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Ruosong Wang

Publications and source records attributed to Ruosong Wang.

At least 37 records · Page 2Linked to original sources

On Reward-Free Reinforcement Learning with Linear Function Approximation

Reward-free reinforcement learning (RL) is a framework which is suitable for both the batch RL setting and the setting where there are many reward functions of interest. During the exploration phase, an agent collects samples without using a pre-specified reward function. After the exploration phase, a reward function is given, and the agent uses samples collected during the exploration phase to compute a near-optimal policy. Jin et al. [2020] showed that in the tabular setting, the agent only needs to collect polynomial number of samples (in terms of the number states, the number of actions, and the planning horizon) for reward-free RL. However, in practice, the number of states and actions can be large, and thus function approximation schemes are required for generalization. In this work, we give both positive and negative results for reward-free RL with linear function approximation. We give an algorithm for reward-free RL in the linear Markov decision process setting where both the transition and the reward admit linear representations. The sample complexity of our algorithm is polynomial in the feature dimension and the planning horizon, and is completely independent of the number of states and actions. We further give an exponential lower bound for reward-free RL in the setting where only the optimal $Q$-function admits a linear representation. Our results imply several interesting exponential separations on the sample complexity of reward-free RL.

cs.LG↗

Nearly Linear Row Sampling Algorithm for Quantile Regression

We give a row sampling algorithm for the quantile loss function with sample complexity nearly linear in the dimensionality of the data, improving upon the previous best algorithm whose sampling complexity has at least cubic dependence on the dimensionality. Based upon our row sampling algorithm, we give the fastest known algorithm for quantile regression and a graph sparsification algorithm for balanced directed graphs. Our main technical contribution is to show that Lewis weights sampling, which has been used in row sampling algorithms for $\ell_p$ norms, can also be applied in row sampling algorithms for a variety of loss functions. We complement our theoretical results by experiments to demonstrate the practicality of our approach.

cs.DS↗

Is a Good Representation Sufficient for Sample Efficient Reinforcement Learning?

Modern deep learning methods provide effective means to learn good representations. However, is a good representation itself sufficient for sample efficient reinforcement learning? This question has largely been studied only with respect to (worst-case) approximation error, in the more classical approximate dynamic programming literature. With regards to the statistical viewpoint, this question is largely unexplored, and the extant body of literature mainly focuses on conditions which permit sample efficient reinforcement learning with little understanding of what are necessary conditions for efficient reinforcement learning. This work shows that, from the statistical viewpoint, the situation is far subtler than suggested by the more traditional approximation viewpoint, where the requirements on the representation that suffice for sample efficient RL are even more stringent. Our main results provide sharp thresholds for reinforcement learning methods, showing that there are hard limitations on what constitutes good function approximation (in terms of the dimensionality of the representation), where we focus on natural representational conditions relevant to value-based, model-based, and policy-based learning. These lower bounds highlight that having a good (value-based, model-based, or policy-based) representation in and of itself is insufficient for efficient reinforcement learning, unless the quality of this approximation passes certain hard thresholds. Furthermore, our lower bounds also imply exponential separations on the sample complexity between 1) value-based learning with perfect representation and value-based learning with a good-but-not-perfect representation, 2) value-based learning and policy-based learning, 3) policy-based learning and supervised learning and 4) reinforcement learning and imitation learning.

cs.LG↗

Agnostic Q-learning with Function Approximation in Deterministic Systems: Tight Bounds on Approximation Error and Sample Complexity

The current paper studies the problem of agnostic $Q$-learning with function approximation in deterministic systems where the optimal $Q$-function is approximable by a function in the class $\mathcal{F}$ with approximation error $δ\ge 0$. We propose a novel recursion-based algorithm and show that if $δ= O\left(ρ/\sqrt{\dim_E}\right)$, then one can find the optimal policy using $O\left(\dim_E\right)$ trajectories, where $ρ$ is the gap between the optimal $Q$-value of the best actions and that of the second-best actions and $\dim_E$ is the Eluder dimension of $\mathcal{F}$. Our result has two implications: 1) In conjunction with the lower bound in [Du et al., ICLR 2020], our upper bound suggests that the condition $δ= \widetildeΘ\left(ρ/\sqrt{\mathrm{dim}_E}\right)$ is necessary and sufficient for algorithms with polynomial sample complexity. 2) In conjunction with the lower bound in [Wen and Van Roy, NIPS 2013], our upper bound suggests that the sample complexity $\widetildeΘ\left(\mathrm{dim}_E\right)$ is tight even in the agnostic setting. Therefore, we settle the open problem on agnostic $Q$-learning proposed in [Wen and Van Roy, NIPS 2013]. We further extend our algorithm to the stochastic reward setting and obtain similar results.

cs.LG↗

Optimism in Reinforcement Learning with Generalized Linear Function Approximation

We design a new provably efficient algorithm for episodic reinforcement learning with generalized linear function approximation. We analyze the algorithm under a new expressivity assumption that we call "optimistic closure," which is strictly weaker than assumptions from prior analyses for the linear setting. With optimistic closure, we prove that our algorithm enjoys a regret bound of $\tilde{O}(\sqrt{d^3 T})$ where $d$ is the dimensionality of the state-action features and $T$ is the number of episodes. This is the first statistically and computationally efficient algorithm for reinforcement learning with generalized linear functions.

stat.ML↗

On Exact Computation with an Infinitely Wide Neural Net

How well does a classic deep net architecture like AlexNet or VGG19 classify on a standard dataset such as CIFAR-10 when its width --- namely, number of channels in convolutional layers, and number of nodes in fully-connected internal layers --- is allowed to increase to infinity? Such questions have come to the forefront in the quest to theoretically understand deep learning and its mysteries about optimization and generalization. They also connect deep learning to notions such as Gaussian processes and kernels. A recent paper [Jacot et al., 2018] introduced the Neural Tangent Kernel (NTK) which captures the behavior of fully-connected deep nets in the infinite width limit trained by gradient descent; this object was implicit in some other recent papers. An attraction of such ideas is that a pure kernel-based method is used to capture the power of a fully-trained deep net of infinite width. The current paper gives the first efficient exact algorithm for computing the extension of NTK to convolutional neural nets, which we call Convolutional NTK (CNTK), as well as an efficient GPU implementation of this algorithm. This results in a significant new benchmark for the performance of a pure kernel-based method on CIFAR-10, being $10\%$ higher than the methods reported in [Novak et al., 2019], and only $6\%$ lower than the performance of the corresponding finite deep net architecture (once batch normalization, etc. are turned off). Theoretically, we also give the first non-asymptotic proof showing that a fully-trained sufficiently wide net is indeed equivalent to the kernel regression predictor using NTK.

cs.LG↗

Graph Neural Tangent Kernel: Fusing Graph Neural Networks with Graph Kernels

While graph kernels (GKs) are easy to train and enjoy provable theoretical guarantees, their practical performances are limited by their expressive power, as the kernel function often depends on hand-crafted combinatorial features of graphs. Compared to graph kernels, graph neural networks (GNNs) usually achieve better practical performance, as GNNs use multi-layer architectures and non-linear activation functions to extract high-order information of graphs as features. However, due to the large number of hyper-parameters and the non-convex nature of the training procedure, GNNs are harder to train. Theoretical guarantees of GNNs are also not well-understood. Furthermore, the expressive power of GNNs scales with the number of parameters, and thus it is hard to exploit the full power of GNNs when computing resources are limited. The current paper presents a new class of graph kernels, Graph Neural Tangent Kernels (GNTKs), which correspond to infinitely wide multi-layer GNNs trained by gradient descent. GNTKs enjoy the full expressive power of GNNs and inherit advantages of GKs. Theoretically, we show GNTKs provably learn a class of smooth functions on graphs. Empirically, we test GNTKs on graph classification datasets and show they achieve strong performance.

cs.LG↗

Provably Efficient $Q$-learning with Function Approximation via Distribution Shift Error Checking Oracle

$Q$-learning with function approximation is one of the most popular methods in reinforcement learning. Though the idea of using function approximation was proposed at least 60 years ago, even in the simplest setup, i.e, approximating $Q$-functions with linear functions, it is still an open problem on how to design a provably efficient algorithm that learns a near-optimal policy. The key challenges are how to efficiently explore the state space and how to decide when to stop exploring in conjunction with the function approximation scheme. The current paper presents a provably efficient algorithm for $Q$-learning with linear function approximation. Under certain regularity assumptions, our algorithm, Difference Maximization $Q$-learning (DMQ), combined with linear function approximation, returns a near-optimal policy using a polynomial number of trajectories. Our algorithm introduces a new notion, the Distribution Shift Error Checking (DSEC) oracle. This oracle tests whether there exists a function in the function class that predicts well on a distribution $\mathcal{D}_1$, but predicts poorly on another distribution $\mathcal{D}_2$, where $\mathcal{D}_1$ and $\mathcal{D}_2$ are distributions over states induced by two different exploration policies. For the linear function class, this oracle is equivalent to solving a top eigenvalue problem. We believe our algorithmic insights, especially the DSEC oracle, are also useful in designing and analyzing reinforcement learning algorithms with general function approximation.

cs.LG↗

Enhanced Convolutional Neural Tangent Kernels

Recent research shows that for training with $\ell_2$ loss, convolutional neural networks (CNNs) whose width (number of channels in convolutional layers) goes to infinity correspond to regression with respect to the CNN Gaussian Process kernel (CNN-GP) if only the last layer is trained, and correspond to regression with respect to the Convolutional Neural Tangent Kernel (CNTK) if all layers are trained. An exact algorithm to compute CNTK (Arora et al., 2019) yielded the finding that classification accuracy of CNTK on CIFAR-10 is within 6-7% of that of that of the corresponding CNN architecture (best figure being around 78%) which is interesting performance for a fixed kernel. Here we show how to significantly enhance the performance of these kernels using two ideas. (1) Modifying the kernel using a new operation called Local Average Pooling (LAP) which preserves efficient computability of the kernel and inherits the spirit of standard data augmentation using pixel shifts. Earlier papers were unable to incorporate naive data augmentation because of the quadratic training cost of kernel regression. This idea is inspired by Global Average Pooling (GAP), which we show for CNN-GP and CNTK is equivalent to full translation data augmentation. (2) Representing the input image using a pre-processing technique proposed by Coates et al. (2011), which uses a single convolutional layer composed of random image patches. On CIFAR-10, the resulting kernel, CNN-GP with LAP and horizontal flip data augmentation, achieves 89% accuracy, matching the performance of AlexNet (Krizhevsky et al., 2012). Note that this is the best such result we know of for a classifier that is not a trained neural network. Similar improvements are obtained for Fashion-MNIST.

cs.LG↗

The Communication Complexity of Optimization

We consider the communication complexity of a number of distributed optimization problems. We start with the problem of solving a linear system. Suppose there is a coordinator together with $s$ servers $P_1, \ldots, P_s$, the $i$-th of which holds a subset $A^{(i)} x = b^{(i)}$ of $n_i$ constraints of a linear system in $d$ variables, and the coordinator would like to output $x \in \mathbb{R}^d$ for which $A^{(i)} x = b^{(i)}$ for $i = 1, \ldots, s$. We assume each coefficient of each constraint is specified using $L$ bits. We first resolve the randomized and deterministic communication complexity in the point-to-point model of communication, showing it is $\tildeΘ(d^2L + sd)$ and $\tildeΘ(sd^2L)$, respectively. We obtain similar results for the blackboard model. When there is no solution to the linear system, a natural alternative is to find the solution minimizing the $\ell_p$ loss. While this problem has been studied, we give improved upper or lower bounds for every value of $p \ge 1$. One takeaway message is that sampling and sketching techniques, which are commonly used in earlier work on distributed optimization, are neither optimal in the dependence on $d$ nor on the dependence on the approximation $ε$, thus motivating new techniques from optimization to solve these problems. Towards this end, we consider the communication complexity of optimization tasks which generalize linear systems. For linear programming, we first resolve the communication complexity when $d$ is constant, showing it is $\tildeΘ(sL)$ in the point-to-point model. For general $d$ and in the point-to-point model, we show an $\tilde{O}(sd^3 L)$ upper bound and an $\tildeΩ(d^2 L + sd)$ lower bound. We also show if one perturbs the coefficients randomly by numbers as small as $2^{-Θ(L)}$, then the upper bound is $\tilde{O}(sd^2 L) + \textrm{poly}(dL)$.

cs.DS↗

Continuous Control with Contexts, Provably

A fundamental challenge in artificial intelligence is to build an agent that generalizes and adapts to unseen environments. A common strategy is to build a decoder that takes the context of the unseen new environment as input and generates a policy accordingly. The current paper studies how to build a decoder for the fundamental continuous control task, linear quadratic regulator (LQR), which can model a wide range of real-world physical environments. We present a simple algorithm for this problem, which uses upper confidence bound (UCB) to refine the estimate of the decoder and balance the exploration-exploitation trade-off. Theoretically, our algorithm enjoys a $\widetilde{O}\left(\sqrt{T}\right)$ regret bound in the online setting where $T$ is the number of environments the agent played. This also implies after playing $\widetilde{O}\left(1/ε^2\right)$ environments, the agent is able to transfer the learned knowledge to obtain an $ε$-suboptimal policy for an unseen environment. To our knowledge, this is first provably efficient algorithm to build a decoder in the continuous control setting. While our main focus is theoretical, we also present experiments that demonstrate the effectiveness of our algorithm.

cs.LG↗

Harnessing the Power of Infinitely Wide Deep Nets on Small-data Tasks

Recent research shows that the following two models are equivalent: (a) infinitely wide neural networks (NNs) trained under l2 loss by gradient descent with infinitesimally small learning rate (b) kernel regression with respect to so-called Neural Tangent Kernels (NTKs) (Jacot et al., 2018). An efficient algorithm to compute the NTK, as well as its convolutional counterparts, appears in Arora et al. (2019a), which allowed studying performance of infinitely wide nets on datasets like CIFAR-10. However, super-quadratic running time of kernel methods makes them best suited for small-data tasks. We report results suggesting neural tangent kernels perform strongly on low-data tasks. 1. On a standard testbed of classification/regression tasks from the UCI database, NTK SVM beats the previous gold standard, Random Forests (RF), and also the corresponding finite nets. 2. On CIFAR-10 with 10 - 640 training samples, Convolutional NTK consistently beats ResNet-34 by 1% - 3%. 3. On VOC07 testbed for few-shot image classification tasks on ImageNet with transfer learning (Goyal et al., 2019), replacing the linear SVM currently used with a Convolutional NTK SVM consistently improves performance. 4. Comparing the performance of NTK with the finite-width net it was derived from, NTK behavior starts at lower net widths than suggested by theoretical analysis(Arora et al., 2019a). NTK's efficacy may trace to lower variance of output.

cs.LG↗

Tight Bounds for the Subspace Sketch Problem with Applications

In the subspace sketch problem one is given an $n\times d$ matrix $A$ with $O(\log(nd))$ bit entries, and would like to compress it in an arbitrary way to build a small space data structure $Q_p$, so that for any given $x \in \mathbb{R}^d$, with probability at least $2/3$, one has $Q_p(x)=(1\pmε)\|Ax\|_p$, where $p\geq 0$, and where the randomness is over the construction of $Q_p$. The central question is: How many bits are necessary to store $Q_p$? This problem has applications to the communication of approximating the number of non-zeros in a matrix product, the size of coresets in projective clustering, the memory of streaming algorithms for regression in the row-update model, and embedding subspaces of $L_p$ in functional analysis. A major open question is the dependence on the approximation factor $ε$. We show if $p\geq 0$ is not a positive even integer and $d=Ω(\log(1/ε))$, then $\tildeΩ(ε^{-2}d)$ bits are necessary. On the other hand, if $p$ is a positive even integer, then there is an upper bound of $O(d^p\log(nd))$ bits independent of $ε$. Our results are optimal up to logarithmic factors, and show in particular that one cannot compress $A$ to $O(d)$ "directions" $v_1,\dots,v_{O(d)}$, such that for any $x$, $\|Ax\|_1$ can be well-approximated from $\langle v_1,x\rangle,\dots,\langle v_{O(d)},x\rangle$. Our lower bound rules out arbitrary functions of these inner products (and in fact arbitrary data structures built from $A$), and thus rules out the possibility of a singular value decomposition for $\ell_1$ in a very strong sense. Indeed, as $ε\to 0$, for $p = 1$ the space complexity becomes arbitrarily large, while for $p = 2$ it is at most $O(d^2 \log(nd))$. As corollaries of our main lower bound, we obtain new lower bounds for a wide range of applications, including the above, which in many cases are optimal.

cs.DS↗

Efficient Symmetric Norm Regression via Linear Sketching

We provide efficient algorithms for overconstrained linear regression problems with size $n \times d$ when the loss function is a symmetric norm (a norm invariant under sign-flips and coordinate-permutations). An important class of symmetric norms are Orlicz norms, where for a function $G$ and a vector $y \in \mathbb{R}^n$, the corresponding Orlicz norm $\|y\|_G$ is defined as the unique value $α$ such that $\sum_{i=1}^n G(|y_i|/α) = 1$. When the loss function is an Orlicz norm, our algorithm produces a $(1 + \varepsilon)$-approximate solution for an arbitrarily small constant $\varepsilon > 0$ in input-sparsity time, improving over the previously best-known algorithm which produces a $d \cdot \mathrm{polylog} n$-approximate solution. When the loss function is a general symmetric norm, our algorithm produces a $\sqrt{d} \cdot \mathrm{polylog} n \cdot \mathrm{mmc}(\ell)$-approximate solution in input-sparsity time, where $\mathrm{mmc}(\ell)$ is a quantity related to the symmetric norm under consideration. To the best of our knowledge, this is the first input-sparsity time algorithm with provable guarantees for the general class of symmetric norm regression problem. Our results shed light on resolving the universal sketching problem for linear regression, and the techniques might be of independent interest to numerical linear algebra problems more broadly.

cs.DS↗

Fine-Grained Analysis of Optimization and Generalization for Overparameterized Two-Layer Neural Networks

Recent works have cast some light on the mystery of why deep nets fit any data and generalize despite being very overparametrized. This paper analyzes training and generalization for a simple 2-layer ReLU net with random initialization, and provides the following improvements over recent works: (i) Using a tighter characterization of training speed than recent papers, an explanation for why training a neural net with random labels leads to slower training, as originally observed in [Zhang et al. ICLR'17]. (ii) Generalization bound independent of network size, using a data-dependent complexity measure. Our measure distinguishes clearly between random labels and true labels on MNIST and CIFAR, as shown by experiments. Moreover, recent papers require sample complexity to increase (slowly) with the size, while our sample complexity is completely independent of the network size. (iii) Learnability of a broad class of smooth functions by 2-layer ReLU nets trained via gradient descent. The key idea is to track dynamics of training and generalization via properties of a related kernel.

cs.LG↗

Dimensionality Reduction for Tukey Regression

We give the first dimensionality reduction methods for the overconstrained Tukey regression problem. The Tukey loss function $\|y\|_M = \sum_i M(y_i)$ has $M(y_i) \approx |y_i|^p$ for residual errors $y_i$ smaller than a prescribed threshold $τ$, but $M(y_i)$ becomes constant for errors $|y_i| > τ$. Our results depend on a new structural result, proven constructively, showing that for any $d$-dimensional subspace $L \subset \mathbb{R}^n$, there is a fixed bounded-size subset of coordinates containing, for every $y \in L$, all the large coordinates, with respect to the Tukey loss function, of $y$. Our methods reduce a given Tukey regression problem to a smaller weighted version, whose solution is a provably good approximate solution to the original problem. Our reductions are fast, simple and easy to implement, and we give empirical results demonstrating their practicality, using existing heuristic solvers for the small versions. We also give exponential-time algorithms giving provably good solutions, and hardness results suggesting that a significant speedup in the worst case is unlikely.

cs.DS↗

Classical Algorithms from Quantum and Arthur-Merlin Communication Protocols

The polynomial method from circuit complexity has been applied to several fundamental problems and obtains the state-of-the-art running times. As observed in [Alman and Williams, STOC 2017], almost all applications of the polynomial method in algorithm design ultimately rely on certain low-rank decompositions of the computation matrices corresponding to key subroutines. They suggest that making use of low-rank decompositions directly could lead to more powerful algorithms, as the polynomial method is just one way to derive such a decomposition. Inspired by their observation, in this paper, we study another way of systematically constructing low-rank decompositions of matrices which could be used by algorithms. It is known that various types of communication protocols lead to certain low-rank decompositions (e.g., $\mathsf{P}$ protocols/rank, $\mathsf{BQP}$ protocols/approximate rank). These are usually interpreted as approaches for proving communication lower bounds, while in this work we explore the other direction. We have the two generic algorithmic applications of communication protocols. The first connection is that a fast $\mathsf{BQP}$ communication protocol for a function $f$ implies a fast deterministic additive approximate counting algorithm for a related pair counting problem. The second connection is that a fast $\mathsf{AM}^{\mathsf{cc}}$ protocol for a function $f$ implies a faster-than-bruteforce algorithm for $f\textsf{-Satisfying-Pair}$. We also apply our second connection to shed some light on long-standing open problems in communication complexity. We show that if the Longest Common Subsequence problem admits an efficient $\mathsf{AM}^{\mathsf{cc}}$ protocol, then polynomial-size Formula-$\textsf{SAT}$ admits a $2^{n - n^{1-δ}}$ time algorithm for any constant $δ> 0$.

cs.CC↗

Exponential Separations in the Energy Complexity of Leader Election

Energy is often the most constrained resource for battery-powered wireless devices and the lion's share of energy is often spent on transceiver usage (sending/receiving packets), not on computation. In this paper we study the energy complexity of LeaderElection and ApproximateCounting in several models of wireless radio networks. It turns out that energy complexity is very sensitive to whether the devices can generate random bits and their ability to detect collisions. We consider four collision-detection models: Strong-CD (in which transmitters and listeners detect collisions), Sender-CD and Receiver-CD (in which only transmitters or only listeners detect collisions), and No-CD (in which no one detects collisions.) The take-away message of our results is quite surprising. For randomized LeaderElection algorithms, there is an exponential gap between the energy complexity of Sender-CD and Receiver-CD, and for deterministic LeaderElection algorithms there is another exponential gap, but in the reverse direction. In particular, the randomized energy complexity of LeaderElection is $Θ(\log^* n)$ in Sender-CD but $Θ(\log(\log^* n))$ in Receiver-CD, where $n$ is the (unknown) number of devices. Its deterministic complexity is $Θ(\log N)$ in Receiver-CD but $Θ(\log\log N)$ in Sender-CD, where $N$ is the (known) size of the devices' ID space. There is a tradeoff between time and energy. We give a new upper bound on the time-energy tradeoff curve for randomized LeaderElection and ApproximateCounting. A critical component of this algorithm is a new deterministic LeaderElection algorithm for dense instances, when $n=Θ(N)$, with inverse-Ackermann-type ($O(α(N))$) energy complexity.

cs.DC↗