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Ruihua Song

Publications and source records attributed to Ruihua Song.

At least 55 records · Page 3Linked to original sources

EyEar: Learning Audio Synchronized Human Gaze Trajectory Based on Physics-Informed Dynamics

Imitating how humans move their gaze in a visual scene is a vital research problem for both visual understanding and psychology, kindling crucial applications such as building alive virtual characters. Previous studies aim to predict gaze trajectories when humans are free-viewing an image, searching for required targets, or looking for clues to answer questions in an image. While these tasks focus on visual-centric scenarios, humans move their gaze also along with audio signal inputs in more common scenarios. To fill this gap, we introduce a new task that predicts human gaze trajectories in a visual scene with synchronized audio inputs and provide a new dataset containing 20k gaze points from 8 subjects. To effectively integrate audio information and simulate the dynamic process of human gaze motion, we propose a novel learning framework called EyEar (Eye moving while Ear listening) based on physics-informed dynamics, which considers three key factors to predict gazes: eye inherent motion tendency, vision salient attraction, and audio semantic attraction. We also propose a probability density score to overcome the high individual variability of gaze trajectories, thereby improving the stabilization of optimization and the reliability of the evaluation. Experimental results show that EyEar outperforms all the baselines in the context of all evaluation metrics, thanks to the proposed components in the learning model.

cs.MM↗

ESPnet-Codec: Comprehensive Training and Evaluation of Neural Codecs for Audio, Music, and Speech

Neural codecs have become crucial to recent speech and audio generation research. In addition to signal compression capabilities, discrete codecs have also been found to enhance downstream training efficiency and compatibility with autoregressive language models. However, as extensive downstream applications are investigated, challenges have arisen in ensuring fair comparisons across diverse applications. To address these issues, we present a new open-source platform ESPnet-Codec, which is built on ESPnet and focuses on neural codec training and evaluation. ESPnet-Codec offers various recipes in audio, music, and speech for training and evaluation using several widely adopted codec models. Together with ESPnet-Codec, we present VERSA, a standalone evaluation toolkit, which provides a comprehensive evaluation of codec performance over 20 audio evaluation metrics. Notably, we demonstrate that ESPnet-Codec can be integrated into six ESPnet tasks, supporting diverse applications.

eess.AS↗

Think-Then-React: Towards Unconstrained Human Action-to-Reaction Generation

Modeling human-like action-to-reaction generation has significant real-world applications, like human-robot interaction and games. Despite recent advancements in single-person motion generation, it is still challenging to well handle action-to-reaction generation, due to the difficulty of directly predicting reaction from action sequence without prompts, and the absence of a unified representation that effectively encodes multi-person motion. To address these challenges, we introduce Think-Then-React (TTR), a large language-model-based framework designed to generate human-like reactions. First, with our fine-grained multimodal training strategy, TTR is capable to unify two processes during inference: a thinking process that explicitly infers action intentions and reasons corresponding reaction description, which serve as semantic prompts, and a reacting process that predicts reactions based on input action and the inferred semantic prompts. Second, to effectively represent multi-person motion in language models, we propose a unified motion tokenizer by decoupling egocentric pose and absolute space features, which effectively represents action and reaction motion with same encoding. Extensive experiments demonstrate that TTR outperforms existing baselines, achieving significant improvements in evaluation metrics, such as reducing FID from 3.988 to 1.942.

cs.HC↗

Transferring Foundation Models for Generalizable Robotic Manipulation

Improving the generalization capabilities of general-purpose robotic manipulation agents in the real world has long been a significant challenge. Existing approaches often rely on collecting large-scale robotic data which is costly and time-consuming, such as the RT-1 dataset. However, due to insufficient diversity of data, these approaches typically suffer from limiting their capability in open-domain scenarios with new objects and diverse environments. In this paper, we propose a novel paradigm that effectively leverages language-reasoning segmentation mask generated by internet-scale foundation models, to condition robot manipulation tasks. By integrating the mask modality, which incorporates semantic, geometric, and temporal correlation priors derived from vision foundation models, into the end-to-end policy model, our approach can effectively and robustly perceive object pose and enable sample-efficient generalization learning, including new object instances, semantic categories, and unseen backgrounds. We first introduce a series of foundation models to ground natural language demands across multiple tasks. Secondly, we develop a two-stream 2D policy model based on imitation learning, which processes raw images and object masks to predict robot actions with a local-global perception manner. Extensive realworld experiments conducted on a Franka Emika robot arm demonstrate the effectiveness of our proposed paradigm and policy architecture. Demos can be found in our submitted video, and more comprehensive ones can be found in link1 or link2.

cs.RO↗

What Makes for Good Visual Instructions? Synthesizing Complex Visual Reasoning Instructions for Visual Instruction Tuning

Visual instruction tuning is crucial for enhancing the zero-shot generalization capability of Multi-modal Large Language Models (MLLMs). In this paper, we aim to investigate a fundamental question: ''what makes for good visual instructions''. Through a comprehensive empirical study, we find that instructions focusing on complex visual reasoning tasks are particularly effective in improving the performance of MLLMs, with results correlating to instruction complexity. Based on this insight, we develop a systematic approach to automatically create high-quality complex visual reasoning instructions. Our approach employs a synthesize-complicate-reformulate paradigm, leveraging multiple stages to gradually increase the complexity of the instructions while guaranteeing quality. Based on this approach, we create the ComVint dataset with 32K examples, and fine-tune four MLLMs on it. Experimental results consistently demonstrate the enhanced performance of all compared MLLMs, such as a 27.86% and 27.60% improvement for LLaVA on MME-Perception and MME-Cognition, respectively. Our code and data are publicly available at the link: https://github.com/RUCAIBox/ComVint.

cs.CV↗

LoVA: Long-form Video-to-Audio Generation

Video-to-audio (V2A) generation is important for video editing and post-processing, enabling the creation of semantics-aligned audio for silent video. However, most existing methods focus on generating short-form audio for short video segment (less than 10 seconds), while giving little attention to the scenario of long-form video inputs. For current UNet-based diffusion V2A models, an inevitable problem when handling long-form audio generation is the inconsistencies within the final concatenated audio. In this paper, we first highlight the importance of long-form V2A problem. Besides, we propose LoVA, a novel model for Long-form Video-to-Audio generation. Based on the Diffusion Transformer (DiT) architecture, LoVA proves to be more effective at generating long-form audio compared to existing autoregressive models and UNet-based diffusion models. Extensive objective and subjective experiments demonstrate that LoVA achieves comparable performance on 10-second V2A benchmark and outperforms all other baselines on a benchmark with long-form video input.

cs.SD↗

Enhancing Audiovisual Speech Recognition through Bifocal Preference Optimization

Audiovisual Automatic Speech Recognition (AV-ASR) aims to improve speech recognition accuracy by leveraging visual signals. It is particularly challenging in unconstrained real-world scenarios across various domains due to noisy acoustic environments, spontaneous speech, and the uncertain use of visual information. Most previous works fine-tune audio-only ASR models on audiovisual datasets, optimizing them for conventional ASR objectives. However, they often neglect visual features and common errors in unconstrained video scenarios. In this paper, we propose using a preference optimization strategy to improve speech recognition accuracy for real-world videos. First, we create preference data via simulating common errors that occurred in AV-ASR from two focals: manipulating the audio or vision input and rewriting the output transcript. Second, we propose BPO-AVASR, a Bifocal Preference Optimization method to improve AV-ASR models by leveraging both input-side and output-side preference. Extensive experiments demonstrate that our approach significantly improves speech recognition accuracy across various domains, outperforming previous state-of-the-art models on real-world video speech recognition.

eess.AS↗

Two-in-One: Unified Multi-Person Interactive Motion Generation by Latent Diffusion Transformer

Multi-person interactive motion generation, a critical yet under-explored domain in computer character animation, poses significant challenges such as intricate modeling of inter-human interactions beyond individual motions and generating two motions with huge differences from one text condition. Current research often employs separate module branches for individual motions, leading to a loss of interaction information and increased computational demands. To address these challenges, we propose a novel, unified approach that models multi-person motions and their interactions within a single latent space. Our approach streamlines the process by treating interactive motions as an integrated data point, utilizing a Variational AutoEncoder (VAE) for compression into a unified latent space, and performing a diffusion process within this space, guided by the natural language conditions. Experimental results demonstrate our method's superiority over existing approaches in generation quality, performing text condition in particular when motions have significant asymmetry, and accelerating the generation efficiency while preserving high quality.

cs.CV↗

RoLD: Robot Latent Diffusion for Multi-task Policy Modeling

Modeling generalized robot control policies poses ongoing challenges for language-guided robot manipulation tasks. Existing methods often struggle to efficiently utilize cross-dataset resources or rely on resource-intensive vision-language models, thus limiting their multi-task performance and practical applications. In this study, we propose a novel approach that decouples robot action trajectory encoding and control policy generation by leveraging latent action trajectory spaces, enhancing the generalization ability of policy generation on multi-task manipulation tasks. First, we pre-train a task-agnostic auto-encoder to project an action trajectory of several frames accompanied with observations into a latent action trajectory space on large-scale datasets collected with multiple embodiments in various environments. Then we propose learning a diffusion model based on the latent action trajectory space to generate actions of next steps. Through experiments on two widely used benchmarks, results demonstrate that our proposed method outperforms baselines by 7%-29% in terms of average success rate across eight tasks. Our method can consistently benefit from pre-training while baselines cannot. Our method is more than two times faster than our baseline.

cs.RO↗

BSharedRAG: Backbone Shared Retrieval-Augmented Generation for the E-commerce Domain

Retrieval Augmented Generation (RAG) system is important in domains such as e-commerce, which has many long-tail entities and frequently updated information. Most existing works adopt separate modules for retrieval and generation, which may be suboptimal since the retrieval task and the generation task cannot benefit from each other to improve performance. We propose a novel Backbone Shared RAG framework (BSharedRAG). It first uses a domain-specific corpus to continually pre-train a base model as a domain-specific backbone model and then trains two plug-and-play Low-Rank Adaptation (LoRA) modules based on the shared backbone to minimize retrieval and generation losses respectively. Experimental results indicate that our proposed BSharedRAG outperforms baseline models by 5% and 13% in Hit@3 upon two datasets in retrieval evaluation and by 23% in terms of BLEU-3 in generation evaluation. Our codes, models, and dataset are available at https://bsharedrag.github.io.

cs.CL↗

Robust Audiovisual Speech Recognition Models with Mixture-of-Experts

Visual signals can enhance audiovisual speech recognition accuracy by providing additional contextual information. Given the complexity of visual signals, an audiovisual speech recognition model requires robust generalization capabilities across diverse video scenarios, presenting a significant challenge. In this paper, we introduce EVA, leveraging the mixture-of-Experts for audioVisual ASR to perform robust speech recognition for ``in-the-wild'' videos. Specifically, we first encode visual information into visual tokens sequence and map them into speech space by a lightweight projection. Then, we build EVA upon a robust pretrained speech recognition model, ensuring its generalization ability. Moreover, to incorporate visual information effectively, we inject visual information into the ASR model through a mixture-of-experts module. Experiments show our model achieves state-of-the-art results on three benchmarks, which demonstrates the generalization ability of EVA across diverse video domains.

eess.AS↗

Multi-Modal Experience Inspired AI Creation

AI creation, such as poem or lyrics generation, has attracted increasing attention from both industry and academic communities, with many promising models proposed in the past few years. Existing methods usually estimate the outputs based on single and independent visual or textual information. However, in reality, humans usually make creations according to their experiences, which may involve different modalities and be sequentially correlated. To model such human capabilities, in this paper, we define and solve a novel AI creation problem based on human experiences. More specifically, we study how to generate texts based on sequential multi-modal information. Compared with the previous works, this task is much more difficult because the designed model has to well understand and adapt the semantics among different modalities and effectively convert them into the output in a sequential manner. To alleviate these difficulties, we firstly design a multi-channel sequence-to-sequence architecture equipped with a multi-modal attention network. For more effective optimization, we then propose a curriculum negative sampling strategy tailored for the sequential inputs. To benchmark this problem and demonstrate the effectiveness of our model, we manually labeled a new multi-modal experience dataset. With this dataset, we conduct extensive experiments by comparing our model with a series of representative baselines, where we can demonstrate significant improvements in our model based on both automatic and human-centered metrics. The code and data are available at: \url{https://github.com/Aman-4-Real/MMTG}.

cs.AI↗

See or Guess: Counterfactually Regularized Image Captioning

Image captioning, which generates natural language descriptions of the visual information in an image, is a crucial task in vision-language research. Previous models have typically addressed this task by aligning the generative capabilities of machines with human intelligence through statistical fitting of existing datasets. While effective for normal images, they may struggle to accurately describe those where certain parts of the image are obscured or edited, unlike humans who excel in such cases. These weaknesses they exhibit, including hallucinations and limited interpretability, often hinder performance in scenarios with shifted association patterns. In this paper, we present a generic image captioning framework that employs causal inference to make existing models more capable of interventional tasks, and counterfactually explainable. Our approach includes two variants leveraging either total effect or natural direct effect. Integrating them into the training process enables models to handle counterfactual scenarios, increasing their generalizability. Extensive experiments on various datasets show that our method effectively reduces hallucinations and improves the model's faithfulness to images, demonstrating high portability across both small-scale and large-scale image-to-text models. The code is available at https://github.com/Aman-4-Real/See-or-Guess.

cs.CV↗

Towards Effective and Efficient Continual Pre-training of Large Language Models

Continual pre-training (CPT) has been an important approach for adapting language models to specific domains or tasks. To make the CPT approach more traceable, this paper presents a technical report for continually pre-training Llama-3 (8B), which significantly enhances the Chinese language ability and scientific reasoning ability of the backbone model. To enhance the new abilities while retaining the original abilities, we design specific data mixture and curriculum strategies by utilizing existing datasets and synthesizing high-quality datasets. Specifically, we synthesize multidisciplinary scientific question and answer (QA) pairs based on related web pages, and subsequently incorporate these synthetic data to improve the scientific reasoning ability of Llama-3. We refer to the model after CPT as Llama-3-SynE (Synthetic data Enhanced Llama-3). We also present the tuning experiments with a relatively small model -- TinyLlama, and employ the derived findings to train the backbone model. Extensive experiments on a number of evaluation benchmarks show that our approach can largely improve the performance of the backbone models, including both the general abilities (+8.81 on C-Eval and +6.31 on CMMLU) and the scientific reasoning abilities (+12.00 on MATH and +4.13 on SciEval), without hurting the original capacities. Our model, data, and codes are available at https://github.com/RUC-GSAI/Llama-3-SynE.

cs.CL↗

YuLan: An Open-source Large Language Model

Large language models (LLMs) have become the foundation of many applications, leveraging their extensive capabilities in processing and understanding natural language. While many open-source LLMs have been released with technical reports, the lack of training details hinders further research and development. This paper presents the development of YuLan, a series of open-source LLMs with $12$ billion parameters. The base model of YuLan is pre-trained on approximately $1.7$T tokens derived from a diverse corpus, including massive English, Chinese, and multilingual texts. We design a three-stage pre-training method to enhance YuLan's overall capabilities. Subsequent phases of training incorporate instruction-tuning and human alignment, employing a substantial volume of high-quality synthesized data. To facilitate the learning of complex and long-tail knowledge, we devise a curriculum-learning framework throughout across these stages, which helps LLMs learn knowledge in an easy-to-hard manner. YuLan's training is finished on Jan, 2024 and has achieved performance on par with state-of-the-art LLMs across various English and Chinese benchmarks. This paper outlines a comprehensive technical roadmap for developing LLMs from scratch. Our model and codes are available at https://github.com/RUC-GSAI/YuLan-Chat.

cs.CL↗

Parrot: Enhancing Multi-Turn Instruction Following for Large Language Models

Humans often interact with large language models (LLMs) in multi-turn interaction to obtain desired answers or more information. However, most existing studies overlook the multi-turn instruction following ability of LLMs, in terms of training dataset, training method, and evaluation benchmark. In this paper, we introduce Parrot, a solution aiming to enhance multi-turn instruction following for LLMs. First, we introduce an efficient but effective method for collecting multi-turn instructions that feature human-like queries, such as anaphora and ellipsis. Second, we propose a context-aware preference optimization strategy to further enhance LLMs for complex queries in multi-turn interaction. Moreover, to quantitatively evaluate LLMs in multi-turn instruction following, we manually build a multi-turn benchmark derived from existing ones. Extensive experiments show that Parrot improves current LLMs by up to 7.2% in multi-turn instruction following. Our dataset and codes will be open-sourced to facilitate future research.

cs.CL↗

User Behavior Simulation with Large Language Model based Agents

Simulating high quality user behavior data has always been a fundamental problem in human-centered applications, where the major difficulty originates from the intricate mechanism of human decision process. Recently, substantial evidences have suggested that by learning huge amounts of web knowledge, large language models (LLMs) can achieve human-like intelligence. We believe these models can provide significant opportunities to more believable user behavior simulation. To inspire such direction, we propose an LLM-based agent framework and design a sandbox environment to simulate real user behaviors. Based on extensive experiments, we find that the simulated behaviors of our method are very close to the ones of real humans. Concerning potential applications, we simulate and study two social phenomenons including (1) information cocoons and (2) user conformity behaviors. This research provides novel simulation paradigms for human-centered applications.

cs.IR↗

SpeechComposer: Unifying Multiple Speech Tasks with Prompt Composition

Recent advancements in language models have significantly enhanced performance in multiple speech-related tasks. Existing speech language models typically utilize task-dependent prompt tokens to unify various speech tasks in a single model. However, this design omits the intrinsic connections between different speech tasks, which can potentially boost the performance of each task. In this work, we propose a novel decoder-only speech language model, SpeechComposer, that can unify common speech tasks by composing a fixed set of prompt tokens. Built upon four primary tasks -- speech synthesis, speech recognition, speech language modeling, and text language modeling -- SpeechComposer can easily extend to more speech tasks via compositions of well-designed prompt tokens, like voice conversion and speech enhancement. The unification of prompt tokens also makes it possible for knowledge sharing among different speech tasks in a more structured manner. Experimental results demonstrate that our proposed SpeechComposer can improve the performance of both primary tasks and composite tasks, showing the effectiveness of the shared prompt tokens. Remarkably, the unified decoder-only model achieves a comparable and even better performance than the baselines which are expert models designed for single tasks.

cs.CL↗