Searcharxiv⌕ Search

arXiv subjects

Rui Liu

Publications and source records attributed to Rui Liu.

At least 73 records · Page 4Linked to original sources

EdgeBench: Unveiling Scaling Laws of Learning from Real-World Environments

Pretraining scaling laws reveal that model capability improves predictably with data and compute. But learning from real world environments after deployment remains far less understood. Analyzing roughly 38,000 hours of agent interaction with the environment across 134 real world tasks, we find, to the best of our knowledge, the first evidence that overall performance during environment learning follows a log-sigmoid scaling law with remarkably high precision, reaching R^2 = 0.998. Across model generations, we also find that agent learning speed roughly doubles every three months. This discovery stems from EdgeBench, a suite of 134 real world tasks with ultra-long horizons, spanning scientific discovery, software engineering, combinatorial optimization, professional knowledge work, formal mathematics, and interactive games. Each task sustains at least 12 hours of continuous agent operation under rich, multilevel feedback, and is built through substantial expert effort. We publicly release 51 tasks and our full evaluation framework to accelerate the study of how agents learn from real world experience.

cs.CL↗

GuideMe: Multi-Domain Task Guidance and Intervention in Streaming Video

While multimodal Large Language Models (MLLMs) excel at offline video understanding, an interesting question of how far they are from serving as a real-time procedural coach remains unknown. Such a role typically requires an MLLM to continuously monitor the execution, detect mistakes, and provide corrective guidance in a closed-loop interaction. In this paper, we construct GuideMe, the first multi-domain benchmark for streaming video that supports training and evaluation of MLLMs for closed-loop interactive task guidance. It comprises 2,458 videos spanning 223.7 hours across diverse domains (\eg, cooking, object manipulation, daily-life guidance, and fitness), with 47,775 interaction samples covering next-step instructions, completion feedback, error detection, and corrective guidance. To evaluate existing models on GuideMe, we design a three-component assessment framework to measure the capabilities of representative MLLMs, which consists of temporal-semantic bipartite matching for sequence-level alignment, behavioral classification for intervention timing, and LLM-as-a-Judge for content quality. Extensive experiments highlight a critical performance asymmetry: despite excelling at providing instructions, existing MLLMs consistently fail to identify execution errors and respond with corrective feedback. Code and data are released at https://fawnliu.github.io/project/guideme.

cs.CV↗

Interaction-Aware 4D Gaussian Splatting for Dynamic Hand-Object Interaction Reconstruction

This paper focuses on a challenging setting of simultaneously modeling geometry and appearance of hand-object interaction scenes without any object priors. We follow the trend of dynamic 3D Gaussian Splatting based methods, and address several significant challenges. To model complex hand-object interaction with mutual occlusion and edge blur, we present interaction-aware hand-object Gaussians with newly introduced optimizable parameters aiming to adopt piecewise linear hypothesis for clearer structural representation. Moreover, considering the complementarity and tightness of hand shape and object shape during interaction dynamics, we incorporate hand information into object deformation field, constructing interaction-aware dynamic fields to model flexible motions. To further address difficulties in the optimization process, we propose a progressive strategy that handles dynamic regions and static background step by step. Correspondingly, explicit regularizations are designed to stabilize the hand-object representations for smooth motion transition, physical interaction reality, and coherent lighting. Experiments show that our approach surpasses existing dynamic 3D-GS-based methods and achieves state-of-the-art performance in reconstructing dynamic hand-object interaction.

cs.CV↗

X-Stream: Exploring MLLMs as Multiplexers for Multi-Stream Understanding

While video streaming understanding has made significant strides, real-world applications, such as live sports broadcasting, autonomous driving, and multi-screen collaboration, inherently demand continuous, multi-stream interactions. However, existing benchmarks are confined to single-stream paradigms, leaving a critical gap in evaluating online, cross-stream reasoning. To bridge this, we introduce X-Stream, the first benchmark dedicated to multi-stream streaming understanding. Comprising 4,220 rigorously curated QA pairs across 932 videos, X-Stream evaluates 11 subtasks across multi-window, multi-view, and multi-device scenarios. Crucially, our dataset is constructed using a novel dual-verification pipeline that prevents over-reliance on a single stream. Furthermore, we pioneer the conceptualization of multi-modal large language models (MLLMs) as naive multiplexers, systematically evaluating their performance through the lens of Signal Multiplexing Theory. Our extensive online inference experiments reveal a stark reality: state-of-the-art MLLMs struggle significantly with concurrent streams, achieving only about 50% score and exhibiting poor proactive ability. Ultimately, X-Stream exposes the trade-off of current multiplexing schemes, providing both a practical evaluation protocol and empirical guidance for next-generation multi-stream agents.

cs.CV↗

Compress the Easy, Explore the Hard: Difficulty-Aware Entropy Regularization for Efficient LLM Reasoning

Chain-of-Thought (CoT) has substantially empowered Large Language Models (LLMs) to tackle complex reasoning tasks, yet the verbose nature of explicit reasoning steps incurs prohibitive inference latency and computational costs, limiting real-world deployment. While existing compression methods - ranging from self-training to Reinforcement Learning (RL) with length constraints - attempt to mitigate this, they often sacrifice reasoning capability for brevity. We identify a critical failure mode in these approaches: explicitly optimizing for shorter trajectories triggers rapid entropy collapse, which prematurely shrinks the exploration space and stifles the discovery of valid reasoning paths, particularly for challenging questions requiring extensive deduction. To address this issue, we propose Compress responses for Easy questions and Explore Hard ones (CEEH), a difficulty-aware approach to RL-based efficient reasoning. CEEH dynamically assesses instance difficulty to apply selective entropy regularization: it preserves a diverse search space for currently hard questions to ensure robustness, while permitting aggressive compression on easier instances where the reasoning path is well-established. In addition, we introduce a dynamic optimal-length penalty anchored to the historically shortest correct response, which effectively counteracts entropy-induced length inflation and stabilizes the reward signal. Across six reasoning benchmarks, CEEH consistently reduces response length while maintaining accuracy comparable to the base model, and improves Pass@k relative to length-only optimization.

cs.LG↗

Full Gabor frames, its existence problem, and a non-uniform Balian-Low type theorem

For a broad class of Delone sets in $\mathbb{R}^n$ that are of significance in both mathematics and physics, we prove a non-uniform Balian-Low type theorem and settle the converse problem on the existence of Gabor frames, for arbitrary dimension $n$. To this end, we introduce a class of Gabor frames, termed full Gabor frames, and prove that the existence of such a frame on the Delone set with Schwartz window functions is equivalent to the condition that the lower Beurling density be strictly greater than one. In fact, the usual Balian-Low direction using window functions from the Feichtinger's algebra can be proven for arbitrary point sets, thereby improving an earlier density theorem by Christensen, Deng, and Heil. The corresponding dual result for Riesz sequences is also obtained. The main technical tools employed in this paper are tiling groupoid constructions and $C^*$-algebraic methods. As a byproduct, we resolve an open question from Ito's thesis concerning the bounded dynamical asymptotic dimension of tiling groupoids. Furthermore, this result allows us to extend the classification theorem of Ito, Whittaker, and Zacharias to the twisted case.

math.FA↗

Leveraging Local and Global Knowledge Integration with Time-Frequency Calibrated Distillation for Speech Enhancement

In this paper, we propose an intra-set and inter-set recursive fusion framework with time-frequency calibrated knowledge distillation (I$^2$SRF-TFCKD) for SE. Different from previous distillation strategies for SE, the proposed framework fully exploits the time-frequency differential information of speech while facilitating both local information focusing and global knowledge circulation. Firstly, we construct a collaborative distillation paradigm for intra-set and inter-set correlations. Within a correlated set, multi-layer teacher-student features are pairwise matched for calibrated distillation. Subsequently, we generate representative features from each correlated set through recursive fusion to form the fused feature set that enables inter-set knowledge interaction. Secondly, we propose a multi-layer interactive distillation based on dual-stream time-frequency cross-calibration, which calculates the teacher-student similarity calibration weights in the time and frequency domains respectively and performs cross-weighting, thus enabling refined allocation of distillation contributions across different layers according to speech characteristics. The proposed distillation strategy is applied to the dual-path dilated convolutional recurrent network (DPDCRN) that ranked first in the SE track of the L3DAS23 challenge. To evaluate the effectiveness of I$^2$SRF-TFCKD, we conduct experiments on both single-channel and multi-channel SE datasets. Objective evaluations demonstrate that the proposed KD strategy consistently and effectively improves the performance of the low-complexity student model and outperforms other distillation schemes.

cs.SD↗

Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond

As AI systems move from generating text to accomplishing goals through sustained interaction, the ability to model environment dynamics becomes a central bottleneck. Agents that manipulate objects, navigate software, coordinate with others, or design experiments require predictive environment models, yet the term world model carries different meanings across research communities. We introduce a "levels x laws" taxonomy organized along two axes. The first defines three capability levels: L1 Predictor, which learns one-step local transition operators; L2 Simulator, which composes them into multi-step, action-conditioned rollouts that respect domain laws; and L3 Evolver, which autonomously revises its own model when predictions fail against new evidence. The second identifies four governing-law regimes: physical, digital, social, and scientific. These regimes determine what constraints a world model must satisfy and where it is most likely to fail. Using this framework, we synthesize over 400 works and summarize more than 100 representative systems spanning model-based reinforcement learning, video generation, web and GUI agents, multi-agent social simulation, and AI-driven scientific discovery. We analyze methods, failure modes, and evaluation practices across level-regime pairs, propose decision-centric evaluation principles and a minimal reproducible evaluation package, and outline architectural guidance, open problems, and governance challenges. The resulting roadmap connects previously isolated communities and charts a path from passive next-step prediction toward world models that can simulate, and ultimately reshape, the environments in which agents operate. Code and resources are available at: https://github.com/matrix-agent/awesome-agentic-world-modeling.

cs.AI↗

Hydrogen s-electrons as the origin of crystal magnetism beyond spin-orbit coupling

Magnetism has long been attributed to localized d, f, and even p electrons with strong correlations, whereas s electrons exemplified by hydrogen are reactive and tend to have their spins quenched, making s-electron-derived magnetism and long-range ordered magnetic crystals seem unattainable. Here we report a low-Z ferromagnetic crystal H13@(BN)12 using first-principles calculations, where thirteen hydrogen atoms are encapsulated within a (BN)12 cage and magnetism originates from the 1s electron of the central hydrogen atom. The crystal remains stable under ambient pressure owing to chemical precompression. Notably, the central hydrogen atom retains a magnetic moment of 1 μB, with long-range magnetic order established through multicenter bonding within the H13 aggregate and the intercell B-B network, while the zero orbital angular momentum of s electrons renders spin-orbit coupling (SOC) negligible as expected. Electronic structure analyses reveal that the large cavity and central negative electrostatic potential of the (BN)12 cage localize the hydrogen 1s electron, preventing spin quenching. Interestingly, under 16 GPa compression, the system transforms into a nonmagnetic metallic state driven by delocalized electrons of the central hydrogen atom. This study opens a pathway for constructing s-electron-driven magnetic materials and lays the foundation for developing low-energy consumption magnetic devices without SOC.

cond-mat.mtrl-sci↗

Dual-Uncertainty Guided Policy Learning for Multimodal Reasoning

Reinforcement learning with verifiable rewards (RLVR) has advanced reasoning capabilities in multimodal large language models. However, existing methods typically treat visual inputs as deterministic, overlooking the perceptual ambiguity inherent to the visual modality. Consequently, they fail to distinguish whether a model's uncertainty stems from complex reasoning or ambiguous perception, preventing the targeted allocation of exploration or learning signals. To address this gap, we introduce \textbf{DUPL}, a dual-uncertainty guided policy learning approach for multimodal RLVR that quantifies and leverages both perceptual uncertainty (via symmetric KL divergence) and output uncertainty (via policy entropy) to guide policy updates. By establishing an uncertainty-driven feedback loop and employing a dynamic branch prioritization mechanism, DUPL recalibrates the policy advantage to focus learning on states with high perceptual or decisional ambiguity, enabling effective targeted exploration beyond passive data augmentation. Evaluated on diverse multimodal reasoning benchmarks spanning mathematical and general domains, DUPL achieves solid gains. It improves Qwen2.5-VL accuracy by up to $\textbf{12.3%}$ (3B) and $\textbf{7.9%}$ (7B), and Qwen3-VL-Instruct by up to $\textbf{10.7%}$ (4B) and $\textbf{12.4%}$ (8B), consistently outperforming GRPO, while seamlessly generalizing to alternative algorithms (DAPO, $\textbf{+6.5%}$ avg) and architectures (LLaVA-OneVision-1.5, $\textbf{+4.7%}$ avg). These results demonstrate that DUPL is an effective and generalizable approach for multimodal RLVR.

cs.AI↗

Multi-Turn Reasoning When Context Arrives in Pieces: Scalable Sharding and Memory-Augmented RL

When a user reveals task-critical information across several conversation turns, LLM accuracy drops by up to 65% despite full context availability. We show that this Lost in Conversation degradation can be substantially mitigated by training models to maintain a compact rolling memory instead of attending to a growing history. To make such training scalable, we introduce a low-cost sharding pipeline that converts single-turn QA datasets into multi-turn fragmented-information episodes, eliminating the need for hours of manual annotation. Training only on sharded GSM8K, our memory-augmented policy significantly improves multi-turn accuracy and generalises zero-shot to harder math and out-of-domain long-context QA. Moreover, memory-trained models outperform full-history baselines even when given the full history at test time, suggesting that learning to compress induces more robust incremental reasoning than full-context exposure alone.

cs.CL↗

Measuring language complexity from hierarchical reuse of recurring patterns

We introduce the ladderpath index as a measure of language complexity grounded in algorithmic information theory. It counts the minimum steps needed to reconstruct a sequence through hierarchical reuse of repeated substructures, capturing an exactly computable but constrained form of algorithmic compressibility related to, but distinct from, Kolmogorov complexity. We apply the ladderpath approach to 21 parallel corpora from the Parallel Universal Dependencies dataset. The ladderpath index is approximately invariant across the languages, and varies much less than the corpus length. This is more pronounced when all corpora are mapped to a unified binary representation, providing evidence for the equi-complexity hypothesis from a representation-independent perspective. We also observe trade-offs between character inventory size and corpus length, and between vocabulary-level and corpus-level reconstruction complexity, supporting the trade-off hypothesis that total complexity is conserved and redistributed across linguistic levels. The reusable substructures identified by the ladderpath approach, without any linguistic input, overlap with words and morphological components attested in the natural vocabulary. The hierarchical reuse captured by the ladderpath approach parallels the chunking mechanisms proposed in cognitive science, where the human cognitive system compresses linguistic input into nested, reusable units under shared memory and processing constraints. This connection between cognitive chunking and the ladderpath approach provides a new interpretation for the equi-complexity and trade-off hypotheses, grounding both in the shared cognitive architecture that underlies language processing across human languages.

cs.CL↗

Bridging Day and Night: Unsupervised Cross-Domain Re-Identification with Synergistic Prompt and Prototype Learning

Cross-domain day-night re-identification (ReID) is fundamentally challenged by the substantial visual appearance discrepancies between daytime and nighttime scenes. Existing fully supervised methods rely heavily on labor-intensive annotations, which are costly and exhibit limited generalization across domains. In this work, we investigate unsupervised day-night ReID and propose a novel framework that synergistically combines prompt learning and prototype-based representation learning to associate identities across domains without requiring manual labels. Our approach follows a progressive two-stage training strategy. In the first stage, we exploit the vision-language model to generate instance-specific textual prompts in an annotation-free manner. We employ an instance-level alignment mechanism to embed visual features and textual prompts into a unified semantic space, aligning unlabeled day/night images with learnable prompts via instance-aware dynamic-bias adaptation. In the second stage, we construct domain-specific prototype memory banks and introduce two complementary modules: i) an intra-domain identity association module to enhance feature discriminability within each domain, and ii) a cross-domain prototype matching module to reliably identify positive and negative prototype pairs, thereby establishing robust identity correspondences across day and night. Extensive experiments on public benchmarks validate the effectiveness of our method. Under the unsupervised setting, our framework attains Rank-1 accuracy comparable to state-of-the-art fully supervised methods.

cs.CV↗

UNISON: A Unified Sound Generation and Editing Framework via Deep LLM Fusion

We present UNISON, a latent diffusion framework that unifies speech generation, sound generation, and audio editing within a single model. A single model handles text-to-audio, text-to-speech, zero-shot speaker cloning, mixed speech-and-sound generation, scene-level audio editing, speech-in-scene editing, and timed temporal composition, all of which share a single set of weights. Our architecture features two core designs: (1) Layer-wise deep LLM fusion, which injects hidden states from uniformly sampled layers of a frozen MLLM into corresponding MM-DiT blocks via learned projections, providing depth-matched semantic conditioning that improves instruction following over single-layer baselines; and (2) a unified multi-task architecture where task identity is encoded solely by a channel-wise mask and source audio is provided through VAE-encoded channel concatenation. Training is stabilized by an online GPU-side multi-task data synthesis pipeline with task-homogeneous batching and a two-stage curriculum. With 621M--732M trainable parameters, UNISON achieves results competitive with or exceeding task-specialist models across evaluated domains, while being roughly $4\times$ smaller than comparable unified systems.

eess.AS↗

Small RL Controller, Large Language Model: RL-Guided Adaptive Sampling for Test-Time Scaling

Test-time scaling improves the reasoning performance of large language models but incurs substantial cost in both total computation and latency. Existing adaptive sampling methods partially mitigate this issue by dynamically deciding when to stop sampling, yet they typically rely on heuristic rules or rely on distribution assumptions. In this work, we formulate adaptive sampling as a Markov decision process (MDP). We train a lightweight sampling controller with reinforcement learning (RL) to jointly balance answer correctness, latency, and computation cost. At each round, the controller decides to stop sampling or to acquire additional samples. Our method is lightweight which only relies on statistics of final answers, and can be trained and deployed on CPU. We further show that the resulting framework admits an interpretation as the Lagrangian relaxation of a constrained optimization problem with explicit budget constraints. Experiments against strong baselines such as ASC and ESC show that our method achieves improved trade-offs among answer correctness, sampling rounds, and total samples required.

cs.CL↗

The Time-Frequency Covariance Principle on Unimodular Kac Algebras

This paper extends the short-time Fourier transform (STFT), a fundamental tool in time-frequency analysis, to the quantum group setting of unimodular Kac algebras. For a unimodular Kac algebra \mathbb{G}, we introduce a time-frequency shift operator that combines left translation and modulation operators. Using a window vector in the Hilbert space L^2(\mathbb{G}), we define the corresponding STFT and establish its essential analytic properties, including a Plancherel theorem, the Moyal identity, an inversion formula, and a fundamental identity. Furthermore, we explore the projective corepresentation structure of the time-frequency shift operator, and prove that its reflected version induces a continuous projective left representation of the dual quantum group of the quantum double. Finally, we derive the covariance principle and several uncertainty principles.

math.FA↗

UI-KOBE: Knowledge-Oriented Behavior Exploration for Lightweight Graph-Guided GUI Agents

Recent advances in mobile GUI agents have shown strong potential for automating mobile tasks, but most effective systems still depend on large vision-language models for screenshot understanding and long-horizon planning. Small GUI agents that can be deployed directly on mobile devices are more attractive for practical use, offering lower inference cost and better protection of sensitive on-device information. However, due to limited model capacity, such lightweight agents remain unreliable when planning and executing GUI tasks end-to-end from screenshots alone. We propose Knowledge-Oriented Behavior Exploration (\textbf{UI-KOBE}), a framework that improves lightweight mobile GUI agents with reusable app-specific graph knowledge. UI-KOBE first autonomously explores a mobile application and constructs an app knowledge graph, where nodes represent distinct UI states and edges represent executable transitions. At runtime, a lightweight GUI agent uses the graph as external guidance: given a user task and the current screenshot, it identifies the current graph node and selects among self-loop actions, neighboring transitions, task completion, or fallback free actions associated with that node. By supporting runtime decisions with app-specific graph guidance, UI-KOBE reduces the burden of end-to-end GUI planning and helps lightweight models perform mobile GUI tasks more effectively, offering a practical step toward efficient, interpretable, and privacy-conscious on-device GUI agents.

cs.AI↗

Towards Interpretable Federated Learning

Federated learning (FL) enables multiple data owners to build machine learning models collaboratively without exposing their private local data. In order for FL to achieve widespread adoption, it is important to balance the need for performance, privacy-preservation and interpretability, especially in mission critical applications such as finance and healthcare. Thus, interpretable federated learning (IFL) has become an emerging topic of research attracting significant interest from the academia and the industry alike. Its interdisciplinary nature can be challenging for new researchers to pick up. In this paper, we bridge this gap by providing (to the best of our knowledge) the first survey on IFL. We propose a unique IFL taxonomy which covers relevant works enabling FL models to explain the prediction results, support model debugging, and provide insights into the contributions made by individual data owners or data samples, which in turn, is crucial for allocating rewards fairly to motivate active and reliable participation in FL. We conduct comprehensive analysis of the representative IFL approaches, the commonly adopted performance evaluation metrics, and promising directions towards building versatile IFL techniques.

cs.LG↗