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Sándor P. Fekete

Publications and source records attributed to Sándor P. Fekete.

At least 37 records · Page 2Linked to original sources

Reconfiguration of a 2D Structure Using Spatio-Temporal Planning and Load Transferring

We present progress on the problem of reconfiguring a 2D arrangement of building material by a cooperative group of robots. These robots must avoid collisions, deadlocks, and are subjected to the constraint of maintaining connectivity of the structure. We develop two reconfiguration methods, one based on spatio-temporal planning, and one based on target swapping, to increase building efficiency. The first method can significantly reduce planning times compared to other multi-robot planners. The second method helps to reduce the amount of time robots spend waiting for paths to be cleared, and the overall distance traveled by the robots.

cs.RO↗

Realistic Runtime Analysis for Quantum Simplex Computation

In recent years, strong expectations have been raised for the possible power of quantum computing for solving difficult optimization problems, based on theoretical, asymptotic worst-case bounds. Can we expect this to have consequences for Linear and Integer Programming when solving instances of practically relevant size, a fundamental goal of Mathematical Programming, Operations Research and Algorithm Engineering? Answering this question faces a crucial impediment: The lack of sufficiently large quantum platforms prevents performing real-world tests for comparison with classical methods. In this paper, we present a quantum analog for classical runtime analysis when solving real-world instances of important optimization problems. To this end, we measure the expected practical performance of quantum computers by analyzing the expected gate complexity of a quantum algorithm. The lack of practical quantum platforms for experimental comparison is addressed by hybrid benchmarking, in which the algorithm is performed on a classical system, logging the expected cost of the various subroutines that are employed by the quantum versions. In particular, we provide an analysis of quantum methods for Linear Programming, for which recent work has provided asymptotic speedup through quantum subroutines for the Simplex method. We show that a practical quantum advantage for realistic problem sizes would require quantum gate operation times that are considerably below current physical limitations.

quant-ph↗

Connected Coordinated Motion Planning with Bounded Stretch

We consider the problem of connected coordinated motion planning for a large collective of simple, identical robots: From a given start grid configuration of robots, we need to reach a desired target configuration via a sequence of parallel, collision-free robot motions, such that the set of robots induces a connected grid graph at all integer times. The objective is to minimize the makespan of the motion schedule, i.e., to reach the new configuration in a minimum amount of time. We show that this problem is NP-complete, even for deciding whether a makespan of 2 can be achieved, while it is possible to check in polynomial time whether a makespan of 1 can be achieved. On the algorithmic side, we establish simultaneous constant-factor approximation for two fundamental parameters, by achieving constant stretch for constant scale. Scaled shapes (which arise by increasing all dimensions of a given object by the same multiplicative factor) have been considered in previous seminal work on self-assembly, often with unbounded or logarithmic scale factors; we provide methods for a generalized scale factor, bounded by a constant. Moreover, our algorithm achieves a constant stretch factor: If mapping the start configuration to the target configuration requires a maximum Manhattan distance of $d$, then the total duration of our overall schedule is $\mathcal{O}(d)$, which is optimal up to constant factors.

cs.CG↗

The Lawn Mowing Problem: From Algebra to Algorithms

For a given polygonal region $P$, the Lawn Mowing Problem (LMP) asks for a shortest tour $T$ that gets within Euclidean distance 1/2 of every point in $P$; this is equivalent to computing a shortest tour for a unit-diameter cutter $C$ that covers all of $P$. As a generalization of the Traveling Salesman Problem, the LMP is NP-hard; unlike the discrete TSP, however, the LMP has defied efforts to achieve exact solutions, due to its combination of combinatorial complexity with continuous geometry. We provide a number of new contributions that provide insights into the involved difficulties, as well as positive results that enable both theoretical and practical progress. (1) We show that the LMP is algebraically hard: it is not solvable by radicals over the field of rationals, even for the simple case in which $P$ is a $2\times 2$ square. This implies that it is impossible to compute exact optimal solutions under models of computation that rely on elementary arithmetic operations and the extraction of $k$th roots, and explains the perceived practical difficulty. (2) We exploit this algebraic analysis for the natural class of polygons with axis-parallel edges and integer vertices (i.e., polyominoes), highlighting the relevance of turn-cost minimization for Lawn Mowing tours, and leading to a general construction method for feasible tours. (3) We show that this construction method achieves theoretical worst-case guarantees that improve previous approximation factors for polyominoes. (4) We demonstrate the practical usefulness \emph{beyond polyominoes} by performing an extensive practical study on a spectrum of more general benchmark polygons: We obtain solutions that are better than the previous best values by Fekete et al., for instance sizes up to $20$ times larger.

cs.CG↗

Minimum Coverage by Convex Polygons: The CG:SHOP Challenge 2023

We give an overview of the 2023 Computational Geometry Challenge targeting the problem Minimum Coverage by Convex Polygons, which consists of covering a given polygonal region (possibly with holes) by a minimum number of convex subsets, a problem with a long-standing tradition in Computational Geometry.

cs.CG↗

A Closer Cut: Computing Near-Optimal Lawn Mowing Tours

For a given polygonal region $P$, the Lawn Mowing Problem (LMP) asks for a shortest tour $T$ that gets within Euclidean distance 1 of every point in $P$; this is equivalent to computing a shortest tour for a unit-disk cutter $C$ that covers all of $P$. As a geometric optimization problem of natural practical and theoretical importance, the LMP generalizes and combines several notoriously difficult problems, including minimum covering by disks, the Traveling Salesman Problem with neighborhoods (TSPN), and the Art Gallery Problem (AGP). In this paper, we conduct the first study of the Lawn Mowing Problem with a focus on practical computation of near-optimal solutions. We provide new theoretical insights: Optimal solutions are polygonal paths with a bounded number of vertices, allowing a restriction to straight-line solutions; on the other hand, there can be relatively simple instances for which optimal solutions require a large class of irrational coordinates. On the practical side, we present a primal-dual approach with provable convergence properties based on solving a special case of the TSPN restricted to witness sets. In each iteration, this establishes both a valid solution and a valid lower bound, and thereby a bound on the remaining optimality gap. As we demonstrate in an extensive computational study, this allows us to achieve provably optimal and near-optimal solutions for a large spectrum of benchmark instances with up to 2000 vertices.

cs.CG↗

Competitive Location Problems: Balanced Facility Location and the One-Round Manhattan Voronoi Game

We study competitive location problems in a continuous setting, in which facilities have to be placed in a rectangular domain $R$ of normalized dimensions of $1$ and $ρ\geq 1$, and distances are measured according to the Manhattan metric. We show that the family of 'balanced' facility configurations (in which the Voronoi cells of individual facilities are equalized with respect to a number of geometric properties) is considerably richer in this metric than for Euclidean distances. Our main result considers the 'One-Round Voronoi Game' with Manhattan distances, in which first player White and then player Black each place $n$ points in $R$; each player scores the area for which one of its facilities is closer than the facilities of the opponent. We give a tight characterization: White has a winning strategy if and only if $ρ\geq n$; for all other cases, we present a winning strategy for Black.

cs.CG↗

Packing Squares into a Disk with Optimal Worst-Case Density

We provide a tight result for a fundamental problem arising from packing squares into a circular container: The critical density of packing squares into a disk is $δ=\frac{8}{5π}\approx 0.509$. This implies that any set of (not necessarily equal) squares of total area $A \leq \frac{8}{5}$ can always be packed into a disk with radius 1; in contrast, for any $\varepsilon>0$ there are sets of squares of total area $\frac{8}{5}+\varepsilon$ that cannot be packed, even if squares may be rotated. This settles the last (and arguably, most elusive) case of packing circular or square objects into a circular or square container: The critical densities for squares in a square $\left(\frac{1}{2}\right)$, circles in a square $\left(\fracπ{(3+2\sqrt{2})}\approx 0.539\right)$ and circles in a circle $\left(\frac{1}{2}\right)$ have already been established, making use of recursive subdivisions of a square container into pieces bounded by straight lines, or the ability to use recursive arguments based on similarity of objects and container; neither of these approaches can be applied when packing squares into a circular container. Our proof uses a careful manual analysis, complemented by a computer-assisted part that is based on interval arithmetic. Beyond the basic mathematical importance, our result is also useful as a blackbox lemma for the analysis of recursive packing algorithms. At the same time, our approach showcases the power of a general framework for computer-assisted proofs, based on interval arithmetic.

cs.CG↗

Area-Optimal Simple Polygonalizations: The CG Challenge 2019

We give an overview of theoretical and practical aspects of finding a simple polygon of minimum (Min-Area) or maximum (Max-Area) possible area for a given set of n points in the plane. Both problems are known to be NP-hard and were the subject of the 2019 Computational Geometry Challenge, which presented the quest of finding good solutions to more than 200 instances, ranging from n = 10 all the way to n = 1, 000, 000.

cs.CG↗

Computing Area-Optimal Simple Polygonizations

We consider methods for finding a simple polygon of minimum (Min-Area) or maximum (Max-Area) possible area for a given set of points in the plane. Both problems are known to be NP-hard; at the center of the recent CG Challenge, practical methods have received considerable attention. However, previous methods focused on heuristic methods, with no proof of optimality. We develop exact methods, based on a combination of geometry and integer programming. As a result, we are able to solve instances of up to n=25 points to provable optimality. While this extends the range of solvable instances by a considerable amount, it also illustrates the practical difficulty of both problem variants.

cs.CG↗

Minimum Scan Cover and Variants -- Theory and Experiments

We consider a spectrum of geometric optimization problems motivated by contexts such as satellite communication and astrophysics. In the problem Minimum Scan Cover with Angular Costs, we are given a graph $G$ that is embedded in Euclidean space. The edges of $G$ need to be scanned, i.e., probed from both of their vertices. In order to scan their edge, two vertices need to face each other; changing the heading of a vertex incurs some cost in terms of energy or rotation time that is proportional to the corresponding rotation angle. Our goal is to compute schedules that minimize the following objective functions: (i) in Minimum Makespan Scan Cover (MSC-MS), this is the time until all edges are scanned; (ii) in Minimum Total Energy Scan Cover (MSC-TE), the sum of all rotation angles; (iii) in Minimum Bottleneck Energy Scan Cover (MSC-BE), the maximum total rotation angle at one vertex. Previous theoretical work on MSC-MS revealed a close connection to graph coloring and the cut cover problem, leading to hardness and approximability results. In this paper, we present polynomial-time algorithms for 1D instances of MSC-TE and MSC-BE, but NP-hardness proofs for bipartite 2D instances. For bipartite graphs in 2D, we also give 2-approximation algorithms for both MSC-TE and MSC-BE. Most importantly, we provide a comprehensive study of practical methods for all three problems. We compare three different mixed-integer programming and two constraint programming approaches, and show how to compute provably optimal solutions for geometric instances with up to 300 edges. Additionally, we compare the performance of different meta-heuristics for even larger instances.

cs.CG↗

Folding Polyominoes with Holes into a Cube

When can a polyomino piece of paper be folded into a unit cube? Prior work studied tree-like polyominoes, but polyominoes with holes remain an intriguing open problem. We present sufficient conditions for a polyomino with one or several holes to fold into a cube, and conditions under which cube folding is impossible. In particular, we show that all but five special \emph{simple} holes guarantee foldability.

cs.CG↗

Probing a Set of Trajectories to Maximize Captured Information

We study a trajectory analysis problem we call the Trajectory Capture Problem (TCP), in which, for a given input set ${\cal T}$ of trajectories in the plane, and an integer $k\geq 2$, we seek to compute a set of $k$ points (``portals'') to maximize the total weight of all subtrajectories of ${\cal T}$ between pairs of portals. This problem naturally arises in trajectory analysis and summarization. We show that the TCP is NP-hard (even in very special cases) and give some first approximation results. Our main focus is on attacking the TCP with practical algorithm-engineering approaches, including integer linear programming (to solve instances to provable optimality) and local search methods. We study the integrality gap arising from such approaches. We analyze our methods on different classes of data, including benchmark instances that we generate. Our goal is to understand the best performing heuristics, based on both solution time and solution quality. We demonstrate that we are able to compute provably optimal solutions for real-world instances.

cs.CG↗

Minimum Scan Cover with Angular Transition Costs

We provide a comprehensive study of a natural geometric optimization problem motivated by questions in the context of satellite communication and astrophysics. In the problem Minimum Scan Cover with Angular Costs (MSC), we are given a graph $G$ that is embedded in Euclidean space. The edges of $G$ need to be scanned, i.e., probed from both of their vertices. In order to scan their edge, two vertices need to face each other; changing the heading of a vertex takes some time proportional to the corresponding turn angle. Our goal is to minimize the time until all scans are completed, i.e., to compute a schedule of minimum makespan. We show that MSC is closely related to both graph coloring and the minimum (directed and undirected) cut cover problem; in particular, we show that the minimum scan time for instances in 1D and 2D lies in $Θ(\log χ(G))$, while for 3D the minimum scan time is not upper bounded by $χ(G)$. We use this relationship to prove that the existence of a constant-factor approximation implies $P=NP$, even for one-dimensional instances. In 2D, we show that it is NP-hard to approximate a minimum scan cover within less than a factor of $\frac{3}{2}$, even for bipartite graphs; conversely, we present a $\frac{9}{2}$-approximation algorithm for this scenario. Generally, we give an $O(c)$-approximation for $k$-colored graphs with $k\leq χ(G)^c$. For general metric cost functions, we provide approximation algorithms whose performance guarantee depend on the arboricity of the graph.

cs.CG↗

Worst-Case Optimal Covering of Rectangles by Disks

We provide the solution for a fundamental problem of geometric optimization by giving a complete characterization of worst-case optimal disk coverings of rectangles: For any $λ\geq 1$, the critical covering area $A^*(λ)$ is the minimum value for which any set of disks with total area at least $A^*(λ)$ can cover a rectangle of dimensions $λ\times 1$. We show that there is a threshold value $λ_2 = \sqrt{\sqrt{7}/2 - 1/4} \approx 1.035797\ldots$, such that for $λ<λ_2$ the critical covering area $A^*(λ)$ is $A^*(λ)=3π\left(\frac{λ^2}{16} +\frac{5}{32} + \frac{9}{256λ^2}\right)$, and for $λ\geq λ_2$, the critical area is $A^*(λ)=π(λ^2+2)/4$; these values are tight. For the special case $λ=1$, i.e., for covering a unit square, the critical covering area is $\frac{195π}{256}\approx 2.39301\ldots$. The proof uses a careful combination of manual and automatic analysis, demonstrating the power of the employed interval arithmetic technique.

cs.CG↗