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Sangpil Kim

Publications and source records attributed to Sangpil Kim.

At least 19 recordsLinked to original sources

Path-level Hindsight Instructions for Semantic Exploration in Vision-Language Navigation

On-policy exploration is a crucial component for training robust Vision-Language Navigation agents, as it exposes the policy to a broader state distribution. However, such exploration inevitably leads to trajectories that deviate from expert demonstrations, resulting in a semantic mismatch between the executed visual stream and the original language instruction. In this work, we address this challenge by introducing Phi-Nav, a unified on-policy framework that leverages hindsight reasoning to align instructions with the agent's actual exploratory journey. Specifically, Phi-Nav operates through a three-stage dual-supervision cycle: 1) the agent performs oracle-guided on-policy exploration, sampling a trajectory while learning from expert action feedback, 2) a hindsight speaker synthesizes a path-level hindsight instruction grounded in the collected visual observations, and 3) the agent conducts a second imitation pass, treating the synthesized trajectory-instruction pair as an additional expert demonstration. Through this process, Phi-Nav bridges the critical semantic supervision gap inherent in on-policy methods, transforming semantically unlabeled movement into dense training signals. Evaluations on the R2R-CE and RxR-CE benchmarks show that Phi-Nav yields competitive performance while requiring only a fraction of the expert demonstrations used by current baselines. These results underscore the necessity of semantic exploration in VLN, positioning Phi-Nav as an effective solution for training embodied agents with limited data.

cs.AI

Motion Cues from Image-based Point Tracking for LiDAR Scene Flow Estimation

LiDAR scene flow estimation is essential for autonomous driving, as it provides 3D motion for each point. Self-supervised approaches use static-dynamic classification to mitigate the imbalance between static and dynamic points, deriving targeted supervision. However, existing methods rely on sparse geometric observations for this classification, making them vulnerable to data sparsity and occlusions. The resulting noisy labels provide incorrect motion guidance and degrade scene flow learning. To address this, we introduce TrackCue, a tracking-guided framework for improving dynamic object representation in LiDAR scene flow estimation. In particular, TrackCue repurposes point tracking to obtain dense image-space trajectories anchored to LiDAR points, providing motion cues beyond sparse geometric observations. Furthermore, we present a visually consistent motion compensation strategy that compares the tracked trajectories with ego-induced rigid trajectories in the image plane, effectively isolating true object motion from ego-induced apparent motion. To transfer these isolated motion cues back to the LiDAR domain, we perform visual motion cue lifting, which associates ego-compensated image trajectories with LiDAR points for static-dynamic label refinement. As a result, TrackCue produces more accurate static-dynamic classification and provides more reliable supervision for scene flow learning. Experimental results show that TrackCue significantly improves the precision and F1 score of dynamic labels, leading to performance gains in self-supervised scene flow estimation.

cs.CV

GuardMarkGS: Unified Ownership Tracing and Edit Deterrence for 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) is becoming a practical representation for novel view synthesis, but its growing adoption, together with rapid advances in instruction-driven 3DGS editing, also exposes a dual copyright risk: once a 3DGS-based asset is released, it can be used without permission and manipulated through 3D editing. Existing protection methods address only one side of this problem. Watermarking can trace ownership after unauthorized use, but it cannot prevent malicious editing. Adversarial edit-deterrence methods can disrupt editing, but they do not provide evidence of ownership. To the best of our knowledge, we present the first unified protection framework for 3DGS that jointly optimizes ownership tracing and unauthorized editing deterrence. Our framework combines a scene-wide watermarking objective over all Gaussians with an adversarial objective for edit deterrence. The adversarial branch combines latent-anchor separation, denoising-trajectory diversion, and cross-attention diversion to divert the editing trajectory, while an update-saliency-motivated Gaussian selection strategy assigns stronger adversarial updates to mask-selected Gaussians, improving the balance among watermark recovery, edit deterrence, and rendering fidelity. Experiments on scenes from Mip-NeRF 360 and Instruct-NeRF2NeRF demonstrate that the proposed framework achieves a favorable balance among bit accuracy, edit deterrence, and rendering quality. These results suggest that practical copyright protection of 3DGS-based assets can be more effectively addressed by integrating ownership tracing and unauthorized editing deterrence into a single optimization framework.

cs.CV

SECOND-Grasp: Semantic Contact-guided Dexterous Grasping

Achieving reliable robotic manipulation, such as dexterous grasping, requires a synergy between physically stable interactions and semantic task guidance, yet these objectives are often treated as separate, disjoint goals. In this paper, we investigate how to integrate dexterous grasping techniques, i.e., physically stable grasps for object lifting and language-guided grasp generation, to achieve both physical stability and semantic understanding. To this end, we propose SECOND-Grasp (SEmantic CONtact-guided Dexterous Grasping), a unified framework that enables robotic hands to dynamically adjust grasping strategies based on semantic reasoning while ensuring physical feasibility. We begin by obtaining coarse contact proposals through vision-language reasoning to infer where contacts should occur based on object properties, followed by segmentation to localize these regions across views. To further ensure consistency across multiple viewpoints, we introduce Semantic-Geometric Consistency Refinement (SGCR), which refines initial contact predictions by enforcing semantic consistency across views and removing geometrically invalid regions, yielding reliable 3D contact maps. Then, we derive a feasible hand pose for each contact map via inverse kinematics, generating a supervision signal for policy learning. Our approach, trained on DexGraspNet, consistently outperforms baselines in lifting success rate on both seen and unseen categories, achieving 98.2% and 97.7%, respectively, while also improving intent-aware grasping by 12.8% and 26.2%. We further show promising results on additional datasets and robotic hands, including Shadow Hand and Allegro Hand.

cs.RO

Your Vision-Language-Action Model Already Has Attention Heads For Path Deviation Detection

Vision-Language-Action (VLA) models have demonstrated strong potential for predicting semantic actions in navigation tasks, demonstrating the ability to reason over complex linguistic instructions and visual contexts. However, they are fundamentally hindered by visual-reasoning hallucinations that lead to trajectory deviations. Addressing this issue has conventionally required training external critic modules or relying on complex uncertainty heuristics. In this work, we discover that monitoring a few attention heads within a frozen VLA model can accurately detect path deviations without incurring additional computational overhead. We refer to these heads, which inherently capture the spatiotemporal causality between historical visual sequences and linguistic instructions, as Navigation Heads. Using these heads, we propose an intuitive, training-free anomaly-detection framework that monitors their signals to detect hallucinations in real time. Surprisingly, among over a thousand attention heads, a combination of just three is sufficient to achieve a 44.6 % deviation detection rate with a low false-positive rate of 11.7 %. Furthermore, upon detecting a deviation, we bypass the heavy VLA model and trigger a lightweight Reinforcement Learning (RL) policy to safely execute a shortest-path rollback. By integrating this entire detection-to-recovery pipeline onto a physical robot, we demonstrate its practical robustness. All source code will be publicly available.

cs.RO

High-Precision 6DOF Pose Estimation via Global Phase Retrieval in Fringe Projection Profilometry for 3D Mapping

Digital fringe projection (DFP) enables micrometer-level 3D reconstruction, yet extending it to large-scale mapping remains challenging because six-degree-of-freedom pose estimation often cannot match the reconstruction's precision. Conventional iterative closest point (ICP) registration becomes inefficient on multi-million-point clouds and typically relies on downsampling or feature-based selection, which can reduce local detail and degrade pose precision. Drift-correction methods improve long-term consistency but do not resolve sampling sensitivity in dense DFP point clouds.We propose a high-precision pose estimation method that augments a moving DFP system with a fixed, intrinsically calibrated global projector. Using the global projector's phase-derived pixel constraints and a PnP-style reprojection objective, the method estimates the DFP system pose in a fixed reference frame without relying on deterministic feature extraction, and we experimentally demonstrate sampling invariance under coordinate-preserving subsampling. Experiments demonstrate sub-millimeter pose accuracy against a reference with quantified uncertainty bounds, high repeatability under aggressive subsampling, robust operation on homogeneous surfaces and low-overlap views, and reduced error accumulation when used to correct ICP-based trajectories. The method extends DFP toward accurate 3D mapping in quasi-static scenarios such as inspection and metrology, with the trade-off of time-multiplexed acquisition for the additional projector measurements.

cs.CV

M$^3$KG-RAG: Multi-hop Multimodal Knowledge Graph-enhanced Retrieval-Augmented Generation

Retrieval-Augmented Generation (RAG) has recently been extended to multimodal settings, connecting multimodal large language models (MLLMs) with vast corpora of external knowledge such as multimodal knowledge graphs (MMKGs). Despite their recent success, multimodal RAG in the audio-visual domain remains challenging due to 1) limited modality coverage and multi-hop connectivity of existing MMKGs, and 2) retrieval based solely on similarity in a shared multimodal embedding space, which fails to filter out off-topic or redundant knowledge. To address these limitations, we propose M$^3$KG-RAG, a Multi-hop Multimodal Knowledge Graph-enhanced RAG that retrieves query-aligned audio-visual knowledge from MMKGs, improving reasoning depth and answer faithfulness in MLLMs. Specifically, we devise a lightweight multi-agent pipeline to construct multi-hop MMKG (M$^3$KG), which contains context-enriched triplets of multimodal entities, enabling modality-wise retrieval based on input queries. Furthermore, we introduce GRASP (Grounded Retrieval And Selective Pruning), which ensures precise entity grounding to the query, evaluates answer-supporting relevance, and prunes redundant context to retain only knowledge essential for response generation. Extensive experiments across diverse multimodal benchmarks demonstrate that M$^3$KG-RAG significantly enhances MLLMs' multimodal reasoning and grounding over existing approaches. Project website: https://kuai-lab.github.io/cvpr2026m3kgrag/

cs.CL

Training-Free Global Geometric Association for 4D LiDAR Panoptic Segmentation

Dominant paradigms for 4D LiDAR panoptic segmentation are usually required to train deep neural networks with large superimposed point clouds or design dedicated modules for instance association. However, these approaches perform redundant point processing and consequently become computationally expensive, yet still overlook the rich geometric priors inherently provided by raw point clouds. To this end, we introduce \textsc{Geo-4D}, a simple yet effective training-free framework that unifies spatial and temporal reasoning, enabling holistic LiDAR perception over long time horizons. Specifically, we propose a global geometric association strategy that establishes consistent instance correspondences by estimating an optimal transformation between instance-level point sets. To mitigate instability caused by structural inconsistencies in point cloud observations, we propose a global geometry-aware soft matching mechanism that enforces spatially coherent point-wise correspondences grounded in the spatial distribution of instance point sets. Furthermore, our carefully designed pipeline, which considers three instance types-static, dynamic, and missing-offers computational efficiency and occlusion-aware matching. Our extensive experiments across both SemanticKITTI and nuScenes demonstrate that our method consistently outperforms state-of-the-art approaches, even without additional training or extra point cloud inputs.

cs.CV

WaTeRFlow: Watermark Temporal Robustness via Flow Consistency

Image watermarking supports authenticity and provenance, yet many schemes are still easy to bypass with various distortions and powerful generative edits. Deep learning-based watermarking has improved robustness to diffusion-based image editing, but a gap remains when a watermarked image is converted to video by image-to-video (I2V), in which per-frame watermark detection weakens. I2V has quickly advanced from short, jittery clips to multi-second, temporally coherent scenes, and it now serves not only content creation but also world-modeling and simulation workflows, making cross-modal watermark recovery crucial. We present WaTeRFlow, a framework tailored for robustness under I2V. It consists of (i) FUSE (Flow-guided Unified Synthesis Engine), which exposes the encoder-decoder to realistic distortions via instruction-driven edits and a fast video diffusion proxy during training, (ii) optical-flow warping with a Temporal Consistency Loss (TCL) that stabilizes per-frame predictions, and (iii) a semantic preservation loss that maintains the conditioning signal. Experiments across representative I2V models show accurate watermark recovery from frames, with higher first-frame and per-frame bit accuracy and resilience when various distortions are applied before or after video generation.

cs.CV

Decoupled Generative Modeling for Human-Object Interaction Synthesis

Synthesizing realistic human-object interaction (HOI) is essential for 3D computer vision and robotics, underpinning animation and embodied control. Existing approaches often require manually specified intermediate waypoints and place all optimization objectives on a single network, which increases complexity, reduces flexibility, and leads to errors such as unsynchronized human and object motion or penetration. To address these issues, we propose Decoupled Generative Modeling for Human-Object Interaction Synthesis (DecHOI), which separates path planning and action synthesis. A trajectory generator first produces human and object trajectories without prescribed waypoints, and an action generator conditions on these paths to synthesize detailed motions. To further improve contact realism, we employ adversarial training with a discriminator that focuses on the dynamics of distal joints. The framework also models a moving counterpart and supports responsive, long-sequence planning in dynamic scenes, while preserving plan consistency. Across two benchmarks, FullBodyManipulation and 3D-FUTURE, DecHOI surpasses prior methods on most quantitative metrics and qualitative evaluations, and perceptual studies likewise prefer our results.

cs.CV

HyGE-Occ: Hybrid View-Transformation with 3D Gaussian and Edge Priors for 3D Panoptic Occupancy Prediction

3D Panoptic Occupancy Prediction aims to reconstruct a dense volumetric scene map by predicting the semantic class and instance identity of every occupied region in 3D space. Achieving such fine-grained 3D understanding requires precise geometric reasoning and spatially consistent scene representation across complex environments. However, existing approaches often struggle to maintain precise geometry and capture the precise spatial range of 3D instances critical for robust panoptic separation. To overcome these limitations, we introduce HyGE-Occ, a novel framework that leverages a hybrid view-transformation branch with 3D Gaussian and edge priors to enhance both geometric consistency and boundary awareness in 3D panoptic occupancy prediction. HyGE-Occ employs a hybrid view-transformation branch that fuses a continuous Gaussian-based depth representation with a discretized depth-bin formulation, producing BEV features with improved geometric consistency and structural coherence. In parallel, we extract edge maps from BEV features and use them as auxiliary information to learn edge cues. In our extensive experiments on the Occ3D-nuScenes dataset, HyGE-Occ outperforms existing work, demonstrating superior 3D geometric reasoning.

cs.CV

RevoNAD: Reflective Evolutionary Exploration for Neural Architecture Design

Recent progress in leveraging large language models (LLMs) has enabled Neural Architecture Design (NAD) systems to generate new architecture not limited from manually predefined search space. Nevertheless, LLM-driven generation remains challenging: the token-level design loop is discrete and non-differentiable, preventing feedback from smoothly guiding architectural improvement. These methods, in turn, commonly suffer from mode collapse into redundant structures or drift toward infeasible designs when constructive reasoning is not well grounded. We introduce RevoNAD, a reflective evolutionary orchestrator that effectively bridges LLM-based reasoning with feedback-aligned architectural search. First, RevoNAD presents a Multi-round Multi-expert Consensus to transfer isolated design rules into meaningful architectural clues. Then, Adaptive Reflective Exploration adjusts the degree of exploration leveraging reward variance; it explores when feedback is uncertain and refines when stability is reached. Finally, Pareto-guided Evolutionary Selection effectively promotes architectures that jointly optimize accuracy, efficiency, latency, confidence, and structural diversity. Across CIFAR10, CIFAR100, ImageNet16-120, COCO-5K, and Cityscape, RevoNAD achieves state-of-the-art performance. Ablation and transfer studies further validate the effectiveness of RevoNAD in allowing practically reliable, and deployable neural architecture design.

cs.LG

Dynamic-eDiTor: Training-Free Text-Driven 4D Scene Editing with Multimodal Diffusion Transformer

Recent progress in 4D representations, such as Dynamic NeRF and 4D Gaussian Splatting (4DGS), has enabled dynamic 4D scene reconstruction. However, text-driven 4D scene editing remains under-explored due to the challenge of ensuring both multi-view and temporal consistency across space and time during editing. Existing studies rely on 2D diffusion models that edit frames independently, often causing motion distortion, geometric drift, and incomplete editing. We introduce Dynamic-eDiTor, a training-free text-driven 4D editing framework leveraging Multimodal Diffusion Transformer (MM-DiT) and 4DGS. This mechanism consists of Spatio-Temporal Sub-Grid Attention (STGA) for locally consistent cross-view and temporal fusion, and Context Token Propagation (CTP) for global propagation via token inheritance and optical-flow-guided token replacement. Together, these components allow Dynamic-eDiTor to perform seamless, globally consistent multi-view video without additional training and directly optimize pre-trained source 4DGS. Extensive experiments on multi-view video dataset DyNeRF demonstrate that our method achieves superior editing fidelity and both multi-view and temporal consistency prior approaches. Project page for results and code: https://di-lee.github.io/dynamic-eDiTor/

cs.CV

BlurGuard: A Simple Approach for Robustifying Image Protection Against AI-Powered Editing

Recent advances in text-to-image models have increased the exposure of powerful image editing techniques as a tool, raising concerns about their potential for malicious use. An emerging line of research to address such threats focuses on implanting "protective" adversarial noise into images before their public release, so future attempts to edit them using text-to-image models can be impeded. However, subsequent works have shown that these adversarial noises are often easily "reversed," e.g., with techniques as simple as JPEG compression, casting doubt on the practicality of the approach. In this paper, we argue that adversarial noise for image protection should not only be imperceptible, as has been a primary focus of prior work, but also irreversible, viz., it should be difficult to detect as noise provided that the original image is hidden. We propose a surprisingly simple method to enhance the robustness of image protection methods against noise reversal techniques. Specifically, it applies an adaptive per-region Gaussian blur on the noise to adjust the overall frequency spectrum. Through extensive experiments, we show that our method consistently improves the per-sample worst-case protection performance of existing methods against a wide range of reversal techniques on diverse image editing scenarios, while also reducing quality degradation due to noise in terms of perceptual metrics. Code is available at https://github.com/jsu-kim/BlurGuard.

cs.CV

Vision-Guided Targeted Grasping and Vibration for Robotic Pollination in Controlled Environments

Robotic pollination offers a promising alternative to manual labor and bumblebee-assisted methods in controlled agriculture, where wind-driven pollination is absent and regulatory restrictions limit the use of commercial pollinators. In this work, we present and validate a vision-guided robotic framework that uses data from an end-effector mounted RGB-D sensor and combines 3D plant reconstruction, targeted grasp planning, and physics-based vibration modeling to enable precise pollination. First, the plant is reconstructed in 3D and registered to the robot coordinate frame to identify obstacle-free grasp poses along the main stem. Second, a discrete elastic rod model predicts the relationship between actuation parameters and flower dynamics, guiding the selection of optimal pollination strategies. Finally, a manipulator with soft grippers grasps the stem and applies controlled vibrations to induce pollen release. End-to-end experiments demonstrate a 92.5\% main-stem grasping success rate, and simulation-guided optimization of vibration parameters further validates the feasibility of our approach, ensuring that the robot can safely and effectively perform pollination without damaging the flower. To our knowledge, this is the first robotic system to jointly integrate vision-based grasping and vibration modeling for automated precision pollination.

cs.RO

AgriChrono: A Multi-modal Dataset Capturing Crop Growth and Lighting Variability with a Field Robot

Advances in AI and Robotics have accelerated significant initiatives in agriculture, particularly in the areas of robot navigation and 3D digital twin creation. A significant bottleneck impeding this progress is the critical lack of "in-the-wild" datasets that capture the full complexities of real farmland, including non-rigid motion from wind, drastic illumination variance, and morphological changes resulting from growth. This data gap fundamentally limits research on robust AI models for autonomous field navigation and scene-level dynamic 3D reconstruction. In this paper, we present AgriChrono, a modular robotic data collection platform and multi-modal dataset designed to capture these dynamic farmland conditions. Our platform integrates multiple sensors, enabling remote, time-synchronized acquisition of RGB, Depth, LiDAR, IMU, and Pose data for efficient and repeatable long-term data collection in real-world agricultural environments. We successfully collected 18TB of data over one month, documenting the entire growth cycle of Canola under diverse illumination conditions. We benchmark state-of-the-art 3D reconstruction methods on AgriChrono, revealing the profound challenge of reconstructing high-fidelity, dynamic non-rigid scenes in such farmland settings. This benchmark validates AgriChrono as a critical asset for advancing model generalization, and its public release is expected to significantly accelerate research and development in precision agriculture. The code and dataset are publicly available at: https://github.com/StructuresComp/agri-chrono

cs.RO

Reconstruction Using the Invisible: Intuition from NIR and Metadata for Enhanced 3D Gaussian Splatting

While 3D Gaussian Splatting (3DGS) has rapidly advanced, its application in agriculture remains underexplored. Agricultural scenes present unique challenges for 3D reconstruction methods, particularly due to uneven illumination, occlusions, and a limited field of view. To address these limitations, we introduce \textbf{NIRPlant}, a novel multimodal dataset encompassing Near-Infrared (NIR) imagery, RGB imagery, textual metadata, Depth, and LiDAR data collected under varied indoor and outdoor lighting conditions. By integrating NIR data, our approach enhances robustness and provides crucial botanical insights that extend beyond the visible spectrum. Additionally, we leverage text-based metadata derived from vegetation indices, such as NDVI, NDWI, and the chlorophyll index, which significantly enriches the contextual understanding of complex agricultural environments. To fully exploit these modalities, we propose \textbf{NIRSplat}, an effective multimodal Gaussian splatting architecture employing a cross-attention mechanism combined with 3D point-based positional encoding, providing robust geometric priors. Comprehensive experiments demonstrate that \textbf{NIRSplat} outperforms existing landmark methods, including 3DGS, CoR-GS, and InstantSplat, highlighting its effectiveness in challenging agricultural scenarios. The code and dataset are publicly available at: https://github.com/StructuresComp/3D-Reconstruction-NIR

cs.CV

Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction

We introduce a novel framework for reconstructing dynamic human-object interactions from monocular video that overcomes challenges associated with occlusions and temporal inconsistencies. Traditional 3D reconstruction methods typically assume static objects or full visibility of dynamic subjects, leading to degraded performance when these assumptions are violated-particularly in scenarios where mutual occlusions occur. To address this, our framework leverages amodal completion to infer the complete structure of partially obscured regions. Unlike conventional approaches that operate on individual frames, our method integrates temporal context, enforcing coherence across video sequences to incrementally refine and stabilize reconstructions. This template-free strategy adapts to varying conditions without relying on predefined models, significantly enhancing the recovery of intricate details in dynamic scenes. We validate our approach using 3D Gaussian Splatting on challenging monocular videos, demonstrating superior precision in handling occlusions and maintaining temporal stability compared to existing techniques.

cs.CV