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Roland Siegwart

Publications and source records attributed to Roland Siegwart.

At least 145 records · Page 8Linked to original sources

Points2Vec: Unsupervised Object-level Feature Learning from Point Clouds

Unsupervised representation learning techniques, such as learning word embeddings, have had a significant impact on the field of natural language processing. Similar representation learning techniques have not yet become commonplace in the context of 3D vision. This, despite the fact that the physical 3D spaces have a similar semantic structure to bodies of text: words are surrounded by words that are semantically related, just like objects are surrounded by other objects that are similar in concept and usage. In this work, we exploit this structure in learning semantically meaningful low dimensional vector representations of objects. We learn these vector representations by mining a dataset of scanned 3D spaces using an unsupervised algorithm. We represent objects as point clouds, a flexible and general representation for 3D data, which we encode into a vector representation. We show that using our method to include context increases the ability of a clustering algorithm to distinguish different semantic classes from each other. Furthermore, we show that our algorithm produces continuous and meaningful object embeddings through interpolation experiments.

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PHASER: a Robust and Correspondence-free Global Pointcloud Registration

We propose PHASER, a correspondence-free global registration of sensor-centric pointclouds that is robust to noise, sparsity, and partial overlaps. Our method can seamlessly handle multimodal information and does not rely on keypoint nor descriptor preprocessing modules. By exploiting properties of Fourier analysis, PHASER operates directly on the sensor's signal, fusing the spectra of multiple channels and computing the 6-DoF transformation based on correlation. Our registration pipeline starts by finding the most likely rotation followed by computing the most likely translation. Both estimates are distributed according to a probability distribution that takes the underlying manifold into account, i.e., a Bingham and Gaussian distribution, respectively. This further allows our approach to consider the periodic-nature of rotations and naturally represent its uncertainty. We extensively compare PHASER against several well-known registration algorithms on both simulated datasets, and real-world data acquired using different sensor configurations. Our results show that PHASER can globally align pointclouds in less than 100ms with an average accuracy of 2cm and 0.5deg, is resilient against noise, and can handle partial overlap.

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Active Interaction Force Control for Contact-Based Inspection with a Fully Actuated Aerial Vehicle

This paper presents and validates active interaction force control and planning for fully actuated and omnidirectional aerial manipulation platforms, with the goal of aerial contact inspection in unstructured environments. We present a variable axis-selective impedance control which integrates direct force control for intentional interaction, using feedback from an on-board force sensor. The control approach aims to reject disturbances in free flight, while handling unintentional interaction, and actively controlling desired interaction forces. A fully actuated and omnidirectional tilt-rotor aerial system is used to show capabilities of the control and planning methods. Experiments demonstrate disturbance rejection, push-and-slide interaction, and force controlled interaction in different flight orientations. The system is validated as a tool for non-destructive testing of concrete infrastructure, and statistical results of

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Volumetric Grasping Network: Real-time 6 DOF Grasp Detection in Clutter

General robot grasping in clutter requires the ability to synthesize grasps that work for previously unseen objects and that are also robust to physical interactions, such as collisions with other objects in the scene. In this work, we design and train a network that predicts 6 DOF grasps from 3D scene information gathered from an on-board sensor such as a wrist-mounted depth camera. Our proposed Volumetric Grasping Network (VGN) accepts a Truncated Signed Distance Function (TSDF) representation of the scene and directly outputs the predicted grasp quality and the associated gripper orientation and opening width for each voxel in the queried 3D volume. We show that our approach can plan grasps in only 10 ms and is able to clear 92% of the objects in real-world clutter removal experiments without the need for explicit collision checking. The real-time capability opens up the possibility for closed-loop grasp planning, allowing robots to handle disturbances, recover from errors and provide increased robustness. Code is available at https://github.com/ethz-asl/vgn.

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NavRep: Unsupervised Representations for Reinforcement Learning of Robot Navigation in Dynamic Human Environments

Robot navigation is a task where reinforcement learning approaches are still unable to compete with traditional path planning. State-of-the-art methods differ in small ways, and do not all provide reproducible, openly available implementations. This makes comparing methods a challenge. Recent research has shown that unsupervised learning methods can scale impressively, and be leveraged to solve difficult problems. In this work, we design ways in which unsupervised learning can be used to assist reinforcement learning for robot navigation. We train two end-to-end, and 18 unsupervised-learning-based architectures, and compare them, along with existing approaches, in unseen test cases. We demonstrate our approach working on a real life robot. Our results show that unsupervised learning methods are competitive with end-to-end methods. We also highlight the importance of various components such as input representation, predictive unsupervised learning, and latent features. We make all our models publicly available, as well as training and testing environments, and tools. This release also includes OpenAI-gym-compatible environments designed to emulate the training conditions described by other papers, with as much fidelity as possible. Our hope is that this helps in bringing together the field of RL for robot navigation, and allows meaningful comparisons across state-of-the-art methods.

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Multiple Hypothesis Semantic Mapping for Robust Data Association

In this paper, we present a semantic mapping approach with multiple hypothesis tracking for data association. As semantic information has the potential to overcome ambiguity in measurements and place recognition, it forms an eminent modality for autonomous systems. This is particularly evident in urban scenarios with several similar looking surroundings. Nevertheless, it requires the handling of a non-Gaussian and discrete random variable coming from object detectors. Previous methods facilitate semantic information for global localization and data association to reduce the instance ambiguity between the landmarks. However, many of these approaches do not deal with the creation of complete globally consistent representations of the environment and typically do not scale well. We utilize multiple hypothesis trees to derive a probabilistic data association for semantic measurements by means of position, instance and class to create a semantic representation. We propose an optimized mapping method and make use of a pose graph to derive a novel semantic SLAM solution. Furthermore, we show that semantic covisibility graphs allow for a precise place recognition in urban environments. We verify our approach using real-world outdoor dataset and demonstrate an average drift reduction of 33 % w.r.t. the raw odometry source. Moreover, our approach produces 55 % less hypotheses on average than a regular multiple hypotheses approach.

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Model Predictive Control for Micro Aerial Vehicles: A Survey

This paper presents a review of the design and application of model predictive control strategies for Micro Aerial Vehicles and specifically multirotor configurations such as quadrotors. The diverse set of works in the domain is organized based on the control law being optimized over linear or nonlinear dynamics, the integration of state and input constraints, possible fault-tolerant design, if reinforcement learning methods have been utilized and if the controller refers to free-flight or other tasks such as physical interaction or load transportation. A selected set of comparison results are also presented and serve to provide insight for the selection between linear and nonlinear schemes, the tuning of the prediction horizon, the importance of disturbance observer-based offset-free tracking and the intrinsic robustness of such methods to parameter uncertainty. Furthermore, an overview of recent research trends on the combined application of modern deep reinforcement learning techniques and model predictive control for multirotor vehicles is presented. Finally, this review concludes with explicit discussion regarding selected open-source software packages that deliver off-the-shelf model predictive control functionality applicable to a wide variety of Micro Aerial Vehicle configurations.

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Learning Trajectories for Visual-Inertial System Calibration via Model-based Heuristic Deep Reinforcement Learning

Visual-inertial systems rely on precise calibrations of both camera intrinsics and inter-sensor extrinsics, which typically require manually performing complex motions in front of a calibration target. In this work we present a novel approach to obtain favorable trajectories for visual-inertial system calibration, using model-based deep reinforcement learning. Our key contribution is to model the calibration process as a Markov decision process and then use model-based deep reinforcement learning with particle swarm optimization to establish a sequence of calibration trajectories to be performed by a robot arm. Our experiments show that while maintaining similar or shorter path lengths, the trajectories generated by our learned policy result in lower calibration errors compared to random or handcrafted trajectories.

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Freetures: Localization in Signed Distance Function Maps

Localization of a robotic system within a previously mapped environment is important for reducing estimation drift and for reusing previously built maps. Existing techniques for geometry-based localization have focused on the description of local surface geometry, usually using pointclouds as the underlying representation. We propose a system for geometry-based localization that extracts features directly from an implicit surface representation: the Signed Distance Function (SDF). The SDF varies continuously through space, which allows the proposed system to extract and utilize features describing both surfaces and free-space. Through evaluations on public datasets, we demonstrate the flexibility of this approach, and show an increase in localization performance over state-of-the-art handcrafted surfaces-only descriptors. We achieve an average improvement of ~12% on an RGB-D dataset and ~18% on a LiDAR-based dataset. Finally, we demonstrate our system for localizing a LiDAR-equipped MAV within a previously built map of a search and rescue training ground.

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LCD -- Line Clustering and Description for Place Recognition

Current research on visual place recognition mostly focuses on aggregating local visual features of an image into a single vector representation. Therefore, high-level information such as the geometric arrangement of the features is typically lost. In this paper, we introduce a novel learning-based approach to place recognition, using RGB-D cameras and line clusters as visual and geometric features. We state the place recognition problem as a problem of recognizing clusters of lines instead of individual patches, thus maintaining structural information. In our work, line clusters are defined as lines that make up individual objects, hence our place recognition approach can be understood as object recognition. 3D line segments are detected in RGB-D images using state-of-the-art techniques. We present a neural network architecture based on the attention mechanism for frame-wise line clustering. A similar neural network is used for the description of these clusters with a compact embedding of 128 floating point numbers, trained with triplet loss on training data obtained from the InteriorNet dataset. We show experiments on a large number of indoor scenes and compare our method with the bag-of-words image-retrieval approach using SIFT and SuperPoint features and the global descriptor NetVLAD. Trained only on synthetic data, our approach generalizes well to real-world data captured with Kinect sensors, while also providing information about the geometric arrangement of instances.

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Accurate Mapping and Planning for Autonomous Racing

This paper presents the perception, mapping, and planning pipeline implemented on an autonomous race car. It was developed by the 2019 AMZ driverless team for the Formula Student Germany (FSG) 2019 driverless competition, where it won 1st place overall. The presented solution combines early fusion of camera and LiDAR data, a layered mapping approach, and a planning approach that uses Bayesian filtering to achieve high-speed driving on unknown race tracks while creating accurate maps. We benchmark the method against our team's previous solution, which won FSG 2018, and show improved accuracy when driving at the same speeds. Furthermore, the new pipeline makes it possible to reliably raise the maximum driving speed in unknown environments from 3~m/s to 12~m/s while still mapping with an acceptable RMSE of 0.29~m.

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End-to-End Velocity Estimation For Autonomous Racing

Velocity estimation plays a central role in driverless vehicles, but standard and affordable methods struggle to cope with extreme scenarios like aggressive maneuvers due to the presence of high sideslip. To solve this, autonomous race cars are usually equipped with expensive external velocity sensors. In this paper, we present an end-to-end recurrent neural network that takes available raw sensors as input (IMU, wheel odometry, and motor currents) and outputs velocity estimates. The results are compared to two state-of-the-art Kalman filters, which respectively include and exclude expensive velocity sensors. All methods have been extensively tested on a formula student driverless race car with very high sideslip (10° at the rear axle) and slip ratio (~20%), operating close to the limits of handling. The proposed network is able to estimate lateral velocity up to 15x better than the Kalman filter with the equivalent sensor input and matches (0.06 m/s RMSE) the Kalman filter with the expensive velocity sensor setup.

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IDOL: A Framework for IMU-DVS Odometry using Lines

In this paper, we introduce IDOL, an optimization-based framework for IMU-DVS Odometry using Lines. Event cameras, also called Dynamic Vision Sensors (DVSs), generate highly asynchronous streams of events triggered upon illumination changes for each individual pixel. This novel paradigm presents advantages in low illumination conditions and high-speed motions. Nonetheless, this unconventional sensing modality brings new challenges to perform scene reconstruction or motion estimation. The proposed method offers to leverage a continuous-time representation of the inertial readings to associate each event with timely accurate inertial data. The method's front-end extracts event clusters that belong to line segments in the environment whereas the back-end estimates the system's trajectory alongside the lines' 3D position by minimizing point-to-line distances between individual events and the lines' projection in the image space. A novel attraction/repulsion mechanism is presented to accurately estimate the lines' extremities, avoiding their explicit detection in the event data. The proposed method is benchmarked against a state-of-the-art frame-based visual-inertial odometry framework using public datasets. The results show that IDOL performs at the same order of magnitude on most datasets and even shows better orientation estimates. These findings can have a great impact on new algorithms for DVS.

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Deep UAV Localization with Reference View Rendering

This paper presents a framework for the localization of Unmanned Aerial Vehicles (UAVs) in unstructured environments with the help of deep learning. A real-time rendering engine is introduced that generates optical and depth images given a six Degrees-of-Freedom (DoF) camera pose, camera model, geo-referenced orthoimage, and elevation map. The rendering engine is embedded into a learning-based six-DoF Inverse Compositional Lucas-Kanade (ICLK) algorithm that is able to robustly align the rendered and real-world image taken by the UAV. To learn the alignment under environmental changes, the architecture is trained using maps spanning multiple years at high resolution. The evaluation shows that the deep 6DoF-ICLK algorithm outperforms its non-trainable counterparts by a large margin. To further support the research in this field, the real-time rendering engine and accompanying datasets are released along with this publication.

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Deep Learning-based Human Detection for UAVs with Optical and Infrared Cameras: System and Experiments

In this paper, we present our deep learning-based human detection system that uses optical (RGB) and long-wave infrared (LWIR) cameras to detect, track, localize, and re-identify humans from UAVs flying at high altitude. In each spectrum, a customized RetinaNet network with ResNet backbone provides human detections which are subsequently fused to minimize the overall false detection rate. We show that by optimizing the bounding box anchors and augmenting the image resolution the number of missed detections from high altitudes can be decreased by over 20 percent. Our proposed network is compared to different RetinaNet and YOLO variants, and to a classical optical-infrared human detection framework that uses hand-crafted features. Furthermore, along with the publication of this paper, we release a collection of annotated optical-infrared datasets recorded with different UAVs during search-and-rescue field tests and the source code of the implemented annotation tool.

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Leveraging Stereo-Camera Data for Real-Time Dynamic Obstacle Detection and Tracking

Dynamic obstacle avoidance is one crucial component for compliant navigation in crowded environments. In this paper we present a system for accurate and reliable detection and tracking of dynamic objects using noisy point cloud data generated by stereo cameras. Our solution is real-time capable and specifically designed for the deployment on computationally-constrained unmanned ground vehicles. The proposed approach identifies individual objects in the robot's surroundings and classifies them as either static or dynamic. The dynamic objects are labeled as either a person or a generic dynamic object. We then estimate their velocities to generate a 2D occupancy grid that is suitable for performing obstacle avoidance. We evaluate the system in indoor and outdoor scenarios and achieve real-time performance on a consumer-grade computer. On our test-dataset, we reach a MOTP of $0.07 \pm 0.07m$, and a MOTA of $85.3\%$ for the detection and tracking of dynamic objects. We reach a precision of $96.9\%$ for the detection of static objects.

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An Open-Source System for Vision-Based Micro-Aerial Vehicle Mapping, Planning, and Flight in Cluttered Environments

We present an open-source system for Micro-Aerial Vehicle autonomous navigation from vision-based sensing. Our system focuses on dense mapping, safe local planning, and global trajectory generation, especially when using narrow field of view sensors in very cluttered environments. In addition, details about other necessary parts of the system and special considerations for applications in real-world scenarios are presented. We focus our experiments on evaluating global planning, path smoothing, and local planning methods on real maps made on MAVs in realistic search and rescue and industrial inspection scenarios. We also perform thousands of simulations in cluttered synthetic environments, and finally validate the complete system in real-world experiments.

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Learning dynamics for improving control of overactuated flying systems

Overactuated omnidirectional flying vehicles are capable of generating force and torque in any direction, which is important for applications such as contact-based industrial inspection. This comes at the price of an increase in model complexity. These vehicles usually have non-negligible, repetitive dynamics that are hard to model, such as the aerodynamic interference between the propellers. This makes it difficult for high-performance trajectory tracking using a model-based controller. This paper presents an approach that combines a data-driven and a first-principle model for the system actuation and uses it to improve the controller. In a first step, the first-principle model errors are learned offline using a Gaussian Process (GP) regressor. At runtime, the first-principle model and the GP regressor are used jointly to obtain control commands. This is formulated as an optimization problem, which avoids ambiguous solutions present in a standard inverse model in overactuated systems, by only using forward models. The approach is validated using a tilt-arm overactuated omnidirectional flying vehicle performing attitude trajectory tracking. The results show that with our proposed method, the attitude trajectory error is reduced by 32% on average as compared to a nominal PID controller.

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