Searcharxiv⌕ Search

arXiv subjects

Rolf Niedermeier

Publications and source records attributed to Rolf Niedermeier.

At least 37 records · Page 2Linked to original sources

A Refined Complexity Analysis of Fair Districting over Graphs

We study the NP-hard Fair Connected Districting problem recently proposed by Stoica et al. [AAMAS 2020]: Partition a vertex-colored graph into k connected components (subsequently referred to as districts) so that in every district the most frequent color occurs at most a given number of times more often than the second most frequent color. Fair Connected Districting is motivated by various real-world scenarios where agents of different types, which are one-to-one represented by nodes in a network, have to be partitioned into disjoint districts. Herein, one strives for "fair districts" without any type being in a dominating majority in any of the districts. This is to e.g. prevent segregation or political domination of some political party. We conduct a fine-grained analysis of the (parameterized) computational complexity of Fair Connected Districting. In particular, we prove that it is polynomial-time solvable on paths, cycles, stars, and caterpillars, but already becomes NP-hard on trees. Motivated by the latter negative result, we perform a parameterized complexity analysis with respect to various graph parameters, including treewidth, and problem-specific parameters, including, the numbers of colors and districts. We obtain a rich and diverse, close to complete picture of the corresponding parameterized complexity landscape (that is, a classification along the complexity classes FPT, XP, W[1]-hard, and para-NP-hard).

cs.GT↗

Equilibria in Schelling Games: Computational Hardness and Robustness

In the simplest game-theoretic formulation of Schelling's model of segregation on graphs, agents of two different types each select their own vertex in a given graph so as to maximize the fraction of agents of their type in their occupied neighborhood. Two ways of modeling agent movement here are either to allow two agents to swap their vertices or to allow an agent to jump to a free vertex. The contributions of this paper are twofold. First, we prove that deciding the existence of a swap-equilibrium and a jump-equilibrium in this simplest model of Schelling games is NP-hard, thereby answering questions left open by Agarwal et al. [AAAI '20] and Elkind et al. [IJCAI '19]. Second, we introduce two measures for the robustness of equilibria in Schelling games in terms of the minimum number of edges or the minimum number of vertices that need to be deleted to make an equilibrium unstable. We prove tight lower and upper bounds on the edge- and vertex-robustness of swap-equilibria in Schelling games on different graph classes.

cs.GT↗

Delay-Robust Routes in Temporal Graphs

Most transportation networks are inherently temporal: Connections (e.g. flights, train runs) are only available at certain, scheduled times. When transporting passengers or commodities, this fact must be considered for the the planning of itineraries. This has already led to several well-studied algorithmic problems on temporal graphs. The difficulty of the described task is increased by the fact that connections are often unreliable -- in particular, many modes of transportation suffer from occasional delays. If these delays cause subsequent connections to be missed, the consequences can be severe. Thus, it is a vital problem to design itineraries that are robust to (small) delays. We initiate the study of this problem from a parameterized complexity perspective by proving its NP-completeness as well as several hardness and tractability results for natural parameterizations.

cs.DS↗

Temporal Connectivity: Coping with Foreseen and Unforeseen Delays

Consider planning a trip in a train network. In contrast to, say, a road network, the edges are temporal, i.e., they are only available at certain times. Another important difficulty is that trains, unfortunately, sometimes get delayed. This is especially bad if it causes one to miss subsequent trains. The best way to prepare against this is to have a connection that is robust to some number of (small) delays. An important factor in determining the robustness of a connection is how far in advance delays are announced. We give polynomial-time algorithms for the two extreme cases: delays known before departure and delays occurring without prior warning (the latter leading to a two-player game scenario). Interestingly, in the latter case, we show that the problem becomes PSPACE-complete if the itinerary is demanded to be a path.

cs.DS↗

On Improving Resource Allocations by Sharing

Given an initial resource allocation, where some agents may envy others or where a different distribution of resources might lead to higher social welfare, our goal is to improve the allocation without reassigning resources. We consider a sharing concept allowing resources being shared with social network neighbors of the resource owners. To this end, we introduce a formal model that allows a central authority to compute an optimal sharing between neighbors based on an initial allocation. Advocating this point of view, we focus on the most basic scenario where a resource may be shared by two neighbors in a social network and each agent can participate in a bounded number of sharings. We present algorithms for optimizing utilitarian and egalitarian social welfare of allocations and for reducing the number of envious agents. In particular, we examine the computational complexity with respect to several natural parameters. Furthermore, we study cases with restricted social network structures and, among others, devise polynomial-time algorithms in path- and tree-like (hierarchical) social networks.

cs.GT↗

Theory of and Experiments on Minimally Invasive Stability Preservation in Changing Two-Sided Matching Markets

Following up on purely theoretical work of Bredereck et al. [AAAI 2020], we contribute further theoretical insights into adapting stable two-sided matchings to change. Moreover, we perform extensive empirical studies hinting at numerous practically useful properties. Our theoretical extensions include the study of new problems (that is, incremental variants of Almost Stable Marriage and Hospital Residents), focusing on their (parameterized) computational complexity and the equivalence of various change types (thus simplifying algorithmic and complexity-theoretic studies for various natural change scenarios). Our experimental findings reveal, for instance, that allowing the new matching to be blocked by a few pairs significantly decreases the necessary differences between the old and the new stable matching.

cs.GT↗

Feedback Edge Sets in Temporal Graphs

The classical, linear-time solvable Feedback Edge Set problem is concerned with finding a minimum number of edges intersecting all cycles in a (static, unweighted) graph. We provide a first study of this problem in the setting of temporal graphs, where edges are present only at certain points in time. We find that there are four natural generalizations of Feedback Edge Set, all of which turn out to be NP-hard. We also study the tractability of these problems with respect to several parameters (solution size, lifetime, and number of graph vertices, among others) and obtain some parameterized hardness but also fixed-parameter tractability results.

cs.DM↗

Bribery and Control in Stable Marriage

We initiate the study of external manipulations in Stable Marriage by considering several manipulative actions as well as several manipulation goals. For instance, one goal is to make sure that a given pair of agents is matched in a stable solution, and this may be achieved by the manipulative action of reordering some agents' preference lists. We present a comprehensive study of the computational complexity of all problems arising in this way. We find several polynomial-time solvable cases as well as NP-hard ones. For the NP-hard cases, focusing on the natural parameter budget (that is, the number of manipulative actions one is allowed to perform), we also conduct a parameterized complexity analysis and encounter mostly parameterized hardness results.

cs.GT↗

Most Classic Problems Remain NP-hard on Relative Neighborhood Graphs and their Relatives

Proximity graphs have been studied for several decades, motivated by applications in computational geometry, geography, data mining, and many other fields. However, the computational complexity of classic graph problems on proximity graphs mostly remained open. We now study 3-Colorability, Dominating Set, Feedback Vertex Set, Hamiltonian Cycle, and Independent Set on the proximity graph classes relative neighborhood graphs, Gabriel graphs, and relatively closest graphs. We prove that all of the problems remain NP-hard on these graphs, except for 3-Colorability and Hamiltonian Cycle on relatively closest graphs, where the former is trivial and the latter is left open. Moreover, for every NP-hard case we additionally show that no $2^{o(n^{1/4})}$-time algorithm exists unless the ETH fails, where n denotes the number of vertices.

cs.CC↗

Equitable Scheduling on a Single Machine

We introduce a natural but seemingly yet unstudied generalization of the problem of scheduling jobs on a single machine so as to minimize the number of tardy jobs. Our generalization lies in simultaneously considering several instances of the problem at once. In particular, we have $n$ clients over a period of $m$ days, where each client has a single job with its own processing time and deadline per day. Our goal is to provide a schedule for each of the $m$ days, so that each client is guaranteed to have their job meet its deadline in at least $k \le m$ days. This corresponds to an equitable schedule where each client is guaranteed a minimal level of service throughout the period of $m$ days. We provide a thorough analysis of the computational complexity of three main variants of this problem, identifying both efficient algorithms and worst-case intractability results.

cs.DM↗

Towards Classifying the Polynomial-Time Solvability of Temporal Betweenness Centrality

In static graphs, the betweenness centrality of a graph vertex measures how many times this vertex is part of a shortest path between any two graph vertices. Betweenness centrality is efficiently computable and it is a fundamental tool in network science. Continuing and extending previous work, we study the efficient computability of betweenness centrality in temporal graphs (graphs with fixed vertex set but time-varying arc sets). Unlike in the static case, there are numerous natural notions of being a "shortest" temporal path (walk). Depending on which notion is used, it was already observed that the problem is #P-hard in some cases while polynomial-time solvable in others. In this conceptual work, we contribute towards classifying what a "shortest path (walk) concept" has to fulfill in order to gain polynomial-time computability of temporal betweenness centrality.

cs.DS↗

On Finding Separators in Temporal Split and Permutation Graphs

Removing all connections between two vertices s and z in a graph by removing a minimum number of vertices is a fundamental problem in algorithmic graph theory. This (s,z)-separation problem is well-known to be polynomial solvable and serves as an important primitive in many applications related to network connectivity. We study the NP-hard temporal (s,z)-separation problem on temporal graphs, which are graphs with fixed vertex sets but edge sets that change over discrete time steps. We tackle this problem by restricting the layers (i.e., graphs characterized by edges that are present at a certain point in time) to specific graph classes. We restrict the layers of the temporal graphs to be either all split graphs or all permutation graphs (both being perfect graph classes) and provide both intractability and tractability results. In particular, we show that in general the problem remains NP-hard both on temporal split and temporal permutation graphs, but we also spot promising islands of fixed-parameter tractability particularly based on parameterizations that measure the amount of "change over time".

cs.DM↗

Interference-free Walks in Time: Temporally Disjoint Paths

We investigate the computational complexity of finding temporally disjoint paths or walks in temporal graphs. There, the edge set changes over discrete time steps and a temporal path (resp. walk) uses edges that appear at monotonically increasing time steps. Two paths (or walks) are temporally disjoint if they never use the same vertex at the same time; otherwise, they interfere. This reflects applications in robotics, traffic routing, or finding safe pathways in dynamically changing networks. On the one extreme, we show that on general graphs the problem is computationally hard. The "walk version" is W[1]-hard when parameterized by the number of routes. However, it is polynomial-time solvable for any constant number of walks. The "path version" remains NP-hard even if we want to find only two temporally disjoint paths. On the other extreme, restricting the input temporal graph to have a path as underlying graph, quite counterintuitively, we find NP-hardness in general but also identify natural tractable cases.

cs.DS↗

Putting a Compass on the Map of Elections

Recently, Szufa et al. [AAMAS 2020] presented a "map of elections" that visualizes a set of 800 elections generated from various statistical cultures. While similar elections are grouped together on this map, there is no obvious interpretation of the elections' positions. We provide such an interpretation by introducing four canonical "extreme" elections, acting as a compass on the map. We use them to analyze both a dataset provided by Szufa et al. and a number of real-life elections. In effect, we find a new variant of the Mallows model and show that it captures real-life scenarios particularly well.

cs.GT↗

Optimal Virtual Network Embeddings for Tree Topologies

The performance of distributed and data-centric applications often critically depends on the interconnecting network. Applications are hence modeled as virtual networks, also accounting for resource demands on links. At the heart of provisioning such virtual networks lies the NP-hard Virtual Network Embedding Problem (VNEP): how to jointly map the virtual nodes and links onto a physical substrate network at minimum cost while obeying capacities. This paper studies the VNEP in the light of parameterized complexity. We focus on tree topology substrates, a case often encountered in practice and for which the VNEP remains NP-hard. We provide the first fixed-parameter algorithm for the VNEP with running time $O(3^r (s+r^2))$ for requests and substrates of $r$ and $s$ nodes, respectively. In a computational study our algorithm yields running time improvements in excess of 200x compared to state-of-the-art integer programming approaches. This makes it comparable in speed to the well-established ViNE heuristic while providing optimal solutions. We complement our algorithmic study with hardness results for the VNEP and related problems.

cs.DS↗

Data Reduction for Maximum Matching on Real-World Graphs: Theory and Experiments

Finding a maximum-cardinality or maximum-weight matching in (edge-weighted) undirected graphs is among the most prominent problems of algorithmic graph theory. For $n$-vertex and $m$-edge graphs, the best known algorithms run in $\widetilde{O}(m\sqrt{n})$ time. We build on recent theoretical work focusing on linear-time data reduction rules for finding maximum-cardinality matchings and complement the theoretical results by presenting and analyzing (thereby employing the kernelization methodology of parameterized complexity analysis) new (near-)linear-time data reduction rules for both the unweighted and the positive-integer-weighted case. Moreover, we experimentally demonstrate that these data reduction rules provide significant speedups of the state-of-the art implementations for computing matchings in real-world graphs: the average speedup factor is 4.7 in the unweighted case and 12.72 in the weighted case.

cs.DS↗

Algorithmic Aspects of Temporal Betweenness

The betweenness centrality of a graph vertex measures how often this vertex is visited on shortest paths between other vertices of the graph. In the analysis of many real-world graphs or networks, betweenness centrality of a vertex is used as an indicator for its relative importance in the network. In particular, it is among the most popular tools in social network analysis. In recent years, a growing number of real-world networks is modeled as temporal graphs, where we have a fixed set of vertices and there is a finite discrete set of time steps and every edge might be present only at some time steps. While shortest paths are straightforward to define in static graphs, temporal paths can be considered "optimal" with respect to many different criteria, including length, arrival time, and overall travel time (shortest, foremost, and fastest paths). This leads to different concepts of temporal betweenness centrality and we provide a systematic study of temporal betweenness variants based on various concepts of optimal temporal paths. Computing the betweenness centrality for vertices in a graph is closely related to counting the number of optimal paths between vertex pairs. We show that counting foremost and fastest paths is computationally intractable (#P-hard) and hence the computation of the corresponding temporal betweenness values is intractable as well. For shortest paths and two selected special cases of foremost paths, we devise polynomial-time algorithms for temporal betweenness computation. Moreover, we also explore the distinction between strict (ascending time labels) and non-strict (non-descending time labels) time labels in temporal paths. In our experiments with established real-world temporal networks, we demonstrate the practical effectiveness of our algorithms, compare the various betweenness concepts, and derive recommendations on their practical use.

cs.DS↗

Multidimensional Stable Roommates with Master List

Since the early days of research in algorithms and complexity, the computation of stable matchings is a core topic. While in the classic setting the goal is to match up two agents (either from different "gender" (this is Stable Marriage) or "unrestricted" (this is Stable Roommates)), Knuth [1976] triggered the study of three- or multidimensional cases. Here, we focus on the study of Multidimensional Stable Roommates, known to be NP-hard since the early 1990's. Many NP-hardness results, however, rely on very general input instances that do not occur in at least some of the specific application scenarios. With the quest for identifying islands of tractability for Multidimensional Stable Roommates, we study the case of master lists. Here, as natural in applications where agents express their preferences based on "objective" scores, one roughly speaking assumes that all agent preferences are "derived from" a central master list, implying that the individual agent preferences shall be similar. Master lists have been frequently studied in the two-dimensional (classic) stable matching case, but seemingly almost never for the multidimensional case. This work, also relying on methods from parameterized algorithm design and complexity analysis, performs a first systematic study of Multidimensional Stable Roommates under the assumption of master lists.

cs.CC↗