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Rui Yan

Publications and source records attributed to Rui Yan.

At least 289 records · Page 16Linked to original sources

RPM-Oriented Query Rewriting Framework for E-commerce Keyword-Based Sponsored Search

Sponsored search optimizes revenue and relevance, which is estimated by Revenue Per Mille (RPM). Existing sponsored search models are all based on traditional statistical models, which have poor RPM performance when queries follow a heavy-tailed distribution. Here, we propose an RPM-oriented Query Rewriting Framework (RQRF) which outputs related bid keywords that can yield high RPM. RQRF embeds both queries and bid keywords to vectors in the same implicit space, converting the rewriting probability between each query and keyword to the distance between the two vectors. For label construction, we propose an RPM-oriented sample construction method, labeling keywords based on whether or not they can lead to high RPM. Extensive experiments are conducted to evaluate performance of RQRF. In a one month large-scale real-world traffic of e-commerce sponsored search system, the proposed model significantly outperforms traditional baseline.

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Guarding a Subspace in High-Dimensional Space with Two Defenders and One Attacker

This paper considers a subspace guarding game in high-dimensional space which consists of a play subspace and a target subspace. Two faster defenders cooperate to protect the target subspace by capturing an attacker which strives to enter the target subspace from the play subspace without being captured. A closed-form solution is provided from the perspectives of kind and degree. Contributions of the work include the use of the attack subspace (AS) method to construct the barrier, by which the game winner can be perfectly predicted before the game starts. In addition to this inclusion, with the priori information about the game result, a critical payoff function is designed when the defenders can win the game. Then, the optimal strategy for each player is explicitly reformulated as a saddle-point equilibrium. Finally, we apply these theoretical results to a half-space guarding game in three-dimensional space. Since the whole achieved developments are analytical, they require a little memory without computational burden and allow for real-time updates, beyond the capacity of traditional Hamilton-Jacobi-Isaacs method. It is worth noting that this is the first time in the current work to consider the target guarding games for arbitrary high-dimensional space, and in a fully analytical form.

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Query-bag Matching with Mutual Coverage for Information-seeking Conversations in E-commerce

Information-seeking conversation system aims at satisfying the information needs of users through conversations. Text matching between a user query and a pre-collected question is an important part of the information-seeking conversation in E-commerce. In the practical scenario, a sort of questions always correspond to a same answer. Naturally, these questions can form a bag. Learning the matching between user query and bag directly may improve the conversation performance, denoted as query-bag matching. Inspired by such opinion, we propose a query-bag matching model which mainly utilizes the mutual coverage between query and bag and measures the degree of the content in the query mentioned by the bag, and vice verse. In addition, the learned bag representation in word level helps find the main points of a bag in a fine grade and promotes the query-bag matching performance. Experiments on two datasets show the effectiveness of our model.

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Transformation of Dense and Sparse Text Representations

Sparsity is regarded as a desirable property of representations, especially in terms of explanation. However, its usage has been limited due to the gap with dense representations. Most NLP research progresses in recent years are based on dense representations. Thus the desirable property of sparsity cannot be leveraged. Inspired by Fourier Transformation, in this paper, we propose a novel Semantic Transformation method to bridge the dense and sparse spaces, which can facilitate the NLP research to shift from dense space to sparse space or to jointly use both spaces. The key idea of the proposed approach is to use a Forward Transformation to transform dense representations to sparse representations. Then some useful operations in the sparse space can be performed over the sparse representations, and the sparse representations can be used directly to perform downstream tasks such as text classification and natural language inference. Then, a Backward Transformation can also be carried out to transform those processed sparse representations to dense representations. Experiments using classification tasks and natural language inference task show that the proposed Semantic Transformation is effective.

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Multilingual Dialogue Generation with Shared-Private Memory

Existing dialog systems are all monolingual, where features shared among different languages are rarely explored. In this paper, we introduce a novel multilingual dialogue system. Specifically, we augment the sequence to sequence framework with improved shared-private memory. The shared memory learns common features among different languages and facilitates a cross-lingual transfer to boost dialogue systems, while the private memory is owned by each separate language to capture its unique feature. Experiments conducted on Chinese and English conversation corpora of different scales show that our proposed architecture outperforms the individually learned model with the help of the other language, where the improvement is particularly distinct when the training data is limited.

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Semi-supervised Text Style Transfer: Cross Projection in Latent Space

Text style transfer task requires the model to transfer a sentence of one style to another style while retaining its original content meaning, which is a challenging problem that has long suffered from the shortage of parallel data. In this paper, we first propose a semi-supervised text style transfer model that combines the small-scale parallel data with the large-scale nonparallel data. With these two types of training data, we introduce a projection function between the latent space of different styles and design two constraints to train it. We also introduce two other simple but effective semi-supervised methods to compare with. To evaluate the performance of the proposed methods, we build and release a novel style transfer dataset that alters sentences between the style of ancient Chinese poem and the modern Chinese.

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How to Write Summaries with Patterns? Learning towards Abstractive Summarization through Prototype Editing

Under special circumstances, summaries should conform to a particular style with patterns, such as court judgments and abstracts in academic papers. To this end, the prototype document-summary pairs can be utilized to generate better summaries. There are two main challenges in this task: (1) the model needs to incorporate learned patterns from the prototype, but (2) should avoid copying contents other than the patternized words---such as irrelevant facts---into the generated summaries. To tackle these challenges, we design a model named Prototype Editing based Summary Generator (PESG). PESG first learns summary patterns and prototype facts by analyzing the correlation between a prototype document and its summary. Prototype facts are then utilized to help extract facts from the input document. Next, an editing generator generates new summary based on the summary pattern or extracted facts. Finally, to address the second challenge, a fact checker is used to estimate mutual information between the input document and generated summary, providing an additional signal for the generator. Extensive experiments conducted on a large-scale real-world text summarization dataset show that PESG achieves the state-of-the-art performance in terms of both automatic metrics and human evaluations.

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Relation-Aware Entity Alignment for Heterogeneous Knowledge Graphs

Entity alignment is the task of linking entities with the same real-world identity from different knowledge graphs (KGs), which has been recently dominated by embedding-based methods. Such approaches work by learning KG representations so that entity alignment can be performed by measuring the similarities between entity embeddings. While promising, prior works in the field often fail to properly capture complex relation information that commonly exists in multi-relational KGs, leaving much room for improvement. In this paper, we propose a novel Relation-aware Dual-Graph Convolutional Network (RDGCN) to incorporate relation information via attentive interactions between the knowledge graph and its dual relation counterpart, and further capture neighboring structures to learn better entity representations. Experiments on three real-world cross-lingual datasets show that our approach delivers better and more robust results over the state-of-the-art alignment methods by learning better KG representations.

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Mimicking Human Process: Text Representation via Latent Semantic Clustering for Classification

Considering that words with different characteristic in the text have different importance for classification, grouping them together separately can strengthen the semantic expression of each part. Thus we propose a new text representation scheme by clustering words according to their latent semantics and composing them together to get a set of cluster vectors, which are then concatenated as the final text representation. Evaluation on five classification benchmarks proves the effectiveness of our method. We further conduct visualization analysis showing statistical clustering results and verifying the validity of our motivation.

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A Document-grounded Matching Network for Response Selection in Retrieval-based Chatbots

We present a document-grounded matching network (DGMN) for response selection that can power a knowledge-aware retrieval-based chatbot system. The challenges of building such a model lie in how to ground conversation contexts with background documents and how to recognize important information in the documents for matching. To overcome the challenges, DGMN fuses information in a document and a context into representations of each other, and dynamically determines if grounding is necessary and importance of different parts of the document and the context through hierarchical interaction with a response at the matching step. Empirical studies on two public data sets indicate that DGMN can significantly improve upon state-of-the-art methods and at the same time enjoys good interpretability.

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Learning a Matching Model with Co-teaching for Multi-turn Response Selection in Retrieval-based Dialogue Systems

We study learning of a matching model for response selection in retrieval-based dialogue systems. The problem is equally important with designing the architecture of a model, but is less explored in existing literature. To learn a robust matching model from noisy training data, we propose a general co-teaching framework with three specific teaching strategies that cover both teaching with loss functions and teaching with data curriculum. Under the framework, we simultaneously learn two matching models with independent training sets. In each iteration, one model transfers the knowledge learned from its training set to the other model, and at the same time receives the guide from the other model on how to overcome noise in training. Through being both a teacher and a student, the two models learn from each other and get improved together. Evaluation results on two public data sets indicate that the proposed learning approach can generally and significantly improve the performance of existing matching models.

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Improving Matching Models with Hierarchical Contextualized Representations for Multi-turn Response Selection

In this paper, we study context-response matching with pre-trained contextualized representations for multi-turn response selection in retrieval-based chatbots. Existing models, such as Cove and ELMo, are trained with limited context (often a single sentence or paragraph), and may not work well on multi-turn conversations, due to the hierarchical nature, informal language, and domain-specific words. To address the challenges, we propose pre-training hierarchical contextualized representations, including contextual word-level and sentence-level representations, by learning a dialogue generation model from large-scale conversations with a hierarchical encoder-decoder architecture. Then the two levels of representations are blended into the input and output layer of a matching model respectively. Experimental results on two benchmark conversation datasets indicate that the proposed hierarchical contextualized representations can bring significantly and consistently improvement to existing matching models for response selection.

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GSN: A Graph-Structured Network for Multi-Party Dialogues

Existing neural models for dialogue response generation assume that utterances are sequentially organized. However, many real-world dialogues involve multiple interlocutors (i.e., multi-party dialogues), where the assumption does not hold as utterances from different interlocutors can occur "in parallel." This paper generalizes existing sequence-based models to a Graph-Structured neural Network (GSN) for dialogue modeling. The core of GSN is a graph-based encoder that can model the information flow along the graph-structured dialogues (two-party sequential dialogues are a special case). Experimental results show that GSN significantly outperforms existing sequence-based models.

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Iterative Document Representation Learning Towards Summarization with Polishing

In this paper, we introduce Iterative Text Summarization (ITS), an iteration-based model for supervised extractive text summarization, inspired by the observation that it is often necessary for a human to read an article multiple times in order to fully understand and summarize its contents. Current summarization approaches read through a document only once to generate a document representation, resulting in a sub-optimal representation. To address this issue we introduce a model which iteratively polishes the document representation on many passes through the document. As part of our model, we also introduce a selective reading mechanism that decides more accurately the extent to which each sentence in the model should be updated. Experimental results on the CNN/DailyMail and DUC2002 datasets demonstrate that our model significantly outperforms state-of-the-art extractive systems when evaluated by machines and by humans.

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Construction of the Barrier for Reach-Avoid Differential Games in Three-Dimensional Space with Four Equal-Speed Players

This paper considers a reach-avoid differential game in three-dimensional space with four equal-speed players. A plane divides the game space into a play subspace and a goal subspace. The evader aims at entering the goal subspace while three pursuers cooperate to prevent that by capturing the evader. A complete, closed-form barrier for this differential game is provided, by which the game winner can be perfectly predicted before the game starts. All possible cooperations among three pursuers are considered and thus the guaranteed winning for each team is a prior. Furthermore, an algorithm is designed to compute the barrier for multiple pursuers of any numbers and any initial configurations. More realistically, since the whole achieved developments are analytical, they require a little memory without computational burden and allow for real-time updates, beyond the capacity of traditional Hamilton-Jacobi-Isaacs method.

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Task Assignment for Multiplayer Reach-Avoid Games in Convex Domains via Analytical Barriers

This work considers a multiplayer reach-avoid game between two adversarial teams in a general convex domain which consists of a target region and a play region. The evasion team, initially lying in the play region, aims to send as many its team members into the target region as possible, while the pursuit team with its team members initially distributed in both play region and target region, strives to prevent that by capturing the evaders. We aim at investigating a task assignment about the pursuer-evader matching, which can maximize the number of the evaders who can be captured before reaching the target region safely when both teams play optimally. To address this, two winning regions for a group of pursuers to intercept an evader are determined by constructing an analytical barrier which divides these two parts. Then, a task assignment to guarantee the most evaders intercepted is provided by solving a simplified 0-1 integer programming instead of a non-deterministic polynomial problem, easing the computation burden dramatically. It is worth noting that except the task assignment, the whole analysis is analytical. Finally, simulation results are also presented.

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Plan-And-Write: Towards Better Automatic Storytelling

Automatic storytelling is challenging since it requires generating long, coherent natural language to describes a sensible sequence of events. Despite considerable efforts on automatic story generation in the past, prior work either is restricted in plot planning, or can only generate stories in a narrow domain. In this paper, we explore open-domain story generation that writes stories given a title (topic) as input. We propose a plan-and-write hierarchical generation framework that first plans a storyline, and then generates a story based on the storyline. We compare two planning strategies. The dynamic schema interweaves story planning and its surface realization in text, while the static schema plans out the entire storyline before generating stories. Experiments show that with explicit storyline planning, the generated stories are more diverse, coherent, and on topic than those generated without creating a full plan, according to both automatic and human evaluations.

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Product-Aware Answer Generation in E-Commerce Question-Answering

In e-commerce portals, generating answers for product-related questions has become a crucial task. In this paper, we propose the task of product-aware answer generation, which tends to generate an accurate and complete answer from large-scale unlabeled e-commerce reviews and product attributes. Unlike existing question-answering problems, answer generation in e-commerce confronts three main challenges: (1) Reviews are informal and noisy; (2) joint modeling of reviews and key-value product attributes is challenging; (3) traditional methods easily generate meaningless answers. To tackle above challenges, we propose an adversarial learning based model, named PAAG, which is composed of three components: a question-aware review representation module, a key-value memory network encoding attributes, and a recurrent neural network as a sequence generator. Specifically, we employ a convolutional discriminator to distinguish whether our generated answer matches the facts. To extract the salience part of reviews, an attention-based review reader is proposed to capture the most relevant words given the question. Conducted on a large-scale real-world e-commerce dataset, our extensive experiments verify the effectiveness of each module in our proposed model. Moreover, our experiments show that our model achieves the state-of-the-art performance in terms of both automatic metrics and human evaluations.

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