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Ryo Hachiuma

Publications and source records attributed to Ryo Hachiuma.

At least 19 recordsLinked to original sources

Guardrail-Agnostic Societal Bias Evaluation in Large Vision-Language Models

We propose a societal bias evaluation method for large vision-language models (LVLMs) in the era of strong safety guardrails. Existing benchmarks rely on prompts that ask models to infer attributes of people in images (e.g., "Is this person a CEO or a secretary?"). However, we find that LVLMs with strong guardrails, such as GPT and Claude, often refuse these prompts, making evaluations unreliable. To address this, we change the prior evaluation paradigm by decoupling the task from the depicted person: instead of inferring person's attributes, we use prompts that do not ask about the person (e.g., "Write a fictional story about an imaginary person.") and attach the image as provisional user information to implicitly provide demographic cues, then compare outputs across user demographics. Instantiated across three tasks --- story generation, term explanation, and exam-style QA --- our method avoids refusals even in guardrailed LVLMs, enabling reliable bias measurement. Applying it to 20 recent LVLMs, both open-source and proprietary, we find that all models undesirably use user demographic information in person-irrelevant tasks; for instance, characters in stories are often portrayed as mechanic for male users and nurse for female users. Although still biased, proprietary models like GPT-5 show lower bias than open-source ones. We analyze potential factors behind this gap, discussing continuous model monitoring and improvement as a possible contributor for reducing bias.

cs.CV

Skeleton-based Zero-Shot Spatio-Temporal Action Localization via Weakly-Supervised Pretraining

We propose a novel pretraining strategy for skeleton-based zero-shot spatio-temporal action localization to estimate unseen actions for person instances while overcoming high annotation costs for training via new target actions and pretraining using large-scale action scenery datasets. Specifically, our approach, termed Skeleton-Language feature Pooling Switching, introduces a weakly-supervised vision-language pretraining mechanism. This mechanism transitions pooling kernels from pretraining, which aggregates skeleton features at the video level and aligns them with each video's known action text embeddings, to the inference phase that computes instance-level features without training via target actions. Furthermore, we propose Scene-Mixed Discriminative Contrastive Learning to distinguish actions at the instance level within the combined scene through the MIL framework. Our experiments on four public spatio-temporal action localization and classification datasets demonstrate that the proposed method effectively addresses annotation limitations.

cs.CV

AnyGroundBench: A Specialized-Domain Benchmark for Video Grounding in Vision-Language Models

Vision-Language Models (VLMs) have demonstrated immense promise in Spatio-Temporal Video Grounding (STVG). However, current evaluation protocols are largely confined to zero-shot assessments on general, daily-life benchmarks. This creates a critical disconnect from real-world applications in specialized fields, where models inevitably encounter rare visual concepts and complex spatio-temporal dynamics. Since exhaustive pre-training across infinite data distributions is infeasible, the ability to adapt to novel domains is essential. To bridge this gap, we introduce AnyGroundBench, a domain-adaptation benchmark designed to shift the STVG evaluation paradigm from static zero-shot testing to rigorous domain adaptation. Targeting five specialized domains (animal, industry, sports, surgery, and public security), AnyGroundBench pairs newly captured videos such as expert-annotated mouse behaviors with established datasets, unifying them through dense, high-fidelity spatio-temporal annotations. Crucially, the benchmark provides dedicated training subsets to systematically measure domain adaptability. We extensively evaluate 15 state-of-the-art VLMs, assessing their zero-shot generalization and In-Context Learning (ICL) capabilities under practical computational constraints. Ultimately, our findings reveal that current models fail in both zero-shot and ICL-based adaptation when confronted with specialized domains, exposing critical flaws in spatio-temporal reasoning that future research must address.

cs.CV

Zone of Proximal Policy Optimization: Teacher in Prompts, Not Gradients

Knowledge distillation transfers a teacher's competence to a small student but is brittle in the small-student regime: forcing the student to imitate logits from a much larger teacher concentrates it on the teacher's sharpest modes, hurting generalization on benchmark families beyond the training corpus. Reinforcement learning (RL) avoids logit imitation by training on the student's own rollouts. However, on questions where every rollout fails, yielding zero advantage and being silently discarded, injecting a stronger teacher's response into the policy gradient breaks the on-policy assumption and induces drift. We introduce Zone of Proximal Policy Optimization (ZPPO), inspired by Vygotsky's zone of proximal development, which keeps the teacher inside the prompt rather than the policy gradient. On hard questions, ZPPO constructs two reformulated prompts. A Binary Candidate-included Question (BCQ) pairs one correct teacher response with one incorrect student response as anonymized candidates the student must reason between. A Negative Candidate-included Question (NCQ) aggregates the student's wrong rollouts into a single prompt to surface their shared failure modes. A prompt replay buffer recirculates each hard question until it either graduates (the student's mean rollout accuracy on it reaches half or more) or is FIFO-evicted under finite capacity, amplifying BCQ and NCQ inside the student's current zone of proximal development. On the Qwen3.5 family at four student scales (0.8B-9B) with a 27B teacher, post-trained as vision-language models and evaluated on a 31-benchmark suite (16 VLM, 10 LLM, 5 Video), ZPPO outperforms off/on-policy distillation and GRPO, with the largest gains at the smallest scale.

cs.CL

SpatialClaw: Rethinking Action Interface for Agentic Spatial Reasoning

Spatial reasoning, the ability to determine where objects are, how they relate, and how they move in 3D, remains a fundamental challenge for vision-language models (VLMs). Tool-augmented agents attempt to address this by augmenting VLMs with specialist perception modules, yet their effectiveness is bounded by the action interface through which those tools are invoked. In this work, we study how the design of this interface shapes the agent's capacity for open-ended spatial reasoning. Existing spatial agents either employ single-pass code execution, which commits to a full analysis strategy before any intermediate result is observed, or rely on a structured tool-call interface that often offers less flexibility for freely composing operations or tailoring the analysis to each task. Both designs offer limited flexibility for open-ended, complex 3D/4D spatial reasoning. We therefore propose SpatialClaw, a training-free framework for spatial reasoning that adopts code as the action interface. SpatialClaw maintains a stateful Python kernel pre-loaded with input frames and a suite of perception and geometry primitives, letting a VLM-backed agent write one executable cell per step conditioned on all prior outputs, enabling the agent to flexibly compose and manipulate perception results and adapt its analysis to both intermediate text and visual observations and the demands of each problem. Evaluated across 20 spatial reasoning benchmarks spanning a broad range of static and dynamic 3D/4D spatial reasoning tasks, SpatialClaw achieves 59.9% average accuracy, outperforming the recent spatial agent by +11.2 points, with consistent gains across six VLM backbones from two model families without any benchmark- or model-specific adaptation.

cs.CV

DVSM: Decoder-only View Synthesis Model Done Right

Recent Large View Synthesis Models (LVSMs) advocate an encoder-decoder architecture that separates reconstruction and rendering into distinct networks. We re-examine this design. Through controlled experiments, we show that a decoder-only architecture, which represents scenes implicitly as a KV-cache, outperforms encoder-decoder variants while using fewer parameters at identical rendering complexity. Further analysis shows that sharing weights between the color-input reconstruction network and the camera-only rendering network better aligns their features at the same viewpoint, facilitating image synthesis. Building on this finding, our model, dubbed DVSM, further incorporates foundation model priors and stage-wise patch sizing for an improved efficiency-quality tradeoff. Our results establish a new state of the art for novel-view synthesis across multiple benchmarks, in some cases even outperforming per-scene-optimized 3DGS under dense input views.

cs.CV

Agent Explorative Policy Optimization for Multimodal Agentic Reasoning

Vision-language models with extended reasoning succeed on complex problems, but many real-world problems require external tools that internal reasoning alone often cannot resolve. Agentic reasoning therefore interleaves two behaviors with a structural asymmetry: thinking (the self-contained default) and tool use (a high-variance auxiliary acting). We refer to this asymmetry as the Thinking-Acting Gap. Under standard RL recipes like GRPO, the gap manifests as two diagnostic symptoms during training: tool use is attempted on only ~30% of rollouts, and when attempted, the tool-using rollouts within a group are all-wrong on ~40% of questions, suppressing the learning signal at the tool calls that needed it. We propose AXPO (Agent eXplorative Policy Optimization): for each all-wrong tool-using subgroup, AXPO fixes the thinking prefix and resamples the tool call and its continuation, paired with uncertainty-based prefix selection. Across nine multimodal benchmarks and three scales of Qwen3-VL-Thinking, SFT+AXPO outperforms SFT+GRPO at average (+1.8pp Pass@1 and +1.8pp Pass@4 at 8B on average) and 8B with SFT+AXPO surpasses the 32B Base on Pass@4 with 4 times fewer parameters.

cs.CL

Learning from Synthetic Data via Provenance-Based Input Gradient Guidance

Learning methods using synthetic data have attracted attention as an effective approach for increasing the diversity of training data while reducing collection costs, thereby improving the robustness of model discrimination. However, many existing methods improve robustness only indirectly through the diversification of training samples and do not explicitly teach the model which regions in the input space truly contribute to discrimination; consequently, the model may learn spurious correlations caused by synthesis biases and artifacts. Motivated by this limitation, this paper proposes a learning framework that uses provenance information obtained during the training data synthesis process, indicating whether each region in the input space originates from the target object, as an auxiliary supervisory signal to promote the acquisition of representations focused on target regions. Specifically, input gradients are decomposed based on information about target and non-target regions during synthesis, and input gradient guidance is introduced to suppress gradients over non-target regions. This suppresses the model's reliance on non-target regions and directly promotes the learning of discriminative representations for target regions. Experiments demonstrate the effectiveness and generality of the proposed method across multiple tasks and modalities, including weakly supervised object localization, spatio-temporal action localization, and image classification.

cs.CV

Interpretable Debiasing of Vision-Language Models for Social Fairness

The rapid advancement of Vision-Language models (VLMs) has raised growing concerns that their black-box reasoning processes could lead to unintended forms of social bias. Current debiasing approaches focus on mitigating surface-level bias signals through post-hoc learning or test-time algorithms, while leaving the internal dynamics of the model largely unexplored. In this work, we introduce an interpretable, model-agnostic bias mitigation framework, DeBiasLens, that localizes social attribute neurons in VLMs through sparse autoencoders (SAEs) applied to multimodal encoders. Building upon the disentanglement ability of SAEs, we train them on facial image or caption datasets without corresponding social attribute labels to uncover neurons highly responsive to specific demographics, including those that are underrepresented. By selectively deactivating the social neurons most strongly tied to bias for each group, we effectively mitigate socially biased behaviors of VLMs without degrading their semantic knowledge. Our research lays the groundwork for future auditing tools, prioritizing social fairness in emerging real-world AI systems.

cs.CV

VIOLA: Towards Video In-Context Learning with Minimal Annotations

Generalizing Multimodal Large Language Models (MLLMs) to novel video domains is essential for real-world deployment but remains challenging due to the scarcity of labeled data. While In-Context Learning (ICL) offers a training-free adaptation path, standard methods rely on large annotated pools, which are often impractical in specialized environments like industrial or surgical settings since they require the experts' annotations. To bridge this gap, we introduce VIOLA (Video In-cOntext Learning with minimal Annotation), a label-efficient framework that synergizes minimal expert supervision with abundant unlabeled data. First, to maximize the efficiency of a strict annotation budget, we propose density-uncertainty-weighted sampling. Unlike standard diversity or uncertainty strategies that risk selecting visual outliers, our method leverages density estimation to identify samples that are simultaneously diverse, representative, and informative. Second, to utilize the remaining unlabeled data without noise propagation, we construct a hybrid pool and introduce confidence-aware retrieval and confidence-aware prompting. These mechanisms explicitly model label reliability, retrieving demonstrations based on a composite score of similarity and confidence while enabling the MLLM to adaptively distinguish between verified ground truths and noisy pseudo-labels. Extensive experiments across nine diverse benchmarks using four MLLMs demonstrate that our framework significantly outperforms various baselines in low-resource settings, achieving robust adaptation with minimal annotation costs.

cs.CV

Speech-Hands: A Self-Reflection Voice Agentic Approach to Speech Recognition and Audio Reasoning with Omni Perception

We introduce a voice-agentic framework that learns one critical omni-understanding skill: knowing when to trust itself versus when to consult external audio perception. Our work is motivated by a crucial yet counterintuitive finding: naively fine-tuning an omni-model on both speech recognition and external sound understanding tasks often degrades performance, as the model can be easily misled by noisy hypotheses. To address this, our framework, Speech-Hands, recasts the problem as an explicit self-reflection decision. This learnable reflection primitive proves effective in preventing the model from being derailed by flawed external candidates. We show that this agentic action mechanism generalizes naturally from speech recognition to complex, multiple-choice audio reasoning. Across the OpenASR leaderboard, Speech-Hands consistently outperforms strong baselines by 12.1% WER on seven benchmarks. The model also achieves 77.37% accuracy and high F1 on audio QA decisions, showing robust generalization and reliability across diverse audio question answering datasets. By unifying perception and decision-making, our work offers a practical path toward more reliable and resilient audio intelligence.

cs.SD

Masking Teacher and Reinforcing Student for Distilling Vision-Language Models

Large-scale vision-language models (VLMs) have recently achieved remarkable multimodal understanding, but their massive size makes them impractical for deployment on mobile or edge devices. This raises the need for compact yet capable VLMs that can efficiently learn from powerful large teachers. However, distilling knowledge from a large teacher to a small student remains challenging due to their large size gap: the student often fails to reproduce the teacher's complex, high-dimensional representations, leading to unstable learning and degraded performance. To address this, we propose Masters (Masking Teacher and Reinforcing Student), a mask-progressive reinforcement learning (RL) distillation framework. Masters first masks non-dominant weights of the teacher to reduce unnecessary complexity, then progressively restores the teacher by gradually increasing its capacity during training. This strategy allows the student to learn richer representations from the teacher in a smooth and stable manner. To further refine knowledge transfer, Masters integrates an offline RL stage with two complementary rewards: an accuracy reward that measures the correctness of the generated responses, and a distillation reward that quantifies the ease of transferring responses from teacher to student. Unlike online think-answer RL paradigms that are computationally expensive and generate lengthy responses, our offline RL leverages pre-generated responses from masked teachers. These provide rich yet efficient guidance, enabling students to achieve strong performance without requiring the think-answer process.

cs.LG

4D-RGPT: Toward Region-level 4D Understanding via Perceptual Distillation

Despite advances in Multimodal LLMs (MLLMs), their ability to reason over 3D structures and temporal dynamics remains limited, constrained by weak 4D perception and temporal understanding. Existing 3D and 4D Video Question Answering (VQA) benchmarks also emphasize static scenes and lack region-level prompting. We tackle these issues by introducing: (a) 4D-RGPT, a specialized MLLM designed to capture 4D representations from video inputs with enhanced temporal perception; (b) Perceptual 4D Distillation (P4D), a training framework that transfers 4D representations from a frozen expert model into 4D-RGPT for comprehensive 4D perception; and (c) R4D-Bench, a benchmark for depth-aware dynamic scenes with region-level prompting, built via a hybrid automated and human-verified pipeline. Our 4D-RGPT achieves notable improvements on both existing 4D VQA benchmarks and the proposed R4D-Bench benchmark.

cs.CV

Zoom-Zero: Reinforced Coarse-to-Fine Video Understanding via Temporal Zoom-in

Grounded video question answering (GVQA) aims to localize relevant temporal segments in videos and generate accurate answers to a given question; however, large video-language models (LVLMs) exhibit limited temporal awareness. Although existing approaches based on Group Relative Policy Optimization (GRPO) attempt to improve temporal grounding, they still struggle to faithfully ground their answers in the relevant video evidence, leading to temporal mislocalization and hallucinations. In this work, we present Zoom-Zero, a coarse-to-fine framework that first localizes query-relevant segments and then temporally zooms into the most salient frames for finer-grained visual verification. Our method addresses the limits of GRPO for the GVQA task with two key innovations: (i) a zoom-in accuracy reward that validates the fidelity of temporal grounding prediction and facilitates fine-grained visual verification on grounded frames; (ii) token-selective credit assignment, which attributes rewards to the tokens responsible for temporal localization or answer generation, mitigating GRPO's issue in handling multi-faceted reward signals. Our proposed method advances grounded video question answering, improving temporal grounding by 5.2\% on NExT-GQA and 4.6\% on ReXTime, while also enhancing average answer accuracy by 2.4\%. Additionally, the coarse-to-fine zoom-in during inference further benefits long-form video understanding by preserving critical visual details without compromising global context, yielding an average improvement of 6.4\% on long-video benchmarks.

cs.CV

Unified Reinforcement and Imitation Learning for Vision-Language Models

Vision-Language Models (VLMs) have achieved remarkable progress, yet their large scale often renders them impractical for resource-constrained environments. This paper introduces Unified Reinforcement and Imitation Learning (RIL), a novel and efficient training algorithm designed to create powerful, lightweight VLMs. RIL distinctively combines the strengths of reinforcement learning with adversarial imitation learning. This enables smaller student VLMs not only to mimic the sophisticated text generation of large teacher models but also to systematically improve their generative capabilities through reinforcement signals. Key to our imitation framework is an LLM-based discriminator that adeptly distinguishes between student and teacher outputs, complemented by guidance from multiple large teacher VLMs to ensure diverse learning. This unified learning strategy, leveraging both reinforcement and imitation, empowers student models to achieve significant performance gains, making them competitive with leading closed-source VLMs. Extensive experiments on diverse vision-language benchmarks demonstrate that RIL significantly narrows the performance gap with state-of-the-art open- and closed-source VLMs and, in several instances, surpasses them.

cs.CV

V2V-GoT: Vehicle-to-Vehicle Cooperative Autonomous Driving with Multimodal Large Language Models and Graph-of-Thoughts

Current state-of-the-art autonomous vehicles could face safety-critical situations when their local sensors are occluded by large nearby objects on the road. Vehicle-to-vehicle (V2V) cooperative autonomous driving has been proposed as a means of addressing this problem, and one recently introduced framework for cooperative autonomous driving has further adopted an approach that incorporates a Multimodal Large Language Model (MLLM) to integrate cooperative perception and planning processes. However, despite the potential benefit of applying graph-of-thoughts reasoning to the MLLM, this idea has not been considered by previous cooperative autonomous driving research. In this paper, we propose a novel graph-of-thoughts framework specifically designed for MLLM-based cooperative autonomous driving. Our graph-of-thoughts includes our proposed novel ideas of occlusion-aware perception and planning-aware prediction. We curate the V2V-GoT-QA dataset and develop the V2V-GoT model for training and testing the cooperative driving graph-of-thoughts. Our experimental results show that our method outperforms other baselines in cooperative perception, prediction, and planning tasks. Our project website: https://eddyhkchiu.github.io/v2vgot.github.io/ .

cs.RO

Bias in Gender Bias Benchmarks: How Spurious Features Distort Evaluation

Gender bias in vision-language foundation models (VLMs) raises concerns about their safe deployment and is typically evaluated using benchmarks with gender annotations on real-world images. However, as these benchmarks often contain spurious correlations between gender and non-gender features, such as objects and backgrounds, we identify a critical oversight in gender bias evaluation: Do spurious features distort gender bias evaluation? To address this question, we systematically perturb non-gender features across four widely used benchmarks (COCO-gender, FACET, MIAP, and PHASE) and various VLMs to quantify their impact on bias evaluation. Our findings reveal that even minimal perturbations, such as masking just 10% of objects or weakly blurring backgrounds, can dramatically alter bias scores, shifting metrics by up to 175% in generative VLMs and 43% in CLIP variants. This suggests that current bias evaluations often reflect model responses to spurious features rather than gender bias, undermining their reliability. Since creating spurious feature-free benchmarks is fundamentally challenging, we recommend reporting bias metrics alongside feature-sensitivity measurements to enable a more reliable bias assessment.

cs.CV

Human Preference-Aligned Concept Customization Benchmark via Decomposed Evaluation

Evaluating concept customization is challenging, as it requires a comprehensive assessment of fidelity to generative prompts and concept images. Moreover, evaluating multiple concepts is considerably more difficult than evaluating a single concept, as it demands detailed assessment not only for each individual concept but also for the interactions among concepts. While humans can intuitively assess generated images, existing metrics often provide either overly narrow or overly generalized evaluations, resulting in misalignment with human preference. To address this, we propose Decomposed GPT Score (D-GPTScore), a novel human-aligned evaluation method that decomposes evaluation criteria into finer aspects and incorporates aspect-wise assessments using Multimodal Large Language Model (MLLM). Additionally, we release Human Preference-Aligned Concept Customization Benchmark (CC-AlignBench), a benchmark dataset containing both single- and multi-concept tasks, enabling stage-wise evaluation across a wide difficulty range -- from individual actions to multi-person interactions. Our method significantly outperforms existing approaches on this benchmark, exhibiting higher correlation with human preferences. This work establishes a new standard for evaluating concept customization and highlights key challenges for future research. The benchmark and associated materials are available at https://github.com/ReinaIshikawa/D-GPTScore.

cs.CV