Searcharxiv⌕ Search

arXiv subjects

Ruta Mehta

Publications and source records attributed to Ruta Mehta.

53 records · Page 3Linked to original sources

Sum-of-Squares meets Nash: Optimal Lower Bounds for Finding any Equilibrium

Several works have shown unconditional hardness (via integrality gaps) of computing equilibria using strong hierarchies of convex relaxations. Such results however only apply to the problem of computing equilibria that optimize a certain objective function and not to the (arguably more fundamental) task of finding \emph{any} equilibrium. We present an algorithmic model based on the sum-of-squares (SoS) hierarchy that allows escaping this inherent limitation of integrality gaps. In this model, algorithms access the input game only through a relaxed solution to the natural SoS relaxation for computing equilibria. They can then adaptively construct a list of candidate solutions and invoke a verification oracle to check if any candidate on the list is a solution. This model captures most well-studied approximation algorithms such as those for Max-Cut, Sparsest Cut, and Unique-Games. The state-of-the-art algorithms for computing exact and approximate equilibria in two-player, n-strategy games are captured in this model and require that at least one of i) size (~ running time) of the SoS relaxation or ii) the size of the list of candidates, be at least $2^{Ω(n)}$ and $n^{Ω(\log{(n)})}$ respectively. Our main result shows a lower bound that matches these upper bound up to constant factors in the exponent. This can be interpreted as an unconditional confirmation, in our restricted algorithmic framework, of Rubinstein's recent conditional hardness \cite{Rub} for computing approximate equilibria. Our proof strategy involves constructing a family of games that all share a common sum-of-squares solution but every (approximate) equilibrium of one game is far from every (approximate) equilibrium of any other game in the family.

cs.CC↗

Maximizing Profit with Convex Costs in the Random-order Model

Suppose a set of requests arrives online: each request gives some value $v_i$ if accepted, but requires using some amount of each of $d$ resources. Our cost is a convex function of the vector of total utilization of these $d$ resources. Which requests should be accept to maximize our profit, i.e., the sum of values of the accepted demands, minus the convex cost? We consider this problem in the random-order a.k.a. secretary model, and show an $O(d)$-competitive algorithm for the case where the convex cost function is also supermodular. If the set of accepted demands must also be independent in a given matroid, we give an $O(d^3 α)$-competitive algorithm for the supermodular case, and an improved $O(d^2α)$ if the convex cost function is also separable. Here $α$ is the competitive ratio of the best algorithm for the submodular secretary problem. These extend and improve previous results known for this problem. Our techniques are simple but use powerful ideas from convex duality, which give clean interpretations of existing work, and allow us to give the extensions and improvements.

cs.DS↗

End of Potential Line

We introduce the problem EndOfPotentialLine and the corresponding complexity class EOPL of all problems that can be reduced to it in polynomial time. This class captures problems that admit a single combinatorial proof of their joint membership in the complexity classes PPAD of fixpoint problems and PLS of local search problems. EOPL is a combinatorially-defined alternative to the class CLS (for Continuous Local Search), which was introduced in with the goal of capturing the complexity of some well-known problems in PPAD $\cap$ PLS that have resisted, in some cases for decades, attempts to put them in polynomial time. Two of these are Contraction, the problem of finding a fixpoint of a contraction map, and P-LCP, the problem of solving a P-matrix Linear Complementarity Problem. We show that EndOfPotentialLine is in CLS via a two-way reduction to EndOfMeteredLine. The latter was defined in to show query and cryptographic lower bounds for CLS. Our two main results are to show that both PL-Contraction (Piecewise-Linear Contraction) and P-LCP are in EOPL. Our reductions imply that the promise versions of PL-Contraction and P-LCP are in the promise class UniqueEOPL, which corresponds to the case of a single potential line. This also shows that simple-stochastic, discounted, mean-payoff, and parity games are in EOPL. Using the insights from our reduction for PL-Contraction, we obtain the first polynomial-time algorithms for finding fixed points of contraction maps in fixed dimension for any $\ell_p$ norm, where previously such algorithms were only known for the $\ell_2$ and $\ell_\infty$ norms. Our reduction from P-LCP to EndOfPotentialLine allows a technique of Aldous to be applied, which in turn gives the fastest-known randomized algorithm for the P-LCP.

cs.CC↗

An Incentive Compatible, Efficient Market for Air Traffic Flow Management

We present a market-based approach to the Air Traffic Flow Management (ATFM) problem. The goods in our market are delays and buyers are airline companies; the latter pay money to the FAA to buy away the desired amount of delay on a per flight basis. We give a notion of equilibrium for this market and an LP whose solution gives an equilibrium allocation of flights to landing slots as well as equilibrium prices for the landing slots. Via a reduction to matching, we show that this equilibrium can be computed combinatorially in strongly polynomial time. Moreover, there is a special set of equilibrium prices, which can be computed easily, that is identical to the VCG solution, and therefore the market is incentive compatible in dominant strategy.

cs.GT↗

Nash Social Welfare Approximation for Strategic Agents

The fair division of resources is an important age-old problem that has led to a rich body of literature. At the center of this literature lies the question of whether there exist fair mechanisms despite strategic behavior of the agents. A fundamental objective function used for measuring fair outcomes is the Nash social welfare, defined as the geometric mean of the agent utilities. This objective function is maximized by widely known solution concepts such as Nash bargaining and the competitive equilibrium with equal incomes. In this work we focus on the question of (approximately) implementing the Nash social welfare. The starting point of our analysis is the Fisher market, a fundamental model of an economy, whose benchmark is precisely the (weighted) Nash social welfare. We begin by studying two extreme classes of valuations functions, namely perfect substitutes and perfect complements, and find that for perfect substitutes, the Fisher market mechanism has a constant approximation: at most 2 and at least e1e. However, for perfect complements, the Fisher market does not work well, its bound degrading linearly with the number of players. Strikingly, the Trading Post mechanism---an indirect market mechanism also known as the Shapley-Shubik game---has significantly better performance than the Fisher market on its own benchmark. Not only does Trading Post achieve an approximation of 2 for perfect substitutes, but this bound holds for all concave utilities and becomes arbitrarily close to optimal for Leontief utilities (perfect complements), where it reaches $(1+ε)$ for every $ε> 0$. Moreover, all the Nash equilibria of the Trading Post mechanism are pure for all concave utilities and satisfy an important notion of fairness known as proportionality.

cs.GT↗

A New Class of Combinatorial Markets with Covering Constraints: Algorithms and Applications

We introduce a new class of combinatorial markets in which agents have covering constraints over resources required and are interested in delay minimization. Our market model is applicable to several settings including scheduling, cloud computing, and communicating over a network. This model is quite different from the traditional models, to the extent that neither do the classical equilibrium existence results seem to apply to it nor do any of the efficient algorithmic techniques developed to compute equilibria seem to apply directly. We give a proof of existence of equilibrium and a polynomial time algorithm for finding one, drawing heavily on techniques from LP duality and submodular minimization. We observe that in our market model, the set of equilibrium prices could be a connected, non-convex set. To the best of our knowledge, this is the first natural example of the phenomenon where the set of solutions could have such complicated structure, yet there is a combinatorial polynomial time algorithm to find one. Finally, we show that our model inherits many of the fairness properties of traditional equilibrium models.

cs.GT↗

CLS: New Problems and Completeness

The complexity class CLS was introduced by Daskalakis and Papadimitriou with the goal of capturing the complexity of some well-known problems in PPAD$~\cap~$PLS that have resisted, in some cases for decades, attempts to put them in polynomial time. No complete problem was known for CLS, and in previous work, the problems ContractionMap, i.e., the problem of finding an approximate fixpoint of a contraction map, and PLCP, i.e., the problem of solving a P-matrix Linear Complementarity Problem, were identified as prime candidates. First, we present a new CLS-complete problem MetaMetricContractionMap, which is closely related to the ContractionMap. Second, we introduce EndOfPotentialLine, which captures aspects of PPAD and PLS directly via a monotonic directed path, and show that EndOfPotentialLine is in CLS via a two-way reduction to EndOfMeteredLine. The latter was defined to keep track of how far a vertex is on the PPAD path via a restricted potential function. Third, we reduce PLCP to EndOfPotentialLine, thus making EndOfPotentialLine and EndOfMeteredLine at least as likely to be hard for CLS as PLCP. This last result leverages the monotonic structure of Lemke paths for PLCP problems, making EndOfPotentialLine a likely candidate to capture the exact complexity of PLCP; we note that the structure of Lemke-Howson paths for finding a Nash equilibrium in a two-player game very directly motivated the definition of the complexity class PPAD, which eventually ended up capturing this problem's complexity exactly.

cs.CC↗

To Give or Not to Give: Fair Division for Single Minded Valuations

Single minded agents have strict preferences, in which a bundle is acceptable only if it meets a certain demand. Such preferences arise naturally in scenarios such as allocating computational resources among users, where the goal is to fairly serve as many requests as possible. In this paper we study the fair division problem for such agents, which is harder to handle due to discontinuity and complementarities of the preferences. Our solution concept---the competitive allocation from equal incomes (CAEI)---is inspired from market equilibria and implements fair outcomes through a pricing mechanism. We study the existence and computation of CAEI for multiple divisible goods, cake cutting, and multiple discrete goods. For the first two scenarios we show that existence of CAEI solutions is guaranteed, while for the third we give a succinct characterization of instances that admit this solution; then we give an efficient algorithm to find one in all three cases. Maximizing social welfare turns out to be NP-hard in general, however we obtain efficient algorithms for (i) divisible and discrete goods when the number of different \emph{types} of players is a constant, (ii) cake cutting with contiguous demands, for which we establish an interesting connection with interval scheduling, and (iii) cake cutting with a constant number of players with arbitrary demands. Our solution is useful more generally, when the players have a target set of desired goods, and very small positive values for any bundle not containing their target set.

cs.GT↗

Mutation, Sexual Reproduction and Survival in Dynamic Environments

A new approach to understanding evolution [Val09], namely viewing it through the lens of computation, has already started yielding new insights, e.g., natural selection under sexual reproduction can be interpreted as the Multiplicative Weight Update (MWU) Algorithm in coordination games played among genes [CLPV14]. Using this machinery, we study the role of mutation in changing environments in the presence of sexual reproduction. Following [WVA05], we model changing environments via a Markov chain, with the states representing environments, each with its own fitness matrix. In this setting, we show that in the absence of mutation, the population goes extinct, but in the presence of mutation, the population survives with positive probability. On the way to proving the above theorem, we need to establish some facts about dynamics in games. We provide the first, to our knowledge, polynomial convergence bound for noisy MWU in a coordination game. Finally, we also show that in static environments, sexual evolution with mutation converges, for any level of mutation.

q-bio.PE↗

The Complexity of Genetic Diversity

A key question in biological systems is whether genetic diversity persists in the long run under evolutionary competition or whether a single dominant genotype emerges. Classic work by Kalmus in 1945 has established that even in simple diploid species (species with two chromosomes) diversity can be guaranteed as long as the heterozygote individuals enjoy a selective advantage. Despite the classic nature of the problem, as we move towards increasingly polymorphic traits (e.g. human blood types) predicting diversity and understanding its implications is still not fully understood. Our key contribution is to establish complexity theoretic hardness results implying that even in the textbook case of single locus diploid models predicting whether diversity survives or not given its fitness landscape is algorithmically intractable. We complement our results by establishing that under randomly chosen fitness landscapes diversity survives with significant probability. Our results are structurally robust along several dimensions (e.g., choice of parameter distribution, different definitions of stability/persistence, restriction to typical subclasses of fitness landscapes). Technically, our results exploit connections between game theory, nonlinear dynamical systems, complexity theory and biology and establish hardness results for predicting the evolution of a deterministic variant of the well known multiplicative weights update algorithm in symmetric coordination games which could be of independent interest.

q-bio.PE↗

Settling Some Open Problems on 2-Player Symmetric Nash Equilibria

Over the years, researchers have studied the complexity of several decision versions of Nash equilibrium in (symmetric) two-player games (bimatrix games). To the best of our knowledge, the last remaining open problem of this sort is the following; it was stated by Papadimitriou in 2007: find a non-symmetric Nash equilibrium (NE) in a symmetric game. We show that this problem is NP-complete and the problem of counting the number of non-symmetric NE in a symmetric game is #P-complete. In 2005, Kannan and Theobald defined the "rank of a bimatrix game" represented by matrices (A, B) to be rank(A+B) and asked whether a NE can be computed in rank 1 games in polynomial time. Observe that the rank 0 case is precisely the zero sum case, for which a polynomial time algorithm follows from von Neumann's reduction of such games to linear programming. In 2011, Adsul et. al. obtained an algorithm for rank 1 games; however, it does not solve the case of symmetric rank 1 games. We resolve this problem.

cs.GT↗

Natural Selection as an Inhibitor of Genetic Diversity: Multiplicative Weights Updates Algorithm and a Conjecture of Haploid Genetics

In a recent series of papers a surprisingly strong connection was discovered between standard models of evolution in mathematical biology and Multiplicative Weights Updates Algorithm, a ubiquitous model of online learning and optimization. These papers establish that mathematical models of biological evolution are tantamount to applying discrete Multiplicative Weights Updates Algorithm, a close variant of MWUA, on coordination games. This connection allows for introducing insights from the study of game theoretic dynamics into the field of mathematical biology. Using these results as a stepping stone, we show that mathematical models of haploid evolution imply the extinction of genetic diversity in the long term limit, a widely believed conjecture in genetics. In game theoretic terms we show that in the case of coordination games, under minimal genericity assumptions, discrete MWUA converges to pure Nash equilibria for all but a zero measure of initial conditions. This result holds despite the fact that mixed Nash equilibria can be exponentially (or even uncountably) many, completely dominating in number the set of pure Nash equilibria. Thus, in haploid organisms the long term preservation of genetic diversity needs to be safeguarded by other evolutionary mechanisms such as mutations and speciation.

math.DS↗

Learning Economic Parameters from Revealed Preferences

A recent line of work, starting with Beigman and Vohra (2006) and Zadimoghaddam and Roth (2012), has addressed the problem of {\em learning} a utility function from revealed preference data. The goal here is to make use of past data describing the purchases of a utility maximizing agent when faced with certain prices and budget constraints in order to produce a hypothesis function that can accurately forecast the {\em future} behavior of the agent. In this work we advance this line of work by providing sample complexity guarantees and efficient algorithms for a number of important classes. By drawing a connection to recent advances in multi-class learning, we provide a computationally efficient algorithm with tight sample complexity guarantees ($Θ(d/ε)$ for the case of $d$ goods) for learning linear utility functions under a linear price model. This solves an open question in Zadimoghaddam and Roth (2012). Our technique yields numerous generalizations including the ability to learn other well-studied classes of utility functions, to deal with a misspecified model, and with non-linear prices.

cs.GT↗

Constant Rank Bimatrix Games are PPAD-hard

The rank of a bimatrix game (A,B) is defined as rank(A+B). Computing a Nash equilibrium (NE) of a rank-$0$, i.e., zero-sum game is equivalent to linear programming (von Neumann'28, Dantzig'51). In 2005, Kannan and Theobald gave an FPTAS for constant rank games, and asked if there exists a polynomial time algorithm to compute an exact NE. Adsul et al. (2011) answered this question affirmatively for rank-$1$ games, leaving rank-2 and beyond unresolved. In this paper we show that NE computation in games with rank $\ge 3$, is PPAD-hard, settling a decade long open problem. Interestingly, this is the first instance that a problem with an FPTAS turns out to be PPAD-hard. Our reduction bypasses graphical games and game gadgets, and provides a simpler proof of PPAD-hardness for NE computation in bimatrix games. In addition, we get: * An equivalence between 2D-Linear-FIXP and PPAD, improving a result by Etessami and Yannakakis (2007) on equivalence between Linear-FIXP and PPAD. * NE computation in a bimatrix game with convex set of Nash equilibria is as hard as solving a simple stochastic game. * Computing a symmetric NE of a symmetric bimatrix game with rank $\ge 6$ is PPAD-hard. * Computing a (1/poly(n))-approximate fixed-point of a (Linear-FIXP) piecewise-linear function is PPAD-hard. The status of rank-$2$ games remains unresolved.

cs.GT↗

Bilinear Games: Polynomial Time Algorithms for Rank Based Subclasses

Motivated by the sequence form formulation of Koller et al. (GEB'96), this paper defines {\em bilinear games}, and proposes efficient algorithms for its rank based subclasses. Bilinear games are two-player non-cooperative single-shot games with compact polytopal strategy sets and two payoff matrices (A,B) such that when (x,y) is the played strategy profile, the payoffs of the players are xAy and xBy respectively. We show that bilinear games are very general and capture many interesting classes of games like bimatrix games, two player Bayesian games, polymatrix games, two-player extensive form games with perfect recall etc. as special cases, and hence are hard to solve in general. Existence of a (symmetric) Nash equilibrium for (symmetric) bilinear games follow directly from the known results. For a given bilinear game, we define its {\em Best Response Polytopes} (BRPs) and characterize the set of Nash equilibria as {\em fully-labeled} pairs in the BRPs. We consider a rank based hierarchy of bilinear games, where rank of a game (A,B) is defined as rank(A+B). In this paper, we give polynomial time algorithms to compute Nash equilibrium for special classes of bilinear games: (i) Rank-1 games (i.e., rank(A+B)=1). (ii) FPTAS for constant rank games (i.e., rank(A+B) is constant). (iii) When rank(A) or rank(B) is constant. This improves the results by Lipton et al. (EC'03) and Kannan et al. (ET'09), for bimatrix games with low rank matrices.

cs.GT↗

Rank-1 Bi-matrix Games: A Homeomorphism and a Polynomial Time Algorithm

Given a rank-1 bimatrix game (A,B), i.e., where rank(A+B)=1, we construct a suitable linear subspace of the rank-1 game space and show that this subspace is homeomorphic to its Nash equilibrium correspondence. Using this homeomorphism, we give the first polynomial time algorithm for computing an exact Nash equilibrium of a rank-1 bimatrix game. This settles an open question posed in Kannan and Theobald (SODA 2007) and Theobald (2007). In addition, we give a novel algorithm to enumerate all the Nash equilibria of a rank-1 game and show that a similar technique may also be applied for finding a Nash equilibrium of any bimatrix game. This technique also proves the existence, oddness and the index theorem of Nash equilibria in a bimatrix game. Further, we extend the rank-1 homeomorphism result to a fixed rank game space, and give a fixed point formulation on $[0,1]^k$ for solving a rank-k game. The homeomorphism and the fixed point formulation are piece-wise linear and considerably simpler than the classical constructions.

cs.GT↗

Nash equilibria in Fisher market

Much work has been done on the computation of market equilibria. However due to strategic play by buyers, it is not clear whether these are actually observed in the market. Motivated by the observation that a buyer may derive a better payoff by feigning a different utility function and thereby manipulating the Fisher market equilibrium, we formulate the {\em Fisher market game} in which buyers strategize by posing different utility functions. We show that existence of a {\em conflict-free allocation} is a necessary condition for the Nash equilibria (NE) and also sufficient for the symmetric NE in this game. There are many NE with very different payoffs, and the Fisher equilibrium payoff is captured at a symmetric NE. We provide a complete polyhedral characterization of all the NE for the two-buyer market game. Surprisingly, all the NE of this game turn out to be symmetric and the corresponding payoffs constitute a piecewise linear concave curve. We also study the correlated equilibria of this game and show that third-party mediation does not help to achieve a better payoff than NE payoffs.

cs.GT↗