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Ruiyi Zhang

Publications and source records attributed to Ruiyi Zhang.

At least 55 records · Page 3Linked to original sources

DreamPRM: Domain-Reweighted Process Reward Model for Multimodal Reasoning

Reasoning has substantially improved the performance of large language models (LLMs) on complicated tasks. Central to the current reasoning studies, Process Reward Models (PRMs) offer a fine-grained evaluation of intermediate reasoning steps and guide the reasoning process. However, extending PRMs to multimodal large language models (MLLMs) introduces challenges. Since multimodal reasoning covers a wider range of tasks compared to text-only scenarios, the resulting distribution shift from the training to testing sets is more severe, leading to greater generalization difficulty. Training a reliable multimodal PRM, therefore, demands large and diverse datasets to ensure sufficient coverage. However, current multimodal reasoning datasets suffer from a marked quality imbalance, which degrades PRM performance and highlights the need for an effective data selection strategy. To address the issues, we introduce DreamPRM, a domain-reweighted training framework for multimodal PRMs which employs bi-level optimization. In the lower-level optimization, DreamPRM performs fine-tuning on multiple datasets with domain weights, allowing the PRM to prioritize high-quality reasoning signals and alleviating the impact of dataset quality imbalance. In the upper-level optimization, the PRM is evaluated on a separate meta-learning dataset; this feedback updates the domain weights through an aggregation loss function, thereby improving the generalization capability of trained PRM. Extensive experiments on multiple multimodal reasoning benchmarks covering both mathematical and general reasoning show that test-time scaling with DreamPRM consistently improves the performance of state-of-the-art MLLMs. Further comparisons reveal that DreamPRM's domain-reweighting strategy surpasses other data selection methods and yields higher accuracy gains than existing test-time scaling approaches.

cs.LG↗

SOHES: Self-supervised Open-world Hierarchical Entity Segmentation

Open-world entity segmentation, as an emerging computer vision task, aims at segmenting entities in images without being restricted by pre-defined classes, offering impressive generalization capabilities on unseen images and concepts. Despite its promise, existing entity segmentation methods like Segment Anything Model (SAM) rely heavily on costly expert annotators. This work presents Self-supervised Open-world Hierarchical Entity Segmentation (SOHES), a novel approach that eliminates the need for human annotations. SOHES operates in three phases: self-exploration, self-instruction, and self-correction. Given a pre-trained self-supervised representation, we produce abundant high-quality pseudo-labels through visual feature clustering. Then, we train a segmentation model on the pseudo-labels, and rectify the noises in pseudo-labels via a teacher-student mutual-learning procedure. Beyond segmenting entities, SOHES also captures their constituent parts, providing a hierarchical understanding of visual entities. Using raw images as the sole training data, our method achieves unprecedented performance in self-supervised open-world segmentation, marking a significant milestone towards high-quality open-world entity segmentation in the absence of human-annotated masks. Project page: https://SOHES-ICLR.github.io.

cs.CV↗

Can Prompts Rewind Time for LLMs? Evaluating the Effectiveness of Prompted Knowledge Cutoffs

Large Language Models (LLMs) are widely used for temporal prediction, but their reliance on pretraining data raises contamination concerns, as accurate predictions on pre-cutoff test data may reflect memorization rather than reasoning, leading to an overestimation of their generalization capability. With the recent emergence of prompting-based unlearning techniques, a natural question arises: Can LLMs be prompted to simulate an earlier knowledge cutoff? In this work, we investigate the capability of prompting to simulate earlier knowledge cutoff in LLMs. We construct three evaluation datasets to assess the extent to which LLMs can forget (1) direct factual knowledge, (2) semantic shifts, and (3) causally related knowledge. Results demonstrate that while prompt-based simulated knowledge cutoffs show effectiveness when directly queried with the information after that date, they struggle to induce forgetting when the forgotten content is not directly asked but causally related to the query. These findings highlight the need for more rigorous evaluation settings when applying LLMs for temporal prediction tasks. The full dataset and evaluation code are available at https://github.com/gxx27/time_unlearn.

cs.CL↗

MLLM as a UI Judge: Benchmarking Multimodal LLMs for Predicting Human Perception of User Interfaces

In an ideal design pipeline, user interface (UI) design is intertwined with user research to validate decisions, yet studies are often resource-constrained during early exploration. Recent advances in multimodal large language models (MLLMs) offer a promising opportunity to act as early evaluators, helping designers narrow options before formal testing. Unlike prior work that emphasizes user behavior in narrow domains such as e-commerce with metrics like clicks or conversions, we focus on subjective user evaluations across varied interfaces. We investigate whether MLLMs can mimic human preferences when evaluating individual UIs and comparing them. Using data from a crowdsourcing platform, we benchmark GPT-4o, Claude, and Llama across 30 interfaces and examine alignment with human judgments on multiple UI factors. Our results show that MLLMs approximate human preferences on some dimensions but diverge on others, underscoring both their potential and limitations in supplementing early UX research.

cs.HC↗

GUI Agents: A Survey

Graphical User Interface (GUI) agents, powered by Large Foundation Models, have emerged as a transformative approach to automating human-computer interaction. These agents autonomously interact with digital systems or software applications via GUIs, emulating human actions such as clicking, typing, and navigating visual elements across diverse platforms. Motivated by the growing interest and fundamental importance of GUI agents, we provide a comprehensive survey that categorizes their benchmarks, evaluation metrics, architectures, and training methods. We propose a unified framework that delineates their perception, reasoning, planning, and acting capabilities. Furthermore, we identify important open challenges and discuss key future directions. Finally, this work serves as a basis for practitioners and researchers to gain an intuitive understanding of current progress, techniques, benchmarks, and critical open problems that remain to be addressed.

cs.AI↗

Towards Visual Text Grounding of Multimodal Large Language Model

Despite the existing evolution of Multimodal Large Language Models (MLLMs), a non-neglectable limitation remains in their struggle with visual text grounding, especially in text-rich images of documents. Document images, such as scanned forms and infographics, highlight critical challenges due to their complex layouts and textual content. However, current benchmarks do not fully address these challenges, as they mostly focus on visual grounding on natural images, rather than text-rich document images. Thus, to bridge this gap, we introduce TRIG, a novel task with a newly designed instruction dataset for benchmarking and improving the Text-Rich Image Grounding capabilities of MLLMs in document question-answering. Specifically, we propose an OCR-LLM-human interaction pipeline to create 800 manually annotated question-answer pairs as a benchmark and a large-scale training set of 90$ synthetic data based on four diverse datasets. A comprehensive evaluation of various MLLMs on our proposed benchmark exposes substantial limitations in their grounding capability on text-rich images. In addition, we propose two simple and effective TRIG methods based on general instruction tuning and plug-and-play efficient embedding, respectively. By finetuning MLLMs on our synthetic dataset, they promisingly improve spatial reasoning and grounding capabilities.

cs.CV↗

DynaSaur: Large Language Agents Beyond Predefined Actions

Existing LLM agent systems typically select actions from a fixed and predefined set at every step. While this approach is effective in closed, narrowly scoped environments, it presents two major challenges for real-world, open-ended scenarios: (1) it significantly restricts the planning and acting capabilities of LLM agents, and (2) it requires substantial human effort to enumerate and implement all possible actions, which is impractical in complex environments with a vast number of potential actions. To address these limitations, we propose an LLM agent framework that can dynamically create and compose actions as needed. In this framework, the agent interacts with its environment by generating and executing programs written in a general-purpose programming language. Moreover, generated actions are accumulated over time for future reuse. Our extensive experiments across multiple benchmarks show that this framework significantly improves flexibility and outperforms prior methods that rely on a fixed action set. Notably, it enables LLM agents to adapt and recover in scenarios where predefined actions are insufficient or fail due to unforeseen edge cases. Our code can be found in https://github.com/adobe-research/dynasaur.

cs.CL↗

VisR-Bench: An Empirical Study on Visual Retrieval-Augmented Generation for Multilingual Long Document Understanding

Most organizational data in this world are stored as documents, and visual retrieval plays a crucial role in unlocking the collective intelligence from all these documents. However, existing benchmarks focus on English-only document retrieval or only consider multilingual question-answering on a single-page image. To bridge this gap, we introduce VisR-Bench, a multilingual benchmark designed for question-driven multimodal retrieval in long documents. Our benchmark comprises over 35K high-quality QA pairs across 1.2K documents, enabling fine-grained evaluation of multimodal retrieval. VisR-Bench spans sixteen languages with three question types (figures, text, and tables), offering diverse linguistic and question coverage. Unlike prior datasets, we include queries without explicit answers, preventing models from relying on superficial keyword matching. We evaluate various retrieval models, including text-based methods, multimodal encoders, and MLLMs, providing insights into their strengths and limitations. Our results show that while MLLMs significantly outperform text-based and multimodal encoder models, they still struggle with structured tables and low-resource languages, highlighting key challenges in multilingual visual retrieval.

cs.CV↗

MusiXQA: Advancing Visual Music Understanding in Multimodal Large Language Models

Multimodal Large Language Models (MLLMs) have achieved remarkable visual reasoning abilities in natural images, text-rich documents, and graphic designs. However, their ability to interpret music sheets remains underexplored. To bridge this gap, we introduce MusiXQA, the first comprehensive dataset for evaluating and advancing MLLMs in music sheet understanding. MusiXQA features high-quality synthetic music sheets generated via MusiXTeX, with structured annotations covering note pitch and duration, chords, clefs, key/time signatures, and text, enabling diverse visual QA tasks. Through extensive evaluations, we reveal significant limitations of current state-of-the-art MLLMs in this domain. Beyond benchmarking, we developed Phi-3-MusiX, an MLLM fine-tuned on our dataset, achieving significant performance gains over GPT-based methods. The proposed dataset and model establish a foundation for future advances in MLLMs for music sheet understanding. Code, data, and model will be released upon acceptance.

cs.CV↗

Scaling Up Audio-Synchronized Visual Animation: An Efficient Training Paradigm

Recent advances in audio-synchronized visual animation enable control of video content using audios from specific classes. However, existing methods rely heavily on expensive manual curation of high-quality, class-specific training videos, posing challenges to scaling up to diverse audio-video classes in the open world. In this work, we propose an efficient two-stage training paradigm to scale up audio-synchronized visual animation using abundant but noisy videos. In stage one, we automatically curate large-scale videos for pretraining, allowing the model to learn diverse but imperfect audio-video alignments. In stage two, we finetune the model on manually curated high-quality examples, but only at a small scale, significantly reducing the required human effort. We further enhance synchronization by allowing each frame to access rich audio context via multi-feature conditioning and window attention. To efficiently train the model, we leverage pretrained text-to-video generator and audio encoders, introducing only 1.9\% additional trainable parameters to learn audio-conditioning capability without compromising the generator's prior knowledge. For evaluation, we introduce AVSync48, a benchmark with videos from 48 classes, which is 3$\times$ more diverse than previous benchmarks. Extensive experiments show that our method significantly reduces reliance on manual curation by over 10$\times$, while generalizing to many open classes.

cs.CV↗

BiDoRA: Bi-level Optimization-Based Weight-Decomposed Low-Rank Adaptation

Parameter-efficient fine-tuning (PEFT) is a flexible and efficient method for adapting large language models (LLMs) to downstream tasks. Among these methods, weight-decomposed low-rank adaptation (DoRA) is a promising approach that decomposes weight matrices into magnitude and direction components to mimic full fine-tuning (FT) better. However, DoRA's simultaneous optimization of these components makes it over-expressive, increases the risk of overfitting, and creates a coupled updating pattern that limits its learning capacity. To address these issues, we propose Bi-level Optimization-Based Weight-Decomposed Low-Rank Adaptation (BiDoRA), a novel PEFT method based on a bi-level optimization framework. BiDoRA fundamentally differs from DoRA by optimizing the magnitude and direction in two separate, asynchronous loops using distinct training and validation data splits. This decoupled optimization process effectively mitigates overfitting and allows for more flexible updates that align even more closely with FT. For instance, weight decomposition analysis shows BiDoRA achieves a magnitude-direction update correlation of $-8.042$, significantly closer to the FT ideal compared to $-1.784$ for DoRA. Evaluation of BiDoRA on diverse tasks spanning natural language understanding, generation, token classification, and extremely small biomedical datasets reveals that it consistently outperforms DoRA and a wide range of leading PEFT methods. This improvement is statistically significant, as demonstrated on the GLUE benchmark where BiDoRA surpasses DoRA with a p-value of $2.4\times10^{-4}$ in terms of the Wilcoxon signed-rank test. The code for BiDoRA is available at https://github.com/t2ance/BiDoRA.

cs.LG↗

Multimodal LLMs as Customized Reward Models for Text-to-Image Generation

We introduce LLaVA-Reward, an efficient reward model designed to automatically evaluate text-to-image (T2I) generations across multiple perspectives, leveraging pretrained multimodal large language models (MLLMs). Existing MLLM-based approaches require instruction-following data for supervised fine-tuning and evaluate generation quality on analyzing text response, which is time-consuming and difficult to train. To address this problem, we propose LLaVA-Reward, which directly utilizes the hidden states of MLLMs given text-image pairs. To enhance the bidirectional interaction between visual and textual representations in decoder-only MLLMs, we further propose adding a Skip-connection Cross Attention (SkipCA) module. This design enhances text-image correlation reasoning by connecting early-layer visual features with later-layer hidden representations. In addition, LLaVA-Reward supports different types of preference data for efficient fine-tuning, including paired preference data and unpaired data. We train LLaVA-Reward on four evaluation perspectives: text-image alignment, fidelity/artifact, safety, and overall ranking. Empirical results demonstrate that LLaVA-Reward outperforms conventional and MLLM-based methods in generating human-aligned scores for automatic evaluations and inference-time scaling in text-to-image generations.

cs.CV↗

Personalization of Large Language Models: A Survey

Personalization of Large Language Models (LLMs) has recently become increasingly important with a wide range of applications. Despite the importance and recent progress, most existing works on personalized LLMs have focused either entirely on (a) personalized text generation or (b) leveraging LLMs for personalization-related downstream applications, such as recommendation systems. In this work, we bridge the gap between these two separate main directions for the first time by introducing a taxonomy for personalized LLM usage and summarizing the key differences and challenges. We provide a formalization of the foundations of personalized LLMs that consolidates and expands notions of personalization of LLMs, defining and discussing novel facets of personalization, usage, and desiderata of personalized LLMs. We then unify the literature across these diverse fields and usage scenarios by proposing systematic taxonomies for the granularity of personalization, personalization techniques, datasets, evaluation methods, and applications of personalized LLMs. Finally, we highlight challenges and important open problems that remain to be addressed. By unifying and surveying recent research using the proposed taxonomies, we aim to provide a clear guide to the existing literature and different facets of personalization in LLMs, empowering both researchers and practitioners.

cs.CL↗

A Survey on Long-Video Storytelling Generation: Architectures, Consistency, and Cinematic Quality

Despite the significant progress that has been made in video generative models, existing state-of-the-art methods can only produce videos lasting 5-16 seconds, often labeled "long-form videos". Furthermore, videos exceeding 16 seconds struggle to maintain consistent character appearances and scene layouts throughout the narrative. In particular, multi-subject long videos still fail to preserve character consistency and motion coherence. While some methods can generate videos up to 150 seconds long, they often suffer from frame redundancy and low temporal diversity. Recent work has attempted to produce long-form videos featuring multiple characters, narrative coherence, and high-fidelity detail. We comprehensively studied 32 papers on video generation to identify key architectural components and training strategies that consistently yield these qualities. We also construct a comprehensive novel taxonomy of existing methods and present comparative tables that categorize papers by their architectural designs and performance characteristics.

cs.CV↗

Enhancing Diffusion Posterior Sampling for Inverse Problems by Integrating Crafted Measurements

Diffusion models have emerged as a powerful foundation model for visual generations. With an appropriate sampling process, it can effectively serve as a generative prior for solving general inverse problems. Current posterior sampling-based methods take the measurement (i.e., degraded image sample) into the posterior sampling to infer the distribution of the target data (i.e., clean image sample). However, in this manner, we show that high-frequency information can be prematurely introduced during the early stages, which could induce larger posterior estimate errors during restoration sampling. To address this observation, we first reveal that forming the log-posterior gradient with the noisy measurement ( i.e., noisy measurement from a diffusion forward process) instead of the clean one can benefit the early posterior sampling. Consequently, we propose a novel diffusion posterior sampling method DPS-CM, which incorporates a Crafted Measurement (i.e., noisy measurement crafted by a reverse denoising process, rather than constructed from the diffusion forward process) to form the posterior estimate. This integration aims to mitigate the misalignment with the diffusion prior caused by cumulative posterior estimate errors. Experimental results demonstrate that our approach significantly improves the overall capacity to solve general and noisy inverse problems, such as Gaussian deblurring, super-resolution, inpainting, nonlinear deblurring, and tasks with Poisson noise, relative to existing approaches. Code is available at: https://github.com/sjz5202/DPS-CM.

cs.CV↗

CaughtCheating: Is Your MLLM a Good Cheating Detective? Exploring the Boundary of Visual Perception and Reasoning

Recent agentic Multi-Modal Large Language Models (MLLMs) such as GPT-o3 have achieved near-ceiling scores on various existing benchmarks, motivating a demand for more challenging test tasks. These MLLMs have been reported to excel in a few expert-level tasks for humans, e.g., GeoGuesser, reflecting their potential as a detective who can notice minuscule cues in an image and weave them into coherent, situational explanations, leading to a reliable answer. But can they match the performance of excellent human detectives? To answer this question, we investigate some hard scenarios where GPT-o3 can still handle, and find a common scenario where o3's performance drops to nearly zero, which we name CaughtCheating. It is inspired by the social media requests that ask others to detect suspicious clues from photos shared by the poster's partner. We conduct extensive experiments and analysis to understand why existing MLLMs lack sufficient capability to solve this kind of task. CaughtCheating provides a class of challenging visual perception and reasoning tasks with great value and practical usage. Success in these tasks paves the way for MLLMs to acquire human-level detective perception and reasoning capabilities.

cs.CV↗

Automatic Pseudo-Harmful Prompt Generation for Evaluating False Refusals in Large Language Models

Safety-aligned large language models (LLMs) sometimes falsely refuse pseudo-harmful prompts, like "how to kill a mosquito," which are actually harmless. Frequent false refusals not only frustrate users but also provoke a public backlash against the very values alignment seeks to protect. In this paper, we propose the first method to auto-generate diverse, content-controlled, and model-dependent pseudo-harmful prompts. Using this method, we construct an evaluation dataset called PHTest, which is ten times larger than existing datasets, covers more false refusal patterns, and separately labels controversial prompts. We evaluate 20 LLMs on PHTest, uncovering new insights due to its scale and labeling. Our findings reveal a trade-off between minimizing false refusals and improving safety against jailbreak attacks. Moreover, we show that many jailbreak defenses significantly increase the false refusal rates, thereby undermining usability. Our method and dataset can help developers evaluate and fine-tune safer and more usable LLMs. Our code and dataset are available at https://github.com/umd-huang-lab/FalseRefusal

cs.CL↗

From Selection to Generation: A Survey of LLM-based Active Learning

Active Learning (AL) has been a powerful paradigm for improving model efficiency and performance by selecting the most informative data points for labeling and training. In recent active learning frameworks, Large Language Models (LLMs) have been employed not only for selection but also for generating entirely new data instances and providing more cost-effective annotations. Motivated by the increasing importance of high-quality data and efficient model training in the era of LLMs, we present a comprehensive survey on LLM-based Active Learning. We introduce an intuitive taxonomy that categorizes these techniques and discuss the transformative roles LLMs can play in the active learning loop. We further examine the impact of AL on LLM learning paradigms and its applications across various domains. Finally, we identify open challenges and propose future research directions. This survey aims to serve as an up-to-date resource for researchers and practitioners seeking to gain an intuitive understanding of LLM-based AL techniques and deploy them to new applications.

cs.LG↗