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Ruta Mehta

Publications and source records attributed to Ruta Mehta.

At least 37 records · Page 2Linked to original sources

Fairness in Federated Learning via Core-Stability

Federated learning provides an effective paradigm to jointly optimize a model benefited from rich distributed data while protecting data privacy. Nonetheless, the heterogeneity nature of distributed data makes it challenging to define and ensure fairness among local agents. For instance, it is intuitively "unfair" for agents with data of high quality to sacrifice their performance due to other agents with low quality data. Currently popular egalitarian and weighted equity-based fairness measures suffer from the aforementioned pitfall. In this work, we aim to formally represent this problem and address these fairness issues using concepts from co-operative game theory and social choice theory. We model the task of learning a shared predictor in the federated setting as a fair public decision making problem, and then define the notion of core-stable fairness: Given $N$ agents, there is no subset of agents $S$ that can benefit significantly by forming a coalition among themselves based on their utilities $U_N$ and $U_S$ (i.e., $\frac{|S|}{N} U_S \geq U_N$). Core-stable predictors are robust to low quality local data from some agents, and additionally they satisfy Proportionality and Pareto-optimality, two well sought-after fairness and efficiency notions within social choice. We then propose an efficient federated learning protocol CoreFed to optimize a core stable predictor. CoreFed determines a core-stable predictor when the loss functions of the agents are convex. CoreFed also determines approximate core-stable predictors when the loss functions are not convex, like smooth neural networks. We further show the existence of core-stable predictors in more general settings using Kakutani's fixed point theorem. Finally, we empirically validate our analysis on two real-world datasets, and we show that CoreFed achieves higher core-stability fairness than FedAvg while having similar accuracy.

cs.LG↗

Competitive Equilibrium with Chores: Combinatorial Algorithm and Hardness

We study the computational complexity of finding a competitive equilibrium (CE) with chores when agents have linear preferences. CE is one of the most preferred mechanisms for allocating a set of items among agents. CE with equal incomes (CEEI), Fisher, and Arrow-Debreu (exchange) are the fundamental economic models to study allocation problems, where CEEI is a special case of Fisher and Fisher is a special case of exchange. When the items are goods (giving utility), the CE set is convex even in the exchange model, facilitating several combinatorial polynomial-time algorithms (starting with the seminal work of Devanur, Papadimitriou, Saberi and Vazirani) for all of these models. In sharp contrast, when the items are chores (giving disutility), the CE set is known to be non-convex and disconnected even in the CEEI model. Further, no combinatorial algorithms or hardness results are known for these models. In this paper, we give two main results for CE with chores: 1) A combinatorial algorithm to compute a $(1-\varepsilon)$-approximate CEEI in time $\tilde{\mathcal{O}}(n^4m^2 / \varepsilon^2)$, where $n$ is the number of agents and $m$ is the number of chores. 2) PPAD-hardness of finding a $(1-1/\mathit{poly}(n))$-approximate CE in the exchange model under a sufficient condition. To the best of our knowledge, these results show the first separation between the CEEI and exchange models when agents have linear preferences, assuming PPAD $\neq $ P. Finally, we show that our new insight implies a straightforward proof of the existence of an allocation that is both envy-free up to one chore (EF1) and Pareto optimal (PO) in the discrete setting when agents have factored bivalued preferences.

cs.GT↗

(Almost) Envy-Free, Proportional and Efficient Allocations of an Indivisible Mixed Manna

We study the problem of finding fair and efficient allocations of a set of indivisible items to a set of agents, where each item may be a good (positively valued) for some agents and a bad (negatively valued) for others, i.e., a mixed manna. As fairness notions, we consider arguably the strongest possible relaxations of envy-freeness and proportionality, namely envy-free up to any item (EFX and EFX$_0$), and proportional up to the maximin good or any bad (PropMX and PropMX$_0$). Our efficiency notion is Pareto-optimality (PO). We study two types of instances: (i) Separable, where the item set can be partitioned into goods and bads, and (ii) Restricted mixed goods (RMG), where for each item $j$, every agent has either a non-positive value for $j$, or values $j$ at the same $v_j>0$. We obtain polynomial-time algorithms for the following: (i) Separable instances: PropMX$_0$ allocation. (ii) RMG instances: Let pure bads be the set of items that everyone values negatively. - PropMX allocation for general pure bads. - EFX+PropMX allocation for identically-ordered pure bads. - EFX+PropMX+PO allocation for identical pure bads. Finally, if the RMG instances are further restricted to binary mixed goods where all the $v_j$'s are the same, we strengthen the results to guarantee EFX$_0$ and PropMX$_0$ respectively.

cs.GT↗

Polynomial Time Algorithms to Find an Approximate Competitive Equilibrium for Chores

Competitive equilibrium with equal income (CEEI) is considered one of the best mechanisms to allocate a set of items among agents fairly and efficiently. In this paper, we study the computation of CEEI when items are chores that are disliked (negatively valued) by agents, under 1-homogeneous and concave utility functions which includes linear functions as a subcase. It is well-known that, even with linear utilities, the set of CEEI may be non-convex and disconnected, and the problem is PPAD-hard in the more general exchange model. In contrast to these negative results, we design FPTAS: A polynomial-time algorithm to compute $ε$-approximate CEEI where the running-time depends polynomially on $1/ε$. Our algorithm relies on the recent characterization due to Bogomolnaia et al.~(2017) of the CEEI set as exactly the KKT points of a non-convex minimization problem that have all coordinates non-zero. Due to this non-zero constraint, naive gradient-based methods fail to find the desired local minima as they are attracted towards zero. We develop an exterior-point method that alternates between guessing non-zero KKT points and maximizing the objective along supporting hyperplanes at these points. We show that this procedure must converge quickly to an approximate KKT point which then can be mapped to an approximate CEEI; this exterior point method may be of independent interest. When utility functions are linear, we give explicit procedures for finding the exact iterates, and as a result show that a stronger form of approximate CEEI can be found in polynomial time. Finally, we note that our algorithm extends to the setting of un-equal incomes (CE), and to mixed manna with linear utilities where each agent may like (positively value) some items and dislike (negatively value) others.

cs.GT↗

Indivisible Mixed Manna: On the Computability of MMS + PO Allocations

In this paper we initiate the study of finding fair and efficient allocations of an indivisible mixed manna: Divide m indivisible items among n agents under the fairness notion of maximin share (MMS) and the efficiency notion of Pareto optimality (PO). A mixed manna allows an item to be a good for some agents and a chore for others. The problem of finding $α$-MMS allocation for the (near) best $α\in(0,1]$ for which it exists, remains unresolved even for a goods manna with constantly many agents, while the problem of finding $α$-MMS+PO allocation is unexplored for any $α\in(0,1]$. We make significant progress on the above questions for a mixed manna. First, we show that for any $α>0$, an $α$-MMS allocation may not always exist, thus ruling out solving the problem for a fixed $α$. Second, towards computing $α$-MMS+PO allocation for the best possible $α$, we obtain a dichotomous result: We derive two conditions and show that the problem is tractable under these two conditions, while dropping either renders the problem intractable. The two conditions are: (i) number of agents is a constant, and (ii) for every agent, her absolute value for all the items is at least a constant factor of her total (absolute) value for all the goods or all the chores. In particular, first, for instances satisfying (i) and (ii) we design a PTAS - an efficient algorithm to find an $(α-ε)$-MMS and $γ$-PO allocation when given $ε,γ>0$, for the highest possible $α\in(0,1]$. Second, we show that if either condition is not satisfied then finding an $α$-MMS allocation for any $α\in(0,1]$ is NP-hard, even when a solution exists for $α=1$. To the best of our knowledge, ours is the first algorithm that ensures both approximate MMS and PO guarantees.

cs.GT↗

Improving EFX Guarantees through Rainbow Cycle Number

We study the problem of fairly allocating a set of indivisible goods among $n$ agents with additive valuations. Envy-freeness up to any good (EFX) is arguably the most compelling fairness notion in this context. However, the existence of EFX allocations has not been settled and is one of the most important problems in fair division. Towards resolving this problem, many impressive results show the existence of its relaxations, e.g., the existence of $0.618$-EFX allocations, and the existence of EFX at most $n-1$ unallocated goods. The latter result was recently improved for three agents, in which the two unallocated goods are allocated through an involved procedure. Reducing the number of unallocated goods for arbitrary number of agents is a systematic way to settle the big question. In this paper, we develop a new approach, and show that for every $\varepsilon \in (0,1/2]$, there always exists a $(1-\varepsilon)$-EFX allocation with sublinear number of unallocated goods and high Nash welfare. For this, we reduce the EFX problem to a novel problem in extremal graph theory. We introduce the notion of rainbow cycle number $R(\cdot)$. For all $d \in \mathbb{N}$, $R(d)$ is the largest $k$ such that there exists a $k$-partite digraph $G =(\cup_{i \in [k]} V_i, E)$, in which 1) each part has at most $d$ vertices, i.e., $\lvert V_i \rvert \leq d$ for all $i \in [k]$, 2) for any two parts $V_i$ and $V_j$, each vertex in $V_i$ has an incoming edge from some vertex in $V_j$ and vice-versa, and 3) there exists no cycle in $G$ that contains at most one vertex from each part. We show that any upper bound on $R(d)$ directly translates to a sublinear bound on the number of unallocated goods. We establish a polynomial upper bound on $R(d)$, yielding our main result. Furthermore, our approach is constructive, which also gives a polynomial-time algorithm for finding such an allocation.

cs.GT↗

Fair and Efficient Allocations under Subadditive Valuations

We study the problem of allocating a set of indivisible goods among agents with subadditive valuations in a fair and efficient manner. Envy-Freeness up to any good (EFX) is the most compelling notion of fairness in the context of indivisible goods. Although the existence of EFX is not known beyond the simple case of two agents with subadditive valuations, some good approximations of EFX are known to exist, namely $\tfrac{1}{2}$-EFX allocation and EFX allocations with bounded charity. Nash welfare (the geometric mean of agents' valuations) is one of the most commonly used measures of efficiency. In case of additive valuations, an allocation that maximizes Nash welfare also satisfies fairness properties like Envy-Free up to one good (EF1). Although there is substantial work on approximating Nash welfare when agents have additive valuations, very little is known when agents have subadditive valuations. In this paper, we design a polynomial-time algorithm that outputs an allocation that satisfies either of the two approximations of EFX as well as achieves an $\mathcal{O}(n)$ approximation to the Nash welfare. Our result also improves the current best-known approximation of $\mathcal{O}(n \log n)$ and $\mathcal{O}(m)$ to Nash welfare when agents have submodular and subadditive valuations, respectively. Furthermore, our technique also gives an $\mathcal{O}(n)$ approximation to a family of welfare measures, $p$-mean of valuations for $p\in (-\infty, 1]$, thereby also matching asymptotically the current best known approximation ratio for special cases like $p =-\infty$ while also retaining the fairness properties.

cs.GT↗

Competitive Allocation of a Mixed Manna

We study the fair division problem of allocating a mixed manna under additively separable piecewise linear concave (SPLC) utilities. A mixed manna contains goods that everyone likes and bads that everyone dislikes, as well as items that some like and others dislike. The seminal work of Bogomolnaia et al. [Econometrica'17] argue why allocating a mixed manna is genuinely more complicated than a good or a bad manna, and why competitive equilibrium is the best mechanism. They also provide the existence of equilibrium and establish its peculiar properties (e.g., non-convex and disconnected set of equilibria even under linear utilities), but leave the problem of computing an equilibrium open. This problem remained unresolved even for only bad manna under linear utilities. Our main result is a simplex-like algorithm based on Lemke's scheme for computing a competitive allocation of a mixed manna under SPLC utilities, a strict generalization of linear. Experimental results on randomly generated instances suggest that our algorithm will be fast in practice. The problem is known to be PPAD-hard for the case of good manna, and we also show a similar result for the case of bad manna. Given these PPAD-hardness results, designing such an algorithm is the only non-brute-force (non-enumerative) option known, e.g., the classic Lemke-Howson algorithm (1964) for computing a Nash equilibrium in a 2-player game is still one of the most widely used algorithms in practice. Our algorithm also yields several new structural properties as simple corollaries. We obtain a (constructive) proof of existence for a far more general setting, membership of the problem in PPAD, rational-valued solution, and odd number of solutions property. The last property also settles the conjecture of Bogomolnaia et al. in the affirmative.

cs.GT↗

Dividing Bads is Harder than Dividing Goods: On the Complexity of Fair and Efficient Division of Chores

We study the chore division problem where a set of agents needs to divide a set of chores (bads) among themselves fairly and efficiently. We assume that agents have linear disutility (cost) functions. Like for the case of goods, competitive division is known to be arguably the best mechanism for the bads as well. However, unlike goods, there are multiple competitive divisions with very different disutility value profiles in bads. Although all competitive divisions satisfy the standard notions of fairness and efficiency, some divisions are significantly fairer and efficient than the others. This raises two important natural questions: Does there exist a competitive division in which no agent is assigned a chore that she hugely dislikes? Are there simple sufficient conditions for the existence and polynomial-time algorithms assuming them? We investigate both these questions in this paper. We show that the first problem is strongly NP-hard. Further, we derive a simple sufficient condition for the existence, and we show that finding a competitive division is PPAD-hard assuming the condition. These results are in sharp contrast to the case of goods where both problems are strongly polynomial-time solvable. To the best of our knowledge, these are the first hardness results for the chore division problem, and, in fact, for any economic model under linear preferences.

cs.GT↗

Settling the Complexity of Arrow-Debreu Markets under Leontief and PLC Utilities, using the Classes FIXP and \Exists-R

This paper resolves two of the handful of remaining questions on the computability of market equilibria, a central theme within algorithmic game theory (AGT). Our results are as follows: 1. We show FIXP-hardness of computing equilibria in Arrow-Debreu markets under Leontief utility functions, and Arrow-Debreu markets under linear utility functions and Leontief production sets. We note that these are the first FIXP-hardness results ever since the introduction of the class FIXP and the hardness of 3-Nash established therein. 2. We note that for the problems stated above, the corresponding results showing membership in FIXP were established after imposing suitable sufficiency conditions to render the problems total, as is customary in economics. However, if all instances are under consideration, then in both cases we prove that the problem of deciding if a given instance admits an equilibrium is \Exists-R-complete, where \Exists-R is the class of decision problems which can be reduced in polynomial time to Existential Theory of the Reals. 3. For Arrow-Debreu markets under Leontief utility functions and a constant number of agents, we give a polynomial-time algorithm for computing an equilibrium. This settles part of an open problem of Devanur and Kannan (FOCS'08). We note that PLC utilities are about the most general utilities of interest in economics and several fundamental utility functions studied within AGT are special cases of it. Several important problems, which have been shown to be in FIXP, are waiting for proofs of FIXP-hardness. In this context, our technique of reducing from 3-Nash to Multivariate Polynomial Equations and then to the problem is likely to be useful in the future.

cs.CC↗

Fast Algorithms for Rank-1 Bimatrix Games

The rank of a bimatrix game is the matrix rank of the sum of the two payoff matrices. This paper comprehensively analyzes games of rank one, and shows the following: (1) For a game of rank r, the set of its Nash equilibria is the intersection of a generically one-dimensional set of equilibria of parameterized games of rank r-1 with a hyperplane. (2) One equilibrium of a rank-1 game can be found in polynomial time. (3) All equilibria of a rank-1 game can be found by following a piecewise linear path. In contrast, such a path-following method finds only one equilibrium of a bimatrix game. (4) The number of equilibria of a rank-1 game may be exponential. (5) There is a homeomorphism between the space of bimatrix games and their equilibrium correspondence that preserves rank. It is a variation of the homeomorphism used for the concept of strategic stability of an equilibrium component.

cs.GT↗

Online Revenue Maximization for Server Pricing

Efficient and truthful mechanisms to price resources on remote servers/machines has been the subject of much work in recent years due to the importance of the cloud market. This paper considers revenue maximization in the online stochastic setting with non-preemptive jobs and a unit capacity server. One agent/job arrives at every time step, with parameters drawn from an underlying unknown distribution. We design a posted-price mechanism which can be efficiently computed, and is revenue-optimal in expectation and in retrospect, up to additive error. The prices are posted prior to learning the agent's type, and the computed pricing scheme is deterministic, depending only on the length of the allotted time interval and on the earliest time the server is available. If the distribution of agent's type is only learned from observing the jobs that are executed, we prove that a polynomial number of samples is sufficient to obtain a near-optimal truthful pricing strategy.

cs.GT↗

Universal Growth in Production Economies

We consider a simple variant of the von Neumann model of an expanding economy, in which multiple producers make goods according to their production function. The players trade their goods at the market and then use the bundles acquired for the production in the next round. We study a simple decentralized dynamic---known as proportional response---in which players update their bids proportionally to how useful the investments were in the past round. We show this dynamic leads to growth of the economy in the long term (whenever growth is possible) but also creates unbounded inequality, i.e. very rich and very poor players emerge. We analyze several other phenomena, such as how the relation of a player with others influences its development and the Gini index of the system. One of the key technical findings is that the players learn a global feature of the network (the optimal cycle) in a decentralized way, while interacting locally with their direct neighbors. We obtain this by studying the volume in the resulting dynamical system and showing that the volume of each cycle expands or contracts by a constant factor in each round.

cs.GT↗

Smoothed Efficient Algorithms and Reductions for Network Coordination Games

Worst-case hardness results for most equilibrium computation problems have raised the need for beyond-worst-case analysis. To this end, we study the smoothed complexity of finding pure Nash equilibria in Network Coordination Games, a PLS-complete problem in the worst case. This is a potential game where the sequential-better-response algorithm is known to converge to a pure NE, albeit in exponential time. First, we prove polynomial (resp. quasi-polynomial) smoothed complexity when the underlying game graph is a complete (resp. arbitrary) graph, and every player has constantly many strategies. We note that the complete graph case is reminiscent of perturbing all parameters, a common assumption in most known smoothed analysis results. Second, we define a notion of smoothness-preserving reduction among search problems, and obtain reductions from $2$-strategy network coordination games to local-max-cut, and from $k$-strategy games (with arbitrary $k$) to local-max-cut up to two flips. The former together with the recent result of [BCC18] gives an alternate $O(n^8)$-time smoothed algorithm for the $2$-strategy case. This notion of reduction allows for the extension of smoothed efficient algorithms from one problem to another. For the first set of results, we develop techniques to bound the probability that an (adversarial) better-response sequence makes slow improvements on the potential. Our approach combines and generalizes the local-max-cut approaches of [ER14,ABPW17] to handle the multi-strategy case: it requires a careful definition of the matrix which captures the increase in potential, a tighter union bound on adversarial sequences, and balancing it with good enough rank bounds. We believe that the approach and notions developed herein could be of interest in addressing the smoothed complexity of other potential and/or congestion games.

cs.CC↗

Performance Metric Elicitation from Pairwise Classifier Comparisons

Given a binary prediction problem, which performance metric should the classifier optimize? We address this question by formalizing the problem of Metric Elicitation. The goal of metric elicitation is to discover the performance metric of a practitioner, which reflects her innate rewards (costs) for correct (incorrect) classification. In particular, we focus on eliciting binary classification performance metrics from pairwise feedback, where a practitioner is queried to provide relative preference between two classifiers. By exploiting key geometric properties of the space of confusion matrices, we obtain provably query efficient algorithms for eliciting linear and linear-fractional performance metrics. We further show that our method is robust to feedback and finite sample noise.

stat.ML↗

Unique End of Potential Line

This paper studies the complexity of problems in PPAD $\cap$ PLS that have unique solutions. Three well-known examples of such problems are the problem of finding a fixpoint of a contraction map, finding the unique sink of a Unique Sink Orientation (USO), and solving the P-matrix Linear Complementarity Problem (P-LCP). Each of these are promise-problems, and when the promise holds, they always possess unique solutions. We define the complexity class UEOPL to capture problems of this type. We first define a class that we call EOPL, which consists of all problems that can be reduced to End-of-Potential-Line. This problem merges the canonical PPAD-complete problem End-of-Line, with the canonical PLS-complete problem Sink-of-Dag, and so EOPL captures problems that can be solved by a line-following algorithm that also simultaneously decreases a potential function. Promise-UEOPL is a promise-subclass of EOPL in which the line in the End-of-Potential-Line instance is guaranteed to be unique via a promise. We turn this into a non-promise class UEOPL, by adding an extra solution type to EOPL that captures any pair of points that are provably on two different lines. We show that UEOPL $\subseteq$ EOPL $\subseteq$ CLS, and that all of our motivating problems are contained in UEOPL: specifically USO, P-LCP, and finding a fixpoint of a Piecewise-Linear Contraction under an $\ell_p$-norm all lie in UEOPL. Our results also imply that parity games, mean-payoff games, discounted games, and simple-stochastic games lie in UEOPL. All of our containment results are proved via a reduction to a problem that we call One-Permutation Discrete Contraction (OPDC). This problem is motivated by a discretized version of contraction, but it is also closely related to the USO problem. We show that OPDC lies in UEOPL, and we are also able to show that OPDC is UEOPL-complete.

cs.CC↗

Social welfare and profit maximization from revealed preferences

Consider the seller's problem of finding optimal prices for her $n$ (divisible) goods when faced with a set of $m$ consumers, given that she can only observe their purchased bundles at posted prices, i.e., revealed preferences. We study both social welfare and profit maximization with revealed preferences. Although social welfare maximization is a seemingly non-convex optimization problem in prices, we show that (i) it can be reduced to a dual convex optimization problem in prices, and (ii) the revealed preferences can be interpreted as supergradients of the concave conjugate of valuation, with which subgradients of the dual function can be computed. We thereby obtain a simple subgradient-based algorithm for strongly concave valuations and convex cost, with query complexity $O(m^2/ε^2)$, where $ε$ is the additive difference between the social welfare induced by our algorithm and the optimum social welfare. We also study social welfare maximization under the online setting, specifically the random permutation model, where consumers arrive one-by-one in a random order. For the case where consumer valuations can be arbitrary continuous functions, we propose a price posting mechanism that achieves an expected social welfare up to an additive factor of $O(\sqrt{mn})$ from the maximum social welfare. Finally, for profit maximization (which may be non-convex in simple cases), we give nearly matching upper and lower bounds on the query complexity for separable valuations and cost (i.e., each good can be treated independently).

cs.GT↗

Resource Allocation Game on Social Networks: Best Response Dynamics and Convergence

The decisions that human beings make to allocate time has significant bearing on economic output and to the sustenance of social networks. The time allocation problem motivates our formal analysis of the resource allocation game, where agents on a social network, who have asymmetric, private interaction preferences, make decisions on how to allocate time, a bounded endowment, over their neighbors. Unlike the well-known opinion formation game on a social network, our game appears not to be a potential game, and the Best-Response dynamics is non-differentiable making the analysis of Best-Response dynamics non-trivial. In our game, we consider two types of player behavior, namely optimistic or pessimistic, based on how they use their time endowment over their neighbors. To analyze Best-Response dynamics, we circumvent the problem of the game not being a potential game, through the lens of a novel two-level potential function approach. We show that the Best-Response dynamics converges point-wise to a Nash Equilibrium when players are all: optimistic; pessimistic; a mix of both types. Finally, we show that the Nash Equilibrium set is non-convex but connected, and Price of Anarchy is unbounded while Price of Stability is one. Extensive simulations over a stylized grid reveals that the distribution of quality of the convergence points is unimodal-we conjecture that presence of unimodality is tied to the connectedness of Nash Equilibrium.

cs.GT↗