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Rui Peng

Publications and source records attributed to Rui Peng.

At least 55 records · Page 3Linked to original sources

4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes

Reconstructing dynamic scenes from video sequences is a highly promising task in the multimedia domain. While previous methods have made progress, they often struggle with slow rendering and managing temporal complexities such as significant motion and object appearance/disappearance. In this paper, we propose SaRO-GS as a novel dynamic scene representation capable of achieving real-time rendering while effectively handling temporal complexities in dynamic scenes. To address the issue of slow rendering speed, we adopt a Gaussian primitive-based representation and optimize the Gaussians in 4D space, which facilitates real-time rendering with the assistance of 3D Gaussian Splatting. Additionally, to handle temporally complex dynamic scenes, we introduce a Scale-aware Residual Field. This field considers the size information of each Gaussian primitive while encoding its residual feature and aligns with the self-splitting behavior of Gaussian primitives. Furthermore, we propose an Adaptive Optimization Schedule, which assigns different optimization strategies to Gaussian primitives based on their distinct temporal properties, thereby expediting the reconstruction of dynamic regions. Through evaluations on monocular and multi-view datasets, our method has demonstrated state-of-the-art performance. Please see our project page at https://yjb6.github.io/SaRO-GS.github.io.

cs.CV↗

Contact operators in renormalization of attractive singular potentials

We discuss renormalization of chiral nuclear forces in the 3P0 channel of N N scattering at next- to-next-to leading order (N2LO) if the one-pion exchange is treated nonperturbatively at leading order. The matrix elements of the subleading contact potentials become nearly dependent of each other for the so-called exceptional ultraviolet momentum cutoff, making it difficult to determine the strengths of those contact potentials from the empirical phase shifts, as reported in Ref. [1]. We argue that this issue can be resolved by adjusting the strategy by which the low-energy constants are deduced from the data, thus making those exceptional cutoffs amenable to chiral effective field theory.

nucl-th↗

Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis

Despite the substantial progress of novel view synthesis, existing methods, either based on the Neural Radiance Fields (NeRF) or more recently 3D Gaussian Splatting (3DGS), suffer significant degradation when the input becomes sparse. Numerous efforts have been introduced to alleviate this problem, but they still struggle to synthesize satisfactory results efficiently, especially in the large scene. In this paper, we propose SCGaussian, a Structure Consistent Gaussian Splatting method using matching priors to learn 3D consistent scene structure. Considering the high interdependence of Gaussian attributes, we optimize the scene structure in two folds: rendering geometry and, more importantly, the position of Gaussian primitives, which is hard to be directly constrained in the vanilla 3DGS due to the non-structure property. To achieve this, we present a hybrid Gaussian representation. Besides the ordinary non-structure Gaussian primitives, our model also consists of ray-based Gaussian primitives that are bound to matching rays and whose optimization of their positions is restricted along the ray. Thus, we can utilize the matching correspondence to directly enforce the position of these Gaussian primitives to converge to the surface points where rays intersect. Extensive experiments on forward-facing, surrounding, and complex large scenes show the effectiveness of our approach with state-of-the-art performance and high efficiency. Code is available at https://github.com/prstrive/SCGaussian.

cs.CV↗

HDRGS: High Dynamic Range Gaussian Splatting

Recent years have witnessed substantial advancements in the field of 3D reconstruction from 2D images, particularly following the introduction of the neural radiance field (NeRF) technique. However, reconstructing a 3D high dynamic range (HDR) radiance field, which aligns more closely with real-world conditions, from 2D multi-exposure low dynamic range (LDR) images continues to pose significant challenges. Approaches to this issue fall into two categories: grid-based and implicit-based. Implicit methods, using multi-layer perceptrons (MLP), face inefficiencies, limited solvability, and overfitting risks. Conversely, grid-based methods require significant memory and struggle with image quality and long training times. In this paper, we introduce Gaussian Splatting-a recent, high-quality, real-time 3D reconstruction technique-into this domain. We further develop the High Dynamic Range Gaussian Splatting (HDR-GS) method, designed to address the aforementioned challenges. This method enhances color dimensionality by including luminance and uses an asymmetric grid for tone-mapping, swiftly and precisely converting pixel irradiance to color. Our approach improves HDR scene recovery accuracy and integrates a novel coarse-to-fine strategy to speed up model convergence, enhancing robustness against sparse viewpoints and exposure extremes, and preventing local optima. Extensive testing confirms that our method surpasses current state-of-the-art techniques in both synthetic and real-world scenarios.

cs.CV↗

Disentangled Generation and Aggregation for Robust Radiance Fields

The utilization of the triplane-based radiance fields has gained attention in recent years due to its ability to effectively disentangle 3D scenes with a high-quality representation and low computation cost. A key requirement of this method is the precise input of camera poses. However, due to the local update property of the triplane, a similar joint estimation as previous joint pose-NeRF optimization works easily results in local minima. To this end, we propose the Disentangled Triplane Generation module to introduce global feature context and smoothness into triplane learning, which mitigates errors caused by local updating. Then, we propose the Disentangled Plane Aggregation to mitigate the entanglement caused by the common triplane feature aggregation during camera pose updating. In addition, we introduce a two-stage warm-start training strategy to reduce the implicit constraints caused by the triplane generator. Quantitative and qualitative results demonstrate that our proposed method achieves state-of-the-art performance in novel view synthesis with noisy or unknown camera poses, as well as efficient convergence of optimization. Project page: https://gaohchen.github.io/DiGARR/.

cs.CV↗

MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Views

Recently, the Neural Radiance Field (NeRF) advancement has facilitated few-shot Novel View Synthesis (NVS), which is a significant challenge in 3D vision applications. Despite numerous attempts to reduce the dense input requirement in NeRF, it still suffers from time-consumed training and rendering processes. More recently, 3D Gaussian Splatting (3DGS) achieves real-time high-quality rendering with an explicit point-based representation. However, similar to NeRF, it tends to overfit the train views for lack of constraints. In this paper, we propose \textbf{MVPGS}, a few-shot NVS method that excavates the multi-view priors based on 3D Gaussian Splatting. We leverage the recent learning-based Multi-view Stereo (MVS) to enhance the quality of geometric initialization for 3DGS. To mitigate overfitting, we propose a forward-warping method for additional appearance constraints conforming to scenes based on the computed geometry. Furthermore, we introduce a view-consistent geometry constraint for Gaussian parameters to facilitate proper optimization convergence and utilize a monocular depth regularization as compensation. Experiments show that the proposed method achieves state-of-the-art performance with real-time rendering speed. Project page: https://zezeaaa.github.io/projects/MVPGS/

cs.CV↗

All-Electrical Layer-Spintronics in Altermagnetic Bilayer

Electrical manipulation of spin-polarized current is highly desirable yet tremendously challenging in developing ultracompact spintronic device technology. Here we propose a scheme to realize the all-electrical manipulation of spin-polarized current in an altermagnetic bilayer. Such a bilayer system can host layer-spin locking, in which one layer hosts a spin-polarized current while the other layer hosts a current with opposite spin polarization. An out-of-plane electric field breaks the layer degeneracy, leading to a gate-tunable spin-polarized current whose polarization can be fully reversed upon flipping the polarity of the electric field. Using first-principles calculations, we show that CrS bilayer with C-type antiferromagnetic exchange interaction exhibits a hidden layer-spin locking mechanism that enables the spin polarization of the transport current to be electrically manipulated via the layer degree of freedom. We demonstrate that sign-reversible spin polarization as high as 87% can be achieved at room temperature. This work presents the pioneering concept of layer-spintronics which synergizes altermagnetism and bilayer stacking to achieve efficient electrical control of spin.

cond-mat.mes-hall↗

Surface-Centric Modeling for High-Fidelity Generalizable Neural Surface Reconstruction

Reconstructing the high-fidelity surface from multi-view images, especially sparse images, is a critical and practical task that has attracted widespread attention in recent years. However, existing methods are impeded by the memory constraint or the requirement of ground-truth depths and cannot recover satisfactory geometric details. To this end, we propose SuRF, a new Surface-centric framework that incorporates a new Region sparsification based on a matching Field, achieving good trade-offs between performance, efficiency and scalability. To our knowledge, this is the first unsupervised method achieving end-to-end sparsification powered by the introduced matching field, which leverages the weight distribution to efficiently locate the boundary regions containing surface. Instead of predicting an SDF value for each voxel, we present a new region sparsification approach to sparse the volume by judging whether the voxel is inside the surface region. In this way, our model can exploit higher frequency features around the surface with less memory and computational consumption. Extensive experiments on multiple benchmarks containing complex large-scale scenes show that our reconstructions exhibit high-quality details and achieve new state-of-the-art performance, i.e., 46% improvements with 80% less memory consumption. Code is available at https://github.com/prstrive/SuRF.

cs.CV↗

Enhancement of deltaful two-pion exchange nuclear forces

The role of the delta isobar degrees of freedom in nucleon-nucleon scattering is revisited. We attempt to understand why the dimensionally regularized two-pion exchanges with the explicit delta isobar is much stronger than the ones with spectral function regularization. When the cutoff value of spectral function regularization is varied, the isoscalar central component exhibits a rather large cutoff variation. This reveals a surprisingly large numerical factor of the deltaful two-pion exchange potentials. The power counting is adjusted accordingly and we discuss the results and how to improve upon this finding.

nucl-th↗

Interface suppressed nematicity and enhanced superconductivity of FeSe/NdFeO3 in the low doping regime

The discovery of interface-enhanced superconductivity in single-layer FeSe/oxides has generated intensive research interests. Beyond the family of FeSe interfaced with various TiO$_2$ terminated oxides, high pairing temperature up to 80~K has been recently observed in FeSe interfaced with FeO$_x$-terminated LaFeO$_3$. Here we successfully extend the FeSe/FeO$_x$ superconducting interface to FeSe/NdFeO$_3$, by constructing 1uc-FeSe/6uc-NdFeO$_3$/Nb:SrTiO$_3$ heterostructures. Intriguingly, well-annealed FeSe/NdFeO$_3$ exhibits a low doping level of 0.038$\sim$0.046 ~e$^-/$Fe which deviates universally magic doping level (0.10$\sim$0.12 e$^-/\rm{Fe}$) and provides a new playground for studying the FeSe/oxide interface in the low electron-doped regime. Comparing it with thick FeSe films at the comparable electron doping level induced by surface potassium dosing, FeSe/NdFeO$_3$ shows a larger superconducting gap and the absence of a nematic gap, indicating an enhancement of the superconductivity and suppression of nematicity by the FeSe/FeO$_x$ interface. These results not only expand the FeSe/FeO$_x$ superconducting family but also enrich the current understanding on the roles of the oxide interface.

cond-mat.supr-con↗

Inferior interfacial superconductivity in 1 UC FeSe/SrVO$_3$/SrTiO$_3$ with screened interfacial electron-phonon coupling

Monolayer FeSe/TiO$_x$ and FeSe/FeO$_x$ interfaces exhibit significant superconductivity enhancement compared to bulk FeSe, with interfacial electron-phonon coupling (EPC) playing a crucial role. However, the reduced dimensionality in monolayer FeSe, which may drive superconducting fluctuations, complicates the understanding of the enhancement mechanisms. Here we construct a new superconducting interface: monolayer FeSe/SrVO$_3$/SrTiO$_3$, in which the itinerant electrons of highly metallic SrVO$_3$ films can screen all the high-energy Fuchs-Kliewer phonons, including those of SrTiO$_3$, making it the first FeSe/oxide system with screened interfacial EPC while maintaining the monolayer FeSe thickness. Despite comparable doping levels, the heavily electron-doped monolayer FeSe/SrVO$_3$ exhibits a lower pairing temperature ($T_\mathrm{g}$ $\sim$ 48 K) than FeSe/SrTiO$_3$ and FeSe/LaFeO$_3$. Our findings disentangle the contributions of interfacial EPC from dimensionality on enhancing $T_\mathrm{g}$ in FeSe/oxide interfaces, underscoring the importance of interfacial EPC in $T_\mathrm{g}$ enhancement. This FeSe/VO$_x$ interface also provides a platform for studying the interfacial superconductivity.

cond-mat.supr-con↗

GenS: Generalizable Neural Surface Reconstruction from Multi-View Images

Combining the signed distance function (SDF) and differentiable volume rendering has emerged as a powerful paradigm for surface reconstruction from multi-view images without 3D supervision. However, current methods are impeded by requiring long-time per-scene optimizations and cannot generalize to new scenes. In this paper, we present GenS, an end-to-end generalizable neural surface reconstruction model. Unlike coordinate-based methods that train a separate network for each scene, we construct a generalized multi-scale volume to directly encode all scenes. Compared with existing solutions, our representation is more powerful, which can recover high-frequency details while maintaining global smoothness. Meanwhile, we introduce a multi-scale feature-metric consistency to impose the multi-view consistency in a more discriminative multi-scale feature space, which is robust to the failures of the photometric consistency. And the learnable feature can be self-enhanced to continuously improve the matching accuracy and mitigate aggregation ambiguity. Furthermore, we design a view contrast loss to force the model to be robust to those regions covered by few viewpoints through distilling the geometric prior from dense input to sparse input. Extensive experiments on popular benchmarks show that our model can generalize well to new scenes and outperform existing state-of-the-art methods even those employing ground-truth depth supervision. Code is available at https://github.com/prstrive/GenS.

cs.CV↗

Modeling the Dynamic Process of Inventions for Reducing Knowledge Search Costs

A knowledge search is a key process for inventions. However, there is inadequate quantitative modeling of dynamic knowledge search processes and associated search costs. In this study, agent-based and complex network methodologies were proposed to quantitatively describe the dynamic process of knowledge search for actual inventions. Prior knowledge networks (PKNs), the search space of historical patents, were constructed, representative search rules were formulated for R&D agents, and measures for knowledge search cost were designed to serve as search objectives. Simulation results in the field of photolithographic technology show that search costs differ significantly with different search rules. Familiarity and Degree rules significantly outperform BFS, DFS and Recency rules in terms of knowledge search costs, and are less affected by the size and density of PKNs. Interestingly, there is no significant correlation between the mean and variance of search costs and patent value, indicating that high-value patents are not particularly difficult to obtain. The implications for innovation theories and R&D practices are drawn from the models and results.

cs.SI↗

Generative Software Engineering

The rapid development of deep learning techniques, improved computational power, and the availability of vast training data have led to significant advancements in pre-trained models and large language models (LLMs). Pre-trained models based on architectures such as BERT and Transformer, as well as LLMs like ChatGPT, have demonstrated remarkable language capabilities and found applications in Software engineering. Software engineering tasks can be divided into many categories, among which generative tasks are the most concern by researchers, where pre-trained models and LLMs possess powerful language representation and contextual awareness capabilities, enabling them to leverage diverse training data and adapt to generative tasks through fine-tuning, transfer learning, and prompt engineering. These advantages make them effective tools in generative tasks and have demonstrated excellent performance. In this paper, we present a comprehensive literature review of generative tasks in SE using pre-trained models and LLMs. We accurately categorize SE generative tasks based on software engineering methodologies and summarize the advanced pre-trained models and LLMs involved, as well as the datasets and evaluation metrics used. Additionally, we identify key strengths, weaknesses, and gaps in existing approaches, and propose potential research directions. This review aims to provide researchers and practitioners with an in-depth analysis and guidance on the application of pre-trained models and LLMs in generative tasks within SE.

cs.SE↗

VideoMV: Consistent Multi-View Generation Based on Large Video Generative Model

Generating multi-view images based on text or single-image prompts is a critical capability for the creation of 3D content. Two fundamental questions on this topic are what data we use for training and how to ensure multi-view consistency. This paper introduces a novel framework that makes fundamental contributions to both questions. Unlike leveraging images from 2D diffusion models for training, we propose a dense consistent multi-view generation model that is fine-tuned from off-the-shelf video generative models. Images from video generative models are more suitable for multi-view generation because the underlying network architecture that generates them employs a temporal module to enforce frame consistency. Moreover, the video data sets used to train these models are abundant and diverse, leading to a reduced train-finetuning domain gap. To enhance multi-view consistency, we introduce a 3D-Aware Denoising Sampling, which first employs a feed-forward reconstruction module to get an explicit global 3D model, and then adopts a sampling strategy that effectively involves images rendered from the global 3D model into the denoising sampling loop to improve the multi-view consistency of the final images. As a by-product, this module also provides a fast way to create 3D assets represented by 3D Gaussians within a few seconds. Our approach can generate 24 dense views and converges much faster in training than state-of-the-art approaches (4 GPU hours versus many thousand GPU hours) with comparable visual quality and consistency. By further fine-tuning, our approach outperforms existing state-of-the-art methods in both quantitative metrics and visual effects. Our project page is aigc3d.github.io/VideoMV.

cs.CV↗

Electrical 180o switching of Néel vector in spin-splitting antiferromagnet

Antiferromagnetic spintronics have attracted wide attention due to its great potential in constructing ultra-dense and ultra-fast antiferromagnetic memory that suits modern high-performance information technology. The electrical 180o switching of Néel vector is a long-term goal for developing electrical-controllable antiferromagnetic memory with opposite Néel vectors as binary "0" and "1". However, the state-of-art antiferromagnetic switching mechanisms have long been limited for 90o or 120o switching of Néel vector, which unavoidably require multiple writing channels that contradicts ultra-dense integration. Here, we propose a deterministic switching mechanism based on spin-orbit torque with asymmetric energy barrier, and experimentally achieve electrical 180o switching of spin-splitting antiferromagnet Mn5Si3. Such a 180o switching is read out by the Néel vector-induced anomalous Hall effect. Based on our writing and readout methods, we fabricate an antiferromagnet device with electrical-controllable high and low resistance states that accomplishes robust write and read cycles. Besides fundamental advance, our work promotes practical spin-splitting antiferromagnetic devices based on spin-splitting antiferromagnet.

cond-mat.mtrl-sci↗

ICI-Free Channel Estimation and Wireless Gesture Recognition Based on Cellular Signals

Device-free wireless sensing attracts enormous attentions since it senses the environment without additional devices. While cellular signals are good opportunistic radio sources, the influence of inter-cell interference (ICI) on wireless sensing has not been adequately addressed. In this letter, we first investigate the cause of ICI and its impact on wireless sensing. Then we propose an ICI-free channel estimation method by reconstructing the broadcast signals of adjacent cells and solving simultaneous equations. Wireless gesture recognition can be greatly benefited by ICI mitigation. Finally, we build a prototype system to receive the commercial 4G-LTE signals, and demonstrate the accuracies of wireless gesture recognition under various conditions.

eess.SP↗

Emergent lifetime distribution from complex network systems aging

Most theoretical analysis for lifetime distribution explains origins of specific distribution based on independent failure. We develop a unified framework encompassing different lifetime distribution for failure-coupled network systems. We find three types of system lifetime distributions emerged from competence between system size N and failure coupling strength $ϕ$. System lifetime distribution can be describe by modified Weibull model, which degenerates into Gompertz model when N dominates and exponential distribution when $ϕ$ dominates. We derive asymptotic lifetime distribution. Specially, we derive a fundamental equation of thermodynamics for failure-coupled systems. Our study will help design highly reliable systems.

physics.soc-ph↗