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Rosalind Picard

Publications and source records attributed to Rosalind Picard.

At least 19 recordsLinked to original sources

SHALA-LLM: Smartly Handling Ambiguous Labels in Aligning LLMs

Many human-centered tasks, including natural language inference (NLI) and emotion recognition (ER), have multiple plausible interpretations, leading to label ambiguity and challenging disagreements across human annotators. As LLMs are increasingly deployed in real-world settings, faithfully modeling such ambiguity is essential to identify contested inputs, preserve variability in ambiguous cases, and capture the full distribution of human judgments. Yet, existing LLM alignment approaches have predominantly assumed a single correct label, excluding annotator disagreement during optimization. Instead of treating this ambiguity as noise, we show how to treat it as information that improves model behavior through a new algorithm called SMARTLY HANDLING AMBIGUOUS LABELS IN ALIGNING LLMS (SHALA-LLM). This reinforcement learning framework provides a new way for LLMs to learn directly from annotator distributions while dynamically prioritizing highly ambiguous samples during optimization. Experiments on ambiguity-sensitive NLI and ER benchmarks, including ChaosNLI, GoEmotions, and MSP-Podcast, demonstrate that SHALA-LLM improves agreement with annotator label distributions, e.g. on ChaosNLI, it reduces Jensen-Shannon Distance by up to 62.1%. At the same time, SHALA-LLM improves F1 by up to 16.7%, showing that modeling annotator disagreement can also strengthen classification performance.

cs.LG

AmbER$^2$: Dual Ambiguity-Aware Emotion Recognition Applied to Speech and Text

Emotion recognition is inherently ambiguous, with uncertainty arising both from rater disagreement and from discrepancies across modalities such as speech and text. There is growing interest in modeling rater ambiguity using label distributions. However, modality ambiguity remains underexplored, and multimodal approaches often rely on simple feature fusion without explicitly addressing conflicts between modalities. In this work, we propose AmbER$^2$, a dual ambiguity-aware framework that simultaneously models rater-level and modality-level ambiguity through a teacher-student architecture with a distribution-wise training objective. Evaluations on IEMOCAP and MSP-Podcast show that AmbER$^2$ consistently improves distributional fidelity over conventional cross-entropy baselines and achieves performance competitive with, or superior to, recent state-of-the-art systems. For example, on IEMOCAP, AmbER$^2$ achieves relative improvements of 20.3% on Bhattacharyya coefficient (0.83 vs. 0.69), 13.6% on R$^2$ (0.67 vs. 0.59), 3.8% on accuracy (0.683 vs. 0.658), and 4.5% on F1 (0.675 vs. 0.646). Further analysis across ambiguity levels shows that explicitly modeling ambiguity is particularly beneficial for highly uncertain samples. These findings highlight the importance of jointly addressing rater and modality ambiguity when building robust emotion recognition systems.

eess.AS

Classifying Phonotrauma Severity from Vocal Fold Images with Soft Ordinal Regression

Phonotrauma refers to vocal fold tissue damage resulting from exposure to forces during voicing. It occurs on a continuum from mild to severe, and treatment options can vary based on severity. Assessment of severity involves a clinician's expert judgment, which is costly and can vary widely in reliability. In this work, we present the first method for automatically classifying phonotrauma severity from vocal fold images. To account for the ordinal nature of the labels, we adopt a widely used ordinal regression framework. To account for label uncertainty, we propose a novel modification to ordinal regression loss functions that enables them to operate on soft labels reflecting annotator rating distributions. Our proposed soft ordinal regression method achieves predictive performance approaching that of clinical experts, while producing well-calibrated uncertainty estimates. By providing an automated tool for phonotrauma severity assessment, our work can enable large-scale studies of phonotrauma, ultimately leading to improved clinical understanding and patient care.

cs.CV

When One Modality Sabotages the Others: A Diagnostic Lens on Multimodal Reasoning

Despite rapid growth in multimodal large language models (MLLMs), their reasoning traces remain opaque: it is often unclear which modality drives a prediction, how conflicts are resolved, or when one stream dominates. In this paper, we introduce modality sabotage, a diagnostic failure mode in which a high-confidence unimodal error overrides other evidence and misleads the fused result. To analyze such dynamics, we propose a lightweight, model-agnostic evaluation layer that treats each modality as an agent, producing candidate labels and a brief self-assessment used for auditing. A simple fusion mechanism aggregates these outputs, exposing contributors (modalities supporting correct outcomes) and saboteurs (modalities that mislead). Applying our diagnostic layer in a case study on multimodal emotion recognition benchmarks with foundation models revealed systematic reliability profiles, providing insight into whether failures may arise from dataset artifacts or model limitations. More broadly, our framework offers a diagnostic scaffold for multimodal reasoning, supporting principled auditing of fusion dynamics and informing possible interventions.

cs.AI

Resonance: Drawing from Memories to Imagine Positive Futures through AI-Augmented Journaling

People inherently use experiences of their past while imagining their future, a capability that plays a crucial role in mental health. Resonance is an AI-powered journaling tool designed to augment this ability by offering AI-generated, action-oriented suggestions for future activities based on the user's own past memories. Suggestions are offered when a new memory is logged and are followed by a prompt for the user to imagine carrying out the suggestion. In a two-week randomized controlled study (N=55), we found that using Resonance significantly improved mental health outcomes, reducing the users' PHQ8 scores, a measure of current depression, and increasing their daily positive affect, particularly when they would likely act on the suggestion. Notably, the effectiveness of the suggestions was higher when they were personal, novel, and referenced the user's logged memories. Finally, through open-ended feedback, we discuss the factors that encouraged or hindered the use of the tool.

cs.HC

A HeARTfelt Robot: Social Robot-Driven Deep Emotional Art Reflection with Children

Social-emotional learning (SEL) skills are essential for children to develop to provide a foundation for future relational and academic success. Using art as a medium for creation or as a topic to provoke conversation is a well-known method of SEL learning. Similarly, social robots have been used to teach SEL competencies like empathy, but the combination of art and social robotics has been minimally explored. In this paper, we present a novel child-robot interaction designed to foster empathy and promote SEL competencies via a conversation about art scaffolded by a social robot. Participants (N=11, age range: 7-11) conversed with a social robot about emotional and neutral art. Analysis of video and speech data demonstrated that this interaction design successfully engaged children in the practice of SEL skills, like emotion recognition and self-awareness, and greater rates of empathetic reasoning were observed when children engaged with the robot about emotional art. This study demonstrated that art-based reflection with a social robot, particularly on emotional art, can foster empathy in children, and interactions with a social robot help alleviate discomfort when sharing deep or vulnerable emotions.

cs.RO

Human Detection of Political Speech Deepfakes across Transcripts, Audio, and Video

Recent advances in technology for hyper-realistic visual and audio effects provoke the concern that deepfake videos of political speeches will soon be indistinguishable from authentic video recordings. The conventional wisdom in communication theory predicts people will fall for fake news more often when the same version of a story is presented as a video versus text. We conduct 5 pre-registered randomized experiments with 2,215 participants to evaluate how accurately humans distinguish real political speeches from fabrications across base rates of misinformation, audio sources, question framings, and media modalities. We find base rates of misinformation minimally influence discernment and deepfakes with audio produced by the state-of-the-art text-to-speech algorithms are harder to discern than the same deepfakes with voice actor audio. Moreover across all experiments, we find audio and visual information enables more accurate discernment than text alone: human discernment relies more on how something is said, the audio-visual cues, than what is said, the speech content.

cs.HC

Multipar-T: Multiparty-Transformer for Capturing Contingent Behaviors in Group Conversations

As we move closer to real-world AI systems, AI agents must be able to deal with multiparty (group) conversations. Recognizing and interpreting multiparty behaviors is challenging, as the system must recognize individual behavioral cues, deal with the complexity of multiple streams of data from multiple people, and recognize the subtle contingent social exchanges that take place amongst group members. To tackle this challenge, we propose the Multiparty-Transformer (Multipar-T), a transformer model for multiparty behavior modeling. The core component of our proposed approach is the Crossperson Attention, which is specifically designed to detect contingent behavior between pairs of people. We verify the effectiveness of Multipar-T on a publicly available video-based group engagement detection benchmark, where it outperforms state-of-the-art approaches in average F-1 scores by 5.2% and individual class F-1 scores by up to 10.0%. Through qualitative analysis, we show that our Crossperson Attention module is able to discover contingent behavior.

cs.CV

Mixed Effects Random Forests for Personalised Predictions of Clinical Depression Severity

This work demonstrates how mixed effects random forests enable accurate predictions of depression severity using multimodal physiological and digital activity data collected from an 8-week study involving 31 patients with major depressive disorder. We show that mixed effects random forests outperform standard random forests and personal average baselines when predicting clinical Hamilton Depression Rating Scale scores (HDRS_17). Compared to the latter baseline, accuracy is significantly improved for each patient by an average of 0.199-0.276 in terms of mean absolute error (p<0.05). This is noteworthy as these simple baselines frequently outperform machine learning methods in mental health prediction tasks. We suggest that this improved performance results from the ability of the mixed effects random forest to personalise model parameters to individuals in the dataset. However, we find that these improvements pertain exclusively to scenarios where labelled patient data are available to the model at training time. Investigating methods that improve accuracy when generalising to new patients is left as important future work.

cs.LG

Computational Empathy Counteracts the Negative Effects of Anger on Creative Problem Solving

How does empathy influence creative problem solving? We introduce a computational empathy intervention based on context-specific affective mimicry and perspective taking by a virtual agent appearing in the form of a well-dressed polar bear. In an online experiment with 1,006 participants randomly assigned to an emotion elicitation intervention (with a control elicitation condition and anger elicitation condition) and a computational empathy intervention (with a control virtual agent and an empathic virtual agent), we examine how anger and empathy influence participants' performance in solving a word game based on Wordle. We find participants who are assigned to the anger elicitation condition perform significantly worse on multiple performance metrics than participants assigned to the control condition. However, we find the empathic virtual agent counteracts the drop in performance induced by the anger condition such that participants assigned to both the empathic virtual agent and the anger condition perform no differently than participants in the control elicitation condition and significantly better than participants assigned to the control virtual agent and the anger elicitation condition. While empathy reduces the negative effects of anger, we do not find evidence that the empathic virtual agent influences performance of participants who are assigned to the control elicitation condition. By introducing a framework for computational empathy interventions and conducting a two-by-two factorial design randomized experiment, we provide rigorous, empirical evidence that computational empathy can counteract the negative effects of anger on creative problem solving.

cs.HC

Deepfake Detection by Human Crowds, Machines, and Machine-informed Crowds

The recent emergence of machine-manipulated media raises an important societal question: how can we know if a video that we watch is real or fake? In two online studies with 15,016 participants, we present authentic videos and deepfakes and ask participants to identify which is which. We compare the performance of ordinary human observers against the leading computer vision deepfake detection model and find them similarly accurate while making different kinds of mistakes. Together, participants with access to the model's prediction are more accurate than either alone, but inaccurate model predictions often decrease participants' accuracy. To probe the relative strengths and weaknesses of humans and machines as detectors of deepfakes, we examine human and machine performance across video-level features, and we evaluate the impact of pre-registered randomized interventions on deepfake detection. We find that manipulations designed to disrupt visual processing of faces hinder human participants' performance while mostly not affecting the model's performance, suggesting a role for specialized cognitive capacities in explaining human deepfake detection performance.

cs.CV

Predicting Driver Self-Reported Stress by Analyzing the Road Scene

Several studies have shown the relevance of biosignals in driver stress recognition. In this work, we examine something important that has been less frequently explored: We develop methods to test if the visual driving scene can be used to estimate a drivers' subjective stress levels. For this purpose, we use the AffectiveROAD video recordings and their corresponding stress labels, a continuous human-driver-provided stress metric. We use the common class discretization for stress, dividing its continuous values into three classes: low, medium, and high. We design and evaluate three computer vision modeling approaches to classify the driver's stress levels: (1) object presence features, where features are computed using automatic scene segmentation; (2) end-to-end image classification; and (3) end-to-end video classification. All three approaches show promising results, suggesting that it is possible to approximate the drivers' subjective stress from the information found in the visual scene. We observe that the video classification, which processes the temporal information integrated with the visual information, obtains the highest accuracy of $0.72$, compared to a random baseline accuracy of $0.33$ when tested on a set of nine drivers.

cs.CV

Human-centric Dialog Training via Offline Reinforcement Learning

How can we train a dialog model to produce better conversations by learning from human feedback, without the risk of humans teaching it harmful chat behaviors? We start by hosting models online, and gather human feedback from real-time, open-ended conversations, which we then use to train and improve the models using offline reinforcement learning (RL). We identify implicit conversational cues including language similarity, elicitation of laughter, sentiment, and more, which indicate positive human feedback, and embed these in multiple reward functions. A well-known challenge is that learning an RL policy in an offline setting usually fails due to the lack of ability to explore and the tendency to make over-optimistic estimates of future reward. These problems become even harder when using RL for language models, which can easily have a 20,000 action vocabulary and many possible reward functions. We solve the challenge by developing a novel class of offline RL algorithms. These algorithms use KL-control to penalize divergence from a pre-trained prior language model, and use a new strategy to make the algorithm pessimistic, instead of optimistic, in the face of uncertainty. We test the resulting dialog model with ratings from 80 users in an open-domain setting and find it achieves significant improvements over existing deep offline RL approaches. The novel offline RL method is viable for improving any existing generative dialog model using a static dataset of human feedback.

cs.CL

A Robotic Positive Psychology Coach to Improve College Students' Wellbeing

A significant number of college students suffer from mental health issues that impact their physical, social, and occupational outcomes. Various scalable technologies have been proposed in order to mitigate the negative impact of mental health disorders. However, the evaluation for these technologies, if done at all, often reports mixed results on improving users' mental health. We need to better understand the factors that align a user's attributes and needs with technology-based interventions for positive outcomes. In psychotherapy theory, therapeutic alliance and rapport between a therapist and a client is regarded as the basis for therapeutic success. In prior works, social robots have shown the potential to build rapport and a working alliance with users in various settings. In this work, we explore the use of a social robot coach to deliver positive psychology interventions to college students living in on-campus dormitories. We recruited 35 college students to participate in our study and deployed a social robot coach in their room. The robot delivered daily positive psychology sessions among other useful skills like delivering the weather forecast, scheduling reminders, etc. We found a statistically significant improvement in participants' psychological wellbeing, mood, and readiness to change behavior for improved wellbeing after they completed the study. Furthermore, students' personality traits were found to have a significant association with intervention efficacy. Analysis of the post-study interview revealed students' appreciation of the robot's companionship and their concerns for privacy.

cs.CY

Dyadic Speech-based Affect Recognition using DAMI-P2C Parent-child Multimodal Interaction Dataset

Automatic speech-based affect recognition of individuals in dyadic conversation is a challenging task, in part because of its heavy reliance on manual pre-processing. Traditional approaches frequently require hand-crafted speech features and segmentation of speaker turns. In this work, we design end-to-end deep learning methods to recognize each person's affective expression in an audio stream with two speakers, automatically discovering features and time regions relevant to the target speaker's affect. We integrate a local attention mechanism into the end-to-end architecture and compare the performance of three attention implementations -- one mean pooling and two weighted pooling methods. Our results show that the proposed weighted-pooling attention solutions are able to learn to focus on the regions containing target speaker's affective information and successfully extract the individual's valence and arousal intensity. Here we introduce and use a "dyadic affect in multimodal interaction - parent to child" (DAMI-P2C) dataset collected in a study of 34 families, where a parent and a child (3-7 years old) engage in reading storybooks together. In contrast to existing public datasets for affect recognition, each instance for both speakers in the DAMI-P2C dataset is annotated for the perceived affect by three labelers. To encourage more research on the challenging task of multi-speaker affect sensing, we make the annotated DAMI-P2C dataset publicly available, including acoustic features of the dyads' raw audios, affect annotations, and a diverse set of developmental, social, and demographic profiles of each dyad.

eess.AS

Hierarchical Reinforcement Learning for Open-Domain Dialog

Open-domain dialog generation is a challenging problem; maximum likelihood training can lead to repetitive outputs, models have difficulty tracking long-term conversational goals, and training on standard movie or online datasets may lead to the generation of inappropriate, biased, or offensive text. Reinforcement Learning (RL) is a powerful framework that could potentially address these issues, for example by allowing a dialog model to optimize for reducing toxicity and repetitiveness. However, previous approaches which apply RL to open-domain dialog generation do so at the word level, making it difficult for the model to learn proper credit assignment for long-term conversational rewards. In this paper, we propose a novel approach to hierarchical reinforcement learning, VHRL, which uses policy gradients to tune the utterance-level embedding of a variational sequence model. This hierarchical approach provides greater flexibility for learning long-term, conversational rewards. We use self-play and RL to optimize for a set of human-centered conversation metrics, and show that our approach provides significant improvements -- in terms of both human evaluation and automatic metrics -- over state-of-the-art dialog models, including Transformers.

cs.LG

Approximating Interactive Human Evaluation with Self-Play for Open-Domain Dialog Systems

Building an open-domain conversational agent is a challenging problem. Current evaluation methods, mostly post-hoc judgments of static conversation, do not capture conversation quality in a realistic interactive context. In this paper, we investigate interactive human evaluation and provide evidence for its necessity; we then introduce a novel, model-agnostic, and dataset-agnostic method to approximate it. In particular, we propose a self-play scenario where the dialog system talks to itself and we calculate a combination of proxies such as sentiment and semantic coherence on the conversation trajectory. We show that this metric is capable of capturing the human-rated quality of a dialog model better than any automated metric known to-date, achieving a significant Pearson correlation (r>.7, p<.05). To investigate the strengths of this novel metric and interactive evaluation in comparison to state-of-the-art metrics and human evaluation of static conversations, we perform extended experiments with a set of models, including several that make novel improvements to recent hierarchical dialog generation architectures through sentiment and semantic knowledge distillation on the utterance level. Finally, we open-source the interactive evaluation platform we built and the dataset we collected to allow researchers to efficiently deploy and evaluate dialog models.

cs.CL

Pain Detection with fNIRS-Measured Brain Signals: A Personalized Machine Learning Approach Using the Wavelet Transform and Bayesian Hierarchical Modeling with Dirichlet Process Priors

Currently self-report pain ratings are the gold standard in clinical pain assessment. However, the development of objective automatic measures of pain could substantially aid pain diagnosis and therapy. Recent neuroimaging studies have shown the potential of functional near-infrared spectroscopy (fNIRS) for pain detection. This is a brain-imaging technique that provides non-invasive, long-term measurements of cortical hemoglobin concentration changes. In this study, we focused on fNIRS signals acquired exclusively from the prefrontal cortex, which can be accessed unobtrusively, and derived an algorithm for the detection of the presence of pain using Bayesian hierarchical modelling with wavelet features. This approach allows personalization of the inference process by accounting for inter-participant variability in pain responses. Our work highlights the importance of adopting a personalized approach and supports the use of fNIRS for pain assessment.

eess.IV