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Ronald Clark

Publications and source records attributed to Ronald Clark.

At least 37 records · Page 2Linked to original sources

Olympus: A Universal Task Router for Computer Vision Tasks

We introduce Olympus, a new approach that transforms Multimodal Large Language Models (MLLMs) into a unified framework capable of handling a wide array of computer vision tasks. Utilizing a controller MLLM, Olympus delegates over 20 specialized tasks across images, videos, and 3D objects to dedicated modules. This instruction-based routing enables complex workflows through chained actions without the need for training heavy generative models. Olympus easily integrates with existing MLLMs, expanding their capabilities with comparable performance. Experimental results demonstrate that Olympus achieves an average routing accuracy of 94.75% across 20 tasks and precision of 91.82% in chained action scenarios, showcasing its effectiveness as a universal task router that can solve a diverse range of computer vision tasks. Project page: http://yuanze-lin.me/Olympus_page/

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XIRVIO: Critic-guided Iterative Refinement for Visual-Inertial Odometry with Explainable Adaptive Weighting

We introduce XIRVIO, a transformer-based Generative Adversarial Network (GAN) framework for monocular visual inertial odometry (VIO). By taking sequences of images and 6-DoF inertial measurements as inputs, XIRVIO's generator predicts pose trajectories through an iterative refinement process which are then evaluated by the critic to select the iteration with the optimised prediction. Additionally, the self-emergent adaptive sensor weighting reveals how XIRVIO attends to each sensory input based on contextual cues in the data, making it a promising approach for achieving explainability in safety-critical VIO applications. Evaluations on the KITTI dataset demonstrate that XIRVIO matches well-known state-of-the-art learning-based methods in terms of both translation and rotation errors.

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CodeMonkeys: Scaling Test-Time Compute for Software Engineering

Scaling test-time compute is a promising axis for improving LLM capabilities. However, test-time compute can be scaled in a variety of ways, and effectively combining different approaches remains an active area of research. Here, we explore this problem in the context of solving real-world GitHub issues from the SWE-bench dataset. Our system, named CodeMonkeys, allows models to iteratively edit a codebase by jointly generating and running a testing script alongside their draft edit. We sample many of these multi-turn trajectories for every issue to generate a collection of candidate edits. This approach lets us scale "serial" test-time compute by increasing the number of iterations per trajectory and "parallel" test-time compute by increasing the number of trajectories per problem. With parallel scaling, we can amortize up-front costs across multiple downstream samples, allowing us to identify relevant codebase context using the simple method of letting an LLM read every file. In order to select between candidate edits, we combine voting using model-generated tests with a final multi-turn trajectory dedicated to selection. Overall, CodeMonkeys resolves 57.4% of issues from SWE-bench Verified using a budget of approximately 2300 USD. Our selection method can also be used to combine candidates from different sources. Selecting over an ensemble of edits from existing top SWE-bench Verified submissions obtains a score of 66.2% and outperforms the best member of the ensemble on its own. We fully release our code and data at https://scalingintelligence.stanford.edu/pubs/codemonkeys.

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Large Language Monkeys: Scaling Inference Compute with Repeated Sampling

Scaling the amount of compute used to train language models has dramatically improved their capabilities. However, when it comes to inference, we often limit models to making only one attempt at a problem. Here, we explore inference compute as another axis for scaling, using the simple technique of repeatedly sampling candidate solutions from a model. Across multiple tasks and models, we observe that coverage -- the fraction of problems that are solved by any generated sample -- scales with the number of samples over four orders of magnitude. Interestingly, the relationship between coverage and the number of samples is often log-linear and can be modelled with an exponentiated power law, suggesting the existence of inference-time scaling laws. In domains like coding and formal proofs, where answers can be automatically verified, these increases in coverage directly translate into improved performance. When we apply repeated sampling to SWE-bench Lite, the fraction of issues solved with DeepSeek-Coder-V2-Instruct increases from 15.9% with one sample to 56% with 250 samples, outperforming the single-sample state-of-the-art of 43%. In domains without automatic verifiers, we find that common methods for picking from a sample collection (majority voting and reward models) plateau beyond several hundred samples and fail to fully scale with the sample budget.

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Toward Robust Real-World Audio Deepfake Detection: Closing the Explainability Gap

The rapid proliferation of AI-manipulated or generated audio deepfakes poses serious challenges to media integrity and election security. Current AI-driven detection solutions lack explainability and underperform in real-world settings. In this paper, we introduce novel explainability methods for state-of-the-art transformer-based audio deepfake detectors and open-source a novel benchmark for real-world generalizability. By narrowing the explainability gap between transformer-based audio deepfake detectors and traditional methods, our results not only build trust with human experts, but also pave the way for unlocking the potential of citizen intelligence to overcome the scalability issue in audio deepfake detection.

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Instant Uncertainty Calibration of NeRFs Using a Meta-Calibrator

Although Neural Radiance Fields (NeRFs) have markedly improved novel view synthesis, accurate uncertainty quantification in their image predictions remains an open problem. The prevailing methods for estimating uncertainty, including the state-of-the-art Density-aware NeRF Ensembles (DANE) [29], quantify uncertainty without calibration. This frequently leads to over- or under-confidence in image predictions, which can undermine their real-world applications. In this paper, we propose a method which, for the first time, achieves calibrated uncertainties for NeRFs. To accomplish this, we overcome a significant challenge in adapting existing calibration techniques to NeRFs: a need to hold out ground truth images from the target scene, reducing the number of images left to train the NeRF. This issue is particularly problematic in sparse-view settings, where we can operate with as few as three images. To address this, we introduce the concept of a meta-calibrator that performs uncertainty calibration for NeRFs with a single forward pass without the need for holding out any images from the target scene. Our meta-calibrator is a neural network that takes as input the NeRF images and uncalibrated uncertainty maps and outputs a scene-specific calibration curve that corrects the NeRF's uncalibrated uncertainties. We show that the meta-calibrator can generalize on unseen scenes and achieves well-calibrated and state-of-the-art uncertainty for NeRFs, significantly beating DANE and other approaches. This opens opportunities to improve applications that rely on accurate NeRF uncertainty estimates such as next-best view planning and potentially more trustworthy image reconstruction for medical diagnosis. The code is available at https://niki-amini-naieni.github.io/instantcalibration.github.io/.

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Rethinking Visual Prompting for Multimodal Large Language Models with External Knowledge

In recent years, multimodal large language models (MLLMs) have made significant strides by training on vast high-quality image-text datasets, enabling them to generally understand images well. However, the inherent difficulty in explicitly conveying fine-grained or spatially dense information in text, such as masks, poses a challenge for MLLMs, limiting their ability to answer questions requiring an understanding of detailed or localized visual elements. Drawing inspiration from the Retrieval-Augmented Generation (RAG) concept, this paper proposes a new visual prompt approach to integrate fine-grained external knowledge, gleaned from specialized vision models (e.g., instance segmentation/OCR models), into MLLMs. This is a promising yet underexplored direction for enhancing MLLMs' performance. Our approach diverges from concurrent works, which transform external knowledge into additional text prompts, necessitating the model to indirectly learn the correspondence between visual content and text coordinates. Instead, we propose embedding fine-grained knowledge information directly into a spatial embedding map as a visual prompt. This design can be effortlessly incorporated into various MLLMs, such as LLaVA and Mipha, considerably improving their visual understanding performance. Through rigorous experiments, we demonstrate that our method can enhance MLLM performance across nine benchmarks, amplifying their fine-grained context-aware capabilities.

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EVCL: Elastic Variational Continual Learning with Weight Consolidation

Continual learning aims to allow models to learn new tasks without forgetting what has been learned before. This work introduces Elastic Variational Continual Learning with Weight Consolidation (EVCL), a novel hybrid model that integrates the variational posterior approximation mechanism of Variational Continual Learning (VCL) with the regularization-based parameter-protection strategy of Elastic Weight Consolidation (EWC). By combining the strengths of both methods, EVCL effectively mitigates catastrophic forgetting and enables better capture of dependencies between model parameters and task-specific data. Evaluated on five discriminative tasks, EVCL consistently outperforms existing baselines in both domain-incremental and task-incremental learning scenarios for deep discriminative models.

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DreamPolisher: Towards High-Quality Text-to-3D Generation via Geometric Diffusion

We present DreamPolisher, a novel Gaussian Splatting based method with geometric guidance, tailored to learn cross-view consistency and intricate detail from textual descriptions. While recent progress on text-to-3D generation methods have been promising, prevailing methods often fail to ensure view-consistency and textural richness. This problem becomes particularly noticeable for methods that work with text input alone. To address this, we propose a two-stage Gaussian Splatting based approach that enforces geometric consistency among views. Initially, a coarse 3D generation undergoes refinement via geometric optimization. Subsequently, we use a ControlNet driven refiner coupled with the geometric consistency term to improve both texture fidelity and overall consistency of the generated 3D asset. Empirical evaluations across diverse textual prompts spanning various object categories demonstrate the efficacy of DreamPolisher in generating consistent and realistic 3D objects, aligning closely with the semantics of the textual instructions.

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DIO: Dataset of 3D Mesh Models of Indoor Objects for Robotics and Computer Vision Applications

The creation of accurate virtual models of real-world objects is imperative to robotic simulations and applications such as computer vision, artificial intelligence, and machine learning. This paper documents the different methods employed for generating a database of mesh models of real-world objects. These methods address the tedious and time-intensive process of manually generating the models using CAD software. Essentially, DSLR/phone cameras were employed to acquire images of target objects. These images were processed using a photogrammetry software known as Meshroom to generate a dense surface reconstruction of the scene. The result produced by Meshroom was edited and simplified using MeshLab, a mesh-editing software to produce the final model. Based on the obtained models, this process was effective in modelling the geometry and texture of real-world objects with high fidelity. An active 3D scanner was also utilized to accelerate the process for large objects. All generated models and captured images are made available on the website of the project.

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Volumetric Cloud Field Reconstruction

Volumetric phenomena, such as clouds and fog, present a significant challenge for 3D reconstruction systems due to their translucent nature and their complex interactions with light. Conventional techniques for reconstructing scattering volumes rely on controlled setups, limiting practical applications. This paper introduces an approach to reconstructing volumes from a few input stereo pairs. We propose a novel deep learning framework that integrates a deep stereo model with a 3D Convolutional Neural Network (3D CNN) and an advection module, capable of capturing the shape and dynamics of volumes. The stereo depths are used to carve empty space around volumes, providing the 3D CNN with a prior for coping with the lack of input views. Refining our output, the advection module leverages the temporal evolution of the medium, providing a mechanism to infer motion and improve temporal consistency. The efficacy of our system is demonstrated through its ability to estimate density and velocity fields of large-scale volumes, in this case, clouds, from a sparse set of stereo image pairs.

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Towards the Probabilistic Fusion of Learned Priors into Standard Pipelines for 3D Reconstruction

The best way to combine the results of deep learning with standard 3D reconstruction pipelines remains an open problem. While systems that pass the output of traditional multi-view stereo approaches to a network for regularisation or refinement currently seem to get the best results, it may be preferable to treat deep neural networks as separate components whose results can be probabilistically fused into geometry-based systems. Unfortunately, the error models required to do this type of fusion are not well understood, with many different approaches being put forward. Recently, a few systems have achieved good results by having their networks predict probability distributions rather than single values. We propose using this approach to fuse a learned single-view depth prior into a standard 3D reconstruction system. Our system is capable of incrementally producing dense depth maps for a set of keyframes. We train a deep neural network to predict discrete, nonparametric probability distributions for the depth of each pixel from a single image. We then fuse this "probability volume" with another probability volume based on the photometric consistency between subsequent frames and the keyframe image. We argue that combining the probability volumes from these two sources will result in a volume that is better conditioned. To extract depth maps from the volume, we minimise a cost function that includes a regularisation term based on network predicted surface normals and occlusion boundaries. Through a series of experiments, we demonstrate that each of these components improves the overall performance of the system.

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Orientation Keypoints for 6D Human Pose Estimation

Most realtime human pose estimation approaches are based on detecting joint positions. Using the detected joint positions, the yaw and pitch of the limbs can be computed. However, the roll along the limb, which is critical for application such as sports analysis and computer animation, cannot be computed as this axis of rotation remains unobserved. In this paper we therefore introduce orientation keypoints, a novel approach for estimating the full position and rotation of skeletal joints, using only single-frame RGB images. Inspired by how motion-capture systems use a set of point markers to estimate full bone rotations, our method uses virtual markers to generate sufficient information to accurately infer rotations with simple post processing. The rotation predictions improve upon the best reported mean error for joint angles by 48% and achieves 93% accuracy across 15 bone rotations. The method also improves the current state-of-the-art results for joint positions by 14% as measured by MPJPE on the principle dataset, and generalizes well to in-the-wild datasets.

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PointLoc: Deep Pose Regressor for LiDAR Point Cloud Localization

In this paper, we present a novel end-to-end learning-based LiDAR relocalization framework, termed PointLoc, which infers 6-DoF poses directly using only a single point cloud as input, without requiring a pre-built map. Compared to RGB image-based relocalization, LiDAR frames can provide rich and robust geometric information about a scene. However, LiDAR point clouds are unordered and unstructured making it difficult to apply traditional deep learning regression models for this task. We address this issue by proposing a novel PointNet-style architecture with self-attention to efficiently estimate 6-DoF poses from 360° LiDAR input frames.Extensive experiments on recently released challenging Oxford Radar RobotCar dataset and real-world robot experiments demonstrate that the proposedmethod can achieve accurate relocalization performance.

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TermiNeRF: Ray Termination Prediction for Efficient Neural Rendering

Volume rendering using neural fields has shown great promise in capturing and synthesizing novel views of 3D scenes. However, this type of approach requires querying the volume network at multiple points along each viewing ray in order to render an image, resulting in very slow rendering times. In this paper, we present a method that overcomes this limitation by learning a direct mapping from camera rays to locations along the ray that are most likely to influence the pixel's final appearance. Using this approach we are able to render, train and fine-tune a volumetrically-rendered neural field model an order of magnitude faster than standard approaches. Unlike existing methods, our approach works with general volumes and can be trained end-to-end.

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Waypoint Planning Networks

With the recent advances in machine learning, path planning algorithms are also evolving; however, the learned path planning algorithms often have difficulty competing with success rates of classic algorithms. We propose waypoint planning networks (WPN), a hybrid algorithm based on LSTMs with a local kernel - a classic algorithm such as A*, and a global kernel using a learned algorithm. WPN produces a more computationally efficient and robust solution. We compare WPN against A*, as well as related works including motion planning networks (MPNet) and value iteration networks (VIN). In this paper, the design and experiments have been conducted for 2D environments. Experimental results outline the benefits of WPN, both in efficiency and generalization. It is shown that WPN's search space is considerably less than A*, while being able to generate near optimal results. Additionally, WPN works on partial maps, unlike A* which needs the full map in advance. The code is available online.

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Ivy: Templated Deep Learning for Inter-Framework Portability

We introduce Ivy, a templated Deep Learning (DL) framework which abstracts existing DL frameworks. Ivy unifies the core functions of these frameworks to exhibit consistent call signatures, syntax and input-output behaviour. New high-level framework-agnostic functions and classes, which are usable alongside framework-specific code, can then be implemented as compositions of the unified low-level Ivy functions. Ivy currently supports TensorFlow, PyTorch, MXNet, Jax and NumPy. We also release four pure-Ivy libraries for mechanics, 3D vision, robotics, and differentiable environments. Through our evaluations, we show that Ivy can significantly reduce lines of code with a runtime overhead of less than 1% in most cases. We welcome developers to join the Ivy community by writing their own functions, layers and libraries in Ivy, maximizing their audience and helping to accelerate DL research through inter-framework codebases. More information can be found at https://ivy-dl.org.

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Unsupervised Path Regression Networks

We demonstrate that challenging shortest path problems can be solved via direct spline regression from a neural network, trained in an unsupervised manner (i.e. without requiring ground truth optimal paths for training). To achieve this, we derive a geometry-dependent optimal cost function whose minima guarantees collision-free solutions. Our method beats state-of-the-art supervised learning baselines for shortest path planning, with a much more scalable training pipeline, and a significant speedup in inference time.

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