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Sahin Kaya Ozdemir

Publications and source records attributed to Sahin Kaya Ozdemir.

49 records · Page 3Linked to original sources

An elementary optical gate for expanding entanglement web

We introduce an elementary optical gate for expanding polarization entangled W states, in which every pair of photons are entangled alike. The gate is composed of a pair of 50:50 beamsplitters and ancillary photons in the two-photon Fock state. By seeding one of the photons in an $n$-photon W state into this gate, we obtain an $(n+2)$-photon W state after post-selection. This gate gives a better efficiency and a simpler implementation than previous proposals for $\rm W$-state preparation.

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Teleportation of qubit states through dissipative channels: Conditions for surpassing the no-cloning limit

We investigate quantum teleportation through dissipative channels and calculate teleportation fidelity as a function of damping rates. It is found that the average fidelity of teleportation and the range of states to be teleported depend on the type and rate of the damping in the channel. Using the fully entangled fraction, we derive two bounds on the damping rates of the channels: one is to beat the classical limit and the second is to guarantee the non-existence of any other copy with better fidelity. Effect of the initially distributed maximally entangled state on the process is presented; and the concurrence and the fully entangled fraction of the shared states are discussed. We intend to show that prior information on the dissipative channel and the range of qubit states to be teleported is helpful for the evaluation of the success of teleportation, where success is defined as surpassing the fidelity limit imposed by the fidelity of 1-to-2 optimal cloning machine for the specific range of qubits.

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Experimental ancilla-assisted qubit transmission against correlated noise using quantum parity checking

We report the experimental demonstration of a transmission scheme of photonic qubits over unstabilized optical fibers, which has the plug-and-play feature as well as the ability to transmit any state of a qubit, regardless of whether it is known, unknown, or entangled to other systems. A high fidelity to the noiseless quantum channel was achieved by adding an ancilla photon after the signal photon within the correlation time of the fiber noise and by performing quantum parity checking. Simplicity, maintenance-free feature and robustness against path-length mismatches among the nodes make our scheme suitable for multi-user quantum communication networks.

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A necessary and sufficient condition to play games in quantum mechanical settings

Quantum game theory is a multidisciplinary field which combines quantum mechanics with game theory by introducing non-classical resources such as entanglement, quantum operations and quantum measurement. By transferring two-player-two strategy (2x2) dilemma containing classical games into quantum realm, dilemmas can be resolved in quantum pure strategies if entanglement is distributed between the players who use quantum operations. Moreover, players receive the highest sum of payoffs available in the game, which are otherwise impossible in classical pure strategies. Encouraged by the observation of rich dynamics of physical systems with many interacting parties and the power of entanglement in quantum versions of 2x2 games, it became generally accepted that quantum versions can be easily extended to N-player situations by simply allowing N-partite entangled states. In this article, however, we show that this is not generally true because the reproducibility of classical tasks in quantum domain imposes limitations on the type of entanglement and quantum operators. We propose a benchmark for the evaluation of quantum and classical versions of games, and derive the necessary and sufficient conditions for a physical realization. We give examples of entangled states that can and cannot be used, and the characteristics of quantum operators used as strategies.

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Selective truncations of an optical state using projection synthesis

Selective truncation of Fock-state expansion of an optical field can be achieved using projection synthesis. The process removes predetermined Fock states from the input field by conditional measurement and teleportation. We present a scheme based on multiport interferometry to perform projection synthesis. This scheme can be used both as a generalized quantum scissors device, which filters out Fock states with photon numbers higher than a predetermined value, and also as a quantum punching device, which selectively removes specific Fock states making holes in the Fock-state expansion of the input field.

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Playing games in quantum mechanical settings: A necessary and sufficient condition

A number of recent studies have focused on novel features in game theory when the games are played using quantum mechanical toolbox (entanglement, unitary operators, measurement). Researchers have concentrated in two-player-two strategy, 2x2, dilemma containing classical games, and transferred them into quantum realm showing that in quantum pure strategies dilemmas in such games can be resolved if entanglement is distributed between the players armed with quantum operations. Moreover, it became clear that the players receive the highest sum of payoffs available in the game, which are otherwise impossible in classical pure strategies. Encouraged by the observation of rich dynamics of physical systems with many interacting parties and the power of entanglement in quantum versions of 2x2 games, it became generally accepted that quantum versions can be easily extended to N-player situations by simply allowing N-partite entangled states. In this article, however, we show that this is not generally true because the reproducibility of classical tasks in quantum domain imposes limitations on the type of entanglement and quantum operators. We propose a benchmark for the evaluation of quantum and classical versions of games, and derive the necessary and sufficient conditions for a physical realization. We give examples of entangled states that can and cannot be used, and the characteristics of quantum operators used as strategies.

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Kraus representation of damped harmonic oscillator and its application

By definition, the Kraus representation of a harmonic oscillator suffering from the environment effect, modeled as the amplitude damping or the phase damping, is directly given by a simple operator algebra solution. As examples and applications, we first give a Kraus representation of a single qubit whose computational basis states are defined as bosonic vacuum and single particle number states. We further discuss the environment effect on qubits whose computational basis states are defined as the bosonic odd and even coherent states. The environment effects on entangled qubits defined by two different kinds of computational basis are compared with the use of fidelity.

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Quantum advantage does not survive in the presence of a corrupt source: Optimal strategies in simultaneous move games

Effects of a corrupt source on the dynamics of simultaneous move strategic games are analyzed both for classical and quantum settings. The corruption rate dependent changes in the payoffs and strategies of the players are observed. It is shown that there is a critical corruption rate at which the players lose their quantum advantage, and that the classical strategies are more robust to the corruption in the source. Moreover, it is understood that the information on the corruption rate of the source may help the players choose their optimal strategy for resolving the dilemma and increase their payoffs. The study is carried out in two different corruption scenarios for Prisoner's Dilemma, Samaritan's Dilemma, and Battle of Sexes.

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Quantum and classical correlations between players in game theory

Effects of quantum and classical correlations on game theory are studied to clarify the new aspects brought into game theory by the quantum mechanical toolbox. In this study, we compare quantum correlation represented by a maximally entangled state and classical correlation that is generated through phase damping processes on the maximally entangled state. Thus, this also sheds light on the behavior of games under the influence of noisy sources. It is observed that the quantum correlation can always resolve the dilemmas in non-zero sum games and attain the maximum sum of both players' payoffs, while the classical correlation cannot necessarily resolve the dilemmas.

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Samaritan's Dilemma: Classical and quantum strategies in Welfare Game

Effects of classical/quantum correlations and operations in game theory are analyzed using Samaritan's Dilemma. We observe that introducing either quantum or classical correlations to the game results in the emergence of a unique or multiple Nash equilibria (NE) which do not exist in the original classical game. It is shown that the strategies creating the NE and the amount of payoffs the players receive at these NE's depend on the type of the correlation. We also discuss whether the Samaritan can resolve the dilemma acting unilaterally.

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Pulse-mode quantum projection synthesis: Effects of mode mismatch on optical state truncation and preparation

Quantum projection synthesis can be used for phase-probability-distribution measurement, optical-state truncation and preparation. The method relies on interfering optical lights, which is a major challenge in experiments performed by pulsed light sources. In the pulsed regime, the time frequency overlap of the interfering lights plays a crucial role on the efficiency of the method when they have different mode structures. In this paper, the pulsed mode projection synthesis is developed, the mode structure of interfering lights are characterized and the effect of this overlap (or mode match) on the fidelity of optical-state truncation and preparation is investigated. By introducing the positive-operator-valued measure (POVM) for the detection events in the scheme, the effect of mode mismatch between the photon-counting detectors and the incident lights are also presented.

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Optical qubit generation by state truncation using an experimentally feasible scheme

Generation of arbitrary superposition of vacuum and one-photon states using quantum scissors device (QSD) is studied. The device allows the preparation of states by truncating an input coherent light. Optimum values of the intensity of the coherent light for the generation of any desired state using the experimentally feasible QSD scheme are found.

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Quantum-scissors device for optical state truncation: A proposal for practical realization

We propose a realizable experimental scheme to prepare superposition of the vacuum and one-photon states by truncating an input coherent state. The scheme is based on the quantum scissors device proposed by Pegg, Phillips, and Barnett [Phys. Rev. Lett. 81, 1604 (1998)] and uses photon-counting detectors, a single-photon source, and linear optical elements. Realistic features of the photon counting and single-photon generation are taken into account and possible error sources are discussed together with their effect on the fidelity and efficiency of the truncation process. Wigner function and phase distribution of the generated states are given and discussed for the evaluation of the proposed scheme.

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