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Rosalind Picard

Publications and source records attributed to Rosalind Picard.

30 records · Page 2Linked to original sources

Detection of Real-world Driving-induced Affective State Using Physiological Signals and Multi-view Multi-task Machine Learning

Affective states have a critical role in driving performance and safety. They can degrade driver situation awareness and negatively impact cognitive processes, severely diminishing road safety. Therefore, detecting and assessing drivers' affective states is crucial in order to help improve the driving experience, and increase safety, comfort and well-being. Recent advances in affective computing have enabled the detection of such states. This may lead to empathic automotive user interfaces that account for the driver's emotional state and influence the driver in order to improve safety. In this work, we propose a multiview multi-task machine learning method for the detection of driver's affective states using physiological signals. The proposed approach is able to account for inter-drive variability in physiological responses while enabling interpretability of the learned models, a factor that is especially important in systems deployed in the real world. We evaluate the models on three different datasets containing real-world driving experiences. Our results indicate that accounting for drive-specific differences significantly improves model performance.

cs.LG↗

Way Off-Policy Batch Deep Reinforcement Learning of Implicit Human Preferences in Dialog

Most deep reinforcement learning (RL) systems are not able to learn effectively from off-policy data, especially if they cannot explore online in the environment. These are critical shortcomings for applying RL to real-world problems where collecting data is expensive, and models must be tested offline before being deployed to interact with the environment -- e.g. systems that learn from human interaction. Thus, we develop a novel class of off-policy batch RL algorithms, which are able to effectively learn offline, without exploring, from a fixed batch of human interaction data. We leverage models pre-trained on data as a strong prior, and use KL-control to penalize divergence from this prior during RL training. We also use dropout-based uncertainty estimates to lower bound the target Q-values as a more efficient alternative to Double Q-Learning. The algorithms are tested on the problem of open-domain dialog generation -- a challenging reinforcement learning problem with a 20,000-dimensional action space. Using our Way Off-Policy algorithm, we can extract multiple different reward functions post-hoc from collected human interaction data, and learn effectively from all of these. We test the real-world generalization of these systems by deploying them live to converse with humans in an open-domain setting, and demonstrate that our algorithm achieves significant improvements over prior methods in off-policy batch RL.

cs.LG↗

Deep Reinforcement Learning for Optimal Critical Care Pain Management with Morphine using Dueling Double-Deep Q Networks

Opioids are the preferred medications for the treatment of pain in the intensive care unit. While undertreatment leads to unrelieved pain and poor clinical outcomes, excessive use of opioids puts patients at risk of experiencing multiple adverse effects. In this work, we present a sequential decision making framework for opioid dosing based on deep reinforcement learning. It provides real-time clinically interpretable dosing recommendations, personalized according to each patient's evolving pain and physiological condition. We focus on morphine, one of the most commonly prescribed opioids. To train and evaluate the model, we used retrospective data from the publicly available MIMIC-3 database. Our results demonstrate that reinforcement learning may be used to aid decision making in the intensive care setting by providing personalized pain management interventions.

cs.LG↗

Learning via social awareness: Improving a deep generative sketching model with facial feedback

In the quest towards general artificial intelligence (AI), researchers have explored developing loss functions that act as intrinsic motivators in the absence of external rewards. This paper argues that such research has overlooked an important and useful intrinsic motivator: social interaction. We posit that making an AI agent aware of implicit social feedback from humans can allow for faster learning of more generalizable and useful representations, and could potentially impact AI safety. We collect social feedback in the form of facial expression reactions to samples from Sketch RNN, an LSTM-based variational autoencoder (VAE) designed to produce sketch drawings. We use a Latent Constraints GAN (LC-GAN) to learn from the facial feedback of a small group of viewers, by optimizing the model to produce sketches that it predicts will lead to more positive facial expressions. We show in multiple independent evaluations that the model trained with facial feedback produced sketches that are more highly rated, and induce significantly more positive facial expressions. Thus, we establish that implicit social feedback can improve the output of a deep learning model.

cs.LG↗

Multi-task multiple kernel machines for personalized pain recognition from functional near-infrared spectroscopy brain signals

Currently there is no validated objective measure of pain. Recent neuroimaging studies have explored the feasibility of using functional near-infrared spectroscopy (fNIRS) to measure alterations in brain function in evoked and ongoing pain. In this study, we applied multi-task machine learning methods to derive a practical algorithm for pain detection derived from fNIRS signals in healthy volunteers exposed to a painful stimulus. Especially, we employed multi-task multiple kernel learning to account for the inter-subject variability in pain response. Our results support the use of fNIRS and machine learning techniques in developing objective pain detection, and also highlight the importance of adopting personalized analysis in the process.

cs.LG↗

Personalized Machine Learning for Robot Perception of Affect and Engagement in Autism Therapy

Robots have great potential to facilitate future therapies for children on the autism spectrum. However, existing robots lack the ability to automatically perceive and respond to human affect, which is necessary for establishing and maintaining engaging interactions. Moreover, their inference challenge is made harder by the fact that many individuals with autism have atypical and unusually diverse styles of expressing their affective-cognitive states. To tackle the heterogeneity in behavioral cues of children with autism, we use the latest advances in deep learning to formulate a personalized machine learning (ML) framework for automatic perception of the childrens affective states and engagement during robot-assisted autism therapy. The key to our approach is a novel shift from the traditional ML paradigm - instead of using 'one-size-fits-all' ML models, our personalized ML framework is optimized for each child by leveraging relevant contextual information (demographics and behavioral assessment scores) and individual characteristics of each child. We designed and evaluated this framework using a dataset of multi-modal audio, video and autonomic physiology data of 35 children with autism (age 3-13) and from 2 cultures (Asia and Europe), participating in a 25-minute child-robot interaction (~500k datapoints). Our experiments confirm the feasibility of the robot perception of affect and engagement, showing clear improvements due to the model personalization. The proposed approach has potential to improve existing therapies for autism by offering more efficient monitoring and summarization of the therapy progress.

cs.RO↗

A Trip to the Moon: Personalized Animated Movies for Self-reflection

Self-tracking physiological and psychological data poses the challenge of presentation and interpretation. Insightful narratives for self-tracking data can motivate the user towards constructive self-reflection. One powerful form of narrative that engages audience across various culture and age groups is animated movies. We collected a week of self-reported mood and behavior data from each user and created in Unity a personalized animation based on their data. We evaluated the impact of their video in a randomized control trial with a non-personalized animated video as control. We found that personalized videos tend to be more emotionally engaging, encouraging greater and lengthier writing that indicated self-reflection about moods and behaviors, compared to non-personalized control videos.

cs.HC↗

Physiological and behavioral profiling for nociceptive pain estimation using personalized multitask learning

Pain is a subjective experience commonly measured through patient's self report. While there exist numerous situations in which automatic pain estimation methods may be preferred, inter-subject variability in physiological and behavioral pain responses has hindered the development of such methods. In this work, we address this problem by introducing a novel personalized multitask machine learning method for pain estimation based on individual physiological and behavioral pain response profiles, and show its advantages in a dataset containing multimodal responses to nociceptive heat pain.

cs.AI↗

Multi-task Neural Networks for Personalized Pain Recognition from Physiological Signals

Pain is a complex and subjective experience that poses a number of measurement challenges. While self-report by the patient is viewed as the gold standard of pain assessment, this approach fails when patients cannot verbally communicate pain intensity or lack normal mental abilities. Here, we present a pain intensity measurement method based on physiological signals. Specifically, we implement a multi-task learning approach based on neural networks that accounts for individual differences in pain responses while still leveraging data from across the population. We test our method in a dataset containing multi-modal physiological responses to nociceptive pain.

cs.CY↗

DeepFaceLIFT: Interpretable Personalized Models for Automatic Estimation of Self-Reported Pain

Previous research on automatic pain estimation from facial expressions has focused primarily on "one-size-fits-all" metrics (such as PSPI). In this work, we focus on directly estimating each individual's self-reported visual-analog scale (VAS) pain metric, as this is considered the gold standard for pain measurement. The VAS pain score is highly subjective and context-dependent, and its range can vary significantly among different persons. To tackle these issues, we propose a novel two-stage personalized model, named DeepFaceLIFT, for automatic estimation of VAS. This model is based on (1) Neural Network and (2) Gaussian process regression models, and is used to personalize the estimation of self-reported pain via a set of hand-crafted personal features and multi-task learning. We show on the benchmark dataset for pain analysis (The UNBC-McMaster Shoulder Pain Expression Archive) that the proposed personalized model largely outperforms the traditional, unpersonalized models: the intra-class correlation improves from a baseline performance of 19\% to a personalized performance of 35\% while also providing confidence in the model\textquotesingle s estimates -- in contrast to existing models for the target task. Additionally, DeepFaceLIFT automatically discovers the pain-relevant facial regions for each person, allowing for an easy interpretation of the pain-related facial cues.

cs.CV↗

Personalized Automatic Estimation of Self-reported Pain Intensity from Facial Expressions

Pain is a personal, subjective experience that is commonly evaluated through visual analog scales (VAS). While this is often convenient and useful, automatic pain detection systems can reduce pain score acquisition efforts in large-scale studies by estimating it directly from the participants' facial expressions. In this paper, we propose a novel two-stage learning approach for VAS estimation: first, our algorithm employs Recurrent Neural Networks (RNNs) to automatically estimate Prkachin and Solomon Pain Intensity (PSPI) levels from face images. The estimated scores are then fed into the personalized Hidden Conditional Random Fields (HCRFs), used to estimate the VAS, provided by each person. Personalization of the model is performed using a newly introduced facial expressiveness score, unique for each person. To the best of our knowledge, this is the first approach to automatically estimate VAS from face images. We show the benefits of the proposed personalized over traditional non-personalized approach on a benchmark dataset for pain analysis from face images.

cs.CV↗

Crowdsourcing Collective Emotional Intelligence

One of the hallmarks of emotional intelligence is the ability to regulate emotions. Research suggests that cognitive reappraisal - a technique that involves reinterpreting the meaning of a thought or situation - can down-regulate negative emotions, without incurring significant psychological or physiological costs. Habitual use of this strategy is also linked to many key indices of physical and emotional health. Unfortunately, this technique is not always easy to apply. Thinking flexibly about stressful thoughts and situations requires creativity and poise, faculties that often elude us when we need them the most. In this paper, we propose an assistive technology that coordinates collective intelligence on demand, to help individuals reappraise stressful thoughts and situations. In two experiments, we assess key features of our design and we demonstrate the feasibility of crowdsourcing empathetic reappraisals with on demand workforces, such as Amazon's Mechanical Turk.

cs.SI↗