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Ruiping Wang

Publications and source records attributed to Ruiping Wang.

At least 19 recordsLinked to original sources

GEAR: GEometry-motion Alternating Refinement for Articulated Object Modeling with Gaussian Splatting

High-fidelity interactive digital assets are essential for embodied intelligence and robotic interaction, yet articulated objects remain challenging to reconstruct due to their complex structures and coupled geometry-motion relationships. Existing methods suffer from instability in geometry-motion joint optimization, while their generalization remains limited on complex multi-joint or out-of-distribution objects. To address these challenges, we propose GEAR, an EM-style alternating optimization framework that jointly models geometry and motion as interdependent components within a Gaussian Splatting representation. GEAR treats part segmentation as a latent variable and joint motion parameters as explicit variables, alternately refining them for improved convergence and geometric-motion consistency. To enhance part segmentation quality without sacrificing generalization, we leverage a vanilla 2D segmentation model to provide multi-view part priors, and employ a weakly supervised constraint to regularize the latent variable. Experiments on multiple benchmarks and our newly constructed dataset GEAR-Multi demonstrate that GEAR achieves state-of-the-art results in geometric reconstruction and motion parameters estimation, particularly on complex articulated objects with multiple movable parts.

cs.CV

RoboPCA: Pose-centered Affordance Learning from Human Demonstrations for Robot Manipulation

Understanding spatial affordances -- comprising the contact regions of object interaction and the corresponding contact poses -- is essential for robots to effectively manipulate objects and accomplish diverse tasks. However, existing spatial affordance prediction methods mainly focus on locating the contact regions while delegating the pose to independent pose estimation approaches, which can lead to task failures due to inconsistencies between predicted contact regions and candidate poses. In this work, we propose RoboPCA, a pose-centered affordance prediction framework that jointly predicts task-appropriate contact regions and poses conditioned on instructions. To enable scalable data collection for pose-centered affordance learning, we devise Human2Afford, a data curation pipeline that automatically recovers scene-level 3D information and infers pose-centered affordance annotations from human demonstrations. With Human2Afford, scene depth and the interaction object's mask are extracted to provide 3D context and object localization, while pose-centered affordance annotations are obtained by tracking object points within the contact region and analyzing hand-object interaction patterns to establish a mapping from the 3D hand mesh to the robot end-effector orientation. By integrating geometry-appearance cues through an RGB-D encoder and incorporating mask-enhanced features to emphasize task-relevant object regions into the diffusion-based framework, RoboPCA outperforms baseline methods on image datasets, simulation, and real robots, and exhibits strong generalization across tasks and categories.

cs.RO

Uni-Skill: Building Self-Evolving Skill Repository for Generalizable Robotic Manipulation

While skill-centric approaches leverage foundation models to enhance generalization in compositional tasks, they often rely on fixed skill libraries, limiting adaptability to new tasks without manual intervention. To address this, we propose Uni-Skill, a Unified Skill-centric framework that supports skill-aware planning and facilitates automatic skill evolution. Unlike prior methods that restrict planning to predefined skills, Uni-Skill requests for new skill implementations when existing ones are insufficient, ensuring adaptable planning with self-augmented skill library. To support automatic implementation of diverse skills requested by the planning module, we construct SkillFolder, a VerbNet-inspired repository derived from large-scale unstructured robotic videos. SkillFolder introduces a hierarchical skill taxonomy that captures diverse skill descriptions at multiple levels of abstraction. By populating this taxonomy with large-scale, automatically annotated demonstrations, Uni-Skill shifts the paradigm of skill acquisition from inefficient manual annotation to efficient offline structural retrieval. Retrieved examples provide semantic supervision over behavior patterns and fine-grained references for spatial trajectories, enabling few-shot skill inference without deployment-time demonstrations. Comprehensive experiments in both simulation and real-world settings verify the state-of-the-art performance of Uni-Skill over existing VLM-based skill-centric approaches, highlighting its advanced reasoning capabilities and strong zero-shot generalization across a wide range of novel tasks.

cs.RO

VisKnow: Constructing Visual Knowledge Base for Object Understanding

Understanding objects is fundamental to computer vision. Beyond object recognition that provides only a category label as typical output, in-depth object understanding represents a comprehensive perception of an object category, involving its components, appearance characteristics, inter-category relationships, contextual background knowledge, etc. Developing such capability requires sufficient multi-modal data, including visual annotations such as parts, attributes, and co-occurrences for specific tasks, as well as textual knowledge to support high-level tasks like reasoning and question answering. However, these data are generally task-oriented and not systematically organized enough to achieve the expected understanding of object categories. In response, we propose the Visual Knowledge Base that structures multi-modal object knowledge as graphs, and present a construction framework named VisKnow that extracts multi-modal, object-level knowledge for object understanding. This framework integrates enriched aligned text and image-source knowledge with region annotations at both object and part levels through a combination of expert design and large-scale model application. As a specific case study, we construct AnimalKB, a structured animal knowledge base covering 406 animal categories, which contains 22K textual knowledge triplets extracted from encyclopedic documents, 420K images, and corresponding region annotations. A series of experiments showcase how AnimalKB enhances object-level visual tasks such as zero-shot recognition and fine-grained VQA, and serves as challenging benchmarks for knowledge graph completion and part segmentation. Our findings highlight the potential of automatically constructing visual knowledge bases to advance visual understanding and its practical applications. The project page is available at https://vipl-vsu.github.io/VisKnow.

cs.CV

A Survey on Interpretability in Visual Recognition

Visual recognition models have achieved unprecedented success in various tasks. While researchers aim to understand the underlying mechanisms of these models, the growing demand for deployment in safety-critical areas like autonomous driving and medical diagnostics has accelerated the development of eXplainable AI (XAI). Distinct from generic XAI, visual recognition XAI is positioned at the intersection of vision and language, which represent the two most fundamental human modalities and form the cornerstones of multimodal intelligence. This paper provides a systematic survey of XAI in visual recognition by establishing a multi-dimensional taxonomy from a human-centered perspective based on intent, object, presentation, and methodology. Beyond categorization, we summarize critical evaluation desiderata and metrics, conducting an extensive qualitative assessment across different categories and demonstrating quantitative benchmarks within specific dimensions. Furthermore, we explore the interpretability of Multimodal Large Language Models and practical applications, identifying emerging trends and opportunities. By synthesizing these diverse perspectives, this survey provides an insightful roadmap to inspire future research on the interpretability of visual recognition models.

cs.CV

MoTE: Mixture of Ternary Experts for Memory-efficient Large Multimodal Models

Large multimodal Mixture-of-Experts (MoEs) effectively scale the model size to boost performance while maintaining fixed active parameters. However, previous works primarily utilized full-precision experts during sparse up-cycling. Despite they show superior performance on end tasks, the large amount of experts introduces higher memory footprint, which poses significant challenges for the deployment on edge devices. In this work, we propose MoTE, a scalable and memory-efficient approach to train Mixture-of-Ternary-Experts models from dense checkpoint. Instead of training fewer high-precision experts, we propose to train more low-precision experts during up-cycling. Specifically, we use the pre-trained FFN as a shared expert and train ternary routed experts with parameters in {-1, 0, 1}. Extensive experiments show that our approach has promising scaling trend along model size. MoTE achieves comparable performance to full-precision baseline MoE-LLaVA while offering lower memory footprint. Furthermore, our approach is compatible with post-training quantization methods and the advantage further amplifies when memory-constraint goes lower. Given the same amount of expert memory footprint of 3.4GB and combined with post-training quantization, MoTE outperforms MoE-LLaVA by a gain of 4.3% average accuracy on end tasks, demonstrating its effectiveness and potential for memory-constrained devices.

cs.CV

BitVLA: 1-bit Vision-Language-Action Models for Robotics Manipulation

Deploying powerful Vision-Language-Action (VLA) models on edge devices is limited by their massive size. In this paper, we take a deployment-oriented view of VLA training: we target efficiency through model design and optimization, rather than relying solely on post-hoc compression. Thus, we propose BitVLA, a fully native 1-bit VLA model for robotic manipulation, where every parameters is ternary, i.e., {-1,0,1}. BitVLA is built on the publicly available 1-bit LLM BitNet b1.58 2B4T, and is trained as a vision-language-action policy that inherits the compactness of 1-bit pretraining while retaining strong task performance. To further reduce the memory footprint of the vision backbone, we introduce Quantize-then-Distill, a post-training quantization-aware training strategy that compresses a full-precision vision encoder to 1.58-bit weights, while a full-precision teacher guides representation alignment during training. Across simulation benchmarks and real-world tasks, BitVLA matches the performance of the full-precision OpenVLA-OFT baseline, while reducing model memory by 11.0x and end-to-end latency by 4.4x. These results suggest a practical path toward training-time efficiency-accuracy co-design for embodied policies, enabling competitive manipulation capability on memory-constrained edge robotic platforms. We release the code in https://github.com/ustcwhy/BitVLA, model weights in https://huggingface.co/lxsy/bitvla-bf16.

cs.RO

SocialMOIF: Multi-Order Intention Fusion for Pedestrian Trajectory Prediction

The analysis and prediction of agent trajectories are crucial for decision-making processes in intelligent systems, with precise short-term trajectory forecasting being highly significant across a range of applications. Agents and their social interactions have been quantified and modeled by researchers from various perspectives; however, substantial limitations exist in the current work due to the inherent high uncertainty of agent intentions and the complex higher-order influences among neighboring groups. SocialMOIF is proposed to tackle these challenges, concentrating on the higher-order intention interactions among neighboring groups while reinforcing the primary role of first-order intention interactions between neighbors and the target agent. This method develops a multi-order intention fusion model to achieve a more comprehensive understanding of both direct and indirect intention information. Within SocialMOIF, a trajectory distribution approximator is designed to guide the trajectories toward values that align more closely with the actual data, thereby enhancing model interpretability. Furthermore, a global trajectory optimizer is introduced to enable more accurate and efficient parallel predictions. By incorporating a novel loss function that accounts for distance and direction during training, experimental results demonstrate that the model outperforms previous state-of-the-art baselines across multiple metrics in both dynamic and static datasets.

cs.LG

GS-LTS: 3D Gaussian Splatting-Based Adaptive Modeling for Long-Term Service Robots

3D Gaussian Splatting (3DGS) has garnered significant attention in robotics for its explicit, high fidelity dense scene representation, demonstrating strong potential for robotic applications. However, 3DGS-based methods in robotics primarily focus on static scenes, with limited attention to the dynamic scene changes essential for long-term service robots. These robots demand sustained task execution and efficient scene updates-challenges current approaches fail to meet. To address these limitations, we propose GS-LTS (Gaussian Splatting for Long-Term Service), a 3DGS-based system enabling indoor robots to manage diverse tasks in dynamic environments over time. GS-LTS detects scene changes (e.g., object addition or removal) via single-image change detection, employs a rule-based policy to autonomously collect multi-view observations, and efficiently updates the scene representation through Gaussian editing. Additionally, we propose a simulation-based benchmark that automatically generates scene change data as compact configuration scripts, providing a standardized, user-friendly evaluation benchmark. Experimental results demonstrate GS-LTS's advantages in reconstruction, navigation, and superior scene updates-faster and higher quality than the image training baseline-advancing 3DGS for long-term robotic operations. Code and benchmark are available at: https://vipl-vsu.github.io/3DGS-LTS.

cs.RO

Robotic Programmer: Video Instructed Policy Code Generation for Robotic Manipulation

Zero-shot generalization across various robots, tasks and environments remains a significant challenge in robotic manipulation. Policy code generation methods use executable code to connect high-level task descriptions and low-level action sequences, leveraging the generalization capabilities of large language models and atomic skill libraries. In this work, we propose Robotic Programmer (RoboPro), a robotic foundation model, enabling the capability of perceiving visual information and following free-form instructions to perform robotic manipulation with policy code in a zero-shot manner. To address low efficiency and high cost in collecting runtime code data for robotic tasks, we devise Video2Code to synthesize executable code from extensive videos in-the-wild with off-the-shelf vision-language model and code-domain large language model. Extensive experiments show that RoboPro achieves the state-of-the-art zero-shot performance on robotic manipulation in both simulators and real-world environments. Specifically, the zero-shot success rate of RoboPro on RLBench surpasses the state-of-the-art model GPT-4o by 11.6%, which is even comparable to a strong supervised training baseline. Furthermore, RoboPro is robust to variations on API formats and skill sets.

cs.RO

RoboGSim: A Real2Sim2Real Robotic Gaussian Splatting Simulator

Efficient acquisition of real-world embodied data has been increasingly critical. However, large-scale demonstrations captured by remote operation tend to take extremely high costs and fail to scale up the data size in an efficient manner. Sampling the episodes under a simulated environment is a promising way for large-scale collection while existing simulators fail to high-fidelity modeling on texture and physics. To address these limitations, we introduce the RoboGSim, a real2sim2real robotic simulator, powered by 3D Gaussian Splatting and the physics engine. RoboGSim mainly includes four parts: Gaussian Reconstructor, Digital Twins Builder, Scene Composer, and Interactive Engine. It can synthesize the simulated data with novel views, objects, trajectories, and scenes. RoboGSim also provides an online, reproducible, and safe evaluation for different manipulation policies. The real2sim and sim2real transfer experiments show a high consistency in the texture and physics. We compared the test results of RoboGSim data and real robot data on both RoboGSim and real robot platforms. The experimental results show that the RoboGSim data model can achieve zero-shot performance on the real robot, with results comparable to real robot data. Additionally, in experiments with novel perspectives and novel scenes, the RoboGSim data model performed even better on the real robot than the real robot data model. This not only helps reduce the sim2real gap but also addresses the limitations of real robot data collection, such as its single-source and high cost. We hope RoboGSim serves as a closed-loop simulator for fair comparison on policy learning. More information can be found on our project page https://robogsim.github.io/.

cs.RO

EMMA: Empowering Multi-modal Mamba with Structural and Hierarchical Alignment

Mamba-based architectures have shown to be a promising new direction for deep learning models owing to their competitive performance and sub-quadratic deployment speed. However, current Mamba multi-modal large language models (MLLM) are insufficient in extracting visual features, leading to imbalanced cross-modal alignment between visual and textural latents, negatively impacting performance on multi-modal tasks. In this work, we propose Empowering Multi-modal Mamba with Structural and Hierarchical Alignment (EMMA), which enables the MLLM to extract fine-grained visual information. Specifically, we propose a pixel-wise alignment module to autoregressively optimize the learning and processing of spatial image-level features along with textual tokens, enabling structural alignment at the image level. In addition, to prevent the degradation of visual information during the cross-model alignment process, we propose a multi-scale feature fusion (MFF) module to combine multi-scale visual features from intermediate layers, enabling hierarchical alignment at the feature level. Extensive experiments are conducted across a variety of multi-modal benchmarks. Our model shows lower latency than other Mamba-based MLLMs and is nearly four times faster than transformer-based MLLMs of similar scale during inference. Due to better cross-modal alignment, our model exhibits lower degrees of hallucination and enhanced sensitivity to visual details, which manifests in superior performance across diverse multi-modal benchmarks. Code will be provided.

cs.CV

Blocks as Probes: Dissecting Categorization Ability of Large Multimodal Models

Categorization, a core cognitive ability in humans that organizes objects based on common features, is essential to cognitive science as well as computer vision. To evaluate the categorization ability of visual AI models, various proxy tasks on recognition from datasets to open world scenarios have been proposed. Recent development of Large Multimodal Models (LMMs) has demonstrated impressive results in high-level visual tasks, such as visual question answering, video temporal reasoning, etc., utilizing the advanced architectures and large-scale multimodal instruction tuning. Previous researchers have developed holistic benchmarks to measure the high-level visual capability of LMMs, but there is still a lack of pure and in-depth quantitative evaluation of the most fundamental categorization ability. According to the research on human cognitive process, categorization can be seen as including two parts: category learning and category use. Inspired by this, we propose a novel, challenging, and efficient benchmark based on composite blocks, called ComBo, which provides a disentangled evaluation framework and covers the entire categorization process from learning to use. By analyzing the results of multiple evaluation tasks, we find that although LMMs exhibit acceptable generalization ability in learning new categories, there are still gaps compared to humans in many ways, such as fine-grained perception of spatial relationship and abstract category understanding. Through the study of categorization, we can provide inspiration for the further development of LMMs in terms of interpretability and generalization.

cs.CV

GPSFormer: A Global Perception and Local Structure Fitting-based Transformer for Point Cloud Understanding

Despite the significant advancements in pre-training methods for point cloud understanding, directly capturing intricate shape information from irregular point clouds without reliance on external data remains a formidable challenge. To address this problem, we propose GPSFormer, an innovative Global Perception and Local Structure Fitting-based Transformer, which learns detailed shape information from point clouds with remarkable precision. The core of GPSFormer is the Global Perception Module (GPM) and the Local Structure Fitting Convolution (LSFConv). Specifically, GPM utilizes Adaptive Deformable Graph Convolution (ADGConv) to identify short-range dependencies among similar features in the feature space and employs Multi-Head Attention (MHA) to learn long-range dependencies across all positions within the feature space, ultimately enabling flexible learning of contextual representations. Inspired by Taylor series, we design LSFConv, which learns both low-order fundamental and high-order refinement information from explicitly encoded local geometric structures. Integrating the GPM and LSFConv as fundamental components, we construct GPSFormer, a cutting-edge Transformer that effectively captures global and local structures of point clouds. Extensive experiments validate GPSFormer's effectiveness in three point cloud tasks: shape classification, part segmentation, and few-shot learning. The code of GPSFormer is available at \url{https://github.com/changshuowang/GPSFormer}.

cs.CV

Q-Sparse: All Large Language Models can be Fully Sparsely-Activated

We introduce, Q-Sparse, a simple yet effective approach to training sparsely-activated large language models (LLMs). Q-Sparse enables full sparsity of activations in LLMs which can bring significant efficiency gains in inference. This is achieved by applying top-K sparsification to the activations and the straight-through-estimator to the training. We also introduce Block Q-Sparse for batch training and inference. The key results from this work are, (1) Q-Sparse can achieve results comparable to those of baseline LLMs while being much more efficient at inference time; (2) We present an inference-optimal scaling law for sparsely-activated LLMs; (3) Q-Sparse is effective in different settings, including training-from-scratch, continue-training of off-the-shelf LLMs, and finetuning; (4) Q-Sparse works for both full-precision and 1-bit LLMs (e.g., BitNet b1.58). Particularly, the synergy of BitNet b1.58 and Q-Sparse (can be equipped with MoE) provides the cornerstone and a clear path to revolutionize the efficiency, including cost and energy consumption, of future LLMs.

cs.CL

AIC MLLM: Autonomous Interactive Correction MLLM for Robust Robotic Manipulation

The ability to reflect on and correct failures is crucial for robotic systems to interact stably with real-life objects.Observing the generalization and reasoning capabilities of Multimodal Large Language Models (MLLMs), previous approaches have aimed to utilize these models to enhance robotic systems accordingly.However, these methods typically focus on high-level planning corrections using an additional MLLM, with limited utilization of failed samples to correct low-level contact poses which is particularly prone to occur during articulated object manipulation.To address this gap, we propose an Autonomous Interactive Correction (AIC) MLLM, which makes use of previous low-level interaction experiences to correct SE(3) pose predictions for articulated object. Specifically, AIC MLLM is initially fine-tuned to acquire both pose prediction and feedback prompt comprehension abilities.We design two types of prompt instructions for interactions with objects: 1) visual masks to highlight unmovable parts for position correction, and 2) textual descriptions to indicate potential directions for rotation correction. During inference, a Feedback Information Extraction module is introduced to recognize the failure cause, allowing AIC MLLM to adaptively correct the pose prediction using the corresponding prompts.To further enhance manipulation stability, we devise a Test Time Adaptation strategy that enables AIC MLLM to better adapt to the current scene configuration.Finally, extensive experiments are conducted in both simulated and real-world environments to evaluate the proposed method. The results demonstrate that our AIC MLLM can efficiently correct failure samples by leveraging interaction experience prompts.Our project website is https://sites.google.com/view/aic-mllm.

cs.RO

M4U: Evaluating Multilingual Understanding and Reasoning for Large Multimodal Models

Multilingual capability is an essential aspect for large multimodal models, since they are usually deployed across various countries and languages. However, most existing benchmarks for multilingual multimodal reasoning struggle to differentiate between models of varying performance; even language models without visual capabilities can easily achieve high scores. This leaves a comprehensive evaluation of leading multilingual multimodal models largely unexplored. In this work, we introduce M4U, a novel and challenging benchmark for assessing the capability of multi-discipline multilingual multimodal understanding and reasoning. M4U contains 10k samples covering 64 disciplines across 16 subfields in Science, Engineering, and Healthcare in six languages. Using M4U, we conduct extensive evaluations of leading Large Multimodal Models (LMMs) and Large Language Models (LLMs) with external tools. The evaluation results demonstrate that the state-of-the-art model, GPT-4o, achieves only 47.6% average accuracy on M4U. Additionally, we observe that the leading LMMs exhibit significant language preferences. Our in-depth analysis indicates that leading LMMs, including GPT-4o, struggle to perform reasoning using multilingual information present in both visual and textual context. Specifically, they suffer performance degradation when prompted with cross-lingual multimodal questions. Our code and dataset is public available.

cs.CV

The Era of 1-bit LLMs: All Large Language Models are in 1.58 Bits

Recent research, such as BitNet, is paving the way for a new era of 1-bit Large Language Models (LLMs). In this work, we introduce a 1-bit LLM variant, namely BitNet b1.58, in which every single parameter (or weight) of the LLM is ternary {-1, 0, 1}. It matches the full-precision (i.e., FP16 or BF16) Transformer LLM with the same model size and training tokens in terms of both perplexity and end-task performance, while being significantly more cost-effective in terms of latency, memory, throughput, and energy consumption. More profoundly, the 1.58-bit LLM defines a new scaling law and recipe for training new generations of LLMs that are both high-performance and cost-effective. Furthermore, it enables a new computation paradigm and opens the door for designing specific hardware optimized for 1-bit LLMs.

cs.CL