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Rongjun Qin

Publications and source records attributed to Rongjun Qin.

At least 19 recordsLinked to original sources

SGFormer: Structure-Guided Transformer for Robust Local Feature Matching

Local feature matching is a fundamental component of photogrammetry, enabling accurate image correspondence critical for tasks such as 3D reconstruction, stereo mapping, and visual localization. While recent detector-free matching methods, like LoFTR, have advanced the field, the global features obtained by leveraging the global-range modeling capacity of the unconstrained attention mechanism compromise the model's attention to the salient structures in certain scenarios. This limitation leads to a phenomenon we define as attention divergence, wherein a portion of high-confidence matches are distributed outside the valid matching region (overlapping region), especially in scenes with large viewpoint variations. This occurs because similar features in irrelevant regions may receive equal weighting and consideration within the standard Transformer, limiting matching reliability in challenging photogrammetric environments. To address this issue in feature matching, we propose SGFormer (Structure-Guided Transformer), a novel structure-aware matching network that adaptively updates attention on features near salient structure in overlapping regions. SGFormer employs a semi-dense coarse-to-fine pipeline and incorporates the proposed Triple-Structure-Attention (TSA) module into the backbone net for extracting distinctive features. The TSA module utilizes shallow local features from early network layers to enhance the representation around salient structure, guiding subsequent transformer stages to intensify the model's focus on regions with salient structure across the global scope. SGFormer, thereby reinforcing attention to visually consistent areas while mitigating the influence of non-overlapping regions. Extensive experiments show that SGFormer significantly mitigates attention divergence and improves matching accuracy.

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SatSplat: Geometrically-Accurate Gaussian Splatting for Satellite Imagery

High-resolution satellite imagery demands 3D reconstruction methods that deliver both speed and geometric accuracy. Recent adaptations of 3D Gaussian Splatting (3DGS) to satellite imagery demonstrate strong efficiency, but reconstruction quality often degrades under diverse illumination across multi-date, high-altitude acquisitions (with small intersection angles), limiting applicability to remote sensing and vision tasks. We present SatSplat, the first framework to adapt 2D Gaussian Splatting (2DGS) to satellite photogrammetry, with online camera adjustment. We approximate satellite cameras with an affine model and learn a minimal delta parameterization for in-splat camera refinement from dense observations. The formulation is implemented with a 2DGS scene representation. To handle time-varying shadows and illumination changes, we integrate geometric shadow mapping and per-camera color correction during training. Across the evaluated DFC2019 and IARPA2016 benchmark sites, SatSplat achieves strong geometric accuracy while significantly outperforming prior 3DGS-based baselines. On our processed DFC2019 benchmark, SatSplat reduces mean absolute error by 11.93% and peak video memory by 31% relative to the previous state of the art. Our approach enables large-scale digital surface modeling with practical computational efficiency. The project page is available at https://gdaosu.github.io/satsplat/.

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Feed-Forward Gaussian Splatting from Sparse Aerial Views

Reconstructing large-scale urban scenes from sparse aerial views is a crucial yet challenging task. Due to biased top-down and shallow-oblique camera poses, sparse aerial captures exhibit strong evidence imbalance: roofs and open regions are repeatedly observed, while facades, distant buildings, and occluded structures receive little multi-view support. Existing feed-forward 3D Gaussian Splatting methods directly regress a deterministic representation from sparse inputs, but this often leads to ghosting, melted facades, and stretched textures. Recent pseudo-view and video-based generative reconstruction methods use additional supervision or generative priors. However, they often lack a clear separation between observed geometry and prior-driven content, which can lead to plausible but inconsistent structures. We propose AnyCity, an observation-grounded generative reconstruction framework for sparse aerial urban scenes. AnyCity first predicts an observation-supported geometry latent to anchor reliable structures, and then uses scaffold-conditioned aerial completion tokens to predict a gated residual update for weakly constrained content before Gaussian decoding. During training, dense-to-sparse distillation transfers structural cues from dense-view reconstruction, while an aerial-adapted video diffusion prior provides fine-grained urban appearance cues through gated token conditioning. Observation-preserving objectives keep the refined representation consistent with input-supported geometry. At inference time, AnyCity reconstructs the final 3D Gaussian scene from sparse aerial views in a single feed-forward pass, achieving coherent urban novel-view synthesis with second-level inference. Experiments on synthetic, aerial-domain, UAV-textured, and real-world scenes show consistent improvements over feed-forward baselines.

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Accurate Point Measurement in 3DGS -- A New Alternative to Traditional Stereoscopic-View Based Measurements

3D Gaussian Splatting (3DGS) has revolutionized real-time rendering with its state-of-the-art novel view synthesis, but its utility for accurate geometric measurement remains underutilized. Compared to multi-view stereo (MVS) point clouds or meshes, 3DGS rendered views present superior visual quality and completeness. However, current point measurement methods still rely on demanding stereoscopic workstations or direct picking on often-incomplete and inaccurate 3D meshes. As a novel view synthesizer, 3DGS renders exact source views and smoothly interpolates in-between views. This allows users to intuitively pick congruent points across different views while operating 3DGS models. By triangulating these congruent points, one can precisely generate 3D point measurements. This approach mimics traditional stereoscopic measurement but is significantly less demanding: it requires neither a stereo workstation nor specialized operator stereoscopic capability. Furthermore, it enables multi-view intersection (more than two views) for higher measurement accuracy. We implemented a web-based application to demonstrate this proof-of-concept (PoC). Using several UAV aerial datasets, we show this PoC allows users to successfully perform highly accurate point measurements, achieving accuracy matching or exceeding traditional stereoscopic methods on standard hardware. Specifically, our approach significantly outperforms direct mesh-based measurements. Quantitatively, our method achieves RMSEs in the 1-2 cm range on well-defined points. More critically, on challenging thin structures where mesh-based RMSE was 0.062 m, our method achieved 0.037 m. On sharp corners poorly reconstructed in the mesh, our method successfully measured all points with a 0.013 m RMSE, whereas the mesh method failed entirely. Code is available at: https://github.com/GDAOSU/3dgs_measurement_tool.

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AeroDGS: Physically Consistent Dynamic Gaussian Splatting for Single-Sequence Aerial 4D Reconstruction

Recent advances in 4D scene reconstruction have significantly improved dynamic modeling across various domains. However, existing approaches remain limited under aerial conditions with single-view capture, wide spatial range, and dynamic objects of limited spatial footprint and large motion disparity. These challenges cause severe depth ambiguity and unstable motion estimation, making monocular aerial reconstruction inherently ill-posed. To this end, we present AeroDGS, a physics-guided 4D Gaussian splatting framework for monocular UAV videos. AeroDGS introduces a Monocular Geometry Lifting module that reconstructs reliable static and dynamic geometry from a single aerial sequence, providing a robust basis for dynamic estimation. To further resolve monocular ambiguity, we propose a Physics-Guided Optimization module that incorporates differentiable ground-support, upright-stability, and trajectory-smoothness priors, transforming ambiguous image cues into physically consistent motion. The framework jointly refines static backgrounds and dynamic entities with stable geometry and coherent temporal evolution. We additionally build a real-world UAV dataset that spans various altitudes and motion conditions to evaluate dynamic aerial reconstruction. Experiments on synthetic and real UAV scenes demonstrate that AeroDGS outperforms state-of-the-art methods, achieving superior reconstruction fidelity in dynamic aerial environments.

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Olbedo: An Albedo and Shading Aerial Dataset for Large-Scale Outdoor Environments

Intrinsic image decomposition (IID) of outdoor scenes is crucial for relighting, editing, and understanding large-scale environments, but progress has been limited by the lack of real-world datasets with reliable albedo and shading supervision. We introduce Olbedo, a large-scale aerial dataset for outdoor albedo--shading decomposition in the wild. Olbedo contains 5,664 UAV images captured across four landscape types, multiple years, and diverse illumination conditions. Each view is accompanied by multi-view consistent albedo and shading maps, metric depth, surface normals, sun and sky shading components, camera poses, and, for recent flights, measured HDR sky domes. These annotations are derived from an inverse-rendering refinement pipeline over multi-view stereo reconstructions and calibrated sky illumination, together with per-pixel confidence masks. We demonstrate that Olbedo enables state-of-the-art diffusion-based IID models, originally trained on synthetic indoor data, to generalize to real outdoor imagery: fine-tuning on Olbedo significantly improves single-view outdoor albedo prediction on the MatrixCity benchmark. We further illustrate applications of Olbedo-trained models to multi-view consistent relighting of 3D assets, material editing, and scene change analysis for urban digital twins. We release the dataset, baseline models, and an evaluation protocol to support future research in outdoor intrinsic decomposition and illumination-aware aerial vision.

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Beyond a Single Light: A Large-Scale Aerial Dataset for Urban Scene Reconstruction Under Varying Illumination

Recent advances in Neural Radiance Fields and 3D Gaussian Splatting have demonstrated strong potential for large-scale UAV-based 3D reconstruction tasks by fitting the appearance of images. However, real-world large-scale captures are often based on multi-temporal data capture, where illumination inconsistencies across different times of day can significantly lead to color artifacts, geometric inaccuracies, and inconsistent appearance. Due to the lack of UAV datasets that systematically capture the same areas under varying illumination conditions, this challenge remains largely underexplored. To fill this gap, we introduceSkyLume, a large-scale, real-world UAV dataset specifically designed for studying illumination robust 3D reconstruction in urban scene modeling: (1) We collect data from 10 urban regions data comprising more than 100k high resolution UAV images (four oblique views and nadir), where each region is captured at three periods of the day to systematically isolate illumination changes. (2) To support precise evaluation of geometry and appearance, we provide per-scene LiDAR scans and accurate 3D ground-truth for assessing depth, surface normals, and reconstruction quality under varying illumination. (3) For the inverse rendering task, we introduce the Temporal Consistency Coefficient (TCC), a metric that measuress cross-time albedo stability and directly evaluates the robustness of the disentanglement of light and material. We aim for this resource to serve as a foundation that advances research and real-world evaluation in large-scale inverse rendering, geometry reconstruction, and novel view synthesis.

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Cross-view Localization and Synthesis -- Datasets, Challenges and Opportunities

Cross-view localization and synthesis are two fundamental tasks in cross-view visual understanding, which deals with cross-view datasets: overhead (satellite or aerial) and ground-level imagery. These tasks have gained increasing attention due to their broad applications in autonomous navigation, urban planning, and augmented reality. Cross-view localization aims to estimate the geographic position of ground-level images based on information provided by overhead imagery while cross-view synthesis seeks to generate ground-level images based on information from the overhead imagery. Both tasks remain challenging due to significant differences in viewing perspective, resolution, and occlusion, which are widely embedded in cross-view datasets. Recent years have witnessed rapid progress driven by the availability of large-scale datasets and novel approaches. Typically, cross-view localization is formulated as an image retrieval problem where ground-level features are matched with tiled overhead images feature, extracted by convolutional neural networks (CNNs) or vision transformers (ViTs) for cross-view feature embedding. Cross-view synthesis, on the other hand, seeks to generate ground-level views based on information from overhead imagery, generally using generative adversarial networks (GANs) or diffusion models. This paper presents a comprehensive survey of advances in cross-view localization and synthesis, reviewing widely used datasets, highlighting key challenges, and providing an organized overview of state-of-the-art techniques. Furthermore, it discusses current limitations, offers comparative analyses, and outlines promising directions for future research. We also include the project page via https://github.com/GDAOSU/Awesome-Cross-View-Methods.

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Deep learning for 3D point cloud processing -- from approaches, tasks to its implications on urban and environmental applications

Point cloud processing as a fundamental task in the field of geomatics and computer vision, has been supporting tasks and applications at different scales from air to ground, including mapping, environmental monitoring, urban/tree structure modeling, automated driving, robotics, disaster responses etc. Due to the rapid development of deep learning, point cloud processing algorithms have nowadays been almost explicitly dominated by learning-based approaches, most of which are yet transitioned into real-world practices. Existing surveys primarily focus on the ever-updating network architecture to accommodate unordered point clouds, largely ignoring their practical values in typical point cloud processing applications, in which extra-large volume of data, diverse scene contents, varying point density, data modality need to be considered. In this paper, we provide a meta review on deep learning approaches and datasets that cover a selection of critical tasks of point cloud processing in use such as scene completion, registration, semantic segmentation, and modeling. By reviewing a broad range of urban and environmental applications these tasks can support, we identify gaps to be closed as these methods transformed into applications and draw concluding remarks in both the algorithmic and practical aspects of the surveyed methods.

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Synthetic Data Matters: Re-training with Geo-typical Synthetic Labels for Building Detection

Deep learning has significantly advanced building segmentation in remote sensing, yet models struggle to generalize on data of diverse geographic regions due to variations in city layouts and the distribution of building types, sizes and locations. However, the amount of time-consuming annotated data for capturing worldwide diversity may never catch up with the demands of increasingly data-hungry models. Thus, we propose a novel approach: re-training models at test time using synthetic data tailored to the target region's city layout. This method generates geo-typical synthetic data that closely replicates the urban structure of a target area by leveraging geospatial data such as street network from OpenStreetMap. Using procedural modeling and physics-based rendering, very high-resolution synthetic images are created, incorporating domain randomization in building shapes, materials, and environmental illumination. This enables the generation of virtually unlimited training samples that maintain the essential characteristics of the target environment. To overcome synthetic-to-real domain gaps, our approach integrates geo-typical data into an adversarial domain adaptation framework for building segmentation. Experiments demonstrate significant performance enhancements, with median improvements of up to 12%, depending on the domain gap. This scalable and cost-effective method blends partial geographic knowledge with synthetic imagery, providing a promising solution to the "model collapse" issue in purely synthetic datasets. It offers a practical pathway to improving generalization in remote sensing building segmentation without extensive real-world annotations.

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An Evaluation of DUSt3R/MASt3R/VGGT 3D Reconstruction on Photogrammetric Aerial Blocks

State-of-the-art 3D computer vision algorithms continue to advance in handling sparse, unordered image sets. Recently developed foundational models for 3D reconstruction, such as Dense and Unconstrained Stereo 3D Reconstruction (DUSt3R), Matching and Stereo 3D Reconstruction (MASt3R), and Visual Geometry Grounded Transformer (VGGT), have attracted attention due to their ability to handle very sparse image overlaps. Evaluating DUSt3R/MASt3R/VGGT on typical aerial images matters, as these models may handle extremely low image overlaps, stereo occlusions, and textureless regions. For redundant collections, they can accelerate 3D reconstruction by using extremely sparsified image sets. Despite tests on various computer vision benchmarks, their potential on photogrammetric aerial blocks remains unexplored. This paper conducts a comprehensive evaluation of the pre-trained DUSt3R/MASt3R/VGGT models on the aerial blocks of the UseGeo dataset for pose estimation and dense 3D reconstruction. Results show these methods can accurately reconstruct dense point clouds from very sparse image sets (fewer than 10 images, up to 518 pixels resolution), with completeness gains up to +50% over COLMAP. VGGT also demonstrates higher computational efficiency, scalability, and more reliable camera pose estimation. However, all exhibit limitations with high-resolution images and large sets, as pose reliability declines with more images and geometric complexity. These findings suggest transformer-based methods cannot fully replace traditional SfM and MVS, but offer promise as complementary approaches, especially in challenging, low-resolution, and sparse scenarios.

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Uncertainty Quantification Framework for Aerial and UAV Photogrammetry through Error Propagation

Uncertainty quantification of the photogrammetry process is essential for providing per-point accuracy credentials of the point clouds. Unlike airborne LiDAR, whose accuracy generally remains consistent with objects with varying geometric complexity, the accuracy of photogrammetric point clouds is rather object/scene-dependent, as it relies on algorithm-derived measurements. Generally, errors of the photogrammetric point clouds propagate through a two-step process: Structure-from-Motion (SfM) with Bundle adjustment (BA), followed by Multi-view Stereo (MVS). While uncertainty estimation in the SfM stage has been well studied using the first-order statistics of the reprojection error function, that in the MVS stage remains largely unsolved and non-standardized, primarily due to its non-differentiable and multi-modal nature (i.e., from pixel values to geometry). In this paper, we present an uncertainty quantification framework closing this gap by associating an error covariance matrix per point accounting for this two-step photogrammetry process. Specifically, to estimate the uncertainty in the MVS stage, we propose a novel, self-calibrating method by taking reliable n-view points (n>=6) per-view to regress the disparity uncertainty using highly relevant cues (such as matching cost values) from the MVS stage. Compared to existing approaches, our method uses self-contained, reliable 3D points extracted directly from the MVS process, with the benefit of being self-supervised and naturally adhering to error propagation path of the photogrammetry process, thereby providing a robust and certifiable uncertainty quantification across diverse scenes. We evaluate the framework using a variety of publicly available airborne and UAV imagery datasets. Results demonstrate that our method outperforms existing approaches by achieving high bounding rates without overestimating uncertainty.

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Satellite to GroundScape -- Large-scale Consistent Ground View Generation from Satellite Views

Generating consistent ground-view images from satellite imagery is challenging, primarily due to the large discrepancies in viewing angles and resolution between satellite and ground-level domains. Previous efforts mainly concentrated on single-view generation, often resulting in inconsistencies across neighboring ground views. In this work, we propose a novel cross-view synthesis approach designed to overcome these challenges by ensuring consistency across ground-view images generated from satellite views. Our method, based on a fixed latent diffusion model, introduces two conditioning modules: satellite-guided denoising, which extracts high-level scene layout to guide the denoising process, and satellite-temporal denoising, which captures camera motion to maintain consistency across multiple generated views. We further contribute a large-scale satellite-ground dataset containing over 100,000 perspective pairs to facilitate extensive ground scene or video generation. Experimental results demonstrate that our approach outperforms existing methods on perceptual and temporal metrics, achieving high photorealism and consistency in multi-view outputs.

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A Critical Synthesis of Uncertainty Quantification and Foundation Models in Monocular Depth Estimation

While recent foundation models have enabled significant breakthroughs in monocular depth estimation, a clear path towards safe and reliable deployment in the real-world remains elusive. Metric depth estimation, which involves predicting absolute distances, poses particular challenges, as even the most advanced foundation models remain prone to critical errors. Since quantifying the uncertainty has emerged as a promising endeavor to address these limitations and enable trustworthy deployment, we fuse five different uncertainty quantification methods with the current state-of-the-art DepthAnythingV2 foundation model. To cover a wide range of metric depth domains, we evaluate their performance on four diverse datasets. Our findings identify fine-tuning with the Gaussian Negative Log-Likelihood Loss (GNLL) as a particularly promising approach, offering reliable uncertainty estimates while maintaining predictive performance and computational efficiency on par with the baseline, encompassing both training and inference time. By fusing uncertainty quantification and foundation models within the context of monocular depth estimation, this paper lays a critical foundation for future research aimed at improving not only model performance but also its explainability. Extending this critical synthesis of uncertainty quantification and foundation models into other crucial tasks, such as semantic segmentation and pose estimation, presents exciting opportunities for safer and more reliable machine vision systems.

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ULSR-GS: Ultra Large-scale Surface Reconstruction Gaussian Splatting with Multi-View Geometric Consistency

While Gaussian Splatting (GS) demonstrates efficient and high-quality scene rendering and small area surface extraction ability, it falls short in handling large-scale aerial image surface extraction tasks. To overcome this, we present ULSR-GS, a framework dedicated to high-fidelity surface extraction in ultra-large-scale scenes, addressing the limitations of existing GS-based mesh extraction methods. Specifically, we propose a point-to-photo partitioning approach combined with a multi-view optimal view matching principle to select the best training images for each sub-region. Additionally, during training, ULSR-GS employs a densification strategy based on multi-view geometric consistency to enhance surface extraction details. Experimental results demonstrate that ULSR-GS outperforms other state-of-the-art GS-based works on large-scale aerial photogrammetry benchmark datasets, significantly improving surface extraction accuracy in complex urban environments. Project page: https://ulsrgs.github.io.

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Skyeyes: Ground Roaming using Aerial View Images

Integrating aerial imagery-based scene generation into applications like autonomous driving and gaming enhances realism in 3D environments, but challenges remain in creating detailed content for occluded areas and ensuring real-time, consistent rendering. In this paper, we introduce Skyeyes, a novel framework that can generate photorealistic sequences of ground view images using only aerial view inputs, thereby creating a ground roaming experience. More specifically, we combine a 3D representation with a view consistent generation model, which ensures coherence between generated images. This method allows for the creation of geometrically consistent ground view images, even with large view gaps. The images maintain improved spatial-temporal coherence and realism, enhancing scene comprehension and visualization from aerial perspectives. To the best of our knowledge, there are no publicly available datasets that contain pairwise geo-aligned aerial and ground view imagery. Therefore, we build a large, synthetic, and geo-aligned dataset using Unreal Engine. Both qualitative and quantitative analyses on this synthetic dataset display superior results compared to other leading synthesis approaches. See the project page for more results: https://chaoren2357.github.io/website-skyeyes/.

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Deep Learning Meets Satellite Images -- An Evaluation on Handcrafted and Learning-based Features for Multi-date Satellite Stereo Images

A critical step in the digital surface models(DSM) generation is feature matching. Off-track (or multi-date) satellite stereo images, in particular, can challenge the performance of feature matching due to spectral distortions between images, long baseline, and wide intersection angles. Feature matching methods have evolved over the years from handcrafted methods (e.g., SIFT) to learning-based methods (e.g., SuperPoint and SuperGlue). In this paper, we compare the performance of different features, also known as feature extraction and matching methods, applied to satellite imagery. A wide range of stereo pairs(~500) covering two separate study sites are used. SIFT, as a widely used classic feature extraction and matching algorithm, is compared with seven deep-learning matching methods: SuperGlue, LightGlue, LoFTR, ASpanFormer, DKM, GIM-LightGlue, and GIM-DKM. Results demonstrate that traditional matching methods are still competitive in this age of deep learning, although for particular scenarios learning-based methods are very promising.

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A General Albedo Recovery Approach for Aerial Photogrammetric Images through Inverse Rendering

Modeling outdoor scenes for the synthetic 3D environment requires the recovery of reflectance/albedo information from raw images, which is an ill-posed problem due to the complicated unmodeled physics in this process (e.g., indirect lighting, volume scattering, specular reflection). The problem remains unsolved in a practical context. The recovered albedo can facilitate model relighting and shading, which can further enhance the realism of rendered models and the applications of digital twins. Typically, photogrammetric 3D models simply take the source images as texture materials, which inherently embed unwanted lighting artifacts (at the time of capture) into the texture. Therefore, these polluted textures are suboptimal for a synthetic environment to enable realistic rendering. In addition, these embedded environmental lightings further bring challenges to photo-consistencies across different images that cause image-matching uncertainties. This paper presents a general image formation model for albedo recovery from typical aerial photogrammetric images under natural illuminations and derives the inverse model to resolve the albedo information through inverse rendering intrinsic image decomposition. Our approach builds on the fact that both the sun illumination and scene geometry are estimable in aerial photogrammetry, thus they can provide direct inputs for this ill-posed problem. This physics-based approach does not require additional input other than data acquired through the typical drone-based photogrammetric collection and was shown to favorably outperform existing approaches. We also demonstrate that the recovered albedo image can in turn improve typical image processing tasks in photogrammetry such as feature and dense matching, edge, and line extraction.

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