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Ruibing Hou

Publications and source records attributed to Ruibing Hou.

At least 19 recordsLinked to original sources

EMPIRE: Explicit Manipulation Planning as a Learnable Intermediate Representation for Egocentric Hand-Motion Forecasting

Forecasting dexterous hand motions from egocentric observations is fundamental to intelligent interactive systems. Existing VLM-based methods typically map observations directly to future motions, overlooking the underlying manipulation process that governs hand-object interactions. Moreover, end-to-end optimization couples manipulation learning with motion synthesis, causing motion-generation gradients to interfere with the pre-learned manipulation-aware representations. To overcome these limitations, we propose EMPIRE, a two-stage framework that introduces Explicit Manipulation Planning as an Intermediate Representation for Egocentric hand-motion forecasting. Stage I: Learn to Plan. EMPIRE first learns explicit manipulation plans from multimodal context to capture the progression of hand-object interactions. Stage II: Learn to Act. A motion generator synthesizes future bimanual hand motions conditioned on frozen planner representations, preventing motion-generation gradients from affecting manipulation planning. To support our method, we further construct EMPIRE-651K, a bimanual hand-motion forecasting dataset comprising 650,910 training windows across 111 tasks, each paired with an explicit per-hand manipulation plan. Under identical training and evaluation protocols, EMPIRE achieves state-of-the-art forecasting accuracy, with an MPJPE of 84.53 mm and a finger-relative error of 38.97mm. We release the code and dataset at https://github.com/wangwen-banban/EMPIRE.

cs.RO

AnyMo: Scaling Any-Modality Conditional Motion Generation with Masked Modeling

Conditional human motion generation remains a fundamental challenge in computer vision and robotics. Despite significant progress, current methods are often constrained by fixed modality configurations and task-specific architectures, leaving cross-modal interactions and the scaling laws of multimodal-conditioned synthesis largely underexplored. A key bottleneck is the scarcity of large-scale modality-aligned motion data, limiting generalization across diverse control signals. In this work, we introduce OmniHuMo, a large-scale, high-quality dataset comprising over 5,000 hours of motion and 3.2 million sequences with precisely aligned multimodal annotations (e.g., text, speech, music, and trajectory). Leveraging OmniHuMo, we propose AnyMo, a unified multimodal framework combining a Residual FSQ-based motion tokenizer with a scalable masked modeling transformer, enabling high-quality motion synthesis under arbitrary modality combinations. Extensive experiments show that AnyMo achieves high-fidelity synthesis while offering flexible control over both spatial and stylistic attributes.

cs.CV

Component-Based Out-of-Distribution Detection

Out-of-Distribution (OOD) detection requires sensitivity to subtle shifts without overreacting to natural In-Distribution (ID) diversity. However, from the viewpoint of detection granularity, global representation inevitably suppress local OOD cues, while patch-based methods are unstable due to entangled spurious-correlation and noise. And neither them is effective in detecting compositional OODs composed of valid ID components. Inspired by recognition-by-components theory, we present a training-free Component-Based OOD Detection (CoOD) framework that addresses the existing limitations by decomposing inputs into functional components. To instantiate CoOD, we derive Component Shift Score (CSS) to detect local appearance shifts, and Compositional Consistency Score (CCS) to identify cross-component compositional inconsistencies. Empirically, CoOD achieves consistent improvements on both coarse- and fine-grained OOD detection.

cs.CV

EgoMotion: Hierarchical Reasoning and Diffusion for Egocentric Vision-Language Motion Generation

Faithfully modeling human behavior in dynamic environments is a foundational challenge for embodied intelligence. While conditional motion synthesis has achieved significant advances, egocentric motion generation remains largely underexplored due to the inherent complexity of first-person perception. In this work, we investigate Egocentric Vision-Language (Ego-VL) motion generation. This task requires synthesizing 3D human motion conditioned jointly on first-person visual observations and natural language instructions. We identify a critical \textit{reasoning-generation entanglement} challenge: the simultaneous optimization of semantic reasoning and kinematic modeling introduces gradient conflicts. These conflicts systematically degrade the fidelity of multimodal grounding and motion quality. To address this challenge, we propose a hierarchical generative framework \textbf{EgoMotion}. Inspired by the biological decoupling of cognitive reasoning and motor control, EgoMotion operates in two stages. In the Cognitive Reasoning stage, A vision-language model (VLM) projects multimodal inputs into a structured space of discrete motion primitives. This forces the VLM to acquire goal-consistent representations, effectively bridging the semantic gap between high-level perceptual understanding and low-level action execution. In the Motion Generation stage, these learned representations serve as expressive conditioning signals for a diffusion-based motion generator. By performing iterative denoising within a continuous latent space, the generator synthesizes physically plausible and temporally coherent trajectories. Extensive evaluations demonstrate that EgoMotion achieves state-of-the-art performance, and produces motion sequences that are both semantically grounded and kinematically superior to existing approaches.

cs.CV

DreamActor-M2: Universal Character Image Animation via Spatiotemporal In-Context Learning

Character image animation aims to synthesize high-fidelity videos by transferring motion from a driving sequence to a static reference image. Despite recent advancements, existing methods suffer from two fundamental challenges: (1) suboptimal motion injection strategies that lead to a trade-off between identity preservation and motion consistency, manifesting as a "see-saw", and (2) an over-reliance on explicit pose priors (e.g., skeletons), which inadequately capture intricate dynamics and hinder generalization to arbitrary, non-humanoid characters. To address these challenges, we present DreamActor-M2, a universal animation framework that reimagines motion conditioning as an in-context learning problem. Our approach follows a two-stage paradigm. First, we bridge the input modality gap by fusing reference appearance and motion cues into a unified latent space, enabling the model to jointly reason about spatial identity and temporal dynamics by leveraging the generative prior of foundational models. Second, we introduce a self-bootstrapped data synthesis pipeline that curates pseudo cross-identity training pairs, facilitating a seamless transition from pose-dependent control to direct, end-to-end RGB-driven animation. This strategy significantly enhances generalization across diverse characters and motion scenarios. To facilitate comprehensive evaluation, we further introduce AW Bench, a versatile benchmark encompassing a wide spectrum of characters types and motion scenarios. Extensive experiments demonstrate that DreamActor-M2 achieves state-of-the-art performance, delivering superior visual fidelity and robust cross-domain generalization. Project Page: https://grisoon.github.io/DreamActor-M2/

cs.CV

CLIP-Guided Adaptable Self-Supervised Learning for Human-Centric Visual Tasks

Human-centric visual analysis plays a pivotal role in diverse applications, including surveillance, healthcare, and human-computer interaction. With the emergence of large-scale unlabeled human image datasets, there is an increasing need for a general unsupervised pre-training model capable of supporting diverse human-centric downstream tasks. To achieve this goal, we propose CLASP (CLIP-guided Adaptable Self-suPervised learning), a novel framework designed for unsupervised pre-training in human-centric visual tasks. CLASP leverages the powerful vision-language model CLIP to generate both low-level (e.g., body parts) and high-level (e.g., attributes) semantic pseudo-labels. These multi-level semantic cues are then integrated into the learned visual representations, enriching their expressiveness and generalizability. Recognizing that different downstream tasks demand varying levels of semantic granularity, CLASP incorporates a Prompt-Controlled Mixture-of-Experts (MoE) module. MoE dynamically adapts feature extraction based on task-specific prompts, mitigating potential feature conflicts and enhancing transferability. Furthermore, CLASP employs a multi-task pre-training strategy, where part- and attribute-level pseudo-labels derived from CLIP guide the representation learning process. Extensive experiments across multiple benchmarks demonstrate that CLASP consistently outperforms existing unsupervised pre-training methods, advancing the field of human-centric visual analysis.

cs.CV

Revisiting Multimodal Positional Encoding in Vision-Language Models

Multimodal position encoding is essential for vision-language models, yet there has been little systematic investigation into multimodal position encoding. We conduct a comprehensive analysis of multimodal Rotary Positional Embedding (RoPE) by examining its two core components: position design and frequency allocation. Through extensive experiments, we identify three key guidelines: positional coherence, full frequency utilization, and preservation of textual priors-ensuring unambiguous layout, rich representation, and faithful transfer from the pre-trained LLM. Based on these insights, we propose Multi-Head RoPE (MHRoPE) and MRoPE-Interleave (MRoPE-I), two simple and plug-and-play variants that require no architectural changes. Our methods consistently outperform existing approaches across diverse benchmarks, with significant improvements in both general and fine-grained multimodal understanding. Code will be avaliable at https://github.com/JJJYmmm/Multimodal-RoPEs.

cs.CV

Revisiting Logit Distributions for Reliable Out-of-Distribution Detection

Out-of-distribution (OOD) detection is critical for ensuring the reliability of deep learning models in open-world applications. While post-hoc methods are favored for their efficiency and ease of deployment, existing approaches often underexploit the rich information embedded in the model's logits space. In this paper, we propose LogitGap, a novel post-hoc OOD detection method that explicitly exploits the relationship between the maximum logit and the remaining logits to enhance the separability between in-distribution (ID) and OOD samples. To further improve its effectiveness, we refine LogitGap by focusing on a more compact and informative subset of the logit space. Specifically, we introduce a training-free strategy that automatically identifies the most informative logits for scoring. We provide both theoretical analysis and empirical evidence to validate the effectiveness of our approach. Extensive experiments on both vision-language and vision-only models demonstrate that LogitGap consistently achieves state-of-the-art performance across diverse OOD detection scenarios and benchmarks. Code is available at https://github.com/GIT-LJc/LogitGap.

cs.CV

KnowMol: Advancing Molecular Large Language Models with Multi-Level Chemical Knowledge

The molecular large language models have garnered widespread attention due to their promising potential on molecular applications. However, current molecular large language models face significant limitations in understanding molecules due to inadequate textual descriptions and suboptimal molecular representation strategies during pretraining. To address these challenges, we introduce KnowMol-100K, a large-scale dataset with 100K fine-grained molecular annotations across multiple levels, bridging the gap between molecules and textual descriptions. Additionally, we propose chemically-informative molecular representation, effectively addressing limitations in existing molecular representation strategies. Building upon these innovations, we develop KnowMol, a state-of-the-art multi-modal molecular large language model. Extensive experiments demonstrate that KnowMol achieves superior performance across molecular understanding and generation tasks. GitHub: https://github.com/yzf-code/KnowMol Huggingface: https://hf.co/datasets/yzf1102/KnowMol-100K

q-bio.BM

MotionVerse: A Unified Multimodal Framework for Motion Comprehension, Generation and Editing

This paper proposes MotionVerse, a unified framework that harnesses the capabilities of Large Language Models (LLMs) to comprehend, generate, and edit human motion in both single-person and multi-person scenarios. To efficiently represent motion data, we employ a motion tokenizer with residual quantization, which converts continuous motion sequences into multi-stream discrete tokens. Furthermore, we introduce a \textit{Delay Parallel} Modeling strategy, which temporally staggers the encoding of residual token streams. This design enables LLMs to effectively capture inter-stream dependencies while maintaining computational efficiency comparable to single-stream modeling. Moreover, to alleviate modality interference between motion and language, we design a \textit{dual-tower architecture} with modality-specific parameters, ensuring stable integration of motion information for both comprehension and generation tasks. Comprehensive ablation studies demonstrate the effectiveness of each component in MotionVerse, and extensive experiments showcase its superior performance across a wide range of motion-relevant tasks.

cs.CV

HumanPCR: Probing MLLM Capabilities in Diverse Human-Centric Scenes

The aspiration for artificial general intelligence, fueled by the rapid progress of multimodal models, demands human-comparable performance across diverse environments. We propose HumanPCR, an evaluation suite for probing MLLMs' capacity about human-related visual contexts across three hierarchical levels: Perception, Comprehension, and Reasoning (denoted by Human-P, Human-C, and Human-R, respectively). Human-P and Human-C feature over 6,000 human-verified multiple choice questions, assessing massive tasks of 9 dimensions, including but not limited to essential skills frequently overlooked by existing benchmarks. Human-R offers a challenging manually curated video reasoning test that requires integrating multiple visual evidences, proactively extracting context beyond question cues, and applying human-like expertise. Each question includes human-annotated Chain-of-Thought (CoT) rationales with key visual evidence to support further research. Extensive evaluations on over 30 state-of-the-art models exhibit significant challenges in human-centric visual understanding, particularly in tasks involving detailed space perception, temporal understanding, and mind modeling. Moreover, analysis of Human-R reveals the struggle of models in extracting essential proactive visual evidence from diverse human scenes and their faulty reliance on query-guided retrieval. Even with advanced techniques like scaling visual contexts and test-time thinking yield only limited benefits. We hope HumanPCR and our findings will advance the development, evaluation, and human-centric application of multimodal models.

cs.CV

un$^2$CLIP: Improving CLIP's Visual Detail Capturing Ability via Inverting unCLIP

Contrastive Language-Image Pre-training (CLIP) has become a foundation model and has been applied to various vision and multimodal tasks. However, recent works indicate that CLIP falls short in distinguishing detailed differences in images and shows suboptimal performance on dense-prediction and vision-centric multimodal tasks. Therefore, this work focuses on improving existing CLIP models, aiming to capture as many visual details in images as possible. We find that a specific type of generative models, unCLIP, provides a suitable framework for achieving our goal. Specifically, unCLIP trains an image generator conditioned on the CLIP image embedding. In other words, it inverts the CLIP image encoder. Compared to discriminative models like CLIP, generative models are better at capturing image details because they are trained to learn the data distribution of images. Additionally, the conditional input space of unCLIP aligns with CLIP's original image-text embedding space. Therefore, we propose to invert unCLIP (dubbed un$^2$CLIP) to improve the CLIP model. In this way, the improved image encoder can gain unCLIP's visual detail capturing ability while preserving its alignment with the original text encoder simultaneously. We evaluate our improved CLIP across various tasks to which CLIP has been applied, including the challenging MMVP-VLM benchmark, the dense-prediction open-vocabulary segmentation task, and multimodal large language model tasks. Experiments show that un$^2$CLIP significantly improves the original CLIP and previous CLIP improvement methods. Code and models will be available at https://github.com/LiYinqi/un2CLIP.

cs.CV

DIVE: Inverting Conditional Diffusion Models for Discriminative Tasks

Diffusion models have shown remarkable progress in various generative tasks such as image and video generation. This paper studies the problem of leveraging pretrained diffusion models for performing discriminative tasks. Specifically, we extend the discriminative capability of pretrained frozen generative diffusion models from the classification task to the more complex object detection task, by "inverting" a pretrained layout-to-image diffusion model. To this end, a gradient-based discrete optimization approach for replacing the heavy prediction enumeration process, and a prior distribution model for making more accurate use of the Bayes' rule, are proposed respectively. Empirical results show that this method is on par with basic discriminative object detection baselines on COCO dataset. In addition, our method can greatly speed up the previous diffusion-based method for classification without sacrificing accuracy. Code and models are available at https://github.com/LiYinqi/DIVE .

cs.CV

HIS-GPT: Towards 3D Human-In-Scene Multimodal Understanding

We propose a new task to benchmark human-in-scene understanding for embodied agents: Human-In-Scene Question Answering (HIS-QA). Given a human motion within a 3D scene, HIS-QA requires the agent to comprehend human states and behaviors, reason about its surrounding environment, and answer human-related questions within the scene. To support this new task, we present HIS-Bench, a multimodal benchmark that systematically evaluates HIS understanding across a broad spectrum, from basic perception to commonsense reasoning and planning. Our evaluation of various vision-language models on HIS-Bench reveals significant limitations in their ability to handle HIS-QA tasks. To this end, we propose HIS-GPT, the first foundation model for HIS understanding. HIS-GPT integrates 3D scene context and human motion dynamics into large language models while incorporating specialized mechanisms to capture human-scene interactions. Extensive experiments demonstrate that HIS-GPT sets a new state-of-the-art on HIS-QA tasks. We hope this work inspires future research on human behavior analysis in 3D scenes, advancing embodied AI and world models. The codes and data: https://github.com/ZJHTerry18/HumanInScene.

cs.CV

MATS: An Audio Language Model under Text-only Supervision

Large audio-language models (LALMs), built upon powerful Large Language Models (LLMs), have exhibited remarkable audio comprehension and reasoning capabilities. However, the training of LALMs demands a large corpus of audio-language pairs, which requires substantial costs in both data collection and training resources. In this paper, we propose \textbf{MATS}, an audio-language multimodal LLM designed to handle \textbf{M}ultiple \textbf{A}udio task using solely \textbf{T}ext-only \textbf{S}upervision. By leveraging pre-trained audio-language alignment models such as CLAP, we develop a text-only training strategy that projects the shared audio-language latent space into LLM latent space, endowing the LLM with audio comprehension capabilities without relying on audio data during training. To further bridge the modality gap between audio and language embeddings within CLAP, we propose the \textbf{S}trongly-rel\textbf{a}ted \textbf{n}oisy \textbf{t}ext with \textbf{a}udio (\textbf{Santa}) mechanism. Santa maps audio embeddings into CLAP language embedding space while preserving essential information from the audio input. Extensive experiments demonstrate that MATS, despite being trained exclusively on text data, achieves competitive performance compared to recent LALMs trained on large-scale audio-language pairs. The code is publicly available in \href{https://github.com/wangwen-banban/MATS}{https://github.com/wangwen-banban/MATS}.

cs.SD

RefHCM: A Unified Model for Referring Perceptions in Human-Centric Scenarios

Human-centric perceptions play a crucial role in real-world applications. While recent human-centric works have achieved impressive progress, these efforts are often constrained to the visual domain and lack interaction with human instructions, limiting their applicability in broader scenarios such as chatbots and sports analysis. This paper introduces Referring Human Perceptions, where a referring prompt specifies the person of interest in an image. To tackle the new task, we propose RefHCM (Referring Human-Centric Model), a unified framework to integrate a wide range of human-centric referring tasks. Specifically, RefHCM employs sequence mergers to convert raw multimodal data -- including images, text, coordinates, and parsing maps -- into semantic tokens. This standardized representation enables RefHCM to reformulate diverse human-centric referring tasks into a sequence-to-sequence paradigm, solved using a plain encoder-decoder transformer architecture. Benefiting from a unified learning strategy, RefHCM effectively facilitates knowledge transfer across tasks and exhibits unforeseen capabilities in handling complex reasoning. This work represents the first attempt to address referring human perceptions with a general-purpose framework, while simultaneously establishing a corresponding benchmark that sets new standards for the field. Extensive experiments showcase RefHCM's competitive and even superior performance across multiple human-centric referring tasks. The code and data are publicly at https://github.com/JJJYmmm/RefHCM.

cs.CV

UniPose: A Unified Multimodal Framework for Human Pose Comprehension, Generation and Editing

Human pose plays a crucial role in the digital age. While recent works have achieved impressive progress in understanding and generating human poses, they often support only a single modality of control signals and operate in isolation, limiting their application in real-world scenarios. This paper presents UniPose, a framework employing Large Language Models (LLMs) to comprehend, generate, and edit human poses across various modalities, including images, text, and 3D SMPL poses. Specifically, we apply a pose tokenizer to convert 3D poses into discrete pose tokens, enabling seamless integration into the LLM within a unified vocabulary. To further enhance the fine-grained pose perception capabilities, we facilitate UniPose with a mixture of visual encoders, among them a pose-specific visual encoder. Benefiting from a unified learning strategy, UniPose effectively transfers knowledge across different pose-relevant tasks, adapts to unseen tasks, and exhibits extended capabilities. This work serves as the first attempt at building a general-purpose framework for pose comprehension, generation, and editing. Extensive experiments highlight UniPose's competitive and even superior performance across various pose-relevant tasks.

cs.CV

Morph: A Motion-free Physics Optimization Framework for Human Motion Generation

Human motion generation has been widely studied due to its crucial role in areas such as digital humans and humanoid robot control. However, many current motion generation approaches disregard physics constraints, frequently resulting in physically implausible motions with pronounced artifacts such as floating and foot sliding. Meanwhile, training an effective motion physics optimizer with noisy motion data remains largely unexplored. In this paper, we propose \textbf{Morph}, a \textbf{Mo}tion-F\textbf{r}ee \textbf{ph}ysics optimization framework, consisting of a Motion Generator and a Motion Physics Refinement module, for enhancing physical plausibility without relying on expensive real-world motion data. Specifically, the motion generator is responsible for providing large-scale synthetic, noisy motion data, while the motion physics refinement module utilizes these synthetic data to learn a motion imitator within a physics simulator, enforcing physical constraints to project the noisy motions into a physically-plausible space. Additionally, we introduce a prior reward module to enhance the stability of the physics optimization process and generate smoother and more stable motions. These physically refined motions are then used to fine-tune the motion generator, further enhancing its capability. This collaborative training paradigm enables mutual enhancement between the motion generator and the motion physics refinement module, significantly improving practicality and robustness in real-world applications. Experiments on both text-to-motion and music-to-dance generation tasks demonstrate that our framework achieves state-of-the-art motion quality while improving physical plausibility drastically. Project page: https://interestingzhuo.github.io/Morph-Page/.

cs.CV