller that includes a human`s velocity feedback. We theoretically prove and experimentally show that this method provides a more consistent guiding force which enhances the guiding experience.

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Collaborative Robot Mapping using Spectral Graph Analysis

In this paper, we deal with the problem of creating globally consistent pose graphs in a centralized multi-robot SLAM framework. For each robot to act autonomously, individual onboard pose estimates and maps are maintained, which are then communicated to a central server to build an optimized global map. However, inconsistencies between onboard and server estimates can occur due to onboard odometry drift or failure. Furthermore, robots do not benefit from the collaborative map if the server provides no feedback in a computationally tractable and bandwidth-efficient manner. Motivated by this challenge, this paper proposes a novel collaborative mapping framework to enable accurate global mapping among robots and server. In particular, structural differences between robot and server graphs are exploited at different spatial scales using graph spectral analysis to generate necessary constraints for the individual robot pose graphs. The proposed approach is thoroughly analyzed and validated using several real-world multi-robot field deployments where we show improvements of the onboard system up to 90%.

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See Yourself in Others: Attending Multiple Tasks for Own Failure Detection

Autonomous robots deal with unexpected scenarios in real environments. Given input images, various visual perception tasks can be performed, e.g., semantic segmentation, depth estimation and normal estimation. These different tasks provide rich information for the whole robotic perception system. All tasks have their own characteristics while sharing some latent correlations. However, some of the task predictions may suffer from the unreliability dealing with complex scenes and anomalies. We propose an attention-based failure detection approach by exploiting the correlations among multiple tasks. The proposed framework infers task failures by evaluating the individual prediction, across multiple visual perception tasks for different regions in an image. The formulation of the evaluations is based on an attention network supervised by multi-task uncertainty estimation and their corresponding prediction errors. Our proposed framework generates more accurate estimations of the prediction error for the different task's predictions.

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Panoptic Multi-TSDFs: a Flexible Representation for Online Multi-resolution Volumetric Mapping and Long-term Dynamic Scene Consistency

For robotic interaction in environments shared with other agents, access to volumetric and semantic maps of the scene is crucial. However, such environments are inevitably subject to long-term changes, which the map needs to account for. We thus propose panoptic multi-TSDFs as a novel representation for multi-resolution volumetric mapping in changing environments. By leveraging high-level information for 3D reconstruction, our proposed system allocates high resolution only where needed. Through reasoning on the object level, semantic consistency over time is achieved. This enables our method to maintain up-to-date reconstructions with high accuracy while improving coverage by incorporating previous data. We show in thorough experimental evaluation that our map can be efficiently constructed, maintained, and queried during online operation, and that the presented approach can operate robustly on real depth sensors using non-optimized panoptic segmentation as input.

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Semi-automatic 3D Object Keypoint Annotation and Detection for the Masses

Creating computer vision datasets requires careful planning and lots of time and effort. In robotics research, we often have to use standardized objects, such as the YCB object set, for tasks such as object tracking, pose estimation, grasping and manipulation, as there are datasets and pre-learned methods available for these objects. This limits the impact of our research since learning-based computer vision methods can only be used in scenarios that are supported by existing datasets. In this work, we present a full object keypoint tracking toolkit, encompassing the entire process from data collection, labeling, model learning and evaluation. We present a semi-automatic way of collecting and labeling datasets using a wrist mounted camera on a standard robotic arm. Using our toolkit and method, we are able to obtain a working 3D object keypoint detector and go through the whole process of data collection, annotation and learning in just a couple hours of active time.

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CERBERUS: Autonomous Legged and Aerial Robotic Exploration in the Tunnel and Urban Circuits of the DARPA Subterranean Challenge

Autonomous exploration of subterranean environments constitutes a major frontier for robotic systems as underground settings present key challenges that can render robot autonomy hard to achieve. This has motivated the DARPA Subterranean Challenge, where teams of robots search for objects of interest in various underground environments. In response, the CERBERUS system-of-systems is presented as a unified strategy towards subterranean exploration using legged and flying robots. As primary robots, ANYmal quadruped systems are deployed considering their endurance and potential to traverse challenging terrain. For aerial robots, both conventional and collision-tolerant multirotors are utilized to explore spaces too narrow or otherwise unreachable by ground systems. Anticipating degraded sensing conditions, a complementary multi-modal sensor fusion approach utilizing camera, LiDAR, and inertial data for resilient robot pose estimation is proposed. Individual robot pose estimates are refined by a centralized multi-robot map optimization approach to improve the reported location accuracy of detected objects of interest in the DARPA-defined coordinate frame. Furthermore, a unified exploration path planning policy is presented to facilitate the autonomous operation of both legged and aerial robots in complex underground networks. Finally, to enable communication between the robots and the base station, CERBERUS utilizes a ground rover with a high-gain antenna and an optical fiber connection to the base station, alongside breadcrumbing of wireless nodes by our legged robots. We report results from the CERBERUS system-of-systems deployment at the DARPA Subterranean Challenge Tunnel and Urban Circuits, along with the current limitations and the lessons learned for the benefit of the community.

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Under the Sand: Navigation and Localization of a Micro Aerial Vehicle for Landmine Detection with Ground Penetrating Synthetic Aperture Radar

Ground penetrating radar mounted on micro aerial vehicle (MAV) is a promising tool to assist humanitarian landmine clearance. However, the quality of synthetic aperture radar images depends on accurate and precise motion estimation of the radar antennas as well as generating informative viewpoints with the MAV. This paper presents a complete and automatic airborne ground-penetrating synthetic aperture radar (GPSAR) system. The system consists of a spatially calibrated and temporally synchronized industrial grade sensor suite that enables navigation above ground level, radar imaging, and optical imaging. A custom mission planning framework allows generation and automatic execution of stripmap and circular (GPSAR) trajectories controlled above ground level as well as aerial imaging survey flights. A factor graph based state estimator fuses measurements from dual receiver real-time kinematic (RTK) global navigation satellite system (GNSS) and inertial measurement unit (IMU) to obtain precise, high rate platform positions and orientations. Ground truth experiments showed sensor timing as accurate as 0.8 us and as precise as 0.1 us with localization rates of 1 kHz. The dual position factor formulation improves online localization accuracy up to 40% and batch localization accuracy up to 59% compared to a single position factor with uncertain heading initialization. Our field trials validated a localization accuracy and precision that enables coherent radar measurement addition and detection of radar targets buried in sand. This validates the potential as an aerial landmine detection system.

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Multi-Resolution Elevation Mapping and Safe Landing Site Detection with Applications to Planetary Rotorcraft

In this paper, we propose a resource-efficient approach to provide an autonomous UAV with an on-board perception method to detect safe, hazard-free landing sites during flights over complex 3D terrain. We aggregate 3D measurements acquired from a sequence of monocular images by a Structure-from-Motion approach into a local, robot-centric, multi-resolution elevation map of the overflown terrain, which fuses depth measurements according to their lateral surface resolution (pixel-footprint) in a probabilistic framework based on the concept of dynamic Level of Detail. Map aggregation only requires depth maps and the associated poses, which are obtained from an onboard Visual Odometry algorithm. An efficient landing site detection method then exploits the features of the underlying multi-resolution map to detect safe landing sites based on slope, roughness, and quality of the reconstructed terrain surface. The evaluation of the performance of the mapping and landing site detection modules are analyzed independently and jointly in simulated and real-world experiments in order to establish the efficacy of the proposed approach.

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SegmentMeIfYouCan: A Benchmark for Anomaly Segmentation

State-of-the-art semantic or instance segmentation deep neural networks (DNNs) are usually trained on a closed set of semantic classes. As such, they are ill-equipped to handle previously-unseen objects. However, detecting and localizing such objects is crucial for safety-critical applications such as perception for automated driving, especially if they appear on the road ahead. While some methods have tackled the tasks of anomalous or out-of-distribution object segmentation, progress remains slow, in large part due to the lack of solid benchmarks; existing datasets either consist of synthetic data, or suffer from label inconsistencies. In this paper, we bridge this gap by introducing the "SegmentMeIfYouCan" benchmark. Our benchmark addresses two tasks: Anomalous object segmentation, which considers any previously-unseen object category; and road obstacle segmentation, which focuses on any object on the road, may it be known or unknown. We provide two corresponding datasets together with a test suite performing an in-depth method analysis, considering both established pixel-wise performance metrics and recent component-wise ones, which are insensitive to object sizes. We empirically evaluate multiple state-of-the-art baseline methods, including several models specifically designed for anomaly / obstacle segmentation, on our datasets and on public ones, using our test suite. The anomaly and obstacle segmentation results show that our datasets contribute to the diversity and difficulty of both data landscapes.

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NeuralBlox: Real-Time Neural Representation Fusion for Robust Volumetric Mapping

We present a novel 3D mapping method leveraging the recent progress in neural implicit representation for 3D reconstruction. Most existing state-of-the-art neural implicit representation methods are limited to object-level reconstructions and can not incrementally perform updates given new data. In this work, we propose a fusion strategy and training pipeline to incrementally build and update neural implicit representations that enable the reconstruction of large scenes from sequential partial observations. By representing an arbitrarily sized scene as a grid of latent codes and performing updates directly in latent space, we show that incrementally built occupancy maps can be obtained in real-time even on a CPU. Compared to traditional approaches such as Truncated Signed Distance Fields (TSDFs), our map representation is significantly more robust in yielding a better scene completeness given noisy inputs. We demonstrate the performance of our approach in thorough experimental validation on real-world datasets with varying degrees of added pose noise.

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Unified Data Collection for Visual-Inertial Calibration via Deep Reinforcement Learning

Visual-inertial sensors have a wide range of applications in robotics. However, good performance often requires different sophisticated motion routines to accurately calibrate camera intrinsics and inter-sensor extrinsics. This work presents a novel formulation to learn a motion policy to be executed on a robot arm for automatic data collection for calibrating intrinsics and extrinsics jointly. Our approach models the calibration process compactly using model-free deep reinforcement learning to derive a policy that guides the motions of a robotic arm holding the sensor to efficiently collect measurements that can be used for both camera intrinsic calibration and camera-IMU extrinsic calibration. Given the current pose and collected measurements, the learned policy generates the subsequent transformation that optimizes sensor calibration accuracy. The evaluations in simulation and on a real robotic system show that our learned policy generates favorable motion trajectories and collects enough measurements efficiently that yield the desired intrinsics and extrinsics with short path lengths. In simulation we are able to perform calibrations 10 times faster than hand-crafted policies, which transfers to a real-world speed up of 3 times over a human expert.

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Superquadric Object Representation for Optimization-based Semantic SLAM

Introducing semantically meaningful objects to visual Simultaneous Localization And Mapping (SLAM) has the potential to improve both the accuracy and reliability of pose estimates, especially in challenging scenarios with significant view-point and appearance changes. However, how semantic objects should be represented for an efficient inclusion in optimization-based SLAM frameworks is still an open question. Superquadrics(SQs) are an efficient and compact object representation, able to represent most common object types to a high degree, and typically retrieved from 3D point-cloud data. However, accurate 3D point-cloud data might not be available in all applications. Recent advancements in machine learning enabled robust object recognition and semantic mask measurements from camera images under many different appearance conditions. We propose a pipeline to leverage such semantic mask measurements to fit SQ parameters to multi-view camera observations using a multi-stage initialization and optimization procedure. We demonstrate the system's ability to retrieve randomly generated SQ parameters from multi-view mask observations in preliminary simulation experiments and evaluate different initialization stages and cost functions.

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The Fishyscapes Benchmark: Measuring Blind Spots in Semantic Segmentation

Deep learning has enabled impressive progress in the accuracy of semantic segmentation. Yet, the ability to estimate uncertainty and detect failure is key for safety-critical applications like autonomous driving. Existing uncertainty estimates have mostly been evaluated on simple tasks, and it is unclear whether these methods generalize to more complex scenarios. We present Fishyscapes, the first public benchmark for uncertainty estimation in a real-world task of semantic segmentation for urban driving. It evaluates pixel-wise uncertainty estimates towards the detection of anomalous objects in front of the vehicle. We~adapt state-of-the-art methods to recent semantic segmentation models and compare approaches based on softmax confidence, Bayesian learning, and embedding density. Our results show that anomaly detection is far from solved even for ordinary situations, while our benchmark allows measuring advancements beyond the state-of-the-art.

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Out-of-Distribution Detection for Automotive Perception

Neural networks (NNs) are widely used for object classification in autonomous driving. However, NNs can fail on input data not well represented by the training dataset, known as out-of-distribution (OOD) data. A mechanism to detect OOD samples is important for safety-critical applications, such as automotive perception, to trigger a safe fallback mode. NNs often rely on softmax normalization for confidence estimation, which can lead to high confidences being assigned to OOD samples, thus hindering the detection of failures. This paper presents a method for determining whether inputs are OOD, which does not require OOD data during training and does not increase the computational cost of inference. The latter property is especially important in automotive applications with limited computational resources and real-time constraints. Our proposed approach outperforms state-of-the-art methods on real-world automotive datasets.

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Fast Image-Anomaly Mitigation for Autonomous Mobile Robots

Camera anomalies like rain or dust can severelydegrade image quality and its related tasks, such as localizationand segmentation. In this work we address this importantissue by implementing a pre-processing step that can effectivelymitigate such artifacts in a real-time fashion, thus supportingthe deployment of autonomous systems with limited computecapabilities. We propose a shallow generator with aggregation,trained in an adversarial setting to solve the ill-posed problemof reconstructing the occluded regions. We add an enhancer tofurther preserve high-frequency details and image colorization.We also produce one of the largest publicly available datasets1to train our architecture and use realistic synthetic raindrops toobtain an improved initialization of the model. We benchmarkour framework on existing datasets and on our own imagesobtaining state-of-the-art results while enabling real-time per-formance, with up to 40x faster inference time than existingapproaches.

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Automatic Extension of a Symbolic Mobile Manipulation Skill Set

Symbolic planning can provide an intuitive interface for non-expert users to operate autonomous robots by abstracting away much of the low-level programming. However, symbolic planners assume that the initially provided abstract domain and problem descriptions are closed and complete. This means that they are fundamentally unable to adapt to changes in the environment or task that are not captured by the initial description. We propose a method that allows an agent to automatically extend its skill set, and thus the abstract description, upon encountering such a situation. We introduce strategies for generalizing from previous experience, completing sequences of key actions and discovering preconditions to ensure the efficiency of our skill sequence exploration scheme. The resulting system is evaluated in simulation on object rearrangement tasks. Compared to a Monte Carlo Tree Search baseline, our strategies for efficient search have on average a 29% higher success rate at a 68% faster runtime.

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