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Ronald Clark

Publications and source records attributed to Ronald Clark.

54 records · Page 3Linked to original sources

End-to-End Egospheric Spatial Memory

Spatial memory, or the ability to remember and recall specific locations and objects, is central to autonomous agents' ability to carry out tasks in real environments. However, most existing artificial memory modules are not very adept at storing spatial information. We propose a parameter-free module, Egospheric Spatial Memory (ESM), which encodes the memory in an ego-sphere around the agent, enabling expressive 3D representations. ESM can be trained end-to-end via either imitation or reinforcement learning, and improves both training efficiency and final performance against other memory baselines on both drone and manipulator visuomotor control tasks. The explicit egocentric geometry also enables us to seamlessly combine the learned controller with other non-learned modalities, such as local obstacle avoidance. We further show applications to semantic segmentation on the ScanNet dataset, where ESM naturally combines image-level and map-level inference modalities. Through our broad set of experiments, we show that ESM provides a general computation graph for embodied spatial reasoning, and the module forms a bridge between real-time mapping systems and differentiable memory architectures. Implementation at: https://github.com/ivy-dl/memory.

cs.RO↗

LaDDer: Latent Data Distribution Modelling with a Generative Prior

In this paper, we show that the performance of a learnt generative model is closely related to the model's ability to accurately represent the inferred \textbf{latent data distribution}, i.e. its topology and structural properties. We propose LaDDer to achieve accurate modelling of the latent data distribution in a variational autoencoder framework and to facilitate better representation learning. The central idea of LaDDer is a meta-embedding concept, which uses multiple VAE models to learn an embedding of the embeddings, forming a ladder of encodings. We use a non-parametric mixture as the hyper prior for the innermost VAE and learn all the parameters in a unified variational framework. From extensive experiments, we show that our LaDDer model is able to accurately estimate complex latent distribution and results in improvement in the representation quality. We also propose a novel latent space interpolation method that utilises the derived data distribution.

cs.CV↗

Scalable Uncertainty for Computer Vision with Functional Variational Inference

As Deep Learning continues to yield successful applications in Computer Vision, the ability to quantify all forms of uncertainty is a paramount requirement for its safe and reliable deployment in the real-world. In this work, we leverage the formulation of variational inference in function space, where we associate Gaussian Processes (GPs) to both Bayesian CNN priors and variational family. Since GPs are fully determined by their mean and covariance functions, we are able to obtain predictive uncertainty estimates at the cost of a single forward pass through any chosen CNN architecture and for any supervised learning task. By leveraging the structure of the induced covariance matrices, we propose numerically efficient algorithms which enable fast training in the context of high-dimensional tasks such as depth estimation and semantic segmentation. Additionally, we provide sufficient conditions for constructing regression loss functions whose probabilistic counterparts are compatible with aleatoric uncertainty quantification.

cs.CV↗

DeepFactors: Real-Time Probabilistic Dense Monocular SLAM

The ability to estimate rich geometry and camera motion from monocular imagery is fundamental to future interactive robotics and augmented reality applications. Different approaches have been proposed that vary in scene geometry representation (sparse landmarks, dense maps), the consistency metric used for optimising the multi-view problem, and the use of learned priors. We present a SLAM system that unifies these methods in a probabilistic framework while still maintaining real-time performance. This is achieved through the use of a learned compact depth map representation and reformulating three different types of errors: photometric, reprojection and geometric, which we make use of within standard factor graph software. We evaluate our system on trajectory estimation and depth reconstruction on real-world sequences and present various examples of estimated dense geometry.

cs.CV↗

Balancing Reconstruction Quality and Regularisation in ELBO for VAEs

A trade-off exists between reconstruction quality and the prior regularisation in the Evidence Lower Bound (ELBO) loss that Variational Autoencoder (VAE) models use for learning. There are few satisfactory approaches to deal with a balance between the prior and reconstruction objective, with most methods dealing with this problem through heuristics. In this paper, we show that the noise variance (often set as a fixed value) in the Gaussian likelihood p(x|z) for real-valued data can naturally act to provide such a balance. By learning this noise variance so as to maximise the ELBO loss, we automatically obtain an optimal trade-off between the reconstruction error and the prior constraint on the posteriors. This variance can be interpreted intuitively as the necessary noise level for the current model to be the best explanation of the observed dataset. Further, by allowing the variance inference to be more flexible it can conveniently be used as an uncertainty estimator for reconstructed or generated samples. We demonstrate that optimising the noise variance is a crucial component of VAE learning, and showcase the performance on MNIST, Fashion MNIST and CelebA datasets. We find our approach can significantly improve the quality of generated samples whilst maintaining a smooth latent-space manifold to represent the data. The method also offers an indication of uncertainty in the final generative model.

cs.LG↗

Learning Object Bounding Boxes for 3D Instance Segmentation on Point Clouds

We propose a novel, conceptually simple and general framework for instance segmentation on 3D point clouds. Our method, called 3D-BoNet, follows the simple design philosophy of per-point multilayer perceptrons (MLPs). The framework directly regresses 3D bounding boxes for all instances in a point cloud, while simultaneously predicting a point-level mask for each instance. It consists of a backbone network followed by two parallel network branches for 1) bounding box regression and 2) point mask prediction. 3D-BoNet is single-stage, anchor-free and end-to-end trainable. Moreover, it is remarkably computationally efficient as, unlike existing approaches, it does not require any post-processing steps such as non-maximum suppression, feature sampling, clustering or voting. Extensive experiments show that our approach surpasses existing work on both ScanNet and S3DIS datasets while being approximately 10x more computationally efficient. Comprehensive ablation studies demonstrate the effectiveness of our design.

cs.CV↗

X-Section: Cross-Section Prediction for Enhanced RGBD Fusion

Detailed 3D reconstruction is an important challenge with application to robotics, augmented and virtual reality, which has seen impressive progress throughout the past years. Advancements were driven by the availability of depth cameras (RGB-D), as well as increased compute power, e.g.\ in the form of GPUs -- but also thanks to inclusion of machine learning in the process. Here, we propose X-Section, an RGB-D 3D reconstruction approach that leverages deep learning to make object-level predictions about thicknesses that can be readily integrated into a volumetric multi-view fusion process, where we propose an extension to the popular KinectFusion approach. In essence, our method allows to complete shape in general indoor scenes behind what is sensed by the RGB-D camera, which may be crucial e.g.\ for robotic manipulation tasks or efficient scene exploration. Predicting object thicknesses rather than volumes allows us to work with comparably high spatial resolution without exploding memory and training data requirements on the employed Convolutional Neural Networks. In a series of qualitative and quantitative evaluations, we demonstrate how we accurately predict object thickness and reconstruct general 3D scenes containing multiple objects.

cs.CV↗

CodeSLAM - Learning a Compact, Optimisable Representation for Dense Visual SLAM

The representation of geometry in real-time 3D perception systems continues to be a critical research issue. Dense maps capture complete surface shape and can be augmented with semantic labels, but their high dimensionality makes them computationally costly to store and process, and unsuitable for rigorous probabilistic inference. Sparse feature-based representations avoid these problems, but capture only partial scene information and are mainly useful for localisation only. We present a new compact but dense representation of scene geometry which is conditioned on the intensity data from a single image and generated from a code consisting of a small number of parameters. We are inspired by work both on learned depth from images, and auto-encoders. Our approach is suitable for use in a keyframe-based monocular dense SLAM system: While each keyframe with a code can produce a depth map, the code can be optimised efficiently jointly with pose variables and together with the codes of overlapping keyframes to attain global consistency. Conditioning the depth map on the image allows the code to only represent aspects of the local geometry which cannot directly be predicted from the image. We explain how to learn our code representation, and demonstrate its advantageous properties in monocular SLAM.

cs.CV↗

WiSE-ALE: Wide Sample Estimator for Approximate Latent Embedding

Variational Auto-encoders (VAEs) have been very successful as methods for forming compressed latent representations of complex, often high-dimensional, data. In this paper, we derive an alternative variational lower bound from the one common in VAEs, which aims to minimize aggregate information loss. Using our lower bound as the objective function for an auto-encoder enables us to place a prior on the bulk statistics, corresponding to an aggregate posterior for the entire dataset, as opposed to a single sample posterior as in the original VAE. This alternative form of prior constraint allows individual posteriors more flexibility to preserve necessary information for good reconstruction quality. We further derive an analytic approximation to our lower bound, leading to an efficient learning algorithm - WiSE-ALE. Through various examples, we demonstrate that WiSE-ALE can reach excellent reconstruction quality in comparison to other state-of-the-art VAE models, while still retaining the ability to learn a smooth, compact representation.

cs.LG↗

LS-Net: Learning to Solve Nonlinear Least Squares for Monocular Stereo

Sum-of-squares objective functions are very popular in computer vision algorithms. However, these objective functions are not always easy to optimize. The underlying assumptions made by solvers are often not satisfied and many problems are inherently ill-posed. In this paper, we propose LS-Net, a neural nonlinear least squares optimization algorithm which learns to effectively optimize these cost functions even in the presence of adversities. Unlike traditional approaches, the proposed solver requires no hand-crafted regularizers or priors as these are implicitly learned from the data. We apply our method to the problem of motion stereo ie. jointly estimating the motion and scene geometry from pairs of images of a monocular sequence. We show that our learned optimizer is able to efficiently and effectively solve this challenging optimization problem.

cs.CV↗

InteriorNet: Mega-scale Multi-sensor Photo-realistic Indoor Scenes Dataset

Datasets have gained an enormous amount of popularity in the computer vision community, from training and evaluation of Deep Learning-based methods to benchmarking Simultaneous Localization and Mapping (SLAM). Without a doubt, synthetic imagery bears a vast potential due to scalability in terms of amounts of data obtainable without tedious manual ground truth annotations or measurements. Here, we present a dataset with the aim of providing a higher degree of photo-realism, larger scale, more variability as well as serving a wider range of purposes compared to existing datasets. Our dataset leverages the availability of millions of professional interior designs and millions of production-level furniture and object assets -- all coming with fine geometric details and high-resolution texture. We render high-resolution and high frame-rate video sequences following realistic trajectories while supporting various camera types as well as providing inertial measurements. Together with the release of the dataset, we will make executable program of our interactive simulator software as well as our renderer available at https://interiornetdataset.github.io. To showcase the usability and uniqueness of our dataset, we show benchmarking results of both sparse and dense SLAM algorithms.

cs.CV↗

Fusion++: Volumetric Object-Level SLAM

We propose an online object-level SLAM system which builds a persistent and accurate 3D graph map of arbitrary reconstructed objects. As an RGB-D camera browses a cluttered indoor scene, Mask-RCNN instance segmentations are used to initialise compact per-object Truncated Signed Distance Function (TSDF) reconstructions with object size-dependent resolutions and a novel 3D foreground mask. Reconstructed objects are stored in an optimisable 6DoF pose graph which is our only persistent map representation. Objects are incrementally refined via depth fusion, and are used for tracking, relocalisation and loop closure detection. Loop closures cause adjustments in the relative pose estimates of object instances, but no intra-object warping. Each object also carries semantic information which is refined over time and an existence probability to account for spurious instance predictions. We demonstrate our approach on a hand-held RGB-D sequence from a cluttered office scene with a large number and variety of object instances, highlighting how the system closes loops and makes good use of existing objects on repeated loops. We quantitatively evaluate the trajectory error of our system against a baseline approach on the RGB-D SLAM benchmark, and qualitatively compare reconstruction quality of discovered objects on the YCB video dataset. Performance evaluation shows our approach is highly memory efficient and runs online at 4-8Hz (excluding relocalisation) despite not being optimised at the software level.

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DeepVO: Towards End-to-End Visual Odometry with Deep Recurrent Convolutional Neural Networks

This paper studies monocular visual odometry (VO) problem. Most of existing VO algorithms are developed under a standard pipeline including feature extraction, feature matching, motion estimation, local optimisation, etc. Although some of them have demonstrated superior performance, they usually need to be carefully designed and specifically fine-tuned to work well in different environments. Some prior knowledge is also required to recover an absolute scale for monocular VO. This paper presents a novel end-to-end framework for monocular VO by using deep Recurrent Convolutional Neural Networks (RCNNs). Since it is trained and deployed in an end-to-end manner, it infers poses directly from a sequence of raw RGB images (videos) without adopting any module in the conventional VO pipeline. Based on the RCNNs, it not only automatically learns effective feature representation for the VO problem through Convolutional Neural Networks, but also implicitly models sequential dynamics and relations using deep Recurrent Neural Networks. Extensive experiments on the KITTI VO dataset show competitive performance to state-of-the-art methods, verifying that the end-to-end Deep Learning technique can be a viable complement to the traditional VO systems.

cs.CV↗

3D Object Reconstruction from a Single Depth View with Adversarial Learning

In this paper, we propose a novel 3D-RecGAN approach, which reconstructs the complete 3D structure of a given object from a single arbitrary depth view using generative adversarial networks. Unlike the existing work which typically requires multiple views of the same object or class labels to recover the full 3D geometry, the proposed 3D-RecGAN only takes the voxel grid representation of a depth view of the object as input, and is able to generate the complete 3D occupancy grid by filling in the occluded/missing regions. The key idea is to combine the generative capabilities of autoencoders and the conditional Generative Adversarial Networks (GAN) framework, to infer accurate and fine-grained 3D structures of objects in high-dimensional voxel space. Extensive experiments on large synthetic datasets show that the proposed 3D-RecGAN significantly outperforms the state of the art in single view 3D object reconstruction, and is able to reconstruct unseen types of objects. Our code and data are available at: https://github.com/Yang7879/3D-RecGAN.

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VidLoc: A Deep Spatio-Temporal Model for 6-DoF Video-Clip Relocalization

Machine learning techniques, namely convolutional neural networks (CNN) and regression forests, have recently shown great promise in performing 6-DoF localization of monocular images. However, in most cases image-sequences, rather only single images, are readily available. To this extent, none of the proposed learning-based approaches exploit the valuable constraint of temporal smoothness, often leading to situations where the per-frame error is larger than the camera motion. In this paper we propose a recurrent model for performing 6-DoF localization of video-clips. We find that, even by considering only short sequences (20 frames), the pose estimates are smoothed and the localization error can be drastically reduced. Finally, we consider means of obtaining probabilistic pose estimates from our model. We evaluate our method on openly-available real-world autonomous driving and indoor localization datasets.

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VINet: Visual-Inertial Odometry as a Sequence-to-Sequence Learning Problem

In this paper we present an on-manifold sequence-to-sequence learning approach to motion estimation using visual and inertial sensors. It is to the best of our knowledge the first end-to-end trainable method for visual-inertial odometry which performs fusion of the data at an intermediate feature-representation level. Our method has numerous advantages over traditional approaches. Specifically, it eliminates the need for tedious manual synchronization of the camera and IMU as well as eliminating the need for manual calibration between the IMU and camera. A further advantage is that our model naturally and elegantly incorporates domain specific information which significantly mitigates drift. We show that our approach is competitive with state-of-the-art traditional methods when accurate calibration data is available and can be trained to outperform them in the presence of calibration and synchronization errors.

cs.CV↗

Increasing the Efficiency of 6-DoF Visual Localization Using Multi-Modal Sensory Data

Localization is a key requirement for mobile robot autonomy and human-robot interaction. Vision-based localization is accurate and flexible, however, it incurs a high computational burden which limits its application on many resource-constrained platforms. In this paper, we address the problem of performing real-time localization in large-scale 3D point cloud maps of ever-growing size. While most systems using multi-modal information reduce localization time by employing side-channel information in a coarse manner (eg. WiFi for a rough prior position estimate), we propose to inter-weave the map with rich sensory data. This multi-modal approach achieves two key goals simultaneously. First, it enables us to harness additional sensory data to localise against a map covering a vast area in real-time; and secondly, it also allows us to roughly localise devices which are not equipped with a camera. The key to our approach is a localization policy based on a sequential Monte Carlo estimator. The localiser uses this policy to attempt point-matching only in nodes where it is likely to succeed, significantly increasing the efficiency of the localization process. The proposed multi-modal localization system is evaluated extensively in a large museum building. The results show that our multi-modal approach not only increases the localization accuracy but significantly reduces computational time.

cs.RO↗