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Rui Yan

Publications and source records attributed to Rui Yan.

At least 37 records · Page 2Linked to original sources

Dual Latent Memory in Vision-Language-Action Models for Robotic Manipulation

Mainstream Vision-Language-Action (VLA) models predict actions primarily from the current observation under a Markovian assumption, thus struggling with long-horizon, temporally dependent tasks. Existing memory-augmented VLAs either expand the observation window or retrieve history from the memory bank as auxiliary policy-side context. However, they leave memory outside the native latent embedding space of VLA reasoning, preventing historical experience from being fluidly interleaved with multimodal reasoning and action formation. To this end, we introduce LaMem-VLA, a latent-memory-native framework that reconstructs historical experience into latent memory tokens and directly interweaves them with VLA reasoning. At its core, LaMem-VLA introduces four coordinated components: (i) a curator that organizes historical experience into two complementary short-term and long-term memory vaults; (ii) a seeker that queries both vaults using the multimodal cognition to retrieve context-relevant evidence; (iii) a condenser that reconstructs the retrieved evidence into compact short-term and long-term latent memory tokens; and (iv) a weaver that injects these memory tokens with the current observation and instruction into one continuous embedding sequence. By representing, retrieving, and consuming historical experience entirely in the same continuous latent space, LaMem-VLA enables memory to directly participate in VLA reasoning and guide action generation under a bounded context. Extensive experiments on SimplerEnv and LIBERO demonstrate the superiority of our LaMem-VLA.

cs.RO↗

PhoneBuddy: Training Open Models for Agentic Phone Use

Phones are becoming an important execution surface for general-purpose agents, but training open models for reliable phone use remains difficult because the environment that matters at deployment, real devices running real apps, is slow, stateful, side-effectful, and hard to reset or verify, while scalable mock environments only approximate real behavior. We present PhoneBuddy, a training recipe and open-model line for agentic phone use that combines a real-app environment with a mock-app environment, PhoneWorld, which reconstructs runnable mock apps from real GUI usage structure. PhoneBuddy first builds a shared supervised fine-tuning stage from trajectories collected in both environments, then compares real-app RL against mixed RL across both environments. Across a 150-task human evaluation on real phones spanning apps, mini-apps, and cross-app workflows, task success rate improves from 36.67\% after supervised fine-tuning to 40.67\% after real-app RL and 45.33\% after mixed RL. On AndroidWorld, the same progression rises from 60.3\% to 77.2\% to 83.2\%. These results show that mock-app training is not a replacement for real-app RL, but a complementary source of scalable, resettable, and automatically checked interaction. The gains are strongest on app and mini-app tasks, while long-horizontal cross-app workflows remain an important open challenge.

cs.CL↗

Multiplayer Reach-Avoid Differential Games with Defender-Side Information Delay

We consider a class of pursuit-evasion games in which multiple defenders and attackers move in the plane with bounded speeds, while each defender observes the states of other agents with a constant time delay. For the one-attacker-one-defender case, we derive an explicit analytical characterization of the attacker's delayed attack region and prove its convexity under mild assumptions. When the defender can guarantee capture, we formulate a convex optimization problem to compute the capture point and derive optimal strategies for both players. These strategies are shown to constitute a subgame-perfect Nash equilibrium by exploiting the sequential structure induced by the information delay. The analysis is further extended to the one-attacker-multiple-defender scenario and to the general multiplayer setting. In the latter case, delay-aware pairwise winning relations are incorporated into a maximum matching formulation to address the defender-attacker assignment. Numerical simulations for one-on-one, one-vs-multiple, and multi-agent cases validate the theoretical results and illustrate the impact of information delay on game outcomes and optimal strategies.

eess.SY↗

BioMatrix: Towards a Comprehensive Biological Foundation Model Spanning the Modality Matrix of Sequences, Structures, and Language

We present BioMatrix, the first multimodal foundation model that natively integrates sequences, structures, and natural language for both molecules and proteins within a single decoder-only architecture. Existing biological foundation models pursue native multimodality and broad entity coverage separately: those that fuse multiple modalities under a shared objective remain confined to a single entity type, while those spanning multiple entity types either omit explicit structural modeling or rely on adapter-based designs in which the model cannot natively generate the very modalities it can read. BioMatrix closes this gap by mapping molecular sequences (supporting both SMILES and SELFIES notations), molecular structures, protein sequences, protein structures, and natural language into a shared discrete token space through a unified tokenization scheme, so that all modalities are consumed and produced uniformly under a single next-token prediction objective -- without external encoders, projection adapters, or modality-specific output heads. Built upon the Qwen3 language model (1.7B and 4B), BioMatrix is continually pretrained on 304.4 billion tokens spanning general and domain-specific text, sequence and structure views of molecules and proteins, and cross-modal corpora that interleave biomolecular entities with scientific text and link distinct entities through molecule-protein and protein-protein interaction data. After tuning on a comprehensive suite of downstream applications covering 80 tasks across 6 categories -- encompassing single-entity and multi-entity understanding and generation tasks across and within modalities -- BioMatrix achieves state-of-the-art or competitive performance on 77 out of 80 tasks, demonstrating that a single, natively multimodal generalist model can effectively match or surpass specialized approaches across a wide range of biological tasks.

cs.CL↗

CharTide: Data-Centric Chart-to-Code Generation via Tri-Perspective Tuning and Inquiry-Driven Evolution

Chart-to-code generation demands strict visual precision and syntactic correctness from Vision-Language Models (VLMs). However, existing approaches are fundamentally constrained by data-centric limitations: despite the availability of growing chart-to-code datasets, simply scaling homogeneous chart-code pairs conflates visual perception with program logic, preventing models from fully leveraging the richness of multimodal supervision. We present CharTide, a novel data-centric framework that systematically redesigns both training and alignment data for chart-to-code generation. First, we construct a 2M-sample dataset via a Tri-Perspective Tuning strategy, explicitly decoupling training into visual perception, pure-text code logic, and modality fusion streams, enabling a 7B model to surpass specialized baselines using only supervised data. Second, we reformulate alignment as a data verification problem rather than a heuristic scoring task. To this end, we introduce an Inquiry-Driven RL framework grounded in the principle of information invariance: a downstream model should yield consistent answers to identical visual queries across both original and generated charts. Moving beyond rigid rule matching or VLM scoring, we employ a frozen Inspector to objectively verify generated charts through atomic QA tasks, providing verifiable reward signals based on answer accuracy. Experiments on ChartMimic, Plot2Code, and ChartX show that CharTide-7B/8B significantly outperforms open-source baselines, surpasses GPT-4o, and is competitive with GPT-5.

cs.CV↗

PolarQuant: Leveraging Polar Transformation for Efficient Key Cache Quantization and Decoding Acceleration

The KV cache in large language models is a dominant factor in memory usage, limiting their broader applicability. Quantizing the cache to lower bit widths is an effective way to reduce computational costs; however, previous methods struggle with quantizing key vectors due to outliers, resulting in excessive overhead. We propose a novel quantization approach called PolarQuant, which efficiently addresses the outlier challenge. We observe that outliers typically appear in only one of two dimensions, which are rotated together by a specific angle when rotary position embeddings are applied. When represented as two-dimensional vectors, these dimensions exhibit well-structured patterns, with radii and angles smoothly distributed in polar coordinates. This alleviates the challenge of outliers on per-channel quantization, making them well-suited for quantization. Thus, PolarQuant divides key vectors into groups of two-dimensional sub-vectors, encoding them as the corresponding quantized radius and the polar angle, rather than quantizing original key vectors directly. PolarQuant achieves the superior efficiency in KV cache quantization and accelerates the decoding process by turning the query-key inner product into a table lookup, all while maintaining the downstream performance of full-precision models.

cs.LG↗

Your UnEmbedding Matrix is Secretly a Feature Lens for Text Embeddings

Large language models exhibit impressive zero-shot capabilities across a wide range of downstream tasks. However, they struggle to function as off-the-shelf embedding models, leading to suboptimal performance on massive text embedding benchmarks. In this paper, we identify a potential cause underlying this deficiency. Our motivation stems from an unexpected observation: text embeddings tend to align with frequent but uninformative tokens when projected onto the vocabulary space. We argue that this excessive expression of high-frequency tokens suppresses the model's ability to capture nuanced semantics. To address this, we introduce EmbedFilter, a simple linear transformation designed to refine text embeddings derived from LLMs directly. Specifically, we uncover that the unembedding matrix within LLMs encodes a latent space that is actively writing these frequent tokens into embedding space. By filtering out this subspace, EmbedFilter suppress the influence of high-frequency tokens, thereby enhancing semantic representations. As a compelling byproduct, this enables an inherent dimensionality reduction, lowering index storage and speedup retrieval while fully preserving the refined embedding quality. Our experiments across multiple LLM backbones demonstrate that LLMs equipped with EmbedFilter achieve superior zero-shot downstream performance even with significantly reduced embedding dimensions. We hope our findings provide deeper insights into the mechanisms of LLM-based representations and inspire more principled designs to improve text embeddings training. Our code is available at https://github.com/CentreChen/EmbFilter.

cs.CL↗

Semi-Offline Reinforcement Learning for Optimized Text Generation

In reinforcement learning (RL), there are two major settings for interacting with the environment: online and offline. Online methods explore the environment at significant time cost, and offline methods efficiently obtain reward signals by sacrificing exploration capability. We propose semi-offline RL, a novel paradigm that smoothly transits from offline to online settings, balances exploration capability and training cost, and provides a theoretical foundation for comparing different RL settings. Based on the semi-offline formulation, we present the RL setting that is optimal in terms of optimization cost, asymptotic error, and overfitting error bound. Extensive experiments show that our semi-offline approach is efficient and yields comparable or often better performance compared with state-of-the-art methods.

cs.LG↗

Extreme Region Policy Distillation

Reinforcement learning for large language models faces a fundamental trade-off between sample efficiency and asymptotic performance: strictly on-policy methods discard trajectories after a single update, while off-policy reuse introduces distribution mismatch that existing trust-region techniques mitigate primarily by enforcing conservative optimization, often leaving rich training signals underutilized. To investigate this, we perform extensive off-policy updates on fixed data. Our experiments reveal that aggressive multi-step optimization brings rapid initial gains, but excessive updates cause trajectory probabilities to deviate and entropy to collapse, with performance plateauing early. Tightening KL constraints merely lowers the ceiling without resolving the degradation. This motivates Extreme Region Policy Distillation (ERPD), a two-stage framework that decouples sample efficiency from KL efficiency. The first stage performs weakly constrained off-policy optimization on fixed data to maximally extract training signals. The resulting policy provides token-level supervision. In the second stage, we distill these signals into the base policy under trust-region constraints, filtering harmful drift while preserving useful signals. The distilled policy achieves comparable or better performance with substantially smaller KL divergence, indicating that much of the first-stage divergence was spent on unnecessary drift rather than genuine improvement. Crucially, ERPD accommodates both strong and weak teachers: when aggressive optimization yields no stronger policy, even degenerate teachers provide effective supervision via alternative signal construction strategies. We validate ERPD on mathematical reasoning, showing gains for strong base models where on-policy training plateaus, and reliable improvements with weak teachers.

cs.LG↗

ASAP: Advancing Medical Volumetric Representation Learning with Anatomy-aware Semantically-adaptive Pre-training

Learning transferable and interpretable representations from medical volumetric scans remains challenging due to complex anatomical structures and weak, heterogeneous supervision provided by radiology reports. In this paper, we propose Anatomy-aware Semantically-Adaptive Pre-training (ASAP), a principled vision-language pre-training framework for fine-grained medical volumetric representation learning from large-scale chest CT scans and their corresponding radiology reports. ASAP integrates three key components: (1) an anatomy-aware knowledge injection module that incorporates organ-level structural priors via off-the-shelf segmentation tool to encourage anatomically coherent representations; (2) a semantically-adaptive selective alignment mechanism that dynamically associates sentence-level findings with localized volumetric regions; and (3) a semantically-adaptive fusion module for effective interaction between anatomically informed visual features and grounded textual cues under dual-modal masked modeling paradigm. Beyond methodological contributions, we establish a comprehensive benchmark for medical volumetric vision-language pre-training on chest CT, covering 15 datasets and 22 downstream tasks spanning abnormality classification, segmentation, disease prognosis prediction, report generation, vocabulary classification, cross-modal retrieval and visual question answering. This benchmark provides standardized evaluation protocols to systematically assess representation quality under diverse clinical settings and data regimes. Extensive experiments demonstrate that ASAP consistently achieves state-of-the-art performance across tasks and datasets, with particularly pronounced gains under limited supervision and distribution shift, validating its effectiveness in learning transferable and clinically meaningful volumetric representations.

cs.CV↗

Hydrodynamic Assessment of Direct Drive Inertial Confinement Fusion with Mixed $2ω-3ω$ Lasers

Ablation with mixed $2ω$--$3ω$ lasers is investigated as a possible drive strategy for balancing drive efficiency and ablative stabilization in direct-drive inertial confinement fusion. One-dimensional radiation-hydrodynamic simulations are performed for planar CH targets using the FLASH code [B. Fryxell et al, The Astrophysical Journal Supplement Series \textbf{131}, 273 (2000)]. The total target-incident laser intensity is varied from 100 to $1600~\mathrm{TW}/\mathrm{cm}^{2}$, and the $3ω$ laser intensity fraction is scanned from 0 to 100\%. Thick-target simulations are used to determine quasi-steady ablation-pressure scalings, while thin-foil simulations are used to characterize the acceleration stage and to evaluate the linear ablative Rayleigh--Taylor instability (RTI) gain using a Takabe-type model. The simulations show that adding a $3ω$ component to a $2ω$-dominated drive increases the effective ablation pressure, enhances the ablation velocity, and reduces the maximum linear RTI gain. Within the present one-dimensional hydrodynamic model, the mixed drive also reduces the target-incident energy required to accelerate the foil to $300~\mathrm{km}/\mathrm{s}$, especially at high intensity. This improvement is attributed to the deeper penetration of $3ω$ light, which deposits energy closer to the dense ablation region and enhances conductive heat transport toward the ablation front. These results suggest that mixed-wavelength drive can recover much of the favorable hydrodynamic performance of $3ω$ irradiation while retaining part of the energy-accessibility advantage of $2ω$ operation, providing an additional design space of freedom for direct-drive target optimization.

physics.plasm-ph↗

Belief Memory: Agent Memory Under Partial Observability

LLM agents that operate over long context depend on external memory to accumulate knowledge over time. However, existing methods typically store each observation as a single deterministic conclusion (e.g., inferring "API~X failed" from temporary errors), even though such observations are inherently partial and potentially ambiguous. By committing to one conclusion and discarding uncertainty, these methods introduce self-reinforcing error: the agent acts on the stored conclusion, never revisits alternatives, and reinforces the conclusion over time. To address this issue, we propose BeliefMem, which shifts the memory paradigm from committing to a single conclusion per observation to retaining multiple candidate conclusions with their probabilities. Concretely, BeliefMem stores the candidate conclusions as separate memory entries, each carrying a probability that is updated via Noisy-OR rules as new observations arrive. At retrieval, all candidates surface together with their probabilities, keeping alternatives visible to the agent. Since each conclusion in memory retains its probability, BeliefMem preserves the uncertainty that the deterministic paradigm discards, enabling the agent to act with high confidence on well-evidenced knowledge while retaining the capacity to update its confidence when new evidence arrives. Empirical evaluations on LoCoMo and ALFWorld benchmarks show that, even with limited data, BeliefMem achieves the best average performance, remarkably outperforming well-known baselines. More broadly, such probabilistic memory produces substantial gains and explores a new direction for agent memory in partially observable environments.

cs.AI↗

When Personalization Tricks Detectors: The Feature-Inversion Trap in Machine-Generated Text Detection

Large language models (LLMs) have grown more powerful in language generation, producing fluent text and even imitating personal style. Yet, this ability also heightens the risk of identity impersonation. To the best of our knowledge, no prior work has examined personalized machine-generated text (MGT) detection. In this paper, we introduce \dataset, the first benchmark for evaluating detector robustness in personalized settings, built from literary and blog texts paired with their LLM-generated imitations. Our experimental results demonstrate large performance gaps across detectors in personalized settings: some state-of-the-art models suffer significant drops. We attribute this limitation to the \textit{feature-inversion trap}, where features that are discriminative in general domains become inverted and misleading when applied to personalized text. Based on this finding, we propose \method, a simple and reliable way to predict detector performance changes in personalized settings. \method identifies latent directions corresponding to inverted features and constructs probe datasets that differ primarily along these features to evaluate detector dependence. Our experiments show that \method can accurately predict both the direction and the magnitude of post-transfer changes, showing 85\% correlation with the actual performance gaps. We hope that this work will encourage further research on personalized text detection.

cs.CL↗

V-MAGE: A Game Evaluation Framework for Assessing Vision-Centric Capabilities in Multimodal Large Language Models

Recent advancements in Multimodal Large Language Models (MLLMs) have demonstrated impressive capabilities in visual-text processing. However, existing static image-text benchmarks are insufficient for evaluating their dynamic perception and interactive reasoning abilities. We introduce Vision-centric Multiple Abilities Game Evaluation (V-MAGE), a novel game-based evaluation framework designed to systematically assess MLLMs' visual reasoning in interactive, continuous-space environments. V-MAGE features five distinct video games comprising over 30 carefully constructed evaluation scenarios. These scenarios are set in free-form, visually complex environments that require models to interpret dynamic game states and make decisions based solely on visual input, thereby closely reflecting the conditions encountered by human players. To ensure robust and interpretable comparisons across models, V-MAGE employs a dynamic ELO-based ranking system that accounts for varying difficulty levels and task diversity. Benchmarking state-of-the-art MLLMs against human baselines reveals that while leading models approach human-level performance in simple tasks, their performance drops significantly in complex scenarios requiring advanced reasoning and task orchestration. This persistent performance gap highlights fundamental limitations in current MLLMs' ability to perform vision-grounded, interactive frame-by-frame control in simulated continuous-time environments. Through extensive analyses, we demonstrate the utility of V-MAGE in uncovering these limitations and providing actionable insights for improving the visual and reasoning capabilities of MLLMs in dynamic, interactive settings. Code is publicly available at https://github.com/CSU-JPG/V-MAGE.

cs.CV↗

Long-Horizon Manipulation via Trace-Conditioned VLA Planning

Long-horizon manipulation remains challenging for vision-language-action (VLA) policies: real tasks are multi-step, progress-dependent, and brittle to compounding execution errors. We present LoHo-Manip, a modular framework that scales short-horizon VLA execution to long-horizon instruction following via a dedicated task-management VLM. The manager is decoupled from the executor and is invoked in a receding-horizon manner: given the current observation, it predicts a progress-aware remaining plan that combines (i) a subtask sequence with an explicit done + remaining split as lightweight language memory, and (ii) a visual trace -- a compact 2D keypoint trajectory prompt specifying where to go and what to approach next. The executor VLA is adapted to condition on the rendered trace, thereby turning long-horizon decision-making into repeated local control by following the trace. Crucially, predicting the remaining plan at each step yields an implicit closed loop: failed steps persist in subsequent outputs, and traces update accordingly, enabling automatic continuation and replanning without hand-crafted recovery logic or brittle visual-history buffers. Extensive experiments spanning embodied planning, long-horizon reasoning, trajectory prediction, and end-to-end manipulation in simulation and on a real Franka robot demonstrate strong gains in long-horizon success, robustness, and out-of-distribution generalization. Project page: https://www.liuisabella.com/LoHoManip

cs.RO↗

EventCrab: Harnessing Frame and Point Synergy for Event-based Action Recognition and Beyond

Event-based Action Recognition (EAR) possesses the advantages of high-temporal resolution capturing and privacy preservation compared with traditional action recognition. Current leading EAR solutions typically follow two regimes: project unconstructed event streams into dense constructed event frames and adopt powerful frame-specific networks, or employ lightweight point-specific networks to handle sparse unconstructed event points directly. However, such two regimes are blind to a fundamental issue: failing to accommodate the unique dense temporal and sparse spatial properties of asynchronous event data. In this article, we present a synergy-aware framework, i.e., EventCrab, that adeptly integrates the "lighter" frame-specific networks for dense event frames with the "heavier" point-specific networks for sparse event points, balancing accuracy and efficiency. Furthermore, we establish a joint frame-text-point representation space to bridge distinct event frames and points. In specific, to better exploit the unique spatiotemporal relationships inherent in asynchronous event points, we devise two strategies for the "heavier" point-specific embedding: i) a Spiking-like Context Learner (SCL) that extracts contextualized event points from raw event streams. ii) an Event Point Encoder (EPE) that further explores event-point long spatiotemporal features in a Hilbert-scan way. Experiments on four datasets demonstrate the significant performance of our proposed EventCrab, particularly gaining improvements of 5.17% on SeAct and 7.01% on HARDVS.

cs.CV↗

ASTRA: Let Arbitrary Subjects Transform in Video Editing

While existing video editing methods excel with single subjects, they struggle in dense, multi-subject scenes, frequently suffering from attention dilution and mask boundary entanglement that cause attribute leakage and temporal instability. To address this, we propose ASTRA, a training-free framework for seamless, arbitrary-subject video editing. Without requiring model fine-tuning, ASTRA precisely manipulates multiple designated subjects while strictly preserving non-target regions. It achieves this via two core components: a prompt-guided multimodal alignment module that generates robust conditions to mitigate attention dilution, and a prior-based mask retargeting module that produces temporally coherent mask sequences to resolve boundary entanglement. Functioning as a versatile plug-and-play module, ASTRA seamlessly integrates with diverse mask-driven video generators. Extensive experiments on our newly constructed benchmark, MSVBench, demonstrate that ASTRA consistently outperforms state-of-the-art methods. Code, models, and data are available at https://github.com/XWH-A/ASTRA.

cs.CV↗

DiningBench: A Hierarchical Multi-view Benchmark for Perception and Reasoning in the Dietary Domain

Recent advancements in Vision-Language Models (VLMs) have revolutionized general visual understanding. However, their application in the food domain remains constrained by benchmarks that rely on coarse-grained categories, single-view imagery, and inaccurate metadata. To bridge this gap, we introduce DiningBench, a hierarchical, multi-view benchmark designed to evaluate VLMs across three levels of cognitive complexity: Fine-Grained Classification, Nutrition Estimation, and Visual Question Answering. Unlike previous datasets, DiningBench comprises 3,021 distinct dishes with an average of 5.27 images per entry, incorporating fine-grained "hard" negatives from identical menus and rigorous, verification-based nutritional data. We conduct an extensive evaluation of 29 state-of-the-art open-source and proprietary models. Our experiments reveal that while current VLMs excel at general reasoning, they struggle significantly with fine-grained visual discrimination and precise nutritional reasoning. Furthermore, we systematically investigate the impact of multi-view inputs and Chain-of-Thought reasoning, identifying five primary failure modes. DiningBench serves as a challenging testbed to drive the next generation of food-centric VLM research. All codes are released in https://github.com/meituan/DiningBench.

cs.CV↗