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Samson Lasaulce

Publications and source records attributed to Samson Lasaulce.

At least 91 records · Page 5Linked to original sources

An Achievable Rate Region for the Broadcast Wiretap Channel with Asymmetric Side Information

The communication scenario under consideration in this paper corresponds to a multiuser channel with side information and consists of a broadcast channel with two legitimate receivers and an eavesdropper. Mainly, the results obtained are as follows. First, an achievable rate region is provided for the (general) case of discrete-input discrete-output channels, generalizing existing results. Second, the obtained theorem is used to derive achievable transmission rates for two practical cases of Gaussian channels. It is shown that known perturbations can enlarge the rate region of broadcast wiretap channels with side information and having side information at the decoder as well can increase the secrecy rate of channels with side information. Third, we establish for the first time an explicit connection between multiuser channels and observation structures in dynamic games. In this respect, we show how to exploit the proved achievability theorem (discrete case) to derive a communication-compatible upper bound on the minmax level of a player.

cs.IT

A Flow Level Perspective on Base Station Power Allocation in Green Networks

In this work, we propose a novel power allocation mechanism which allows one to optimize the energy-efficiency of base stations operating in the downlink. The energy-efficiency refers to the amount of bits that can be transmitted by the base station per unit of energy consumed. This work studies the impact of flow-level dynamics on the energy efficiency of base stations, by considering user arrivals and departures. Our proposed power allocation scheme optimizes the energyefficiency, accounting for the dynamic nature of users (referred to as the global energy-efficiency). We emphasize our numerical results that study the influence of the radio conditions, transmit power and the user traffic on the energy-efficiency in an LTE compliant framework. Finally, we show that the power allocation scheme that considers traffic dynamics, is significantly different from the power allocation scheme when the number of users is considered as constant, and that it has a better performance.

cs.NI

Cross-Layer Design for Green Power Control

In this work, we propose a new energy efficiency metric which allows one to optimize the performance of a wireless system through a novel power control mechanism. The proposed metric possesses two important features. First, it considers the whole power of the terminal and not just the radiated power. Second, it can account for the limited buffer memory of transmitters which store arriving packets as a queue and transmit them with a success rate that is determined by the transmit power and channel conditions. Remarkably, this metric is shown to have attractive properties such as quasi-concavity with respect to the transmit power and a unique maximum, allowing to derive an optimal power control scheme. Based on analytical and numerical results, the influence of the packet arrival rate, the size of the queue, and the constraints in terms of quality of service are studied. Simulations show that the proposed cross-layer approach of power control may lead to significant gains in terms of transmit power compared to a physical layer approach of green communications.

cs.NI

Equilibria of Channel Selection Games in Parallel Multiple Access Channel

In this paper, we study the decentralized parallel multiple access channel (MAC) when transmitters selfishly maximize their individual spectral efficiency by selecting a single channel to transmit. More specifically, we investigate the set of Nash equilibria (NE) of decentralized networks comprising several transmitters communicating with a single receiver that implements single user decoding. This scenario is modeled as a one-shot game where the players (the transmitters) have discrete action sets (the channels). We show that the corresponding game has always at least one NE in pure strategies, but, depending on certain parameters, the game might possess several NE. We provide an upper bound for the maximum number of NE as a function of the number of transmitters and available channels. The main contribution of this paper is a mathematical proof of the existence of a Braess-type paradox. In particular, it is shown that under the assumption of a fully loaded network, when transmitters are allowed to use all the available channels, the corresponding sum spectral efficiency achieved at the NE is lower or equal than the sum spectral efficiency achieved when transmitters can use only one channel. A formal proof of this observation is provided in the case of small networks. For general scenarios, we provide numerical examples that show that the same effect holds as long as the network is kept fully loaded. We conclude the paper by considering the case of successive interference cancellation at the receiver. In this context, we show that the power allocation vectors at the NE are capacity maximizers. Finally, simulations are presented to verify our theoretical results.

cs.GT

Quality-Of-Service Provisioning in Decentralized Networks: A Satisfaction Equilibrium Approach

This paper introduces a particular game formulation and its corresponding notion of equilibrium, namely the satisfaction form (SF) and the satisfaction equilibrium (SE). A game in SF models the case where players are uniquely interested in the satisfaction of some individual performance constraints, instead of individual performance optimization. Under this formulation, the notion of equilibrium corresponds to the situation where all players can simultaneously satisfy their individual constraints. The notion of SE, models the problem of QoS provisioning in decentralized self-configuring networks. Here, radio devices are satisfied if they are able to provide the requested QoS. Within this framework, the concept of SE is formalized for both pure and mixed strategies considering finite sets of players and actions. In both cases, sufficient conditions for the existence and uniqueness of the SE are presented. When multiple SE exist, we introduce the idea of effort or cost of satisfaction and we propose a refinement of the SE, namely the efficient SE (ESE). At the ESE, all players adopt the action which requires the lowest effort for satisfaction. A learning method that allows radio devices to achieve a SE in pure strategies in finite time and requiring only one-bit feedback is also presented. Finally, a power control game in the interference channel is used to highlight the advantages of modeling QoS problems following the notion of SE rather than other equilibrium concepts, e.g., generalized Nash equilibrium.

cs.IT

Distributed Learning Policies for Power Allocation in Multiple Access Channels

We analyze the problem of distributed power allocation for orthogonal multiple access channels by considering a continuous non-cooperative game whose strategy space represents the users' distribution of transmission power over the network's channels. When the channels are static, we find that this game admits an exact potential function and this allows us to show that it has a unique equilibrium almost surely. Furthermore, using the game's potential property, we derive a modified version of the replicator dynamics of evolutionary game theory which applies to this continuous game, and we show that if the network's users employ a distributed learning scheme based on these dynamics, then they converge to equilibrium exponentially quickly. On the other hand, a major challenge occurs if the channels do not remain static but fluctuate stochastically over time, following a stationary ergodic process. In that case, the associated ergodic game still admits a unique equilibrium, but the learning analysis becomes much more complicated because the replicator dynamics are no longer deterministic. Nonetheless, by employing results from the theory of stochastic approximation, we show that users still converge to the game's unique equilibrium. Our analysis hinges on a game-theoretical result which is of independent interest: in finite player games which admit a (possibly nonlinear) convex potential function, the replicator dynamics (suitably modified to account for nonlinear payoffs) converge to an eps-neighborhood of an equilibrium at time of order O(log(1/eps)).

cs.GT

Long-Term Energy Constraints and Power Control in Cognitive Radio Networks

When a long-term energy constraint is imposed to a transmitter, the average energy-efficiency of a transmitter is, in general, not maximized by always transmitting. In a cognitive radio context, this means that a secondary link can re-exploit the non-used time-slots. In the case where the secondary link is imposed to generate no interference on the primary link, a relevant issue is therefore to know the fraction of time-slots available to the secondary transmitter, depending on the system parameters. On the other hand, if the secondary transmitter is modeled as a selfish and free player choosing its power control policy to maximize its average energy-efficiency, resulting primary and secondary signals are not necessarily orthogonal and studying the corresponding Stackelberg game is relevant to know the outcome of this interactive situation in terms of power control policies.

cs.NI

A Stochastic Game Formulation of Energy-Efficient Power Control: Equilibrium Utilities and Practical Strategies

Frequency non-selective time-selective multiple access channels in which transmitters can freely choose their power control policy are considered. The individual objective of the transmitters is to maximize their averaged energy-efficiency. For this purpose, a transmitter has to choose a power control policy that is, a sequence of power levels adapted to the channel variations. This problem can be formulated as a stochastic game with discounting for which there exists a theorem characterizing all the equilibrium utilities (equilibrium utility region). As in its general formulation, this theorem relies on global channel state information (CSI), it is shown that some points of the utility region can be reached with individual CSI. Interestingly, time-sharing based solutions, which are usually considered for centralized policies, appear to be part of the equilibrium solutions. This analysis is illustrated by numerical results providing further insights to the problem under investigation.

cs.GT

Jeux stochastiques et contrôle de puissance distribué

Transmitters of a multiple access channel are assumed to freely choose their power control strategy in order to be energy-efficient. We show that in a stochastic game framework, we can develop energy-efficient distributed control strategies which only require partial knowledge of the entire system. Achievable utility equilibrium region is characterized and based on time-sharing, an explicit power control strategy is proposed.

cs.GT

Learning Equilibria with Partial Information in Decentralized Wireless Networks

In this article, a survey of several important equilibrium concepts for decentralized networks is presented. The term decentralized is used here to refer to scenarios where decisions (e.g., choosing a power allocation policy) are taken autonomously by devices interacting with each other (e.g., through mutual interference). The iterative long-term interaction is characterized by stable points of the wireless network called equilibria. The interest in these equilibria stems from the relevance of network stability and the fact that they can be achieved by letting radio devices to repeatedly interact over time. To achieve these equilibria, several learning techniques, namely, the best response dynamics, fictitious play, smoothed fictitious play, reinforcement learning algorithms, and regret matching, are discussed in terms of information requirements and convergence properties. Most of the notions introduced here, for both equilibria and learning schemes, are illustrated by a simple case study, namely, an interference channel with two transmitter-receiver pairs.

cs.LG

Impact of Mobility on MIMO Green Wireless Systems

This paper studies the impact of mobility on the power consumption of wireless networks. With increasing mobility, we show that the network should dedicate a non negligible fraction of the useful rate to estimate the different degrees of freedom. In order to keep the rate constant, we quantify the increase of power required for several cases of interest. In the case of a point to point MIMO link, we calculate the minimum transmit power required for a target rate and outage probability as a function of the coherence time and the number of antennas. Interestingly, the results show that there is an optimal number of antennas to be used for a given coherence time and power consumption. This provides a lower bound limit on the minimum power required for maintaining a green network.

cs.IT

More about Base Station Location Games

This paper addresses the problem of locating base stations in a certain area which is highly populated by mobile stations; each mobile station is assumed to select the closest base station. Base stations are modeled by players who choose their best location for maximizing their uplink throughput. The approach of this paper is to make some simplifying assumptions in order to get interpretable analytical results and insights to the problem under study. Specifically, a relatively complete Nash equilibrium (NE) analysis is conducted (existence, uniqueness, determination, and efficiency). Then, assuming that the base station location can be adjusted dynamically, the best-response dynamics and reinforcement learning algorithm are applied, discussed, and illustrated through numerical results.

cs.NI

Dynamic Power Allocation Games in Parallel Multiple Access Channels

We analyze the distributed power allocation problem in parallel multiple access channels (MAC) by studying an associated non-cooperative game which admits an exact potential. Even though games of this type have been the subject of considerable study in the literature, we find that the sufficient conditions which ensure uniqueness of Nash equilibrium points typically do not hold in this context. Nonetheless, we show that the parallel MAC game admits a unique equilibrium almost surely, thus establishing an important class of counterexamples where these sufficient conditions are not necessary. Furthermore, if the network's users employ a distributed learning scheme based on the replicator dynamics, we show that they converge to equilibrium from almost any initial condition, even though users only have local information at their disposal.

cs.GT

Interference Relay Channels - Part II: Power Allocation Games

In the first part of this paper we have derived achievable transmission rates for the (single-band) interference relay channel (IRC) when the relay implements either the amplify-and-forward, decode-and-forward or estimate-and-forward protocol. Here, we consider wireless networks that can be modeled by a multi-band IRC. We tackle the existence issue of Nash equilibria (NE) in these networks where each information source is assumed to selfishly allocate its power between the available bands in order to maximize its individual transmission rate. Interestingly, it is possible to show that the three power allocation (PA) games (corresponding to the three protocols assumed) under investigation are concave, which guarantees the existence of a pure NE after Rosen [3]. Then, as the relay can also optimize several parameters e.g., its position and transmit power, it is further considered as the leader of a Stackelberg game where the information sources are the followers. Our theoretical analysis is illustrated by simulations giving more insights on the addressed issues.

cs.IT

Coverage games in small cells networks

This paper considers the problem of cooperative power control in distributed small cell wireless networks. We introduce a novel framework, based on repeated games, which models the interactions of the different transmit base stations in the downlink. By exploiting the specific structure of the game, we show that we can improve the system performance by selecting the Pareto optimal solution as well as reduce the price of stability.

cs.GT

Satisfaction Equilibrium: A General Framework for QoS Provisioning in Self-Configuring Networks

This paper is concerned with the concept of equilibrium and quality of service (QoS) provisioning in self-configuring wireless networks with non-cooperative radio devices (RD). In contrast with the Nash equilibrium (NE), where RDs are interested in selfishly maximizing its QoS, we present a concept of equilibrium, named satisfaction equilibrium (SE), where RDs are interested only in guaranteing a minimum QoS. We provide the conditions for the existence and the uniqueness of the SE. Later, in order to provide an equilibrium selection framework for the SE, we introduce the concept of effort or cost of satisfaction, for instance, in terms of transmit power levels, constellation sizes, etc. Using the idea of effort, the set of efficient SE (ESE) is defined. At the ESE, transmitters satisfy their minimum QoS incurring in the lowest effort. We prove that contrary to the (generalized) NE, at least one ESE always exists whenever the network is able to simultaneously support the individual QoS requests. Finally, we provide a fully decentralized algorithm to allow self-configuring networks to converge to one of the SE relying only on local information.

cs.NI

A Repeated Game Formulation of Energy-Efficient Decentralized Power Control

Decentralized multiple access channels where each transmitter wants to selfishly maximize his transmission energy-efficiency are considered. Transmitters are assumed to choose freely their power control policy and interact (through multiuser interference) several times. It is shown that the corresponding conflict of interest can have a predictable outcome, namely a finitely or discounted repeated game equilibrium. Remarkably, it is shown that this equilibrium is Pareto-efficient under reasonable sufficient conditions and the corresponding decentralized power control policies can be implemented under realistic information assumptions: only individual channel state information and a public signal are required to implement the equilibrium strategies. Explicit equilibrium conditions are derived in terms of minimum number of game stages or maximum discount factor. Both analytical and simulation results are provided to compare the performance of the proposed power control policies with those already existing and exploiting the same information assumptions namely, those derived for the one-shot and Stackelberg games.

math-ph

On the capacity achieving covariance matrix for Rician MIMO channels: an asymptotic approach

The capacity-achieving input covariance matrices for coherent block-fading correlated MIMO Rician channels are determined. In this case, no closed-form expressions for the eigenvectors of the optimum input covariance matrix are available. An approximation of the average mutual information is evaluated in this paper in the asymptotic regime where the number of transmit and receive antennas converge to $+\infty$. New results related to the accuracy of the corresponding large system approximation are provided. An attractive optimization algorithm of this approximation is proposed and we establish that it yields an effective way to compute the capacity achieving covariance matrix for the average mutual information. Finally, numerical simulation results show that, even for a moderate number of transmit and receive antennas, the new approach provides the same results as direct maximization approaches of the average mutual information, while being much more computationally attractive.

math.PR