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Rui Yan

Publications and source records attributed to Rui Yan.

At least 271 records · Page 15Linked to original sources

The Style-Content Duality of Attractiveness: Learning to Write Eye-Catching Headlines via Disentanglement

Eye-catching headlines function as the first device to trigger more clicks, bringing reciprocal effect between producers and viewers. Producers can obtain more traffic and profits, and readers can have access to outstanding articles. When generating attractive headlines, it is important to not only capture the attractive content but also follow an eye-catching written style. In this paper, we propose a Disentanglement-based Attractive Headline Generator (DAHG) that generates headline which captures the attractive content following the attractive style. Concretely, we first devise a disentanglement module to divide the style and content of an attractive prototype headline into latent spaces, with two auxiliary constraints to ensure the two spaces are indeed disentangled. The latent content information is then used to further polish the document representation and help capture the salient part. Finally, the generator takes the polished document as input to generate headline under the guidance of the attractive style. Extensive experiments on the public Kuaibao dataset show that DAHG achieves state-of-the-art performance. Human evaluation also demonstrates that DAHG triggers 22% more clicks than existing models.

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Interactive Fusion of Multi-level Features for Compositional Activity Recognition

To understand a complex action, multiple sources of information, including appearance, positional, and semantic features, need to be integrated. However, these features are difficult to be fused since they often differ significantly in modality and dimensionality. In this paper, we present a novel framework that accomplishes this goal by interactive fusion, namely, projecting features across different spaces and guiding it using an auxiliary prediction task. Specifically, we implement the framework in three steps, namely, positional-to-appearance feature extraction, semantic feature interaction, and semantic-to-positional prediction. We evaluate our approach on two action recognition datasets, Something-Something and Charades. Interactive fusion achieves consistent accuracy gain beyond off-the-shelf action recognition algorithms. In particular, on Something-Else, the compositional setting of Something-Something, interactive fusion reports a remarkable gain of 2.9% in terms of top-1 accuracy.

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Unsupervised Domain Adaptation of a Pretrained Cross-Lingual Language Model

Recent research indicates that pretraining cross-lingual language models on large-scale unlabeled texts yields significant performance improvements over various cross-lingual and low-resource tasks. Through training on one hundred languages and terabytes of texts, cross-lingual language models have proven to be effective in leveraging high-resource languages to enhance low-resource language processing and outperform monolingual models. In this paper, we further investigate the cross-lingual and cross-domain (CLCD) setting when a pretrained cross-lingual language model needs to adapt to new domains. Specifically, we propose a novel unsupervised feature decomposition method that can automatically extract domain-specific features and domain-invariant features from the entangled pretrained cross-lingual representations, given unlabeled raw texts in the source language. Our proposed model leverages mutual information estimation to decompose the representations computed by a cross-lingual model into domain-invariant and domain-specific parts. Experimental results show that our proposed method achieves significant performance improvements over the state-of-the-art pretrained cross-lingual language model in the CLCD setting. The source code of this paper is publicly available at https://github.com/lijuntaopku/UFD.

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Meaningful Answer Generation of E-Commerce Question-Answering

In e-commerce portals, generating answers for product-related questions has become a crucial task. In this paper, we focus on the task of product-aware answer generation, which learns to generate an accurate and complete answer from large-scale unlabeled e-commerce reviews and product attributes. However, safe answer problems pose significant challenges to text generation tasks, and e-commerce question-answering task is no exception. To generate more meaningful answers, in this paper, we propose a novel generative neural model, called the Meaningful Product Answer Generator (MPAG), which alleviates the safe answer problem by taking product reviews, product attributes, and a prototype answer into consideration. Product reviews and product attributes are used to provide meaningful content, while the prototype answer can yield a more diverse answer pattern. To this end, we propose a novel answer generator with a review reasoning module and a prototype answer reader. Our key idea is to obtain the correct question-aware information from a large scale collection of reviews and learn how to write a coherent and meaningful answer from an existing prototype answer. To be more specific, we propose a read-and-write memory consisting of selective writing units to conduct reasoning among these reviews. We then employ a prototype reader consisting of comprehensive matching to extract the answer skeleton from the prototype answer. Finally, we propose an answer editor to generate the final answer by taking the question and the above parts as input. Conducted on a real-world dataset collected from an e-commerce platform, extensive experimental results show that our model achieves state-of-the-art performance in terms of both automatic metrics and human evaluations. Human evaluation also demonstrates that our model can consistently generate specific and proper answers.

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Learning to Respond with Your Favorite Stickers: A Framework of Unifying Multi-Modality and User Preference in Multi-Turn Dialog

Stickers with vivid and engaging expressions are becoming increasingly popular in online messaging apps, and some works are dedicated to automatically select sticker response by matching the stickers image with previous utterances. However, existing methods usually focus on measuring the matching degree between the dialog context and sticker image, which ignores the user preference of using stickers. Hence, in this paper, we propose to recommend an appropriate sticker to user based on multi-turn dialog context and sticker using history of user. Two main challenges are confronted in this task. One is to model the sticker preference of user based on the previous sticker selection history. Another challenge is to jointly fuse the user preference and the matching between dialog context and candidate sticker into final prediction making. To tackle these challenges, we propose a \emph{Preference Enhanced Sticker Response Selector} (PESRS) model. Specifically, PESRS first employs a convolutional based sticker image encoder and a self-attention based multi-turn dialog encoder to obtain the representation of stickers and utterances. Next, deep interaction network is proposed to conduct deep matching between the sticker and each utterance. Then, we model the user preference by using the recently selected stickers as input, and use a key-value memory network to store the preference representation. PESRS then learns the short-term and long-term dependency between all interaction results by a fusion network, and dynamically fuse the user preference representation into the final sticker selection prediction. Extensive experiments conducted on a large-scale real-world dialog dataset show that our model achieves the state-of-the-art performance for all commonly-used metrics. Experiments also verify the effectiveness of each component of PESRS.

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Knowledge-Grounded Dialogue Generation with Pre-trained Language Models

We study knowledge-grounded dialogue generation with pre-trained language models. To leverage the redundant external knowledge under capacity constraint, we propose equipping response generation defined by a pre-trained language model with a knowledge selection module, and an unsupervised approach to jointly optimizing knowledge selection and response generation with unlabeled dialogues. Empirical results on two benchmarks indicate that our model can significantly outperform state-of-the-art methods in both automatic evaluation and human judgment.

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VMSMO: Learning to Generate Multimodal Summary for Video-based News Articles

A popular multimedia news format nowadays is providing users with a lively video and a corresponding news article, which is employed by influential news media including CNN, BBC, and social media including Twitter and Weibo. In such a case, automatically choosing a proper cover frame of the video and generating an appropriate textual summary of the article can help editors save time, and readers make the decision more effectively. Hence, in this paper, we propose the task of Video-based Multimodal Summarization with Multimodal Output (VMSMO) to tackle such a problem. The main challenge in this task is to jointly model the temporal dependency of video with semantic meaning of article. To this end, we propose a Dual-Interaction-based Multimodal Summarizer (DIMS), consisting of a dual interaction module and multimodal generator. In the dual interaction module, we propose a conditional self-attention mechanism that captures local semantic information within video and a global-attention mechanism that handles the semantic relationship between news text and video from a high level. Extensive experiments conducted on a large-scale real-world VMSMO dataset show that DIMS achieves the state-of-the-art performance in terms of both automatic metrics and human evaluations.

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Learning an Effective Context-Response Matching Model with Self-Supervised Tasks for Retrieval-based Dialogues

Building an intelligent dialogue system with the ability to select a proper response according to a multi-turn context is a great challenging task. Existing studies focus on building a context-response matching model with various neural architectures or PLMs and typically learning with a single response prediction task. These approaches overlook many potential training signals contained in dialogue data, which might be beneficial for context understanding and produce better features for response prediction. Besides, the response retrieved from existing dialogue systems supervised by the conventional way still faces some critical challenges, including incoherence and inconsistency. To address these issues, in this paper, we propose learning a context-response matching model with auxiliary self-supervised tasks designed for the dialogue data based on pre-trained language models. Specifically, we introduce four self-supervised tasks including next session prediction, utterance restoration, incoherence detection and consistency discrimination, and jointly train the PLM-based response selection model with these auxiliary tasks in a multi-task manner. By this means, the auxiliary tasks can guide the learning of the matching model to achieve a better local optimum and select a more proper response. Experiment results on two benchmarks indicate that the proposed auxiliary self-supervised tasks bring significant improvement for multi-turn response selection in retrieval-based dialogues, and our model achieves new state-of-the-art results on both datasets.

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Social Adaptive Module for Weakly-supervised Group Activity Recognition

This paper presents a new task named weakly-supervised group activity recognition (GAR) which differs from conventional GAR tasks in that only video-level labels are available, yet the important persons within each frame are not provided even in the training data. This eases us to collect and annotate a large-scale NBA dataset and thus raise new challenges to GAR. To mine useful information from weak supervision, we present a key insight that key instances are likely to be related to each other, and thus design a social adaptive module (SAM) to reason about key persons and frames from noisy data. Experiments show significant improvement on the NBA dataset as well as the popular volleyball dataset. In particular, our model trained on video-level annotation achieves comparable accuracy to prior algorithms which required strong labels.

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Policy Evaluation and Seeking for Multi-Agent Reinforcement Learning via Best Response

This paper introduces two metrics (cycle-based and memory-based metrics), grounded on a dynamical game-theoretic solution concept called sink equilibrium, for the evaluation, ranking, and computation of policies in multi-agent learning. We adopt strict best response dynamics (SBRD) to model selfish behaviors at a meta-level for multi-agent reinforcement learning. Our approach can deal with dynamical cyclical behaviors (unlike approaches based on Nash equilibria and Elo ratings), and is more compatible with single-agent reinforcement learning than alpha-rank which relies on weakly better responses. We first consider settings where the difference between largest and second largest underlying metric has a known lower bound. With this knowledge we propose a class of perturbed SBRD with the following property: only policies with maximum metric are observed with nonzero probability for a broad class of stochastic games with finite memory. We then consider settings where the lower bound for the difference is unknown. For this setting, we propose a class of perturbed SBRD such that the metrics of the policies observed with nonzero probability differ from the optimal by any given tolerance. The proposed perturbed SBRD addresses the opponent-induced non-stationarity by fixing the strategies of others for the learning agent, and uses empirical game-theoretic analysis to estimate payoffs for each strategy profile obtained due to the perturbation.

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Cross-Lingual Low-Resource Set-to-Description Retrieval for Global E-Commerce

With the prosperous of cross-border e-commerce, there is an urgent demand for designing intelligent approaches for assisting e-commerce sellers to offer local products for consumers from all over the world. In this paper, we explore a new task of cross-lingual information retrieval, i.e., cross-lingual set-to-description retrieval in cross-border e-commerce, which involves matching product attribute sets in the source language with persuasive product descriptions in the target language. We manually collect a new and high-quality paired dataset, where each pair contains an unordered product attribute set in the source language and an informative product description in the target language. As the dataset construction process is both time-consuming and costly, the new dataset only comprises of 13.5k pairs, which is a low-resource setting and can be viewed as a challenging testbed for model development and evaluation in cross-border e-commerce. To tackle this cross-lingual set-to-description retrieval task, we propose a novel cross-lingual matching network (CLMN) with the enhancement of context-dependent cross-lingual mapping upon the pre-trained monolingual BERT representations. Experimental results indicate that our proposed CLMN yields impressive results on the challenging task and the context-dependent cross-lingual mapping on BERT yields noticeable improvement over the pre-trained multi-lingual BERT model.

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Learning to Customize Model Structures for Few-shot Dialogue Generation Tasks

Training the generative models with minimal corpus is one of the critical challenges for building open-domain dialogue systems. Existing methods tend to use the meta-learning framework which pre-trains the parameters on all non-target tasks then fine-tunes on the target task. However, fine-tuning distinguishes tasks from the parameter perspective but ignores the model-structure perspective, resulting in similar dialogue models for different tasks. In this paper, we propose an algorithm that can customize a unique dialogue model for each task in the few-shot setting. In our approach, each dialogue model consists of a shared module, a gating module, and a private module. The first two modules are shared among all the tasks, while the third one will differentiate into different network structures to better capture the characteristics of the corresponding task. The extensive experiments on two datasets show that our method outperforms all the baselines in terms of task consistency, response quality, and diversity.

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Epipolar Transformers

A common approach to localize 3D human joints in a synchronized and calibrated multi-view setup consists of two-steps: (1) apply a 2D detector separately on each view to localize joints in 2D, and (2) perform robust triangulation on 2D detections from each view to acquire the 3D joint locations. However, in step 1, the 2D detector is limited to solving challenging cases which could potentially be better resolved in 3D, such as occlusions and oblique viewing angles, purely in 2D without leveraging any 3D information. Therefore, we propose the differentiable "epipolar transformer", which enables the 2D detector to leverage 3D-aware features to improve 2D pose estimation. The intuition is: given a 2D location p in the current view, we would like to first find its corresponding point p' in a neighboring view, and then combine the features at p' with the features at p, thus leading to a 3D-aware feature at p. Inspired by stereo matching, the epipolar transformer leverages epipolar constraints and feature matching to approximate the features at p'. Experiments on InterHand and Human3.6M show that our approach has consistent improvements over the baselines. Specifically, in the condition where no external data is used, our Human3.6M model trained with ResNet-50 backbone and image size 256 x 256 outperforms state-of-the-art by 4.23 mm and achieves MPJPE 26.9 mm.

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From Standard Summarization to New Tasks and Beyond: Summarization with Manifold Information

Text summarization is the research area aiming at creating a short and condensed version of the original document, which conveys the main idea of the document in a few words. This research topic has started to attract the attention of a large community of researchers, and it is nowadays counted as one of the most promising research areas. In general, text summarization algorithms aim at using a plain text document as input and then output a summary. However, in real-world applications, most of the data is not in a plain text format. Instead, there is much manifold information to be summarized, such as the summary for a web page based on a query in the search engine, extreme long document (e.g., academic paper), dialog history and so on. In this paper, we focus on the survey of these new summarization tasks and approaches in the real-world application.

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EnsembleGAN: Adversarial Learning for Retrieval-Generation Ensemble Model on Short-Text Conversation

Generating qualitative responses has always been a challenge for human-computer dialogue systems. Existing dialogue systems generally derive from either retrieval-based or generative-based approaches, both of which have their own pros and cons. Despite the natural idea of an ensemble model of the two, existing ensemble methods only focused on leveraging one approach to enhance another, we argue however that they can be further mutually enhanced with a proper training strategy. In this paper, we propose ensembleGAN, an adversarial learning framework for enhancing a retrieval-generation ensemble model in open-domain conversation scenario. It consists of a language-model-like generator, a ranker generator, and one ranker discriminator. Aiming at generating responses that approximate the ground-truth and receive high ranking scores from the discriminator, the two generators learn to generate improved highly relevant responses and competitive unobserved candidates respectively, while the discriminative ranker is trained to identify true responses from adversarial ones, thus featuring the merits of both generator counterparts. The experimental results on a large short-text conversation data demonstrate the effectiveness of the ensembleGAN by the amelioration on both human and automatic evaluation metrics.

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Learning to Respond with Stickers: A Framework of Unifying Multi-Modality in Multi-Turn Dialog

Stickers with vivid and engaging expressions are becoming increasingly popular in online messaging apps, and some works are dedicated to automatically select sticker response by matching text labels of stickers with previous utterances. However, due to their large quantities, it is impractical to require text labels for the all stickers. Hence, in this paper, we propose to recommend an appropriate sticker to user based on multi-turn dialog context history without any external labels. Two main challenges are confronted in this task. One is to learn semantic meaning of stickers without corresponding text labels. Another challenge is to jointly model the candidate sticker with the multi-turn dialog context. To tackle these challenges, we propose a sticker response selector (SRS) model. Specifically, SRS first employs a convolutional based sticker image encoder and a self-attention based multi-turn dialog encoder to obtain the representation of stickers and utterances. Next, deep interaction network is proposed to conduct deep matching between the sticker with each utterance in the dialog history. SRS then learns the short-term and long-term dependency between all interaction results by a fusion network to output the the final matching score. To evaluate our proposed method, we collect a large-scale real-world dialog dataset with stickers from one of the most popular online chatting platform. Extensive experiments conducted on this dataset show that our model achieves the state-of-the-art performance for all commonly-used metrics. Experiments also verify the effectiveness of each component of SRS. To facilitate further research in sticker selection field, we release this dataset of 340K multi-turn dialog and sticker pairs.

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Low-Resource Knowledge-Grounded Dialogue Generation

Responding with knowledge has been recognized as an important capability for an intelligent conversational agent. Yet knowledge-grounded dialogues, as training data for learning such a response generation model, are difficult to obtain. Motivated by the challenge in practice, we consider knowledge-grounded dialogue generation under a natural assumption that only limited training examples are available. In such a low-resource setting, we devise a disentangled response decoder in order to isolate parameters that depend on knowledge-grounded dialogues from the entire generation model. By this means, the major part of the model can be learned from a large number of ungrounded dialogues and unstructured documents, while the remaining small parameters can be well fitted using the limited training examples. Evaluation results on two benchmarks indicate that with only 1/8 training data, our model can achieve the state-of-the-art performance and generalize well on out-of-domain knowledge.

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Matching-Based Capture Strategies for 3D Heterogeneous Multiplayer Reach-Avoid Differential Games

This paper studies a 3D multiplayer reach-avoid differential game with a goal region and a play region. Multiple pursuers defend the goal region by consecutively capturing multiple evaders in the play region. The players have heterogeneous moving speeds and the pursuers have heterogeneous capture radii. Since this game is hard to analyze directly, we decompose the whole game as many subgames which involve multiple pursuers and only one evader. Then, these subgames are used as a building block for the pursuer-evader matching. First, for multiple pursuers and one evader, we introduce an evasion space (ES) method characterized by a potential function to construct a guaranteed pursuer winning strategy. Then, based on this strategy, we develop conditions to determine whether a pursuit team can guard the goal region against one evader. It is shown that in 3D, if a pursuit team is able to defend the goal region against an evader, then at most three pursuers in the team are necessarily needed. We also compute the value function of the Hamilton-Jacobi-Isaacs (HJI) equation for a special subgame of degree. To capture the maximum number of evaders in the open-loop sense, we formulate a maximum bipartite matching problem with conflict graph (MBMC). We show that the MBMC is NP-hard and design a polynomial-time constant-factor approximation algorithm to solve it. Finally, we propose a receding horizon strategy for the pursuit team where in each horizon an MBMC is solved and the strategies of the pursuers are given. We also extend our results to the case of a bounded convex play region where the evaders escape through an exit. Two numerical examples are provided to demonstrate the obtained results.

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