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Saar Cohen

Publications and source records attributed to Saar Cohen.

6 recordsLinked to original sources

Online Fair Division with Budget Constraints

We study an online variant of discrete fair division under generalized assignment budget constraints. Goods arrive one at a time and must be assigned irrevocably to a feasible agent or to charity, which holds all unallocated goods, while fairness is evaluated only against budget-feasible subsets of every recipient's bundle. We first show that, without additional structure, no deterministic online algorithm can guarantee any fixed approximation to feasible envy-freeness, even in highly symmetric instances. We then identify bounded density spread as a structural condition that restores meaningful guarantees, obtaining approximation algorithms for arbitrary item sizes and showing that, under common valuations and sufficiently small goods, these guarantees can be strengthened to an optimal deterministic frontier. We further study resource augmentation, where the online algorithm is allowed slightly larger budgets than the fairness benchmark, and characterize the resulting improvement in the achievable guarantees. Finally, we develop a learning-augmented framework based on predicting joint value-size types, proving consistency under perfect predictions, robustness to prediction error, and showing that separate predictions of value and size marginals are insufficient to recover strong fairness guarantees.

cs.GT

The Attacker in the Mirror: Breaking Self-Consistency in Safety via Anchored Bipolicy Self-Play

Self-play red team is an established approach to improving AI safety in which different instances of the same model play attacker and defender roles in a zero-sum game, i.e., where the attacker tries to jailbreak the defender; if self-play converges to a Nash equilibrium, the model is guaranteed to respond safely within the settings of the game. Although the parameter sharing enforced by the use of the same model for the two roles improves stability and performance, it introduces fundamental theoretical and architectural limitations. We show that the set of Nash equilibria that can be reached corresponds to a broad class of behaviours that includes trivial always refuse strategies and oracle-like defenders, thus limiting practical applicability. We then show that when attacker and defender share and update the same base model, the dynamics collapse to self-consistency, so that attacks do not enforce adversarial pressure on the defender. In response, we propose Anchored Bipolicy Self-Play, which trains distinct role-specific LoRA adapters on top of a frozen base model, thereby maintaining stable optimisation while preserving adversarial pressure through explicit role separation. In relation to standard self-play, we show up to 100x greater parameter efficiency than finetuning and consistent improvements in safety compared to self-play fine-tuned models. We evaluate on Qwen2.5-{3B, 7B,14B}-IT models across widely used safety benchmarks, showing improved robustness without loss of reasoning ability. Cross-play experiments further show that our attacker and defender models are superior to self-play in terms of adversarial defence and safety.

cs.AI

Offline Learning of Nash Stable Coalition Structures with Possibly Overlapping Coalitions

Coalition formation concerns strategic collaborations of selfish agents that form coalitions based on their preferences. It is often assumed that coalitions are disjoint and preferences are fully known, which may not hold in practice. In this paper, we thus present a new model of coalition formation with possibly overlapping coalitions under partial information, where selfish agents may be part of multiple coalitions simultaneously and their full preferences are initially unknown. Instead, information about past interactions and associated utility feedback is stored in a fixed offline dataset, and we aim to efficiently infer the agents' preferences from this dataset. We analyze the impact of diverse dataset information constraints by studying two types of utility feedback that can be stored in the dataset: agent- and coalition-level utility feedback. For both feedback models, we identify assumptions under which the dataset covers sufficient information for an offline learning algorithm to infer preferences and use them to recover a partition that is (approximately) Nash stable, in which no agent can improve her utility by unilaterally deviating. Our additional goal is devising algorithms with low sample complexity, requiring only a small dataset to obtain a desired approximation to Nash stability. Under agent-level feedback, we provide a sample-efficient algorithm proven to obtain an approximately Nash stable partition under a sufficient and necessary assumption on the information covered by the dataset. However, under coalition-level feedback, we show that only under a stricter assumption is sufficient for sample-efficient learning. Still, in multiple cases, our algorithms' sample complexity bounds have optimality guarantees up to logarithmic factors. Finally, extensive experiments show that our algorithm converges to a low approximation level to Nash stability across diverse settings.

cs.GT

Delayed Assignments in Online Non-Centroid Clustering with Stochastic Arrivals

Clustering is a fundamental problem, aiming to partition a set of elements, like agents or data points, into clusters such that elements in the same cluster are closer to each other than to those in other clusters. In this paper, we present a new framework for studying online non-centroid clustering with delays, where elements, that arrive one at a time as points in a finite metric space, should be assigned to clusters, but assignments need not be immediate. Specifically, upon arrival, each point's location is revealed, and an online algorithm has to irrevocably assign it to an existing cluster or create a new one containing, at this moment, only this point. However, we allow decisions to be postponed at a delay cost, instead of following the more common assumption of immediate decisions upon arrival. This poses a critical challenge: the goal is to minimize both the total distance costs between points in each cluster and the overall delay costs incurred by postponing assignments. In the classic worst-case arrival model, where points arrive in an arbitrary order, no algorithm has a competitive ratio better than sublogarithmic in the number of points. To overcome this strong impossibility, we focus on a stochastic arrival model, where points' locations are drawn independently across time from an unknown and fixed probability distribution over the finite metric space. We offer hope for beyond worst-case adversaries: we devise an algorithm that is constant competitive in the sense that, as the number of points grows, the ratio between the expected overall costs of the output clustering and an optimal offline clustering is bounded by a constant.

cs.MA

Convexified Message-Passing Graph Neural Networks

Graph Neural Networks (GNNs) are key tools for graph representation learning, demonstrating strong results across diverse prediction tasks. In this paper, we present Convexified Message-Passing Graph Neural Networks (CGNNs), a novel and general framework that combines the power of message-passing GNNs with the tractability of convex optimization. By mapping their nonlinear filters into a reproducing kernel Hilbert space, CGNNs transform training into a convex optimization problem, which projected gradient methods can solve both efficiently and optimally. Convexity further allows CGNNs' statistical properties to be analyzed accurately and rigorously. For two-layer CGNNs, we establish rigorous generalization guarantees, showing convergence to the performance of an optimal GNN. To scale to deeper architectures, we adopt a principled layer-wise training strategy. Experiments on benchmark datasets show that CGNNs significantly exceed the performance of leading GNN models, obtaining 10-40% higher accuracy in most cases, underscoring their promise as a powerful and principled method with strong theoretical foundations. In rare cases where improvements are not quantitatively substantial, the convex models either slightly exceed or match the baselines, stressing their robustness and wide applicability. Though over-parameterization is often used to enhance performance in non-convex models, we show that our CGNNs yield shallow convex models that can surpass non-convex ones in accuracy and model compactness.

cs.LG

Converging to a Desired Orientation in a Flock of Agents

This work concentrates on different aspects of the \textit{consensus problem}, when applying it to a swarm of flocking agents. We examine the possible influence an external agent, referred to as {\em influencing agent} has on the flock. We prove that even a single influencing agent with a \textit{Face Desired Orientation behaviour} that is injected into the flock is sufficient for guaranteeing desired consensus of the flock of agents which follow a Vicsek-inspired Model. We further show that in some cases this can be guaranteed also in dynamic environments.

cs.MA